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What the heck happened to combat?Follow

#203 Oct 06 2011 at 12:16 PM Rating: Default
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BartelX wrote:

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Wolf you seem to be addicted, so it's very hard to approach you. You might find it hard to approach others too, it just doesn't wark.

To reply hit the box below!


And seriously, can't an admin just ban this account? It's obviously a bot or a troll, and either way he has never ONCE said something on topic and relevant.



victrola has been around zam longer than you, so how about you stop crying about it and go back to whining about exp or something.
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#204 Oct 06 2011 at 12:21 PM Rating: Default
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Hey State Alch just lock this one none of the posts are relevant, or helpful in any way, shape sort or size. Seems that "What the heck happened to combat?" has become a ******* contest who can complain the loudest, and how many people will swallow hook, line and sinker.
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#205 Oct 06 2011 at 12:28 PM Rating: Good
BartelX is completely correct. Why don't you try leveling a character 1-20 and see for yourself?

It's painful and slow.

Fighting a R13 Coblyn at R16 and getting 91exp (including GA) with a whopping 650 bonus at the end of the Leve. UGH!

Soling is now too hard (as in, not fun) at low level, not at all balanced, and WILL have to be corrected if they expect to draw any sort of casual audience.

At 20+ the balance starts to shift and Soling leves is about the same as always.
#206 Oct 06 2011 at 12:37 PM Rating: Default
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SmashingtonWho wrote:
BartelX is completely correct. Why don't you try leveling a character 1-20 and see for yourself?

It's painful and slow.

Fighting a R13 Coblyn at R16 and getting 91exp (including GA) with a whopping 650 bonus at the end of the Leve. UGH!


Well in that simple post you shot your self in the leg. Why in this good earth are you even dung cob's? Are you using optimal armor at 16 or are u like 80% if ppl that complain it's to hard and don't even use the correct armor? Why would i care? I did 2 classes 1-20 after 1.19 and never had said problem (i was solo yes).

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#207 Oct 06 2011 at 12:39 PM Rating: Decent
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BartelX is completely correct. Why don't you try leveling a character 1-20 and see for yourself?


In BartelX's screenshots - he's showing himself in the 1-6 ranges that I saw. I duplicated the same thing (Rank1 DoW, couldn't do LNC because it's already 9) and posted my details live-blog style in this very post last night. I had 0 problems so far.

I will be doing 10-20 LNC and then 6-20 ARC when time is alotted and will 'blog' it again on the forums.
#208 Oct 06 2011 at 12:41 PM Rating: Decent
It was a leve, which should be clear since I mentioned GA. I did not pick the mobs.

This is one example of many.

I use the best armor available. I'm not saying it's not possible, but it's not fun. And new palyers will specifically not have the best armor available.

Why don't you cite some examples of what you saw, fighting certain enemies at X level for X exp reward, that you think is an acceptable rate of leveling?

BartelX has gone way out of his way to cite specific examples and he is only trying to make this point for the betterment of the game. Clearly, we are all willing to fight these mobs anyway, we've put up with far worse to get to this point. But why deliberatly ignore something that is significant to the future success of the game?

Edited, Oct 6th 2011 2:59pm by SmashingtonWho
#209 Oct 06 2011 at 12:53 PM Rating: Good
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Clearly it's more fun to jump on Bartel than just objectively think about the changes. And while he might seem to be overreacting to some of us, largely he is correct.

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#210 Oct 06 2011 at 1:35 PM Rating: Decent
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Llester wrote:
BartelX wrote:

Quote:

Wolf you seem to be addicted, so it's very hard to approach you. You might find it hard to approach others too, it just doesn't wark.

To reply hit the box below!


And seriously, can't an admin just ban this account? It's obviously a bot or a troll, and either way he has never ONCE said something on topic and relevant.



victrola has been around zam longer than you, so how about you stop crying about it and go back to whining about exp or something.


I've been posting on these boards since early 2005 so I highly doubt that. Not to mention, none of his posts are relevant and useful. Sorry you're too ignorant to realize I'm right about XP, doesn't make me a whiner though. ^^

Quote:
Clearly it's more fun to jump on Bartel than just objectively think about the changes. And while he might seem to be overreacting to some of us, largely he is correct.


I think a big part of the problem is that I'm a very abrasive poster. If someone gives me sh*t, I give it right back to them. Mostly it's just because I really love to argue. Unfortunately, no one in this thread has really put up a solid argument against me so instead they just label me as a whiner, even though if you actually read my posts you'd realize I'm actually quite happy with patch 1.19, just not the low level XP and boring early grind.

Quote:
Hey State Alch just lock this one none of the posts are relevant, or helpful in any way, shape sort or size. Seems that "What the heck happened to combat?" has become a ******* contest who can complain the loudest, and how many people will swallow hook, line and sinker.


Please explain how my posts haven't been relevant or helpful. I've detailed specific areas where XP has seen a considerable drop, I've done so in all on-rank gear, and I've done it in every conceivable way I can think of. If you have any other suggestions as to how I could test the leveling and get amazing results, please feel free to share!

Quote:

Why would i care? I did 2 classes 1-20 after 1.19 and never had said problem (i was solo yes).


