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What the heck happened to combat?Follow

#102 Oct 05 2011 at 9:18 AM Rating: Decent
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shandavine wrote:
The WS cooldown timer is broken also.

That's not "challenge",the game system is broken.

SE just don't know WTF they are doing.


Would you like some tissue's for you Q.Q? I spend 5 hours last might pouring over the changes in game, and with the exception of a few minor hiccups i found nothing broken. I would say 90% of the patch is working as intended.
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#103 Oct 05 2011 at 9:21 AM Rating: Excellent
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My 2 cents on the new combat/ xp mechanics:

Yeah, its a huge change. I think we need to forget about the "old ways" of doing things and embrace the new reality though. Here's why:
1. Solo Leves aren't really different, except mob levels are easier to predict.
A R30 Leve at 1 star will product R30 mobs solo. and +3 levels for each star. So if you're 36 and want to fight stuff your level, pick 3 stars.

2. Solo grinding isn't terribly efficient, until later levels. I'm 36 on my CNJ, and was about to chain 2 antelopes (one R38, one R39) for over 1k xp. I used most of my mp in the process, but it only took about 1 minute total. /sit recovers about 80 mp a tick. Now, as my 25 MRD, I had a helluva time getting anything more than 150xp a kill, and didn't have the HP to withstand multiple fights. So this is a mixed bag, but I'd prefer bigger xp rewards at higher levels over the opposite.

3. Chaining / Linking with a balance party has HUGE potential. There are scores of mobs (groups of 8-10) all over the place now, getting a group together of people a couple levels lower than the target mobs could potentially make xp flow in like crazy. I'm going to experiment with this today and report some findings.

4. There's more diversity. Caravan quests, company quests, side quests, mission quests, and more all give xp now. If i rolled a fresh character (which I plan on doing to see the game from a fresh perspective), I bet balancing between quests, leves, and parties would give a very enjoyable and non-repetitive levelling experience.

To sum up, This is a whole new game; we need to get out and research it and see how best to play it. The goal is not to race to the level cap, its to enjoy the ride. If anyone on Mysidia wants to experiment on xp camps with me, send me a /tell, I'll be sure to hear it with the new chime, lol.
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#104 Oct 05 2011 at 9:23 AM Rating: Decent
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My opinion on waiting for the cast animation to finish before you can set up another spell, shouldn't the animation be part of the cast, not after it? Because it effectively turns a 3 second cast into something longer. ie if the animation takes 1.5 seconds, make the last 1.5 seconds of the cast timer show the animation instead of after. Because in all my experiences in other games, if the timer finishes, the spell is done, not so here.
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#105 Oct 05 2011 at 9:31 AM Rating: Good
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Quote:
My opinion on waiting for the cast animation to finish before you can set up another spell, shouldn't the animation be part of the cast, not after it? Because it effectively turns a 3 second cast into something longer. ie if the animation takes 1.5 seconds, make the last 1.5 seconds of the cast timer show the animation instead of after. Because in all my experiences in other games, if the timer finishes, the spell is done, not so here.



Yes it's completely retarded and no MMO has ever done this because it doesn't make sense.

I can only hope SE took in consideration that "3 second" spells are actually "6 seconds" and balanced magic damage accordingly, which seems unlikely.
#106 Oct 05 2011 at 9:34 AM Rating: Good
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this game is fun now. that is all.
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#107 Oct 05 2011 at 9:34 AM Rating: Good
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this game is fun now. that is all.
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#108 Oct 05 2011 at 9:48 AM Rating: Good
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FluttershyPony wrote:
Quote:
My opinion on waiting for the cast animation to finish before you can set up another spell, shouldn't the animation be part of the cast, not after it? Because it effectively turns a 3 second cast into something longer. ie if the animation takes 1.5 seconds, make the last 1.5 seconds of the cast timer show the animation instead of after. Because in all my experiences in other games, if the timer finishes, the spell is done, not so here.



Yes it's completely retarded and no MMO has ever done this because it doesn't make sense.

I can only hope SE took in consideration that "3 second" spells are actually "6 seconds" and balanced magic damage accordingly, which seems unlikely.


Folks are reporting similar damage numbers as before, although there's always gear and materia to factor in at a later date. Reports are also that cures and sacrifices are nerfed across the board...once again, in old gear.
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#109 Oct 05 2011 at 10:15 AM Rating: Excellent
How do you find the ability to AoE unclaimed mobs for full SP to be affecting SP parties?
#110 Oct 05 2011 at 10:18 AM Rating: Decent
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One thing I wanted to ask was:

Has anyone done Behests since the patch? You can join them back to back now if the camp isn't packed (you must wait 2 minutes to sign up to allow anyone new priority over you from my understanding) - so you have the potential to chain them at some of the less packed camps. The mobs come in groups and offer the oppertunity to chain - I was wondering how the EXP on these were after the patch but nobody has mentioned them.
#111 Oct 05 2011 at 10:23 AM Rating: Good
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>Has anyone done Behests since the patch? You can join them back to back now if the camp isn't packed (you must wait 2 minutes to sign up to allow anyone new priority over you from my understanding) - so you have the potential to chain them at some of the less packed camps. The mobs come in groups and offer the oppertunity to chain - I was wondering how the EXP on these were after the patch but nobody has mentioned them.

At 27 I get about 100-180exp from each behest mob I think? and 2430 completion, which is about 3.5k exp twice an hour.



>Folks are reporting similar damage numbers as before, although there's always gear and materia to factor in at a later date. Reports are also that cures and sacrifices are nerfed across the board...once again, in old gear.

My conj used to do 200-400 nukes using rank 1 banish/scourge, now he does about 100ish with his rank 2 nukes/banish 2/scourge 2.

However compared to my 18 marauder, my THM is having a far easier time destroying things, so maybe SE balanced magics around being cast once every 5 seconds.

Also did 4,500+ damage shadowsear on the R25 dungeon boss with profundity 1 on my 47 thm. was cool.
#112 Oct 05 2011 at 10:37 AM Rating: Decent
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It really baffles me how supportive a lot of players are for a system that completely nerfs low level characters. I did 2 rank 1 leves at 3 star and then 4 rank 10 leves at 1 star last night. It took me about 2 hours to do them all. For all that time investment, I got a TOTAL of less than 1 rank out of it. Regular mobs on the r1 leves (at 3 stars, so mobs were level 7 when I was level 9) gave me 40-50sp and the bonus at the end was less than 200. The rank 10 leves I got about 75sp per mob... this is for mobs 1 rank ABOVE me and the bonus at the end was around 250-300. How is that enjoyable to anyone?

I'm all for them making partying more efficient than soloing, and as I've said repeatedly in this thread, I think that's how it SHOULD be. But they just completely ruined soloing for low level players, and made it such a freaking chore to even rank up at low levels that I can't imagine new players sticking with this system for more than a week. Heck, just after an hour and a half last night doing leves I have absolutely 0 desire to log back in and try and level.

So I have to ask the people that support this new system: this is what you wanted? You wanted low level xp to be a massive chore and for new players to have to struggle to even make it in this game? How is that helping this game to succeed?

Edited, Oct 5th 2011 12:44pm by BartelX
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#113 Oct 05 2011 at 10:52 AM Rating: Decent
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BartelX wrote:
So I have to ask the people that support this new system: this is what you wanted? You wanted low level xp to be a massive chore and for new players to have to struggle to even make it in this game? How is that helping this game to succeed?


