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#52 Oct 04 2011 at 11:27 PM Rating: Excellent
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KenJammin wrote:
I love soloing but as long as i can do leve's i'm okay. I don't know anyone pre patch that soloed for exp in the field after level 15 anyway, and i personally thought the pace of 1-20 was way too fast from the pace set between 20-50. Materia crafting also sounds like a great way to increase your characters attributes. And if i'm not mistaken batral your physical level is 50. I remember being a low level marauder and struggling to complete several bloodshore leve's solo at levels 17 18 and 19, but with decent equipment and matria idk i'm betting it isn't going to be tough to complete the leve's.

I will agree though, without better communication tools this patch isn't going to help ffxiv much.


Here's what I don't get. About 8 months ago, the Yoshi-P philosophy was get players through the first 20 ranks so that they can get into the class story, and learn the abilities quickly. They specifically tailored the beginning of the game to get you through it relatively fast.

Now all of a sudden he has completely reversed that mentality and on top of it, has made it SIGNIFICANTLY more time consuming and annoying to level any class below rank 20, heck probably even below rank 30. It's almost like he is trying to punish new players and reward higher level chars.

This is reinforced by the fact that any gear you are wearing now is "dated" and basically trash. Every character has to buy new crafted gear to be of any use. Yet another way to ***** the new players to the game. I only have 1 rank 20 class, and none of my crafts are above 10. I don't have a lot of money because I came back recently and started a new character, and now I'm forced to try and re-outfit myself in the massively overpriced gear that's being gouged by those who realize they can profit off new players.

Honestly, there are just a lot of decisions from this patch that don't make a lot of sense.

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#53 Oct 04 2011 at 11:35 PM Rating: Good
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I haven't tried any leves yet, but I screwed around in the lv15 dungeon on my lv21 MRD, it looks to me like these changes are for the better, about to go out and mess around on my 48 GLA.

Here's what I found... Can take things 2-3 levels above me and it's a pretty even fight, things about my level are decent challenge, things 3 or so levels below start to get easy. Fights are longer, but not as slow and painful as they could be in FFXI. They feel more enjoyable to me, though I definitely do feel less powerful, that's not necessarily a bad thing.

Will have to see how this scales to leves and high levels before making a judgment.
#54 Oct 04 2011 at 11:43 PM Rating: Good
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RamseySylph wrote:
I haven't tried any leves yet, but I screwed around in the lv15 dungeon on my lv21 MRD, it looks to me like these changes are for the better, about to go out and mess around on my 48 GLA.

Here's what I found... Can take things 2-3 levels above me and it's a pretty even fight, things about my level are decent challenge, things 3 or so levels below start to get easy. Fights are longer, but not as slow and painful as they could be in FFXI. They feel more enjoyable to me, though I definitely do feel less powerful, that's not necessarily a bad thing.

Will have to see how this scales to leves and high levels before making a judgment.


Just curious, what skills were you using on your MRD? My pug is 21 and I was getting DESTROYED by mobs 3 levels above me. All my gear was optimal or below besides my rings also.

Also, I'm just curious why you'd think that making battles slower is a good thing? You want the grind to take longer than it already does? I really fail to see how anything positive can come by dragging out the length of battles.
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#55 Oct 04 2011 at 11:45 PM Rating: Good
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BartelX wrote:
RamseySylph wrote:
I haven't tried any leves yet, but I screwed around in the lv15 dungeon on my lv21 MRD, it looks to me like these changes are for the better, about to go out and mess around on my 48 GLA.

Here's what I found... Can take things 2-3 levels above me and it's a pretty even fight, things about my level are decent challenge, things 3 or so levels below start to get easy. Fights are longer, but not as slow and painful as they could be in FFXI. They feel more enjoyable to me, though I definitely do feel less powerful, that's not necessarily a bad thing.

Will have to see how this scales to leves and high levels before making a judgment.


Just curious, what skills were you using on your MRD? My pug is 21 and I was getting DESTROYED by mobs 3 levels above me. All my gear was optimal or below besides my rings also.

Also, I'm just curious why you'd think that making battles slower is a good thing? You want the grind to take longer than it already does? I really fail to see how anything positive can come by dragging out the length of battles.