Sorry bud, but no one is buying this anymore. You could get away with it yesterday before anyone really tested out playing low level characters, but now that they have, we all know you're full of crap. Unless you have been playing almost non-stop the last 2 days doing nothing but grinding, you did not get 2 classes 1-20 since the patch. Either that, or you've found some exploit that you were abusing to do it. I know that comes off as condescending, but it's the truth. =/


PS- You guys can just call me Bart if it's easier. The "X" was only added because someone had already used Bartel as a forum name... back in 2005. Go figure. -.-

Edited, Oct 6th 2011 3:45pm by BartelX
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#211 Oct 06 2011 at 2:06 PM Rating: Good
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Khornette wrote:
Launch random SP = YOU MUST PARTY TO RANK UP
November 2010 patch static SP = Doblyn woohoo!
March 2011 patch SP = Abandon Leve!
July 2011 1.18 = 5 Stars 5 Stars speed run
Now 1.19 SP changed to EXP = YOU MUST PARTY TO LEVEL UP

Oh snap it's a full cycle.
Only difference now is that 90% of the players left.
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#212 Oct 06 2011 at 2:08 PM Rating: Decent
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Well, two things can happen. SE could admit that they screwed up the formula for levels 1-20 and fix it or they could just monitor peoples response to it and then change it for the better in 1.19a. Cause in all reality I think it's just a huge curve to slow people down sort of like the fatigue system use to, so you don't get to the end game as fast. Once you hit 20 doesn't it pick up?
#213 Oct 06 2011 at 2:15 PM Rating: Good
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Cazon wrote:
Well, two things can happen. SE could admit that they screwed up the formula for levels 1-20 and fix it or they could just monitor peoples response to it and then change it for the better in 1.19a. Cause in all reality I think it's just a huge curve to slow people down sort of like the fatigue system use to, so you don't get to the end game as fast. Once you hit 20 doesn't it pick up?


It does indeed. The problem with that is that it discourages new players, which is the last thing this game needs. Imagine if patch 1.19 had been accompanied by the PS3 release. Can you imagine how many brand new players would be trying out this new combat system and struggling mightily to even reach rank 10? I really can't see too many new players sticking it out past 20. Don't forget, leveling one class to 20 is kind of meaningless since you'll need a heck of a lot of cross class skills to be effective. That means more broken cycle leveling. It would be like the game launch all over again, a bunch of really bored and annoyed players quitting.

Edited, Oct 6th 2011 4:16pm by BartelX
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#214 Oct 06 2011 at 2:29 PM Rating: Good
Edited by bsphil
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Oh by the by,
BartelX wrote:
I've been posting on these boards since early 2005 so I highly doubt that.
Maybe not quite that old, but much older than you're thinking. Could probably look back further.
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His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#215 Oct 06 2011 at 2:33 PM Rating: Excellent
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May 17 2004 at 4:23 PM Rating: Decent Report EmotionBlues
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Er.. okay.. Apparently I shouldn't hit "Enter" because..it sends the message..

Well.

Hi everyone.

I'm an aspiring Red Mage. I bought FFXI three weeks ago Friday. My original intention was to be a Summoner, but I started playing Red Mage and never stopped.

So now I'm a level 19RDM/9BLM (have BLM leveled to 17 for now) - which I think isn't bad given my scedule for a few weeks.

I struggle to keep my equipment updated, and do my best to keep all important spells at hand (although I cant afford solo-type spells like baraero, barblind, at the moment) ..

I also keep my Sword, Dagger, Elemental Magic, Enfeebling, Healing, Enhancing CAPPED at all times, no matter what. I figure in the least I will need sword/dagger for farming later on - and at low levels when I can't DMG the mob with my sword, Beestinger+enthunder works nicely on Pugils at the moment.

My problem is this:

DARK MAGIC. It's at level 12! I cast Bio as MUCH as possible on strong attacking mobs, but usually (since Bio+Dia don't stack) I feel more comfortable with Dia on to lower their defense.

Dark magic has REALLY IMPORTANT SPELLS and I need to find a way to keep this leveled.. I mean, at the moment I only have Bio.. so how the heck can I keep this leveled? Dark has sleep, dispel.. which are really important spells.

Does anyone have any tips to level this? I'm currently Partying in Valkrum, about 4K from 20 then I think I'm moving to Quafim to level after that. I'm also a Bastokan, if that has any effect on location.

RDM is, in my opinion, probably the most exspensive mage job. Which was probably an issue for everyone at one point; how did YOU manage to make it along with updated equipment? (currently, I change to BLM and farm and do a repeatable quest.. very slow, tedious, insanity!).. any suggestion is appreciated.

Well.. I'm on Midgardsormr, if anyone ever wants to farm an insane amount of mobs for minimum drops with me, post here and I'll post my character name if I'm brave enough later. ^_^

Thanksss.

Edited, Mon May 17 15:41:44 2004 by EmotionBlues



Oh, how much I laugh at myself... DARK MAGIC HAS REALLY IMPORTANT SPELLS!
#216 Oct 06 2011 at 2:44 PM Rating: Default
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BartelX wrote:

Quote:
Hey State Alch just lock this one none of the posts are relevant, or helpful in any way, shape sort or size. Seems that "What the heck happened to combat?" has become a ******* contest who can complain the loudest, and how many people will swallow hook, line and sinker.


Please explain how my posts haven't been relevant or helpful. I've detailed specific areas where XP has seen a considerable drop, I've done so in all on-rank gear, and I've done it in every conceivable way I can think of. If you have any other suggestions as to how I could test the leveling and get amazing results, please feel free to share!

Quote:

Why would i care? I did 2 classes 1-20 after 1.19 and never had said problem (i was solo yes).


Sorry bud, but no one is buying this anymore. You could get away with it yesterday before anyone really tested out playing low level characters, but now that they have, we all know you're full of crap. Unless you have been playing almost non-stop the last 2 days doing nothing but grinding, you did not get 2 classes 1-20 since the patch. Either that, or you've found some exploit that you were abusing to do it. I know that comes off as condescending, but it's the truth. =/


Well you answer both of your conundrums:
A) Your post read nothing more than Q.Q it's to hard, i want 1 shot kill's and 400ex reward for killing mobs 8levels above me. That is ALL that boils down from your "helpful" posts. Ok ya it's hard deal with it, if you can't use the old path to get from A to B, find another one.