Yes, this is what I wanted. A challenge from the beginning. I don't want another abyssea alike, where in 2 days you were max capped and you find yourself playing with kids that don't know what they are doing. Suck it up babies, the game is not hard, now it requires you to think about strategy and what equipment to use and when, not just be level 10 with level 50 equip cause it looks pretty.
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#114 Oct 05 2011 at 10:58 AM Rating: Good
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Has anyone done a comparison yet of exp solo vs duo? My husband and I duo all the time and was just curious.

I see the way to solo from what people posted is to maybe do EM or a level or two below your level. How will this impact exp. when someone else of your same level is added to the mix of doing EM or a level or two below the duoing group? Just curious.
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#115 Oct 05 2011 at 11:00 AM Rating: Decent
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RdeLeo wrote:
BartelX wrote:
So I have to ask the people that support this new system: this is what you wanted? You wanted low level xp to be a massive chore and for new players to have to struggle to even make it in this game? How is that helping this game to succeed?


Yes, this is what I wanted. A challenge from the beginning. I don't want another abyssea alike, where in 2 days you were max capped and you find yourself playing with kids that don't know what they are doing. Suck it up babies, the game is not hard, now it requires you to think about strategy and what equipment to use and when, not just be level 10 with level 50 equip cause it looks pretty.


Hey moron, if you actually read the thread you'd realize I'm using optimal rank and below gear. Also, just fyi, time consuming does not equal challenging. Also, way to make a completely baseless comparison about Abyssea. This game played NOTHING like Abyssea pre-patch. It took weeks upon weeks to reach cap even exping at a consistent rate. Now, if you only have low level chars it is going to take weeks just to get up to 30, and then they just made it so ridiculously easy. People 30+ are reporting XP chains that net them over 200k xp per hour. Perhaps if you had ANY clue what these changes actually entailed, you'd realize how unbalanced they are. You'd realize that low levels just recieved a massive nerf to leveling while high levels are now an absolute joke. Unfortunately, you don't have a clue.
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#116 Oct 05 2011 at 11:03 AM Rating: Decent
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BartelX wrote:
It really baffles me how supportive a lot of players are for a system that completely nerfs low level characters. I did 2 rank 1 leves at 3 star and then 4 rank 10 leves at 1 star last night. It took me about an hour and a half to do them all. For all that time investment, I got a TOTAL of less than 1 rank out of it. Regular mobs on the r1 leves (at 3 stars, so mobs were level 7 when I was level 9) gave me 40-50sp and the bonus at the end was less than 200. The rank 10 leves I got about 75sp per mob... this is for mobs 1 rank ABOVE me and the bonus at the end was around 250-300. How is that enjoyable to anyone?

I'm all for them making partying more efficient than soloing, and as I've said repeatedly in this thread, I think that's how it SHOULD be. But they just completely ruined soloing for low level players, and made it such a freaking chore to even rank up at low levels that I can't imagine new players sticking with this system for more than a week. Heck, just after an hour and a half last night doing leves I have absolutely 0 desire to log back in and try and level.

So I have to ask the people that support this new system: this is what you wanted? You wanted low level xp to be a massive chore and for new players to have to struggle to even make it in this game? How is that helping this game to succeed?


Man, I bet you are freaking hard as **** to please.

You keep saying that this isn't FFXI...well guess what:

Both FFXI and FFXIV are made by SE; however, it is clear that one enjoyed a fair amount of success as opposed to the other. I realize one has been out much longer. Has it crossed your mind that since SE failed miserably at the launching of FFXIV that maybe...just maybe it would be smart to go back to what has worked for you in the past? A lot of people prefer the old titles such as FF3, FF4, FF5, etc. rather than FF10, FF13, etc. I enjoy the grind and the scale of difficulty in FFXI. I prefer the way the damage is calculated in FFXI.

You seem to not understand that this game wasn't created just for you. There have been numerous votes cast in favor of DRASTIC CHANGE. Deal with it, or do what you keep telling everyone else to do - GTFO and go find a game like the one you want to play. Stop being all "...my **** hurts, big numbers are more fun then small numbers, monsters are too hard, QQ..." like a sad kid.

SPOILER:
FFXIV is a much more like FFXI now in that it doesn't suck donkey balls.


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#117 Oct 05 2011 at 11:07 AM Rating: Default
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Gurasugami wrote:
BartelX wrote:
It really baffles me how supportive a lot of players are for a system that completely nerfs low level characters. I did 2 rank 1 leves at 3 star and then 4 rank 10 leves at 1 star last night. It took me about an hour and a half to do them all. For all that time investment, I got a TOTAL of less than 1 rank out of it. Regular mobs on the r1 leves (at 3 stars, so mobs were level 7 when I was level 9) gave me 40-50sp and the bonus at the end was less than 200. The rank 10 leves I got about 75sp per mob... this is for mobs 1 rank ABOVE me and the bonus at the end was around 250-300. How is that enjoyable to anyone?

I'm all for them making partying more efficient than soloing, and as I've said repeatedly in this thread, I think that's how it SHOULD be. But they just completely ruined soloing for low level players, and made it such a freaking chore to even rank up at low levels that I can't imagine new players sticking with this system for more than a week. Heck, just after an hour and a half last night doing leves I have absolutely 0 desire to log back in and try and level.

So I have to ask the people that support this new system: this is what you wanted? You wanted low level xp to be a massive chore and for new players to have to struggle to even make it in this game? How is that helping this game to succeed?


Man, I bet you are freaking hard as **** to please.

You keep saying that this isn't FFXI...well guess what:

Both FFXI and FFXIV are made by SE; however, it is clear that one enjoyed a fair amount of success as opposed to the other. I realize one has been out much longer. Has it crossed your mind that since SE failed miserably at the launching of FFXIV that maybe...just maybe it would be smart to go back to what has worked for you in the past? A lot of people prefer the old titles such as FF3, FF4, FF5, etc. rather than FF10, FF13, etc. I enjoy the grind and the scale of difficulty in FFXI. I prefer the way the damage is calculated in FFXI.

You seem to not understand that this game wasn't created just for you. There have been numerous votes cast in favor of DRASTIC CHANGE. Deal with it, or do what you keep telling everyone else to do - GTFO and go find a game like the one you want to play. Stop being all "...my **** hurts, big numbers are more fun then small numbers, monsters are too hard, QQ..." like a sad kid.

SPOILER:
FFXIV is a much more like FFXI now in that it doesn't suck donkey balls.




Or, I could suggest that the game have some semblance of balance and not cater to FFXI fanboys like yourself. I'm glad YOU want ffxi-2, I don't. I'll complain all I want because in it's current form, combat is a ******* joke. It's painfully slow and painfully boring at low levels. The game may not be created for me, but if I'm playing it you better believe I'll comment on things I don't like. That's the whole point of forums. If you're happy with a system that only rewards established players with higher level classes, good for you. I'm not going to sit by idly while I watch them make changes that completely unbalance the combat in this game.
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50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
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#118 Oct 05 2011 at 11:11 AM Rating: Good
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BartelX wrote:
RdeLeo wrote:
BartelX wrote:
So I have to ask the people that support this new system: this is what you wanted? You wanted low level xp to be a massive chore and for new players to have to struggle to even make it in this game? How is that helping this game to succeed?


Yes, this is what I wanted. A challenge from the beginning. I don't want another abyssea alike, where in 2 days you were max capped and you find yourself playing with kids that don't know what they are doing. Suck it up babies, the game is not hard, now it requires you to think about strategy and what equipment to use and when, not just be level 10 with level 50 equip cause it looks pretty.