With fatigue gone, this becomes another artificial barrier to burning through content too quickly.
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#56 Oct 04 2011 at 11:49 PM Rating: Decent
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BartelX wrote:
HIGHTONE wrote:
guess u never tried to fight an even match in ff11 at rank 40 or so back in the day


Actually, I played ffxi for 6 years and solo'd my thf almost exclusively from 1-75, so yeah... actually I have.


Sure. And you did it with a rusty knife of course, in a bronze harness, and you went to bed without any food and you had to share your pc with 6 brothers who all had a FFXI character as well. :P
#57 Oct 04 2011 at 11:53 PM Rating: Good
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Woofdram wrote:
BartelX wrote:
HIGHTONE wrote:
guess u never tried to fight an even match in ff11 at rank 40 or so back in the day


Actually, I played ffxi for 6 years and solo'd my thf almost exclusively from 1-75, so yeah... actually I have.


Sure. And you did it with a rusty knife of course, in a bronze harness, and you went to bed without any food and you had to share your pc with 6 brothers who all had a FFXI character as well. :P


Nope, I did it with the best gear money could buy at each level, and with a full compliment of sleep, blind, bloody, and acid bolts. I did it before dnc sub and for the first 40ish levels I did it without utsusemi also. Personally, I don't give a **** if you believe me or not because I don't even know you nor do I care what you think. But please don't try to discredit what I did without knowing a thing about me. It's rude and ignorant.
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#58 Oct 04 2011 at 11:55 PM Rating: Good
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I think what some people may be forgetting is that before they had a physical level of 50, so playing as a lower class meant that they had higher stats and in some cases max stats. Now instead of being a r25 character with lvl50 stats they are r25 character with r25 stats.

With the new class balancing SE has started to implement they are a lot weaker than they were before. It will take getting used to and probably re-learning how to play classes as you can't really rush in, 1 1 1 1 WS 1 1 1 1 anymore.
#59 Oct 05 2011 at 12:03 AM Rating: Excellent
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Actually, surprisingly the stats are HIGHER than they were. My pug has almost 80 vit, dex, and str at 21. I really don't think the abolishment of physical levels has any impact on why low level players are having such problems. Honestly all I want is for solo to be a viable option. It doesn't need to compete with the speed of partying, and in truth it shouldn't. But right now it is so inefficient it isn't even worth it. The only way to make even MODERATE gains solo is to link mobs 5 levels below you like crazy and kill them as quick as you can. Even this doesn't net much reward for time investment.
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#60 Oct 05 2011 at 12:08 AM Rating: Good
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This a new game , before i only wore stuff i made and and could repair myself now it looks like the money sink in game will be buying gear to stay close to you level.
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#61 Oct 05 2011 at 12:28 AM Rating: Decent
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People are confusing "longer battles" with "longer grind" I'm not insinuating that a longer grind makes anything better. Though if it's more enjoyable, I would prefer the longer, more enjoyable grind, to the faster, mindless one.

I feel that the pacing of the battles now is such that you have the opportunity to skillfully make use of your ******* of abilities. And there is some back and forth to the fights, as opposed to either plowing or being plowed by the enemy.

I can't say it's better yet, because I still haven't messed around with leves or lv50, or actually tried partying yet. But it felt better at lv21, and it felt like it had more room now for parties and such.

Fighting mobs my level at 48 GLA, it took about 50% longer give or take maybe 15%. I had to do more in a battle, but it wasn't necessarily harder. Solo battles are a bit slower, but I'm betting group battles will feel better now, because things don't die so fast half the party doesn't get to do anything. That's my hunch, I'll have to try it out though.

Edited, Oct 5th 2011 12:35am by RamseySylph
#62 Oct 05 2011 at 1:40 AM Rating: Good
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its not even been 24hrs since the patch and people are already moaning. forgoodness sake people give it a week at least.

We wanted the game to change drastially, we wanted more challenge, we wanted more party play, we wanted fights to be meaningful.

if xp is reduiced now and it take longer to level id call that balancing ! solo XP pre-patch was stupid and could be raked in at a massive rate. **** duoing was 5 second fights for tons of XP from mobs that were 1-2 levels above you.

Im sorry but been able to solo mobs that were way above your level shouldnt be possible.

On my LNC at around R25 i could fight sheep solo at 30-33 !!!! now thats stupid and broken mechanics right there.