B) I had fun 1-20 grinding off my lnc and pug, It took a while, yes. I died a few times, yes. It put a value to the level up message. I have optimal armor, fought the "correct" mobs, and i keep the mobs with in -3 to +1 of my level. The system is closer to XI, so it sting that is about it.
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#217 Oct 06 2011 at 2:55 PM Rating: Good
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BartelX wrote:

I've been posting on these boards since early 2005 so I highly doubt that. Not to mention, none of his posts are relevant and useful. Sorry you're too ignorant to realize I'm right about XP, doesn't make me a whiner though. ^^

I think a big part of the problem is that I'm a very abrasive poster. If someone gives me sh*t, I give it right back to them. Mostly it's just because I really love to argue. Unfortunately, no one in this thread has really put up a solid argument against me so instead they just label me as a whiner, even though if you actually read my posts you'd realize I'm actually quite happy with patch 1.19, just not the low level XP and boring early grind.


Most of us probably agree with what you are saying. It evident the lower level solo experience has been nerfed. And you seem to be pretty upset about it. But...it is so apparent that it had to be done this way by design. Yoshi is paving the road for a new game...and had to start somewhere. Its better to just rip off the band aid, and take the pain now. One would assume the next few patches will tweak the system. Remember...we are still in glorified beta. They are listening.

But...even with these severe nerfs...I would much rather play the post patched game than the pre patched one. If only because I like to see the game evolving into something new..more FF like.


Edited, Oct 6th 2011 4:55pm by Simool
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#218 Oct 06 2011 at 2:57 PM Rating: Good
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TwiddleDee wrote:
BartelX wrote:

Quote:
Hey State Alch just lock this one none of the posts are relevant, or helpful in any way, shape sort or size. Seems that "What the heck happened to combat?" has become a ******* contest who can complain the loudest, and how many people will swallow hook, line and sinker.


Please explain how my posts haven't been relevant or helpful. I've detailed specific areas where XP has seen a considerable drop, I've done so in all on-rank gear, and I've done it in every conceivable way I can think of. If you have any other suggestions as to how I could test the leveling and get amazing results, please feel free to share!

Quote:

Why would i care? I did 2 classes 1-20 after 1.19 and never had said problem (i was solo yes).


Sorry bud, but no one is buying this anymore. You could get away with it yesterday before anyone really tested out playing low level characters, but now that they have, we all know you're full of crap. Unless you have been playing almost non-stop the last 2 days doing nothing but grinding, you did not get 2 classes 1-20 since the patch. Either that, or you've found some exploit that you were abusing to do it. I know that comes off as condescending, but it's the truth. =/


Well you answer both of your conundrums:
A) Your post read nothing more than Q.Q it's to hard, i want 1 shot kill's and 400ex reward for killing mobs 8levels above me. That is ALL that boils down from your "helpful" posts. Ok ya it's hard deal with it, if you can't use the old path to get from A to B, find another one.

B) I had fun 1-20 grinding off my lnc and pug, It took a while, yes. I died a few times, yes. It put a value to the level up message. I have optimal armor, fought the "correct" mobs, and i keep the mobs with in -3 to +1 of my level. The system is closer to XI, so it sting that is about it.


TwiddleDee wrote:
Long story short, no more level 12 leveling off level 20 mobs. Currently Equal match is 20 vs 20 not the 20 vs 29 from before. I for one have no objections here, as well considering possibility of high level PL option you can hammer out 8k exp in 5min. With my brother 50 THM got my pug pug 18-32 in a blink.



Read above twiddledumb..... U talk about how u enjoyed lvling 1-20? Yet u had a power level..... You have 0 room 2 bash the guy that started this post. Ive read many of your posts and all they are is u trolling other people. Get off the couch and grow up.....
#219 Oct 06 2011 at 3:42 PM Rating: Decent
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TuluTheTaru wrote:

Complaining.


2 different instances, 2 different situations, 2 different characters. Moving on...
I have full right to bash someone complaining over life isn't fair. As it's not, deal with it and move on... if it's broken it'll get fixed, if it's not deal with the situation or don't. It is getting quite old looking at people used to the spoon feeding method, wave the Q.Q flag.

Be thankful to the god(s) you pray to the game is not more like XI were it took a sheer miracle to get to 20 solo with 75-110 exp a kill. Unless you made a party and hammered it like intended. This is a MMO, by definition it point to a game were you require a party of members to do something, not wow solo grind 1-85 before you finish you wakoff.

Make a duo trio and 1-20 does not seem as painful as you make it sound. Sorry but i have no pity on people who go about things like a horse with eye covers, never looking for an alternative.
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#220 Oct 06 2011 at 3:54 PM Rating: Excellent
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BartelX wrote:

Quote:

Wolf you seem to be addicted, so it's very hard to approach you. You might find it hard to approach others too, it just doesn't wark.

To reply hit the box below!


And seriously, can't an admin just ban this account? It's obviously a bot or a troll, and either way he has never ONCE said something on topic and relevant.

Edited, Oct 6th 2011 8:24am by BartelX


Kao muted him.
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#221 Oct 06 2011 at 6:12 PM Rating: Decent
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TuluTheTaru wrote:
TwiddleDee wrote:
BartelX wrote:

Quote:
Hey State Alch just lock this one none of the posts are relevant, or helpful in any way, shape sort or size. Seems that "What the heck happened to combat?" has become a ******* contest who can complain the loudest, and how many people will swallow hook, line and sinker.


Please explain how my posts haven't been relevant or helpful. I've detailed specific areas where XP has seen a considerable drop, I've done so in all on-rank gear, and I've done it in every conceivable way I can think of. If you have any other suggestions as to how I could test the leveling and get amazing results, please feel free to share!

Quote:

Why would i care? I did 2 classes 1-20 after 1.19 and never had said problem (i was solo yes).