Hey moron, if you actually read the thread you'd realize I'm using optimal rank and below gear. Also, just fyi, time consuming does not equal challenging. Also, way to make a completely baseless comparison about Abyssea. This game played NOTHING like Abyssea pre-patch. It took weeks upon weeks to reach cap even exping at a consistent rate. Now, if you only have low level chars it is going to take weeks just to get up to 30, and then they just made it so ridiculously easy. People 30+ are reporting XP chains that net them over 200k xp per hour. Perhaps if you had ANY clue what these changes actually entailed, you'd realize how unbalanced they are. You'd realize that low levels just recieved a massive nerf to leveling while high levels are now an absolute joke. Unfortunately, you don't have a clue.


I hope they finish the addition of arena-style PvP @ The Coliseum (in Ul'dah I suppose...) pretty soon like Yoshida mentioned yesterday morning. Mark it on your calendar Bartelby...it will be your day of reckoning...muahahahahaha!!!
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#119 Oct 05 2011 at 11:11 AM Rating: Decent
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It's actually faster to level up in your late 20s and past that than it does in your first 20 levels, that is completely retarded.

1-10 mobs should give 400-600exp each, not 60.

11-20 mobs should give 250-350 exp each, not 100.

Now add to it that new players don't know anything about the game and will play much worse, and will only have a "weathered axe" and his shirt and pants. If ANYONE were to review this game now(basically playing 1-20, probably less), it would be worse than 4.0



Edited, Oct 5th 2011 1:12pm by FluttershyPony
#120 Oct 05 2011 at 11:14 AM Rating: Good
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BartelX wrote:
Gurasugami wrote:
BartelX wrote:
It really baffles me how supportive a lot of players are for a system that completely nerfs low level characters. I did 2 rank 1 leves at 3 star and then 4 rank 10 leves at 1 star last night. It took me about an hour and a half to do them all. For all that time investment, I got a TOTAL of less than 1 rank out of it. Regular mobs on the r1 leves (at 3 stars, so mobs were level 7 when I was level 9) gave me 40-50sp and the bonus at the end was less than 200. The rank 10 leves I got about 75sp per mob... this is for mobs 1 rank ABOVE me and the bonus at the end was around 250-300. How is that enjoyable to anyone?

I'm all for them making partying more efficient than soloing, and as I've said repeatedly in this thread, I think that's how it SHOULD be. But they just completely ruined soloing for low level players, and made it such a freaking chore to even rank up at low levels that I can't imagine new players sticking with this system for more than a week. Heck, just after an hour and a half last night doing leves I have absolutely 0 desire to log back in and try and level.

So I have to ask the people that support this new system: this is what you wanted? You wanted low level xp to be a massive chore and for new players to have to struggle to even make it in this game? How is that helping this game to succeed?


Man, I bet you are freaking hard as **** to please.

You keep saying that this isn't FFXI...well guess what:

Both FFXI and FFXIV are made by SE; however, it is clear that one enjoyed a fair amount of success as opposed to the other. I realize one has been out much longer. Has it crossed your mind that since SE failed miserably at the launching of FFXIV that maybe...just maybe it would be smart to go back to what has worked for you in the past? A lot of people prefer the old titles such as FF3, FF4, FF5, etc. rather than FF10, FF13, etc. I enjoy the grind and the scale of difficulty in FFXI. I prefer the way the damage is calculated in FFXI.

You seem to not understand that this game wasn't created just for you. There have been numerous votes cast in favor of DRASTIC CHANGE. Deal with it, or do what you keep telling everyone else to do - GTFO and go find a game like the one you want to play. Stop being all "...my **** hurts, big numbers are more fun then small numbers, monsters are too hard, QQ..." like a sad kid.

SPOILER:
FFXIV is a much more like FFXI now in that it doesn't suck donkey balls.




Or, I could suggest that the game have some semblance of balance and not cater to FFXI fanboys like yourself. I'm glad YOU want ffxi-2, I don't. I'll complain all I want because in it's current form, combat is a @#%^ing joke. It's painfully slow and painfully boring at low levels. The game may not be created for me, but if I'm playing it you better believe I'll comment on things I don't like. That's the whole point of forums. If you're happy with a system that only rewards established players with higher level classes, good for you. I'm not going to sit by idly while I watch them make changes that completely unbalance the combat in this game.


While you may not be idle because you're QQing enough to flood Thanlan - you're offering no help or solution other then "QQQQQQQ NERFED LOW LVL QQQQQQQ" - Get on the forums, offer constructive feedback and help articulate the issues other then "I SPENT 2 HRS .. LEVES.. BAD.. BAD SQUIRREL HURT ME.. GRRR" - your forum post is a good way for people to discuss the bad and the good and work out what needs fixing but you're crying like a 16 year old girl who can't go to prom. I tried to help steer the post in a constructive direction so we can get actual detailed accounts of: How, When, Where, Gear, Mob, etc.

I'm not saying everything is kittens and rainbows - but be part of a solution other then a QQ train. Everyone knows you are upset already, don't just feed into crap and derail a good thread with arguements.

I for one, despite how crappy low leveling sounds, am going to try my 9 LNC then a Level 1 and take them both to 20 and detail how good/bad/whatever it is. If you are so traumutized you can't log in but can spend hours whining about it here - I'll mail you Kleenex when I finish my reporting.
#121 Oct 05 2011 at 11:16 AM Rating: Good
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BartelX wrote:
Gurasugami wrote:
BartelX wrote:
It really baffles me how supportive a lot of players are for a system that completely nerfs low level characters. I did 2 rank 1 leves at 3 star and then 4 rank 10 leves at 1 star last night. It took me about an hour and a half to do them all. For all that time investment, I got a TOTAL of less than 1 rank out of it. Regular mobs on the r1 leves (at 3 stars, so mobs were level 7 when I was level 9) gave me 40-50sp and the bonus at the end was less than 200. The rank 10 leves I got about 75sp per mob... this is for mobs 1 rank ABOVE me and the bonus at the end was around 250-300. How is that enjoyable to anyone?

I'm all for them making partying more efficient than soloing, and as I've said repeatedly in this thread, I think that's how it SHOULD be. But they just completely ruined soloing for low level players, and made it such a freaking chore to even rank up at low levels that I can't imagine new players sticking with this system for more than a week. Heck, just after an hour and a half last night doing leves I have absolutely 0 desire to log back in and try and level.

So I have to ask the people that support this new system: this is what you wanted? You wanted low level xp to be a massive chore and for new players to have to struggle to even make it in this game? How is that helping this game to succeed?


Man, I bet you are freaking hard as **** to please.

You keep saying that this isn't FFXI...well guess what:

Both FFXI and FFXIV are made by SE; however, it is clear that one enjoyed a fair amount of success as opposed to the other. I realize one has been out much longer. Has it crossed your mind that since SE failed miserably at the launching of FFXIV that maybe...just maybe it would be smart to go back to what has worked for you in the past? A lot of people prefer the old titles such as FF3, FF4, FF5, etc. rather than FF10, FF13, etc. I enjoy the grind and the scale of difficulty in FFXI. I prefer the way the damage is calculated in FFXI.

You seem to not understand that this game wasn't created just for you. There have been numerous votes cast in favor of DRASTIC CHANGE. Deal with it, or do what you keep telling everyone else to do - GTFO and go find a game like the one you want to play. Stop being all "...my **** hurts, big numbers are more fun then small numbers, monsters are too hard, QQ..." like a sad kid.