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#63 Oct 05 2011 at 1:42 AM Rating: Good
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BlackstarrStrife wrote:
if xp is reduiced now and it take longer to level id call that balancing ! solo XP pre-patch was stupid and could be raked in at a massive rate. **** duoing was 5 second fights for tons of XP from mobs that were 1-2 levels above you.


This actually seems to be the opposite of the case, I forgot to mention this in my previous post, but I was netting about 500 exp a kill, (with 100,000 to level) off of mobs my same level at 48, it felt like I was getting more progress per kill, and that it balanced out or improved my exp overall. I imagine with a few other people, fighting things 3-5+ levels higher, I'd be exping much faster than old solo rates.
#64 Oct 05 2011 at 2:49 AM Rating: Good
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HIGHTONE wrote:
BartelX wrote:
HIGHTONE wrote:
guess u never tried to fight an even match in ff11 at rank 40 or so back in the day


Actually, I played ffxi for 6 years and solo'd my thf almost exclusively from 1-75, so yeah... actually I have. If I had wanted this game to be a clone of ffxi, I'd be playing ffxi. Not being able to do r10 leves at r8 is pretty inexcusable imo.


Well that was stupid, Cant use sneak attack skillchain finish when solo, but come on, u know what i mean...and I know u didnt solo to 75 fighting even matches. ha, musta been after i played the game


I guess they didn't have bloody bolts, blind bolts, or worms/mandragoras/etc. when you played. Oh wait they did, you're just nub.
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#65 Oct 05 2011 at 3:41 AM Rating: Excellent
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BlackstarrStrife wrote:
its not even been 24hrs since the patch and people are already moaning. forgoodness sake people give it a week at least.

We wanted the game to change drastially, we wanted more challenge, we wanted more party play, we wanted fights to be meaningful.

if xp is reduiced now and it take longer to level id call that balancing ! solo XP pre-patch was stupid and could be raked in at a massive rate. **** duoing was 5 second fights for tons of XP from mobs that were 1-2 levels above you.

Im sorry but been able to solo mobs that were way above your level shouldnt be possible.

On my LNC at around R25 i could fight sheep solo at 30-33 !!!! now thats stupid and broken mechanics right there.


Why would the time that's passed matter? There's no waiting period on complaints. Whatever is broken right now will most likely remain broken for ages(Though broken is just an opinion in this case I guess). If this was posted 24 hours after the patch, you probably would have said "its not even been a week since the patch and people are already moaning." No matter the time, someone would have come and said that.

You are not We. On the internet that's a difficult thing for people to deal with I guess(Not being an ******* here, it's just the truth).
I didn't want a drastic change with the game. I'm really not sure why things were changed this way to begin with. I could deal without physical levels, and I don't mind the materia system or gear changes. But why was attack power reduced so **** much? Why such low HP now? Why are mobs just a couple levels above you so **** strong in comparison? It doesn't make much sense to me.

I didn't really care about a challenge. I don't want Exp to be a challenge. It's a method to reach new things, I don't really care about the experience itself. It should not be this slow or this much of a chore. It could be fun. It actually was sort of fun for me before depending on the mob. This isn't so fun though.

I don't really care to much about party play, without a better party invitation system. /Sea all X would have been so difficult. I'd like to party eventually, but I didn't want to lose my ability to solo effectively just for that.

I don't know what a meaningful fight is. Dungeons and the new Ifrit thing, yeah, but a Dodo should be a meaningful fight? These are just random wildlife we're sticking spears through and catching aflame. It shouldn't be something all that important.

It wasn't a broken system. It was, at that time, the way the game was meant to be played. We were always meant to target things quite a bit above our level, and for the higher risk involved we gained greater rewards. This wasn't stupid, and it wasn't broken. This is pretty much how every MMO has dealt with leveling. Not always for solo play of course.

