So I wasn't around really when Dzemael Darkhold came out, nor was I the adequate level to participate, so I missed the wave of threads I am sure that it spawned. With the upcoming patch threatening to lock me out of finishing Into the Dark for the other two nations I won't be joining, I decided it was time to knock these out. Easier said than done it seems...
Researched the boss fights, but being a big fan of written explanations over video guides, I was actually not able to find too much on the dungeon up to the bosses, which lead me to believe it was fairly straightforward. Fast forward through a few sh*tty runs that ended in my internet dying (perhaps to save me from myself, perhaps out of sheer apathy for what was going on over its bandwidth... I'll never know) and I'm left wondering, what the ****?
It seems that the community adopted strategy for completing even the quest, and not attempting Batraal is to just book it through the entire dungeon, not fighting pretty much anything, and attempting to sleep frogs, etc.
Which leads me to two questions I have:
#1 Has anyone here completed the dungeon (at least through the captain's quarters) comfortably with a PUG or partial PUG without running by every single enemy in the dungeon? If so, any tips? I honestly do not enjoy the idea of running by an entire dungeon full of enemies, not to mention if you do manage to botch it, you're royally @#%^ed.
#2 Does anyone actually enjoy this thing, or feel that it's a well designed experience? Honestly, I'm now fairly certain my question for the Letter from the Producer live is now going to center around whether or not the player approach to Dzemael Darkhold was intentional, and if they really, honestly spent all of that time placing enemies and objectives in a way that they intended everyone to simply run by them. And as a follow up, if all instanced experiences are going to follow in that route, with a strict time limit that forces players to run through the content.
I can just imagine someone watching a video of a run of the dungeon, and thinking "Wow that looks stupid" and honestly they're not far off, it really is in my estimation, kind of well... stupid. For the record, I enjoyed most of FFXI's end game, and experience all of it excluding the very, very recent post-Abyssea content. I'm not principally against time limits, but time limits that make sense for the content would be nice. Running can be a fun mechanic in games, if that game is Mirror's Edge, or Prince of Persia, but I'm not really all that excited at the prospect of running in FFXIV.
Edit: And as a qualifier to my second question, I could understand why some of you who may be in end-game focused Linkshells would enjoy the Darkhold regardless of it's flaws, because its's something to actually... well do, but taking that into account, do you think it stands on it's own two legs as fun, enjoyable content? Or would you be having more fun if it were slightly different?
Edited, Oct 2nd 2011 1:08pm by RamseySylph