SPOILER:
FFXIV is a much more like FFXI now in that it doesn't suck donkey balls.




Or, I could suggest that the game have some semblance of balance and not cater to FFXI fanboys like yourself. I'm glad YOU want ffxi-2, I don't. I'll complain all I want because in it's current form, combat is a @#%^ing joke. It's painfully slow and painfully boring at low levels. The game may not be created for me, but if I'm playing it you better believe I'll comment on things I don't like. That's the whole point of forums. If you're happy with a system that only rewards established players with higher level classes, good for you. I'm not going to sit by idly while I watch them make changes that completely unbalance the combat in this game.


Yeah, you come on ZAM general discussion to complain about it, as if SE cares to hear you here. Go on the official forums and complain directly to them. That is why they created it. If people like you spent more time going about things like this in a reasonable manner, rather than complaing - YOU MIGHT ACTUALLY GET SOMETHING ACCOMPLISHED!!!

That's all I've got to say about that - time for work.

I'm sorry that your enjoyment playing this game has been completely ruined. In all honestly, I'm sure that must suck. Please just consider that that is exactly how I felt about this game for the last year after Alpha and Beta testing - not to mention 8 years of dedication to SE from FFXI. A lot of us have felt your pain Bartelby...hope it works out for you.

Peace out.
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#122 Oct 05 2011 at 11:17 AM Rating: Default
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6,898 posts
Gurasugami wrote:
BartelX wrote:
RdeLeo wrote:
BartelX wrote:
So I have to ask the people that support this new system: this is what you wanted? You wanted low level xp to be a massive chore and for new players to have to struggle to even make it in this game? How is that helping this game to succeed?


Yes, this is what I wanted. A challenge from the beginning. I don't want another abyssea alike, where in 2 days you were max capped and you find yourself playing with kids that don't know what they are doing. Suck it up babies, the game is not hard, now it requires you to think about strategy and what equipment to use and when, not just be level 10 with level 50 equip cause it looks pretty.


Hey moron, if you actually read the thread you'd realize I'm using optimal rank and below gear. Also, just fyi, time consuming does not equal challenging. Also, way to make a completely baseless comparison about Abyssea. This game played NOTHING like Abyssea pre-patch. It took weeks upon weeks to reach cap even exping at a consistent rate. Now, if you only have low level chars it is going to take weeks just to get up to 30, and then they just made it so ridiculously easy. People 30+ are reporting XP chains that net them over 200k xp per hour. Perhaps if you had ANY clue what these changes actually entailed, you'd realize how unbalanced they are. You'd realize that low levels just recieved a massive nerf to leveling while high levels are now an absolute joke. Unfortunately, you don't have a clue.


I hope they finish the addition of arena-style PvP @ The Coliseum (in Ul'dah I suppose...) pretty soon like Yoshida mentioned yesterday morning. Mark it on your calendar Bartelby...it will be your day of reckoning...muahahahahaha!!!


I hope they do too, so I can kick your *** at it and make you realize how stupid everything you've said has been. ^^
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#123 Oct 05 2011 at 11:21 AM Rating: Good
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Bring it on buddy...Bow-Harp to yo face! XD
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#124 Oct 05 2011 at 11:24 AM Rating: Decent
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6,898 posts
EmotionBlues wrote:
BartelX wrote:
Gurasugami wrote:
BartelX wrote:
It really baffles me how supportive a lot of players are for a system that completely nerfs low level characters. I did 2 rank 1 leves at 3 star and then 4 rank 10 leves at 1 star last night. It took me about an hour and a half to do them all. For all that time investment, I got a TOTAL of less than 1 rank out of it. Regular mobs on the r1 leves (at 3 stars, so mobs were level 7 when I was level 9) gave me 40-50sp and the bonus at the end was less than 200. The rank 10 leves I got about 75sp per mob... this is for mobs 1 rank ABOVE me and the bonus at the end was around 250-300. How is that enjoyable to anyone?

I'm all for them making partying more efficient than soloing, and as I've said repeatedly in this thread, I think that's how it SHOULD be. But they just completely ruined soloing for low level players, and made it such a freaking chore to even rank up at low levels that I can't imagine new players sticking with this system for more than a week. Heck, just after an hour and a half last night doing leves I have absolutely 0 desire to log back in and try and level.

So I have to ask the people that support this new system: this is what you wanted? You wanted low level xp to be a massive chore and for new players to have to struggle to even make it in this game? How is that helping this game to succeed?


Man, I bet you are freaking hard as **** to please.

You keep saying that this isn't FFXI...well guess what:

Both FFXI and FFXIV are made by SE; however, it is clear that one enjoyed a fair amount of success as opposed to the other. I realize one has been out much longer. Has it crossed your mind that since SE failed miserably at the launching of FFXIV that maybe...just maybe it would be smart to go back to what has worked for you in the past? A lot of people prefer the old titles such as FF3, FF4, FF5, etc. rather than FF10, FF13, etc. I enjoy the grind and the scale of difficulty in FFXI. I prefer the way the damage is calculated in FFXI.

You seem to not understand that this game wasn't created just for you. There have been numerous votes cast in favor of DRASTIC CHANGE. Deal with it, or do what you keep telling everyone else to do - GTFO and go find a game like the one you want to play. Stop being all "...my **** hurts, big numbers are more fun then small numbers, monsters are too hard, QQ..." like a sad kid.

SPOILER:
FFXIV is a much more like FFXI now in that it doesn't suck donkey balls.




Or, I could suggest that the game have some semblance of balance and not cater to FFXI fanboys like yourself. I'm glad YOU want ffxi-2, I don't. I'll complain all I want because in it's current form, combat is a @#%^ing joke. It's painfully slow and painfully boring at low levels. The game may not be created for me, but if I'm playing it you better believe I'll comment on things I don't like. That's the whole point of forums. If you're happy with a system that only rewards established players with higher level classes, good for you. I'm not going to sit by idly while I watch them make changes that completely unbalance the combat in this game.


While you may not be idle because you're QQing enough to flood Thanlan - you're offering no help or solution other then "QQQQQQQ NERFED LOW LVL QQQQQQQ" - Get on the forums, offer constructive feedback and help articulate the issues other then "I SPENT 2 HRS .. LEVES.. BAD.. BAD SQUIRREL HURT ME.. GRRR" - your forum post is a good way for people to discuss the bad and the good and work out what needs fixing but you're crying like a 16 year old girl who can't go to prom. I tried to help steer the post in a constructive direction so we can get actual detailed accounts of: How, When, Where, Gear, Mob, etc.

I'm not saying everything is kittens and rainbows - but be part of a solution other then a QQ train. Everyone knows you are upset already, don't just feed into crap and derail a good thread with arguements.

I for one, despite how crappy low leveling sounds, am going to try my 9 LNC then a Level 1 and take them both to 20 and detail how good/bad/whatever it is. If you are so traumutized you can't log in but can spend hours whining about it here - I'll mail you Kleenex when I finish my reporting.


Perhaps you should go take a look at the feedback forums on the lodestone, because I already posted there about it. Or, you can just make more retarded assumptions. I've also suggested fixes to it if you actually read the thread, but you're too busy commenting on the fact that I'm apparently "QQing". I forgot that if I don't like something about the game when it is clearly imbalanced, it automatically means that I'm a whiner.