Slower fights, slower exp, slower progress. That's not a balance. That's just holding you back from enjoying other content. Exp is becoming a massive roadblock because there's so little to do at the current cap. Doing it in this way just seems backwards to me.
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#66 Oct 05 2011 at 3:57 AM Rating: Decent
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uh what? i just spent like 15min killing Ixal 2-3 levels below me for 196-270 exp each. each fight lasted about a minute. if that.
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#67 Oct 05 2011 at 4:08 AM Rating: Decent
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Quote:
I didn't want a drastic change with the game. I'm really not sure why things were changed this way to begin with. I could deal without physical levels, and I don't mind the materia system or gear changes. But why was attack power reduced so **** much? Why such low HP now? Why are mobs just a couple levels above you so **** strong in comparison? It doesn't make much sense to me.


You can't figure out why they would do it this way? It's to make players more reliant on the party system, I thought it was obvious. They are trying to copy FFXI in a time when FFXI isn't FFXI anymore (and more successfull and fun for it), they are listening too much to the old XI players that quit that game with their rose tinted glasses.

When they actually give them what they are asking for they will be complaining to high heaven, to push the party system properly they will have to keep making mobs stronger in relation to players. They will make it so that soloing although possible will give a lot of downtime.
#68 Oct 05 2011 at 4:34 AM Rating: Decent
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Playing a caster is impossible.


Cast 3 seconds
Animation 3 seconds
FINALLY you can input another command
cast 3 seconds
animation 3 seconds

this is GARBAGE
#69 Oct 05 2011 at 4:42 AM Rating: Decent
FluttershyPony wrote:
Playing a caster is impossible.



*rolls eyes* Hyperbole much?
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#70 Oct 05 2011 at 4:43 AM Rating: Excellent
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So let me get this straight, from what I'm reading here the best way now is to find a party and that soloing even with leves has taken a nose dive.

I thought this is what Yoshi was trying to avoid, or am I mistaken? I was under the impression that both casuals, which to me entails soloing, and hardcore players had the chance to progress through the levels at the same rate. That you didn't have to rely on trying to form parties but had the option to do so with slight better gains. From what I'm seeing now soloing sucks and the only way to progress at the same rate as one did before the patch is to join a party.

Two things...

Firstly, I find this utterly retarded if this happens to be the truth. I absolutely hate the idea of having to seek for long periods of time just so I can have a chance at some good EXP.

With that in mind I come to my second point, I really don't want anyone to come out with the "Make your own party then." comment. The search mechanic to find party members right now is horrible, it's completely useless in my opinion. If I have to rely on the current search mechanic to put together a suitable party I just might go mad.

If what BartelX is describing is true I don't think I can bring myself to play the game in its current state. Maybe BartelX is over exaggerating, not saying you are, but if what s/he is saying is true then I can't say I like the direction the game is heading. I can't speak for anyone else here but the game I envisioned was that of balance between soloing and partying with partying being ever so slightly better than soloing.

I will wait before passing judgement, wait until the dust settles and everyone figures out what path the game is taking when it comes to the EXP grind.
#71 Oct 05 2011 at 4:47 AM Rating: Decent
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>*rolls eyes* Hyperbole much?


Getting a root canal is more fun than playing a caster at this current patch.

LOL cast time, LOL 3 second cast animation.

make the **** spells instant cast if i have to wait 3 seconds to wave my wand before I cast another thing.
#72 Oct 05 2011 at 4:50 AM Rating: Default
FluttershyPony wrote:


Getting a root canal is more fun than playing a caster at this current patch.



I guess you do hyperbole much.
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#73 Oct 05 2011 at 5:00 AM Rating: Good
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I jumped onto the game this morning briefly just to check things out. I've recently created a new character and am doing the "from scratch" approach. I'm a 14 PUG right now...grabbed some leves and jumped over to the 1-10 hub.

My HP dropped significantly, and all my gear is dated, FYI. I have some Bone Hora as I haven't bothered to grab the level 12 Cesti-style weapons yet. Doing two leves, each at the 4-star level, the only thing I saw was an increase in time, and I had to manage my Second Winds a little better (there seems to be a bug where even after cooldown, you have to wait 2-3 seconds before you can use them). TP generation is slower, fights are a little longer.

This is all fine with me, because before, I could go out and finish 3 leves at a camp in like, 10 minutes or less. I could two shot most leve mobs. What the heck fun is that? I actually had to pay attention this morning rather than just run up and TP bash the next leve mob.

I did notice I couldn't evade anything...out of 3 leves total and constantly using featherfoot...I didn't use one of my post-evade abilities once because I was only seeing misses (ie. Haymaker).