Sorry bud, but no one is buying this anymore. You could get away with it yesterday before anyone really tested out playing low level characters, but now that they have, we all know you're full of crap. Unless you have been playing almost non-stop the last 2 days doing nothing but grinding, you did not get 2 classes 1-20 since the patch. Either that, or you've found some exploit that you were abusing to do it. I know that comes off as condescending, but it's the truth. =/


Well you answer both of your conundrums:
A) Your post read nothing more than Q.Q it's to hard, i want 1 shot kill's and 400ex reward for killing mobs 8levels above me. That is ALL that boils down from your "helpful" posts. Ok ya it's hard deal with it, if you can't use the old path to get from A to B, find another one.

B) I had fun 1-20 grinding off my lnc and pug, It took a while, yes. I died a few times, yes. It put a value to the level up message. I have optimal armor, fought the "correct" mobs, and i keep the mobs with in -3 to +1 of my level. The system is closer to XI, so it sting that is about it.


TwiddleDee wrote:
Long story short, no more level 12 leveling off level 20 mobs. Currently Equal match is 20 vs 20 not the 20 vs 29 from before. I for one have no objections here, as well considering possibility of high level PL option you can hammer out 8k exp in 5min. With my brother 50 THM got my pug pug 18-32 in a blink.



Read above twiddledumb..... U talk about how u enjoyed lvling 1-20? Yet u had a power level..... You have 0 room 2 bash the guy that started this post. Ive read many of your posts and all they are is u trolling other people. Get off the couch and grow up.....


Ouch, must hurt to be proven as a liar. Great catch!
Quote:

2 different instances, 2 different situations, 2 different characters. Moving on...


Smiley: rolleyes Riiiiiight.

Edited, Oct 6th 2011 8:14pm by BartelX

Edited, Oct 6th 2011 8:15pm by BartelX
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#222 Oct 06 2011 at 6:32 PM Rating: Good
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Wint wrote:
Kao muted him.
This is a sad day for the status of the FFXIV community.
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Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
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#223 Oct 06 2011 at 7:12 PM Rating: Excellent
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My own two cents on the combat system, as a returning player is that I like it.

I started with a level 1 Archer, and I've been tearing it up for the past hour and am level 6 now. I only came close to dying on one leve once, the rest have been a breeze and I'm currently soloing Star Marmots for about 105 xp each. I have levels turned on so it's easy to see which things I should avoid.

Something about combat seems more fun now, and it seems more solid than before. It's slower yes, but it feels more like you have earned your levels now rather than before where they just seemed to pass by without much sense of accomplishment. I'm sure I'm the only one with this opinion Smiley: smile

Anyway, I'm giving this patch a solid Smiley: thumbsupSmiley: thumbsup
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#224 Oct 06 2011 at 7:39 PM Rating: Good
I would like to hear what you have to say about getting through 10-20, Wint. From a returning player perspective.

BTW, Good to see you playing!
#225 Oct 06 2011 at 8:22 PM Rating: Excellent
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I'll let you know, I quit for the evening around mid way through level 8. I'm in school so my play time is limited, but I figured since I had homework done I could spend an hour or two messing around and I really enjoyed myself.
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#226 Oct 06 2011 at 10:09 PM Rating: Decent
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I just created a new character and I must say, this is like 2004-5 era FFXI 1-10 leveling here, if not even slower.

Do Not Want.
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#227 Oct 06 2011 at 11:11 PM Rating: Good
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So half the posters take ~1 hour to get to 6-7 and the other half feel that it is, in the words of a previous poster, "nearly impossible" to level at that range at all. Clearly the issue is more complicated than low levels being outright broken. Too many people are able to level without issue. And, usually, when a significant number of people are able to do something without issue, then it's the people who experience trouble that are doing something incorrectly.

Regardless, is it really such a problem for the first ten levels to take you a day or two to attain? I personally think it's a great pace; I like the changes; I have no complaints.
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#228 Oct 06 2011 at 11:28 PM Rating: Good
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KaneKitty wrote:
So half the posters take ~1 hour to get to 6-7 and the other half feel that it is, in the words of a previous poster, "nearly impossible" to level at that range at all. Clearly the issue is more complicated than low levels being outright broken. Too many people are able to level without issue. And, usually, when a significant number of people are able to do something without issue, then it's the people who experience trouble that are doing something incorrectly.

Regardless, is it really such a problem for the first ten levels to take you a day or two to attain? I personally think it's a great pace; I like the changes; I have no complaints.



As another player returning to the game from an extended break, I thought I would offer my two cents. I made an entirely new character to join a couple of friends. I've been rolling with pugilist, and although 1-10 was not particularly painful(definitely slower than the past), 10-20 has become significantly slower. I'm not sure if its the way skills are set up, the XP curve, or my own player error, but the levelling in this range is fairly tedious. As someone who is familiar with the game due to past experience, I would imagine this experience to be even more off-putting to truly novice FFXIV players.

I don't really recall seeing anyone in this thread say saying 1-5, or even 1-10 being "impossible".

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#229 Oct 07 2011 at 3:25 AM Rating: Default
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I've had a long break of FFXIV and just returned a few days before the big patch. I was a level 27 Pugilist a just before the patch and decided to soloed a bunch of Iron Coblyns in Nanawa mines. That went fine enough; apparently SE did a lot about the combat system as it felt more natural already (like when a mob runs through you and your character turns in its direction, so you keep hitting (!)). It wasn't fast, the mobs were between level 30-34, and I got about 150-170 skillpoints each I believe.