Why the **** would I take my lnc 9-20 right now? It's not fun. It's not exciting. It's slow and boring. It takes HOURS to get a single rank solo. Why would I waste my time to point out something that I already know? I've already detailed my XP solo as well as in leves. The behest I tried earlier was absolutely impossible so that's out. What's left to try? The only viable option is partying. Like I said, I like partying, but I don't want that to be the only way to level.

Perhaps if all of you stopped focusing on trying to bash me for not liking an unbalanced system, and actually tried out soloing at low levels for yourself, you'd realize that what I'm saying is true. But I know that won't happen, and I'll continue to be bashed for not liking a completely ****** up combat system for low levels. Kudos.
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The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
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#125 Oct 05 2011 at 11:30 AM Rating: Default
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31 posts
BartelX wrote:
EmotionBlues wrote:
BartelX wrote:
Gurasugami wrote:
BartelX wrote:
It really baffles me how supportive a lot of players are for a system that completely nerfs low level characters. I did 2 rank 1 leves at 3 star and then 4 rank 10 leves at 1 star last night. It took me about an hour and a half to do them all. For all that time investment, I got a TOTAL of less than 1 rank out of it. Regular mobs on the r1 leves (at 3 stars, so mobs were level 7 when I was level 9) gave me 40-50sp and the bonus at the end was less than 200. The rank 10 leves I got about 75sp per mob... this is for mobs 1 rank ABOVE me and the bonus at the end was around 250-300. How is that enjoyable to anyone?

I'm all for them making partying more efficient than soloing, and as I've said repeatedly in this thread, I think that's how it SHOULD be. But they just completely ruined soloing for low level players, and made it such a freaking chore to even rank up at low levels that I can't imagine new players sticking with this system for more than a week. Heck, just after an hour and a half last night doing leves I have absolutely 0 desire to log back in and try and level.

So I have to ask the people that support this new system: this is what you wanted? You wanted low level xp to be a massive chore and for new players to have to struggle to even make it in this game? How is that helping this game to succeed?


Man, I bet you are freaking hard as **** to please.

You keep saying that this isn't FFXI...well guess what:

Both FFXI and FFXIV are made by SE; however, it is clear that one enjoyed a fair amount of success as opposed to the other. I realize one has been out much longer. Has it crossed your mind that since SE failed miserably at the launching of FFXIV that maybe...just maybe it would be smart to go back to what has worked for you in the past? A lot of people prefer the old titles such as FF3, FF4, FF5, etc. rather than FF10, FF13, etc. I enjoy the grind and the scale of difficulty in FFXI. I prefer the way the damage is calculated in FFXI.

You seem to not understand that this game wasn't created just for you. There have been numerous votes cast in favor of DRASTIC CHANGE. Deal with it, or do what you keep telling everyone else to do - GTFO and go find a game like the one you want to play. Stop being all "...my **** hurts, big numbers are more fun then small numbers, monsters are too hard, QQ..." like a sad kid.

SPOILER:
FFXIV is a much more like FFXI now in that it doesn't suck donkey balls.




Or, I could suggest that the game have some semblance of balance and not cater to FFXI fanboys like yourself. I'm glad YOU want ffxi-2, I don't. I'll complain all I want because in it's current form, combat is a @#%^ing joke. It's painfully slow and painfully boring at low levels. The game may not be created for me, but if I'm playing it you better believe I'll comment on things I don't like. That's the whole point of forums. If you're happy with a system that only rewards established players with higher level classes, good for you. I'm not going to sit by idly while I watch them make changes that completely unbalance the combat in this game.


While you may not be idle because you're QQing enough to flood Thanlan - you're offering no help or solution other then "QQQQQQQ NERFED LOW LVL QQQQQQQ" - Get on the forums, offer constructive feedback and help articulate the issues other then "I SPENT 2 HRS .. LEVES.. BAD.. BAD SQUIRREL HURT ME.. GRRR" - your forum post is a good way for people to discuss the bad and the good and work out what needs fixing but you're crying like a 16 year old girl who can't go to prom. I tried to help steer the post in a constructive direction so we can get actual detailed accounts of: How, When, Where, Gear, Mob, etc.

I'm not saying everything is kittens and rainbows - but be part of a solution other then a QQ train. Everyone knows you are upset already, don't just feed into crap and derail a good thread with arguements.

I for one, despite how crappy low leveling sounds, am going to try my 9 LNC then a Level 1 and take them both to 20 and detail how good/bad/whatever it is. If you are so traumutized you can't log in but can spend hours whining about it here - I'll mail you Kleenex when I finish my reporting.


Perhaps you should go take a look at the feedback forums on the lodestone, because I already posted there about it. Or, you can just make more retarded assumptions. I've also suggested fixes to it if you actually read the thread, but you're too busy commenting on the fact that I'm apparently "QQing". I forgot that if I don't like something about the game when it is clearly imbalanced, it automatically means that I'm a whiner.

Why the @#%^ would I take my lnc 9-20 right now? It's not fun. It's not exciting. It's slow and boring. It takes HOURS to get a single rank solo. Why would I waste my time to point out something that I already know? I've already detailed my XP solo as well as in leves. The behest I tried earlier was absolutely impossible so that's out. What's left to try? The only viable option is partying. Like I said, I like partying, but I don't want that to be the only way to level.

Perhaps if all of you stopped focusing on trying to bash me for not liking an unbalanced system, and actually tried out soloing at low levels for yourself, you'd realize that what I'm saying is true. But I know that won't happen, and I'll continue to be bashed for not liking a completely @#%^ed up combat system for low levels. Kudos.


Make some friends and go party up?

Bartelby hates new FFXIV battle system != FFXIV battle system is broken

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#126 Oct 05 2011 at 11:35 AM Rating: Good
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Well 20+ seems too easy to me. At 22 Conjurer i was able to AoE 3-4 lvl 20-22 Does for ~171 experience points each. I guess they had group bonuses. My gear was not optimal, but my sheild helped a lot and i used second wind+cure when i needed to.

I don't have anything below 20, because low levels were so easy to level when behest was in its starting state. If you want to fight something that is 3 or 4 levels ahead of you then you'll need some +1, +2, or +3 gear. Oh, I forgot to mention!!!!!!!!!!!!!!!!!. The reason why I was soloing so easy on conjurer is because the crowned cake is now much more effective then it use to be at raising magic attack power. It took me from 160 to ~200 magic attack power which allowed me to one shot lvl 22 doe groups at lvl 24. with the profundity and blood rite.

If you are trying to solo at low levels, then you WILL need good Food. Since food is now much more effective, and optimal gear, and protect, lol, and shock spikes lol, and possibly defender if you still don't have enough defense. Obsess is the cherry on top
#127 Oct 05 2011 at 11:38 AM Rating: Decent
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Anyone one been able to get information regarding global reactions to the patch, specifically our fellow Japanese players? Just curious if we are the only ones doing this much b*tching.

Also, kudos to those who have been tossing up information pertaining to how the changes are technically effecting them, not emotionally.

Edited, Oct 5th 2011 1:40pm by chomama

Edited, Oct 5th 2011 1:41pm by chomama
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#128 Oct 05 2011 at 11:39 AM Rating: Default
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9,526 posts
Wolfhowlhk wrote:
I love how everyone complaining in this thread gave the patch a whole hour before flaming it. "My Dated gear and weapon with no enhancement made my fight longer." No sh@t. They already said stats will rely mor eon gear then ever before. I doubt any of you complaining have current colbolt gear, for example, let alone enhanced colbolt gear. Just because you didn't log on a slay 10 leve mobs with on swing doesnt mean its broke.