HP & MP regened between fights, leves were done fairly quickly, but not so quick that it was ridiculous. All in all, I like the changes. I haven't updated my gear yet, but I've been waiting to even attempt crafting until after this patch, and I'll see what there's available for vendor-bought gear first before going to the markets.
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#74 Oct 05 2011 at 5:28 AM Rating: Decent
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I love how everyone complaining in this thread gave the patch a whole hour before flaming it. "My Dated gear and weapon with no enhancement made my fight longer." No sh@t. They already said stats will rely mor eon gear then ever before. I doubt any of you complaining have current colbolt gear, for example, let alone enhanced colbolt gear. Just because you didn't log on a slay 10 leve mobs with on swing doesnt mean its broke.

Edited, Oct 5th 2011 7:29am by Wolfhowlhk
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#75 Oct 05 2011 at 5:30 AM Rating: Good
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Notes on combat that I collected during a run through Darkhold. I was 50PGL the whole time.

Evade has been removed from the game.
- Players and enemies can no longer "evade" attacks, only miss. But this means you can counterattack when the enemy misses you.

You can queue self-buffs in succession, but not other abilities.
Ferocity>Raging Strike>Hawkeye>Bloodbath can be done without delay; Flurry>Light Strike requires you wait for the animations to finish (latency counts).

Due to the ability queue, it is difficult, but not impossible, to double-counter.
- The window is so narrow that it may not be worth the effort anymore.

The recasts on abilities are off by several seconds.
- This has nothing to do with the ability queue. Some 30s abilities display 23s on activation and appear ready to activate 7s early. This is not correct.

Physical AoE WS are weaker, physical single-target WSs are stronger.
- But cross-classed, 500TP abilities (Skull Sunder II, Trammel) are now noticeably less potent than 1000TP main class abilities (Concussive Blow II, Follow Through). Aura Pulse falls somewhere in the middle; before 1.19, it was as potent as any main class 1000TP WS.

Victimize II is beast.
There is no reason not to use it every 60s.

Edited, Oct 5th 2011 7:33am by Almalexia
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#76 Oct 05 2011 at 5:51 AM Rating: Good
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Almalexia wrote:
Victimize II is beast.
There is no reason not to use it every 60s.


There is when you have Keen Flurry. It's like Chainspell for WS.
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#77 Oct 05 2011 at 5:57 AM Rating: Decent
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The joke's on you. All of my Flurries are keen.
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#78 Oct 05 2011 at 5:58 AM Rating: Default
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Long story short, no more level 12 leveling off level 20 mobs. Currently Equal match is 20 vs 20 not the 20 vs 29 from before. I for one have no objections here, as well considering possibility of high level PL option you can hammer out 8k exp in 5min. With my brother 50 THM got my pug pug 18-32 in a blink.
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#79 Oct 05 2011 at 6:01 AM Rating: Good
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Pro-tip, Stoneskin II rocks. I breezed through 2 lvl 26 Moteling as lvl 27 THM and lost 0 HP with one single Stoneskin II, can smell nerf bat on the way.

Edited, Oct 5th 2011 8:01am by Khornette
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#80 Oct 05 2011 at 6:57 AM Rating: Decent
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Well I was a 17 Gladiator, with r25-35 gear (flametongue) as main weapon. Yesterady I could solo ~r29 puks out by Camp Glory.

There was this nice leveling guide for solo players, can't remember name right now since I'm at work, but it was well written. Unless something died on the table that guide is useless now.

I did ~94 regular damage and ~280 ws damage to those same puks. Took about 120.

Today I do ~2 damage, miss and get hit for 400+. My *** was handed to me on something of a large platter lol.

BUT~! My Conjurer which is 50, can now solo again most of the lower NM's where as before they would bend me over at the knees.

So win/lose/win. I have to learn to fight things more appropriate to my level when solo. I honestly LOVE this patch, I have no complaints and it will make me a more skilled player.
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#81 Oct 05 2011 at 7:04 AM Rating: Excellent
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This is officially Stoneskin Patch, since Stoneskin II > Cure III, at like 1/15 MP cost. I wonder if Keen Flurry affect Chainspell, then I'm a happy Stoneskin Mage.