Then 1.19. I read this thread a bit of course and thought I would experience a harder time. I went to the mines again and the Coblyns are level 28-30 now. Great! Same level. Then I started fighting! To my big surprise I got 250 exp on the first Coblyn and managed to get to chain 3 for a booming 371 exp per/mob! I've never seen my exp-bar go up so fast! Together with Second Winds/Bloodstrike+Victimize Pugilist seems unstoppable at 28-31. To me it seems like they made combat a lot easier! But perhaps that's just because they improved Pugilists so much. Right now I'm very very happy with the changes and what this patch has to offer! I'm really having fun with this game right now, I sure hope you will as well! :)


Edited, Oct 7th 2011 5:28am by Pestmeester

Edited, Oct 7th 2011 5:29am by Pestmeester
#230 Oct 07 2011 at 5:52 AM Rating: Excellent
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In my mind, leveling speed is where it should be. I don't want to be at max level after casually leveling for a few months, it should take longer than that. Just my Smiley: twocents and again, I'm sure I'm one of the vocal minority with this opinion Smiley: smile
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#231 Oct 07 2011 at 6:55 AM Rating: Excellent
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Update:

Well my time was really limited last night - but I did manage to do 10-12 Lancer last night. I specifically targeted the Rank 10 Nutgrabber Marmots - which respawn very fast.

I will say that the fights were not in fact difficult. One thing I'd like to point out that Skewer seemed to be doing less damage then Moonrise on a consistent basis - and I had not been using Moonrise at all. I didn't Trammel that much because getting 1,000TP was just too easy.

That being said - it did feel longer. It really wasn't that long, it was about 1.5hrs total with a lot of stopping/helping with something in the house quick/chasing cats away at a rapid pace. I could have probably cut that down to 1.1hrs if I had been able to give full attention to the leveling.

What I did notice however is the MASSIVE difference in my rate of kills when I went from 10>11>12 - each level I started to really feel like I was XPing faster, more rapidly and more effeciently. Once I got to level 12 and got Doomspike - I actually started 1 shotting Marmots, it was absolutely absurd at times. They are so closely packed together that I was actually able to open with a TP move on the next mob (a rarity now with rapidly decaying TP) most of the time. I had to stop at 12 because I was being encourged to work on my GC quest stuff and my THM so I can get a character maxed out (and I'll elaborate on that in a moment) but here's my observations:

1.) At low levels, fighting equal rank or above mobs is not only bad experience, but potentially deadly.

2.) About 3-4 levels above a target seemed to be a good yield rate of XP for me. It did 'feel' slower - but honestly that's because IT IS SLOWER. I have no doubt about that now - however I also think the previous rate of XP was incredibly high. Did it feel too slow? Not quite - but I need to finish out 12-20 before I make a final comment on that.

3.) Don't forsake abilities that were crap before - I had ignored Moonrise prior to the patch because Skewer just obliterated everything, however for whatever reason Moonrise was doing better.

4.) Resting wasn't that bad honestly. I would look at my cell phone for a moment and text someone and the next thing I knew I was full life, it didn't seem cumbersome and I actually only had to intentionally "stop" to regen HP a handful of times.

5.) Killing low level stuff fast is the best way to manage HP because you take less damage, avoid more and kill mobs faster.

Overall - I enjoyed myself on my Lancer. Once I got Doomspike - I didn't want to stop leveling but I had too. Doomspike was absolutely obliterating my furry friends - with the LNC buff (is it Ferocity?) I would one shot a Marmot more often then not. It was really fun.

Now... one more thing:

I swapped to my 32 THM (I thought he was 33..) ... and WOW. What an INCREDIBLE contrast. I have never been to Corethas (now my favorite zone.. the music, wind and visuals could quite possibly be my favorite from any FF game) - and I had to go there to complete out the Limsa part of the Grand Company missions...

..well, an hour later I had found multiple XP camps and had been experimenting with various mobs. I found Hippocerfs from 30-37 (the higher level ones were seperated for some reason) and I killed some. Having not even cast a spell on my THM since the update I wasn't sure what to expect... but WOW! Spirit Dart, Damnation.. terrible... Scourge, Banish family.. pretty strong... Drain? Amazing! I pulled 3 Hippocerfs of various levels with Poison and proceeded to spell-cleave them down like chumps. Low on health? Drain-ga = 700HP from 3 targets. I felt REALLY powerful and was having an absolute blast. I got anywhere from 200-270XP I believe.

I'm going off pretty long here but one last thing... MP management. I'm not sure what I was doing - but I was CERTAIN I was going to blow through my MP too fast and have a ton of downtime.. I was using Stygian Spikes and Siphon MP and never ran out of MP or had to pop my MP cooldown. I didn't rest really (my downtime was simply positioning myself correctly not to pull 8 mobs) but I never had issues with my MP.. it was pretty nice. I had no issues with MP.

I was simply lost in the immersion of combat, exploration and experimentation. I found a ton of really cool camps of grouped up mobs that I could see people grouping up at and had a good time.

Anyway, good luck.
#232 Oct 07 2011 at 9:43 AM Rating: Decent
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BartelX wrote:

Ouch, must hurt to be proven as a liar. Great catch!
Smiley: rolleyes Riiiiiight.


You can call me what ever you wish, how ever when you draw the final line it still does not help you point. I say it's hard, but fun and rewarding, you say it's hard and moan and scream like a 2 year old (was going to use a different comparison but decided it was to crude).

Just like you i started from scratch on a new char level 1, and got 2 classes to 20. I partied, i went solo, i had a pl for a short time.. O wait that sounds like how you get to 20 in XI..

You make a strong community when you make people work together, and give them intensive to do so.
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#233 Oct 07 2011 at 10:48 AM Rating: Good
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TwiddleDee wrote:
BartelX wrote:

Ouch, must hurt to be proven as a liar. Great catch!
Smiley: rolleyes Riiiiiight.


You can call me what ever you wish, how ever when you draw the final line it still does not help you point. I say it's hard, but fun and rewarding, you say it's hard and moan and scream like a 2 year old (was going to use a different comparison but decided it was to crude).