If I had 7 jobs at 50 I wouldn't complain either. Guess what, you're not the average player. Just cause you're a no-lifer/botter with nothing better to do than grind your life away doesn't mean most people enjoy that kind of gameplay.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#129 Oct 05 2011 at 11:41 AM Rating: Decent
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23 posts
Go create a new char, you will know what BartelX was talking about.

I am a rank4 THM, Those r1-3 coblyns are kicking my *** hard

Edited, Oct 5th 2011 1:41pm by shandavine
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#130 Oct 05 2011 at 11:43 AM Rating: Decent
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6,898 posts
Gurasugami wrote:
Make some friends and go party up?

Bartelby hates new FFXIV battle system != FFXIV battle system is broken



Do you even know how to read? Have you seen how many times I've pointed out that I KNOW that partying is good SP? Have you also seen how many times I've said that SOLOING is the part that is screwed up right now? Good lord, it's like talking to a brick wall... but I think that's an insult to brick walls. =/

robertfalden wrote:
Well 20+ seems too easy to me. At 22 Conjurer i was able to AoE 3-4 lvl 20-22 Does for ~171 experience points each. I guess they had group bonuses. My gear was not optimal, but my sheild helped a lot and i used second wind+cure when i needed to.

I don't have anything below 20, because low levels were so easy to level when behest was in its starting state. If you want to fight something that is 3 or 4 levels ahead of you then you'll need some +1, +2, or +3 gear. Oh, I forgot to mention!!!!!!!!!!!!!!!!!. The reason why I was soloing so easy on conjurer is because the crowned cake is now much more effective then it use to be at raising magic attack power. It took me from 160 to ~200 magic attack power which allowed me to one shot lvl 22 doe groups at lvl 24. with the profundity and blood rite.

If you are trying to solo at low levels, then you WILL need good Food. Since food is now much more effective, and optimal gear, and protect, lol, and shock spikes lol, and possibly defender if you still don't have enough defense. Obsess is the cherry on top


I'll have to look into some food to see if that makes a difference. So far, gear has made very little difference other than making me a bit more survivable. As for abilities, how are new players supposed to UNLOCK all those abilities if it is so much more effective to level with them already? I only re-rolled a couple weeks ago and was focusing on getting my pug to 22 to unlock GC quests. I got a few skills form MRD and LNC, but now that bloodbath is all but useless, my only effective heal or damage mitigations are second wind and featherfoot/jarring strike. To actually get some of those other abilities (which will make me more effective at leveling), I will have to level without them in the god awful grind of 2+ hours per level. That's the problem.

A lot of people don't seem to understand this because they can't see it from a new players perspective. Most of you already have all these skills unlocked, and tons of money to upgrade your gear every 5 levels. I don't. Now, imagine a BRAND new player coming in trying to work with the current combat system. They have no gil, they have no useful abilities. It is going to be a NIGHTMARE for those players to get to a point where they are more self sufficient. I really can't imagine many players sticking through it.


Edited, Oct 5th 2011 1:44pm by BartelX
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#131 Oct 05 2011 at 11:45 AM Rating: Decent
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52 posts
I played my conj 27->28.

used level 20 armor I bought for 5k since my high level gear gives 0 stats, I could aoe down 3 level 29 mobs with ease, I can solo behests in like 2-3 minutes getting chains of up to 5 (6 if I save those 3-pack mobs or find multiple 2-pack mobs nearby). Getting up to 250+ sp from the final mob chain. Absolutely no resting, just AoE festing everything to death.


10-20 on my marauder

miss.. 15..miss, 20, 43, 20, 30. no exp chains past 2. just 60exp per levequest mob or behest mob. I kill sooo much slower too and had to rest after killing 3 mobs.

Heck, I actually couldn't do levequest that had 3 mob packs unless It was below my level.

Used a level 6 axe and some 10+ gear and accuracy rings with protect, shock spikes, affinity perks, mind over matter, etc.

A complete newbie would just quit straight up after 2-3 hours of this.

Edited, Oct 5th 2011 1:46pm by FluttershyPony

Edited, Oct 5th 2011 1:46pm by FluttershyPony
#132 Oct 05 2011 at 11:46 AM Rating: Decent
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chomama wrote:
Anyone one been able to get information pertaining to global reactions to the patch, specifically our fellow Japanese players? Just curious if we are the only ones doing this much b*tching.

Also, kudos to those who have been tossing up information pertaining how the changes are technically effecting them, not emotionally.


On the official forums most of the views seem to be in favor of the patch overall. There still seems to be like 1 out of 10 that keep making "Rage Quit" style posts. I think a lot of people just cannot handle the gear, stats, and battle changes - that everyone was given the chance to vote on, might I add.

Overall views as far as I can tell (not good at French or German...) are in favor of the changes. I think a lot of people understand, too, that many more changes are coming. The end result should be a much better game.
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#133 Oct 05 2011 at 11:47 AM Rating: Decent
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shandavine wrote:
Go create a new char, you will know what BartelX was talking about.

I am a rank4 THM, Those r1-3 coblyns are kicking my *** hard

Edited, Oct 5th 2011 1:41pm by shandavine


Well i do have to admit 1-20 is a little harder now, however considering yo can cover that in ~30min with the help of a 50 i can't say this is an issue i concern my self with.
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#134 Oct 05 2011 at 11:53 AM Rating: Good
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>Well i do have to admit 1-20 is a little harder now, however considering yo can cover that in ~30min with the help of a 50 i can't say this is an issue i concern my self with.

haha yeah, all them new players should just ask a r50 to AoE iron coblyns from copperbell mines, if not just grind 40 hours 1-20 on mobs 1 level below you.

10/10 game, so friendly to newcomers and well designed too!
#135 Oct 05 2011 at 11:54 AM Rating: Good
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691 posts
TwiddleDee wrote:
shandavine wrote:
Go create a new char, you will know what BartelX was talking about.

I am a rank4 THM, Those r1-3 coblyns are kicking my *** hard

Edited, Oct 5th 2011 1:41pm by shandavine


Well i do have to admit 1-20 is a little harder now, however considering yo can cover that in ~30min with the help of a 50 i can't say this is an issue i concern my self with.

Ahh, see that's just it, a lot of this discussion centers around the impact this change will have on SE's ability to attract new players. Brand new players (who don't have friends already playing the game) will be reduced to grinding for hours on end with nothing but auto-attack for much of it. We aren't going to have trouble with this patch, I like the changes, but SE needs to not just retain, but attract new players, and this patch is not going to help with that.

Now, I'll be the first to say, this could very possible see revision (or some other addition will make the problem moot) in the next patch, so it's also not fair to go chicken little on everyone. But if things stay this way, new players are not going to have a few new game experience.
#136 Oct 05 2011 at 11:57 AM Rating: Excellent
FluttershyPony wrote:
>Well i do have to admit 1-20 is a little harder now, however considering yo can cover that in ~30min with the help of a 50 i can't say this is an issue i concern my self with.

haha yeah, all them new players should just ask a r50 to AoE iron coblyns from copperbell mines, if not just grind 40 hours 1-20 on mobs 1 level below you.

10/10 game, so friendly to newcomers and well designed too!


This is exactly what all the people who claim the patch has made things easier is missing. It's easy for us who have played the game, have friends and have levels on other classes.