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#82 Oct 05 2011 at 7:13 AM Rating: Good
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Hey,

I really feel for everyone in this thread at the moment.

I understand where the "Not another FFXI" camp is coming from, I get it.

I can understand why folks are saying "Just party now, it's about partying - we want a challenge" - I get that too.

The important thing we need to do in this thread is figure out what is working and what isn't working first. Everyone has a right to be upset about and vent if something isn't going the way they want or expect it too - which is great - but we need to figure everything out before butchering the patch less then 14hours after it went live.

People posting their experience so far leveling is terrific - Bartel getting bent over trying to solo higher difficulty leves and apparently squirrels (at least their tails are fluffy?) as well is a good starting point. Folks talking about how awesome party-XP is or low-man (duo, trio?) is good too. Keep the information rolling in.

I will be getting on after work today (at work now, kekeke) and I'm going to mess around with my Level 9 LNC, 33 THM and I will probably start my ARC 1 (future Bard, tyvm) to feel out what it REALLY feels like starting out after the patch.

I'm not going to mess with my DoL/DoH at the moment - but I will likely just poke around at all the new stuff to see what kind of rewards I recieve. All of my gear is going to be outdated and I will barely have anything "of rank" for my stuff (even my THM) - but we should really just keep figuring stuff out before we let the thread become a flame-fest about the patch.

I intend to contribute ASAP - everyone else should also so we can sort it out.

Thanks,
#83 Oct 05 2011 at 7:23 AM Rating: Good
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Right before patch, solo'd my 49 GLA 8k xp worth of lvl 57-59 coblyns right outside of Ul'dah. Had about 2.1k HP, practically 0 downtime. I hit 50 about 1/2 hour before patch. I've partied my GLA maybe 6 times total for xp/sp purposes, the rest is solo between leves/behests.

Right after patch, I spent a couple of hours getting chocobo whistle and unlocking first Ifrit battle before I even attempted to go out and fight something. I slapped on a set of Cobalt plate, and went right out to test my 3600HP on the same coblyns. Attacked a lvl 57, got HAMMERED for 350hp/hit, and barely took 10% off its hp. I use Sacrifice II as my main heal, and it does nothing but waste mp and freeze me up in casting animation. All that HP for nothing. HP/Def/VIT all higher now than pre-patch.

On 22ARC and 20LNC tried some leves, mobs were either same lvl or one above. Bloodbath is almost useless now, and Sacrifce does nothing but regen after the HP cost of spell is accounted for. I had high hopes for this, and was all excited about the new quests and content that I forgot to go outside and smack something first, instead I wasted my night, and GOT smacked.
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#84 Oct 05 2011 at 7:23 AM Rating: Excellent
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Was able to duo rank 1 leves as a level 10 MRD with 11 ARC at highest difficulty (5 star) and was able to earn some decent rewards. I would say near 2000-2500XP per leve with Guardian's Aspect.

I'll run a few more tonight to see if I can get more specific with the XP bonus.
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#85 Oct 05 2011 at 7:30 AM Rating: Good
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All you need for lvl 30 and under leves is get some lvl 50 to slaughter the mobs for you, you will be swimming in EXP in no time. Don't forget to ask them slaughter everything in the way not just the leve mobs.
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#86 Oct 05 2011 at 7:38 AM Rating: Decent
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:) I liked the game before, love it after. As a friend once said if you thought you were playing anything other than open beta before today, you were kidding yourself.

I really feel this update has brought the game in tune to what battle should have been from the start. They laid the groundwork a few patches ago.

I feel challenged now in a good way ^^
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Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#87 Oct 05 2011 at 7:39 AM Rating: Decent
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I'm not sure about soloing, but I'm sure eventually once people understand link/chain bonuses party exp has the potential to be pretty good. Just a matter of time b4 people find that perfect camp
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#88 Oct 05 2011 at 7:58 AM Rating: Default
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1-30 is a pain in the ***... with a level 50 you can burn that in no time, past 30 the stats become actually more solid and you can pick it up your self. Though from a few tests i did i can 1 shot mobs up to rank 40 so can easy get to that point with in a day now.
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#89 Oct 05 2011 at 8:21 AM Rating: Good
The only thing I was worried about is.

Quote:
[dev1149] Players will no longer be able to select a new action command before the current action has been executed.