Just like you i started from scratch on a new char level 1, and got 2 classes to 20. I partied, i went solo, i had a pl for a short time.. O wait that sounds like how you get to 20 in XI..

You make a strong community when you make people work together, and give them intensive to do so.


I'm glad you enjoyed it. In the future however, people will take you a lot more seriously if you don't lie about things. You specifically stated you solo'd 2 classes 1-20 since the patch, which was a lie. It also doesn't strengthen your case any to call someone a whiner when all they are trying to do is give information about current issues with the game and try and figure out a solution. That's what I've been doing. That's why I created a brand new character to test it out. Unfrotauntely, my findings did not make me very happy, as the pace of battles combined with less XP made the low levels not fun for me. I posted this information here so others could see it and understand what I'm talking about instead of childishly resorting to calling me a whiner. But hey, that's your perogative and really I just think it's funny at this point.

I'm thoroughly enjoying the game since the patch. As long as I stay away from low levels there hasn't been much else in the patch that HASN'T been amazing. I really just hope SE will realize that these changes have made it considerably harder for a new player starting out, and give low levels some incentive to keep going.
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#234 Oct 07 2011 at 10:53 AM Rating: Good
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I went to Shposhae with 5 people last night some from my Linkshells some which were added via party search. Levels ranged from 13-17.

Setup: MRD, CON, PUG, ARC, LNC

We were able to gain decent XP by chaining and linking Bats and Crabs. I went from 13 to 15 in 60 minutes and for the first time since the release of the game I finally felt that I had to use some skill to level up. We were able to pull multiple monsters at a time and spread the aggro between the MRD and PUG with the ARC and LNC damage dealing. The CON had to manage his MP and abilities to heal all of us but it was a blast!

We spent so much time killing we didn't explore very much of Shposhae. If anyone on Figaro is up for it I plan on going again to finish exploring the dungeon.

The combat system still needs some sort of Battle Regimen or alternative system but I am definitely loving the party play and combat system more now than pre-1.19.

I'm looking forward to exploring the new beastmen camps along with combatting Ifrit and Titan.
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#235 Oct 07 2011 at 11:31 AM Rating: Excellent
SmashingtonWho wrote:
I would like to hear what you have to say about getting through 10-20, Wint. From a returning player perspective.

BTW, Good to see you playing!

Get someone to PL you. Went from Level 7 CNJ to Level 20 in about 3 hours.
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#236 Oct 07 2011 at 12:17 PM Rating: Excellent
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I'd rather solo Smiley: smile PL'ing does sound like the way to go if you aren't happy with the speed though.
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#237 Oct 07 2011 at 12:23 PM Rating: Excellent
So sad to see PL as the best way to level, but it's looking pretty clear that it is now.

Got in a LS group and, at R35, started sponging 500-950exp per mob while our level 50's killed things in the new Amaal'ja beast camp. About 20,000+ exp per hour. I threw out some heals. But mostly stood around trying not to get hit by AoE damage.

That Exp was super fast and for the most part everyone was ecstatic to be PL'ed so fast.

The whole time I'm thinking, ugh, what just happened to FFXIV? Goodbye parties. Goodbye Challenge. Hello standing around getting PL'ed. Bah.

I log in to ZAM and, of course, here is the answer to 10-20 being slow: get someone to PL you.

I expect very much that now that SE can balance out these various rates of leveling, they will do so ASAP. The removal of physical levels, the changes to claiming and the Link system, have all had a major impact on game play, and not all of the various activities have been balanced yet.

In my opinion, the following changes are called for:

1.) Leves 1-20 need a bit of a boost to Exp reward.
2.) PL on much higher level mobs needs a lower cap on Exp so it is not better than partying.
3.) Honestly, Leves at higher level need a slight reduction to Exp rewards.
4.) They need to examine the Link system so it is more in tune with the actual party strength (possibly a few less links for any given party strength).

I agree fully that leveling 40-50 should not be both easier and faster than Leveling 1-20.

These changes do not need to be drastic. I'm proposing minor tweeks to make things less noticably lop-sided.


#238 Oct 07 2011 at 7:01 PM Rating: Excellent
SmashingtonWho wrote:
So sad to see PL as the best way to level, but it's looking pretty clear that it is now.

Got in a LS group and, at R35, started sponging 500-950exp per mob while our level 50's killed things in the new Amaal'ja beast camp. About 20,000+ exp per hour. I threw out some heals. But mostly stood around trying not to get hit by AoE damage.

That Exp was super fast and for the most part everyone was ecstatic to be PL'ed so fast.

The whole time I'm thinking, ugh, what just happened to FFXIV? Goodbye parties. Goodbye Challenge. Hello standing around getting PL'ed. Bah.

I log in to ZAM and, of course, here is the answer to 10-20 being slow: get someone to PL you.

I expect very much that now that SE can balance out these various rates of leveling, they will do so ASAP. The removal of physical levels, the changes to claiming and the Link system, have all had a major impact on game play, and not all of the various activities have been balanced yet.

In my opinion, the following changes are called for:

1.) Leves 1-20 need a bit of a boost to Exp reward.
2.) PL on much higher level mobs needs a lower cap on Exp so it is not better than partying.
3.) Honestly, Leves at higher level need a slight reduction to Exp rewards.
4.) They need to examine the Link system so it is more in tune with the actual party strength (possibly a few less links for any given party strength).

I agree fully that leveling 40-50 should not be both easier and faster than Leveling 1-20.

These changes do not need to be drastic. I'm proposing minor tweeks to make things less noticably lop-sided.