But starting from rank 0 brand new to the game and you don't know anyone? Good luck with this game dude. I doubt 2 out of 10 players stick around.
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#137 Oct 05 2011 at 11:58 AM Rating: Good
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TwiddleDee wrote:
shandavine wrote:
Go create a new char, you will know what BartelX was talking about.

I am a rank4 THM, Those r1-3 coblyns are kicking my *** hard

Edited, Oct 5th 2011 1:41pm by shandavine


Well i do have to admit 1-20 is a little harder now, however considering yo can cover that in ~30min with the help of a 50 i can't say this is an issue i concern my self with.


lol,I've uninstalled the game,
I re-rolled a new char few days ago,
& I found that I can't handle these "challenges".

see you guys in 1.20,or maybe 2.0?...


Edited, Oct 5th 2011 2:02pm by shandavine
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#138 Oct 05 2011 at 11:58 AM Rating: Good
2 posts
Well, i remember when i first started ffxi. it was hard as crap because i didn't really know what i was doing, but it didn't get magically easier at level 20, unless you found some worms to solo lol.
#139 Oct 05 2011 at 12:05 PM Rating: Default
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54 posts
BartelX wrote:
HIGHTONE wrote:
BartelX wrote:
HIGHTONE wrote:
guess u never tried to fight an even match in ff11 at rank 40 or so back in the day


Actually, I played ffxi for 6 years and solo'd my thf almost exclusively from 1-75, so yeah... actually I have. If I had wanted this game to be a clone of ffxi, I'd be playing ffxi. Not being able to do r10 leves at r8 is pretty inexcusable imo.


Well that was stupid, Cant use sneak attack skillchain finish when solo, but come on, u know what i mean...and I know u didnt solo to 75 fighting even matches. ha, musta been after i played the game


If PS2 release is after you played, then I guess so. Clearly you have no clue what a good thf was capable of. I solo'd mostly DC-T mobs. Usually mandy's, beetles, or crabs (I hit 60 on thf before TAU came out). And yes, you can use sneak attack on anything that isn't sound aggro right at the beginning. You can also use hide once per 5 minutes. You can also use sleep bolts, run through the mob, then SA>WS it before it wakes up. At least know what you're talking about before you post. =/


Good lie bro, you can lie on here all you want but you weren't soloing anything for good xp as a thief Period.
#140 Oct 05 2011 at 12:08 PM Rating: Good
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6,898 posts
Hulan wrote:
TwiddleDee wrote:
shandavine wrote:
Go create a new char, you will know what BartelX was talking about.

I am a rank4 THM, Those r1-3 coblyns are kicking my *** hard

Edited, Oct 5th 2011 1:41pm by shandavine


Well i do have to admit 1-20 is a little harder now, however considering yo can cover that in ~30min with the help of a 50 i can't say this is an issue i concern my self with.

Ahh, see that's just it, a lot of this discussion centers around the impact this change will have on SE's ability to attract new players. Brand new players (who don't have friends already playing the game) will be reduced to grinding for hours on end with nothing but auto-attack for much of it. We aren't going to have trouble with this patch, I like the changes, but SE needs to not just retain, but attract new players, and this patch is not going to help with that.

Now, I'll be the first to say, this could very possible see revision (or some other addition will make the problem moot) in the next patch, so it's also not fair to go chicken little on everyone. But if things stay this way, new players are not going to have a few new game experience.


Shijou, Tarutaru Murder Suspect wrote:
FluttershyPony wrote:
>Well i do have to admit 1-20 is a little harder now, however considering yo can cover that in ~30min with the help of a 50 i can't say this is an issue i concern my self with.

haha yeah, all them new players should just ask a r50 to AoE iron coblyns from copperbell mines, if not just grind 40 hours 1-20 on mobs 1 level below you.

10/10 game, so friendly to newcomers and well designed too!


This is exactly what all the people who claim the patch has made things easier is missing. It's easy for us who have played the game, have friends and have levels on other classes.

But starting from rank 0 brand new to the game and you don't know anyone? Good luck with this game dude. I doubt 2 out of 10 players stick around.


These are exactly the points I'm trying to make. I just made a lengthy post on the official forums calmly trying to explain the problems newer players face. The biggest issue with this patch is that high level players haven't noticed the glaring issue that newer players face because, well, they are higher level. I'd really encourage everyone to try rolling out a brand new toon and see just how incredibly unsatisfying the leveling process is now.
____________________________
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50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#141 Oct 05 2011 at 12:09 PM Rating: Default
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54 posts
Woofdram wrote:
BartelX wrote:
HIGHTONE wrote:
guess u never tried to fight an even match in ff11 at rank 40 or so back in the day


Actually, I played ffxi for 6 years and solo'd my thf almost exclusively from 1-75, so yeah... actually I have.


Sure. And you did it with a rusty knife of course, in a bronze harness, and you went to bed without any food and you had to share your pc with 6 brothers who all had a FFXI character as well. :P

yup he soloed thief to 30 without ninja subjob and great gear that it takes to even solo as thief (emp pin, evasion earrings, leaping boots etc etc) that sounds about right. He did what no thief during CoP was doing.
#142 Oct 05 2011 at 12:12 PM Rating: Decent
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6,898 posts
Quote:
Good lie bro, you can lie on here all you want but you weren't soloing anything for good xp as a thief Period.


Sorry you were such a sh*tty thf. I actually took pride in my job. I'm sure you wouldn't believe me when I said I solo'd charybdis for my joytoy on thf, or serket for my serket ring either. It's pretty sad that you are too close-minded to realize the potential that the job had. Luckily for myself, I was not.

Edited, Oct 5th 2011 2:12pm by BartelX
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#143 Oct 05 2011 at 12:16 PM Rating: Good
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534 posts
The changes are being made to make the game a challenging FF release. The changes are not for those who have enjoyed easy mode to level 50 looking for endgame. Part of SE's target audience will be those who have not migrated over from FFXI and those like myself who find FFXIV too easy and too clumsy. A newb with FF experience who didn't play from release should not have any sticker shock from the difficulty level, since FF is supposed to be difficult. Now, a newb coming from WOW, RIFT, etc.. yes, they will have the same issues that newbs had when they first tried playing FFXI.

If this game starts to resemble FFXI...so be it. FFXI is(was) a great MMO. If its hard to solo at level 8, make a friend go take down the nasty little squirrels. Many has been screaming that XIV lacks a community and no one talks in game. Well...looks like we may need to start talking. Creating difficulty creates conversation and planning.

Before, FFXIV was a game was full of over geared players playing in a shell of game. Now, its going to be a bunch of under-geared players playing in a more difficult environment, learning how proceed.

So...whats more fun and satisfying? Leveling to 50 in a couple months(WOW, RIFT) or struggling to get from A to B, but knowing you had accomplished something special by doing so(original FFXI). Pick you poison I suppose.
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Amos Fin - Ultros

#144 Oct 05 2011 at 12:20 PM Rating: Good
Geez, such a divisive reaction.

Solo, I've always targeted enemies about 6 levels above my own. I don't have any characters 1-10 any more, but I'll be soloing leves on 15 ARC (Same leves as yesterday) when I get home to see how drastic these changes really are.

It's the first day of the new system. Perhaps you will find alternative ways to level lower characters in the days to come.
#145 Oct 05 2011 at 12:33 PM Rating: Default
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54 posts
BartelX wrote:
Quote:
Good lie bro, you can lie on here all you want but you weren't soloing anything for good xp as a thief Period.