Haven't seen it for myself yet (stupid patcher). Can anyone give me your impression on how good or bad this is? I always enjoyed the fact that I could que the next action early.
#90 Oct 05 2011 at 8:24 AM Rating: Good
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SmashingtonWho wrote:
The only thing I was worried about is.

Quote:
[dev1149] Players will no longer be able to select a new action command before the current action has been executed.


Haven't seen it for myself yet (stupid patcher). Can anyone give me your impression on how good or bad this is? I always enjoyed the fact that I could que the next action early.


Honestly, I didn't even notice last night I was so absorbed by all the changes but now that you said something I'll probably be crying in a matter of hours.

; ;
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#91 Oct 05 2011 at 8:33 AM Rating: Good
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SmashingtonWho wrote:
The only thing I was worried about is.

Quote:
[dev1149] Players will no longer be able to select a new action command before the current action has been executed.


Haven't seen it for myself yet (stupid patcher). Can anyone give me your impression on how good or bad this is? I always enjoyed the fact that I could que the next action early.


From what i've read, the majority response has been negative to this, especially for casting spells. I haven't messed with my battle classes yet, but it seems that now you just stand there like a less-than-brick wall when casting, and then do it again and again and again until the mob dies.

Being able to queue abilities wasn't something that needed adjusting, and it's going to be a big complaint until fixed i'm sure. I can't think of many MMO's that disallow this option, not sure why the total step backwards.

Edited, Oct 5th 2011 7:36am by Dallie
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#92 Oct 05 2011 at 8:34 AM Rating: Excellent
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>Haven't seen it for myself yet (stupid patcher). Can anyone give me your impression on how good or bad this is? I always enjoyed the fact that I could que the next action early.


Playing a caster feels like garbage.

Gone are the days when you could cast 1.5 second banish and scourges right after another.

Now you cast rank 2 spells for 3 seconds, 3 second animation, then you can start selecting your next spell. It's awful.
#93 Oct 05 2011 at 8:45 AM Rating: Excellent
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Dallie wrote:
SmashingtonWho wrote:
The only thing I was worried about is.

Quote:
[dev1149] Players will no longer be able to select a new action command before the current action has been executed.


Haven't seen it for myself yet (stupid patcher). Can anyone give me your impression on how good or bad this is? I always enjoyed the fact that I could que the next action early.


From what i've read, the majority response has been negative to this, especially for casting spells. I haven't messed with my battle classes yet, but it seems that now you just stand there like a less-than-brick wall when casting, and then do it again and again and again until the mob dies.

Being able to queue abilities wasn't something that needed adjusting, and it's going to be a big complaint until fixed i'm sure. I can't think of many MMO's that disallow this option, not sure why the total step backwards.


I'm asking the question. Could this change be precursor of plans for the new Battle Regimen/Weaponskill system that they are developing? If you have a bunch of abilities in queue it might not work with what they have planned.
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#94 Oct 05 2011 at 8:49 AM Rating: Default
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Spell casting is much like it was in xi, I was able to time it down (80% accuracy on button press/latency) so that I could cast almost like I did before, I just need to pay attention to myself more.

It is a tad more difficult to get used to, but once you get it, it will be second nature :)
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Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

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I endorse this thread.
#95 Oct 05 2011 at 8:51 AM Rating: Default
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I fail to understand something, things are getting fixed to the way they should be and that is considered a problem? Sure i am a little agitated over some of the changes, however i believe that in the long run it will make more sens as the dust settles. I did find some potential issues that will probably get resolved soon ( i see a maintenance soon ), over all though things seem to be more solid now than pre 1.19
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#96 Oct 05 2011 at 8:54 AM Rating: Default
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As one who really hasn't played much the last 5 months or so...this patch is refreshing. Yes, we will have some impatient players who feel the game is too hard...well, boo hoo, maybe the direction of the game is not for you. When I think of a FF title compared to all the other MMO's out there...I envision a game that requires more time and more skill to get through. Gear will now be important, we will be be forced to work with others, we will have to understand game that is laid out in front of us.