They asked for advice. That was mine. Saying "SE should fix this..." is not going to help them right now. While I agree I think a solid party system (without PL save maybe for outside the party heals like in FFXI) is what is needed, he wanted an aswer now, so I told him the easiest route to take. A question was asked, an answer was given. Don't read so much into it.
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#239 Oct 07 2011 at 7:13 PM Rating: Good
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Quote:
1.) Leves 1-20 need a bit of a boost to Exp reward.
2.) PL on much higher level mobs needs a lower cap on Exp so it is not better than partying.
3.) Honestly, Leves at higher level need a slight reduction to Exp rewards.
4.) They need to examine the Link system so it is more in tune with the actual party strength (possibly a few less links for any given party strength).


1.) Completely agree. Leves before 20 are awful. At 20, leves seems to give the PERFECT amount of XP. If you finish it quick, and set it so mobs are on level, you can get about 3-4k XP in about 15 minutes. That seems like a decent rate to me at that level.

2.) Yeah, I'd say anything over 5 levels from you should cap at like 250 base XP, then whatever you can get for chain bonuses and what not. Getting 900 XP a kill like you saw is a bit ridiculous if you ask me.

3.) Can't really comment, highest is only 24.

4.) So far I haven't run into any problems. In fact, based on my level vs. mob level, I've noticed that links seem to be CONSIDERABLY less or rarer when you are lower rank compared to a mob and when you are a few ranks higher they start to link like crazy. To me, that seems like how it should be.
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#240 Oct 08 2011 at 12:21 AM Rating: Excellent
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Matsui commented on this:

http://forum.square-enix.com/ffxiv/threads/25534-why-am-i-so-gimped-now?p=378128#post378128

Quote:
Hello.

I would like to talk a little bit about battle balance.

In our most recent patch, we made some adjustments so that the improvements of leveling up or upgrading gear are more noticeable. (As a result, defeating an opponent with a much higher level or defeating an opponent who usually requires 8 players with only 2 players will be much more difficult to pull off. Despite these changes, please understand that it is not our intention to do away with the impact of player skills.) Overall, we believe that we have been able to achieve what we desired for battles, but more detailed individual adjustments may become necessary as play continues.

As mentioned in another post, players may feel that they are stronger or weaker based on how they have distributed their physical bonuses, and it will require some trial and error to get a good feel for the materia system and other new gear. I feel that it will take a few days to become accustomed to the changes.

In patch 1.19, monster stats have been altered, physical level and physical bonuses have been removed, damage calculations have been changed, and gear stats have been reviewed, so there will be situations where past knowledge and experience will not apply anymore. Furthermore, the patch has just been released, so I understand that players may feel uncomfortable with the changes. With that said, I would greatly appreciate it if you submit your opinions and feedback after you get a better feel for the changes by testing things out for a few days. (I am not saying that your feedback now is pointless! Rather, I would like to compare the reactions immediately after the patch with the feedback after some time has passed.)
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#241 Oct 08 2011 at 1:55 AM Rating: Decent
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StateAlchemist of Amestris wrote:
SmashingtonWho wrote:
So sad to see PL as the best way to level, but it's looking pretty clear that it is now.

Got in a LS group and, at R35, started sponging 500-950exp per mob while our level 50's killed things in the new Amaal'ja beast camp. About 20,000+ exp per hour. I threw out some heals. But mostly stood around trying not to get hit by AoE damage.

That Exp was super fast and for the most part everyone was ecstatic to be PL'ed so fast.

The whole time I'm thinking, ugh, what just happened to FFXIV? Goodbye parties. Goodbye Challenge. Hello standing around getting PL'ed. Bah.

I log in to ZAM and, of course, here is the answer to 10-20 being slow: get someone to PL you.

I expect very much that now that SE can balance out these various rates of leveling, they will do so ASAP. The removal of physical levels, the changes to claiming and the Link system, have all had a major impact on game play, and not all of the various activities have been balanced yet.

In my opinion, the following changes are called for:

1.) Leves 1-20 need a bit of a boost to Exp reward.
2.) PL on much higher level mobs needs a lower cap on Exp so it is not better than partying.
3.) Honestly, Leves at higher level need a slight reduction to Exp rewards.
4.) They need to examine the Link system so it is more in tune with the actual party strength (possibly a few less links for any given party strength).

I agree fully that leveling 40-50 should not be both easier and faster than Leveling 1-20.

These changes do not need to be drastic. I'm proposing minor tweeks to make things less noticably lop-sided.



They asked for advice. That was mine. Saying "SE should fix this..." is not going to help them right now. While I agree I think a solid party system (without PL save maybe for outside the party heals like in FFXI) is what is needed, he wanted an aswer now, so I told him the easiest route to take. A question was asked, an answer was given. Don't read so much into it.



i don't see any part of his post that was directed at you or your advice (which is good). he's making some very good points about PLing though. I for one think its pretty weird that this game is allowing people to just afk their way to level 40 or w/e. the whole race to endgame mentality sort of defeats the purpose for me, since what drew me to XIV was the journey.

i can only speculate that the devs are allowing PLing so that new players can catch up to their friends or something like that. i forsee problems such as people not being able to fill actual exp parties because everyone is off afking and PLing. kinda meh.
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#242 Oct 08 2011 at 9:02 AM Rating: Excellent
State, did not mean to direct that to you. Your answer is correct, PL is the way to go.

I would prefer if that was not the case, though. I am trying to level 16-22 ARC on my second character for Quickstride. This would have been fun before the patch. One of the reasons I've enjoy FFXIV is the satisfying aspect of solo play.

I my opinion, Soloing at 16 is no longer fun. I just got done trying to chain together some 14-15 mobs. Useless. Did not enjoy. On the flip side, I had a great time soloing Leves from 10-16 just last week.

I have posted an official post, stating my own opinion, on Lodestone feedback, which is the least and the most I can do.

I am a bit discouraged. I went ahead and tried to shout for PL trade off. No luck. LS members not available early Saturday morning to PL with. I guess I'll log back in later and try to get PL'ed later this afternoon. The logic in that statement just screams that there is something wrong.