Sorry you were such a sh*tty thf. I actually took pride in my job. I'm sure you wouldn't believe me when I said I solo'd charybdis for my joytoy on thf, or serket for my serket ring either. It's pretty sad that you are too close-minded to realize the potential that the job had. Luckily for myself, I was not.

Edited, Oct 5th 2011 2:12pm by BartelX
killing easy prey mobs for xp isn't pro. You basically didn't even play the game. You were 30 when i was 75, you were 40 when i was 75 on my next job. You soloed serket by the 4th expansion which serket was overly nerfed by then. I did it during CoP.
#146 Oct 05 2011 at 12:39 PM Rating: Decent
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6,898 posts
kennygotgame wrote:
BartelX wrote:
Quote:
Good lie bro, you can lie on here all you want but you weren't soloing anything for good xp as a thief Period.


Sorry you were such a sh*tty thf. I actually took pride in my job. I'm sure you wouldn't believe me when I said I solo'd charybdis for my joytoy on thf, or serket for my serket ring either. It's pretty sad that you are too close-minded to realize the potential that the job had. Luckily for myself, I was not.

Edited, Oct 5th 2011 2:12pm by BartelX
killing easy prey mobs for xp isn't pro. You basically didn't even play the game. You were 30 when i was 75, you were 40 when i was 75 on my next job. You soloed serket by the 4th expansion which serket was overly nerfed by then. I did it during CoP.


Lmao. Apparently reading comprehension fails for you. First off, I was 75 in August of 2004. Second, as I already stated, I was soling DC-T mobs on thf. Third, I solo'd serket WAY before Abyssea launched, at 75... the same time I solo'd charybdis. You're a fool.

Edited, Oct 5th 2011 2:40pm by BartelX
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#147 Oct 05 2011 at 12:44 PM Rating: Excellent
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61 posts
Personal attacks on each other for liking or hating the patch are not going to get us anywayre. Can everyone get off the "I know more than you and am much sexier" horse for a day at least? Emotions post from page 2 of this thread is what we need to keep in mind. Fact: The rules of the game have changed. Fact: Playing by the old rules will cause you pain and anguish. Lets keep the information flowing between us and figure out the new rules so we can adapt and dare I say actually have fun playing a game.
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#148 Oct 05 2011 at 12:47 PM Rating: Decent
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54 posts
BartelX wrote:
kennygotgame wrote:
BartelX wrote:
Quote:
Good lie bro, you can lie on here all you want but you weren't soloing anything for good xp as a thief Period.


Sorry you were such a sh*tty thf. I actually took pride in my job. I'm sure you wouldn't believe me when I said I solo'd charybdis for my joytoy on thf, or serket for my serket ring either. It's pretty sad that you are too close-minded to realize the potential that the job had. Luckily for myself, I was not.

Edited, Oct 5th 2011 2:12pm by BartelX
killing easy prey mobs for xp isn't pro. You basically didn't even play the game. You were 30 when i was 75, you were 40 when i was 75 on my next job. You soloed serket by the 4th expansion which serket was overly nerfed by then. I did it during CoP.


Lmao. Apparently reading comprehension fails for you. First off, I was 75 in August of 2004. Second, as I already stated, I was soling DC-T mobs on thf. Third, I solo'd serket WAY before Abyssea launched, at 75... the same time I solo'd charybdis. You're a fool.

Edited, Oct 5th 2011 2:40pm by BartelX

Keep lying to yourself and others who read this. You did not solo from 1-75 in 5months, especially when playing from ps2 release.
#149 Oct 05 2011 at 12:52 PM Rating: Good
Scholar
23 posts
Killing one or few hard mods, You can call this challenge,

making the grind even more grindy, it's challenging your patience

Edited, Oct 5th 2011 2:53pm by shandavine
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#150 Oct 05 2011 at 12:52 PM Rating: Decent
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6,898 posts
kennygotgame wrote:
BartelX wrote:
kennygotgame wrote:
BartelX wrote:
Quote:
Good lie bro, you can lie on here all you want but you weren't soloing anything for good xp as a thief Period.


Sorry you were such a sh*tty thf. I actually took pride in my job. I'm sure you wouldn't believe me when I said I solo'd charybdis for my joytoy on thf, or serket for my serket ring either. It's pretty sad that you are too close-minded to realize the potential that the job had. Luckily for myself, I was not.

Edited, Oct 5th 2011 2:12pm by BartelX
killing easy prey mobs for xp isn't pro. You basically didn't even play the game. You were 30 when i was 75, you were 40 when i was 75 on my next job. You soloed serket by the 4th expansion which serket was overly nerfed by then. I did it during CoP.


Lmao. Apparently reading comprehension fails for you. First off, I was 75 in August of 2004. Second, as I already stated, I was soling DC-T mobs on thf. Third, I solo'd serket WAY before Abyssea launched, at 75... the same time I solo'd charybdis. You're a fool.

Edited, Oct 5th 2011 2:40pm by BartelX

Keep lying to yourself and others who read this. You did not solo from 1-75 in 5months, especially when playing from ps2 release.


(pssst, I leveled other jobs than thf). My first job to 75 was warrior not thf. Nowhere did I say I leveled 1-75 solo in 5 months. Heck I didn't even say I EXCLUSIVELY solo'd. I said the majority of my time was soloing. It actually took me well over a year for my thf to hit cap. Not really sure why I'm defending myself to an obvious troll. Just because I was able to accomplish things you couldn't doesn't mean I'm lying. Sorry you can't understand that. I won't be responding to you again.
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#151 Oct 05 2011 at 12:53 PM Rating: Decent
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941 posts
Quote:
Perhaps you should go take a look at the feedback forums on the lodestone, because I already posted there about it.


I'll admit this I missed this - and I looked also through Battle Mechanics, Feedback, general - etc. It was only a few spots down. You can have an apology for me overlooking that detail.

However I still stand behind everything else I said. You've provided constructive feedback on the official forums - but you're still running your QQ here unfortunately, saying the same thing over and over again.

Quote:
Why the @#%^ would I take my lnc 9-20 right now? It's not fun. It's not exciting. It's slow and boring. It takes HOURS to get a single rank solo. Why would I waste my time to point out something that I already know? I've already detailed my XP solo as well as in leves. The behest I tried earlier was absolutely impossible so that's out. What's left to try? The only viable option is partying. Like I said, I like partying, but I don't want that to be the only way to level.


I didn't tell or ask you to do anything. I said that's what I am going to do. I hate when people tell me to "read my thread" but then clearly go off on a tangent about something not directed at them or something off base of what was said. I'm going to go and see for myself and if it's as bad as people are saying - I'll be the first to bump your Lodestone post to confirm it (despite it basically being "or else I quit!") - you at least tried to keep it completely constructive.

Quote:
Perhaps if all of you stopped focusing on trying to bash me for not liking an unbalanced system, and actually tried out soloing at low levels for yourself, you'd realize that what I'm saying is true. But I know that won't happen, and I'll continue to be bashed for not liking a completely @#%^ed up combat system for low levels. Kudos.


And since you're replying to me specifically but seem to have generalized the last part - I'll elaborate a little more for you:

Never once did I say I supported or didn't support anything. Nor did I say what you said was not true. All I said is you sound like a baby who got touched by the bad squirrels and wont stop crying.

All I clearly said was that it's best to work at this in a constructive manner for all level ranges - which except for your "please buff HP, DMG or nerf squirrels at low level or I quit" Lodestone post - you haven't done here on Zam at all. All you've done is contributed a small fraction of actual data about anything and raged about the rest.
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