Yes, I just explained what the original FFXI game provided me. That's what I missed. A challenge. I stopped playing FFXIV because I did not have motivation to play. There was no reason to work to get new gear because it was too easy. I shouldn't be able to solo mobs 15 levels higher than me. Well..looks like they are attempting to solve this. Where some feel we will lose players because its too hard...I feel we will gain players because the game is turning back into a true FF game, instead of trying to make easy like other MMOS.

Fighting a creature a level or 2 higher than you should be "Tough". And yes, casters will need to adapt their play style if they want to solo. And yes, not paying attention to your gear should get you killed. And eventually, food will matter...as it did in FFXI.

I am in no way a White Knight for the game..I have bashed it quite a bit over the last year(WHERE'S MY **** AH!!)

but

When Yoshi said he is 50% complete on content...that tells me this game should be pretty **** good when they get it finished(sometime next year). I am still willing to give it it's fair shake.
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#97 Oct 05 2011 at 8:55 AM Rating: Decent
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kainsilv wrote:
Dallie wrote:
SmashingtonWho wrote:
The only thing I was worried about is.

Quote:
[dev1149] Players will no longer be able to select a new action command before the current action has been executed.


Haven't seen it for myself yet (stupid patcher). Can anyone give me your impression on how good or bad this is? I always enjoyed the fact that I could que the next action early.


From what i've read, the majority response has been negative to this, especially for casting spells. I haven't messed with my battle classes yet, but it seems that now you just stand there like a less-than-brick wall when casting, and then do it again and again and again until the mob dies.

Being able to queue abilities wasn't something that needed adjusting, and it's going to be a big complaint until fixed i'm sure. I can't think of many MMO's that disallow this option, not sure why the total step backwards.


I'm asking the question. Could this change be precursor of plans for the new Battle Regimen/Weaponskill system that they are developing? If you have a bunch of abilities in queue it might not work with what they have planned.


That seems like a reasonable assumption, and probably makes more sense than throwing the queue changes and new regimen system out at the same time. I really didn't think about that, but it still seems like being able to sequence abilities would be an option we'd need even then. That way you can toss out a helpful ability, then throw in your regimen contribution.

Edited, Oct 5th 2011 7:56am by Dallie
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#98 Oct 05 2011 at 9:04 AM Rating: Decent
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I enjoy challenging combat, hate dull faceroll combat. Excited about seeing the changes, and very glad that I haven't leveled up any characters far yet, as there's nothing worse than suddenly finding your beloved character suddenly weakened by massive patch changes.

That said, I hope it's actually challenging combat, and not tedious combat. I don't really care about fast progression to endgame, so I don't mind if leveling is slowed, but if the changes simply mean I need to spend more time grinding for gear instead of more time engaging mobs with better tactics, that will be disappointing.
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#99 Oct 05 2011 at 9:06 AM Rating: Decent
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The WS cooldown timer is broken also.

That's not "challenge",the game system is broken.

SE just don't know WTF they are doing.
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#100 Oct 05 2011 at 9:07 AM Rating: Good
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Transmigration wrote:
HIGHTONE wrote:
BartelX wrote:
HIGHTONE wrote:
guess u never tried to fight an even match in ff11 at rank 40 or so back in the day


Actually, I played ffxi for 6 years and solo'd my thf almost exclusively from 1-75, so yeah... actually I have. If I had wanted this game to be a clone of ffxi, I'd be playing ffxi. Not being able to do r10 leves at r8 is pretty inexcusable imo.


Well that was stupid, Cant use sneak attack skillchain finish when solo, but come on, u know what i mean...and I know u didnt solo to 75 fighting even matches. ha, musta been after i played the game


I guess they didn't have bloody bolts, blind bolts, or worms/mandragoras/etc. when you played. Oh wait they did, you're just nub.


This is a good arguement... Actually, I'm quite confident I could boot up FFXI and solo 1-75 a lot faster than 1-50 in FFXIV...

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#101 Oct 05 2011 at 9:15 AM Rating: Excellent
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To me fights don't seem that slow. Then again, I'm fighting mobs 5 levels below me for 150+ exp. And when you figure that it takes 25,000 EXP to level at 25. That's steeper than current FFXI numbers.

So I guess I agree.

I also kinda agree with others that a slow leveling curve isn't bad, however there needs to be A LOT of content sandwiched in between those long levels, and there just isn't that much.

The combat itself seems fine and actually a lot more solid than it ever has been IMO.
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