Anyone else have ideas for leveling solo at 16?
#243 Oct 08 2011 at 9:57 AM Rating: Good
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KaneKitty wrote:
Regardless, is it really such a problem for the first ten levels to take you a day or two to attain?
Yes, that is a fundamentally flawed way for MMOs to introduce new players to the game. Very low, introductory levels should be quick and easy. The first 10 levels in FFXIV absolutely should seem like they're flying by - that extremely fast pace is a designed thrill to encourage addiction. That's your hook to keep new players excited in the game. If the gameplay is too slow out of the gate, it's so much harder to foster that initial interest and keep people around.
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#244 Oct 08 2011 at 12:01 PM Rating: Decent
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I re-rolled a lancer, leveled from 1 to 21 after 1.19.

With decent weapon,I can kill 2-3 mobs in one minute,
90-100exp each, about 12k-15k exp an hour,
it's faster than the early days. (2010).

But I found myself not enjoying it anymore, and quit.
Just get tired of forever grinding, Grind months for so little content.

The Materia system is another time sink,which is painful.
I like Chocobo, but riding it on the ****** map is not fun.

I would call FF14 as Final Grindasy,

Not my game...


Edited, Oct 8th 2011 2:20pm by shandavine
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#245 Oct 08 2011 at 12:35 PM Rating: Decent
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shandavine wrote:
I re-rolled a lancer, leveled from 1 to 21 after 1.19.

With decent weapon,I can kill 2-3 mobs in one minute,
90-100exp each, about 12k-15k exp an hour,
it's faster than the early days. (2010).

But I found myself not enjoying it anymore, and quit.
Just get tired of forever grinding, Grind months for so little content.

The Materia system is another time sink,which is painful.
I like Chocobo, but riding it on the sh*tty map is not fun.

I would call FF14 as Final Grindasy,

Not my game...


Edited, Oct 8th 2011 2:20pm by shandavine


Clearly you CAN grind mobs all day long and make some decent progress, but as you said, that's not fun and it's really boring. Being able to do a plethora of activities, such as leves, behest, etc for a decent return would make the process much less painful, but currently those options reward such low amounts of XP that it isn't worth it. The options are basically: get PL'd and go 1-20 in a matter of 1-2 hours, get parties from level 1 on and just chain and link as much as possible (while fun, requires you to either have an LS to group with or be able to FIND a low level pt, and they seem almost non-existant), or to solo grind on mobs which we all know gets REALLY old, and takes FAR too long to get levels (especially after 10 when you need 10k+ XP and mobs are giving you 100 a pop).
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#246HIGHTONE, Posted: Oct 08 2011 at 1:02 PM, Rating: Sub-Default, (Expand Post) maybe yall should of lvled more in the last year instead of Posting in the forum all day and night, obviously parties is way to go now, so go get PLd
#247 Oct 08 2011 at 1:13 PM Rating: Good
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HIGHTONE wrote:
maybe yall should of lvled more in the last year instead of Posting in the forum all day and night, obviously parties is way to go now, so go get PLd


Maybe "yall" should read the thread before making a comment, then you'd have realized:

1. I rerolled a character about 2 weeks ago
2. The whole point of this thread is how it effects NEW players, not players who have been around a year
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#248 Oct 08 2011 at 5:43 PM Rating: Decent
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Lvl 1-20 really should get XP boost, in term of all in kill, quest, leve reward. The Story Mission reward is fine as is, but others need roughly 50% boost on quest (quest reward is sometimes too low, like you can get that much xp by killing one quest mob alone), 25% boost on leve and 30% boost on kills. It will not matter to the plvling because plvler aint killing low level stuff, so it won't make them level up any quicker than right now.

Lvl 21-50 is fine now, no need tweaking. If anything, stop nerfing Ul'dah leves because people are joining LL and Grid Grand Company.

Edited, Oct 8th 2011 7:44pm by Khornette
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#249 Oct 08 2011 at 6:22 PM Rating: Excellent
SmashingtonWho wrote:
State, did not mean to direct that to you. Your answer is correct, PL is the way to go.

I would prefer if that was not the case, though. I am trying to level 16-22 ARC on my second character for Quickstride. This would have been fun before the patch. One of the reasons I've enjoy FFXIV is the satisfying aspect of solo play.

I my opinion, Soloing at 16 is no longer fun. I just got done trying to chain together some 14-15 mobs. Useless. Did not enjoy. On the flip side, I had a great time soloing Leves from 10-16 just last week.

I have posted an official post, stating my own opinion, on Lodestone feedback, which is the least and the most I can do.

I am a bit discouraged. I went ahead and tried to shout for PL trade off. No luck. LS members not available early Saturday morning to PL with. I guess I'll log back in later and try to get PL'ed later this afternoon. The logic in that statement just screams that there is something wrong.

Anyone else have ideas for leveling solo at 16?

No worries.

As far as soloing...it depends on job really, but fighting mobs equal to your rank should be possible. To be fair, I am kind of glad to har the very beginning of the game for a new player is rough. It is kinda like a trial by fire...weed out the weak so only the strong remain. It may be rough to begin with, but with some hard work you get to reap the same rewards as the people whop are seasoned veterans of the game. Don't get too discouraged. Remember that they are most likey going to make some adjustments over the course of the next month to fix any pertinent issues with this patch.
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#250 Oct 08 2011 at 6:30 PM Rating: Good
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SmashingtonWho wrote:

Anyone else have ideas for leveling solo at 16?


I would be fascinated to hear any information on this well. At this point, speaking as a new player with fairly terrible equipment, the best way by far is grinding 3-4 levels lower mobs. This of course results in very little XP per kill, but the battle length with even-level (or even 1-2 levels lower), and the downtime involved after each battle, make targeting lower-level mobs a far better option.

On a side note, is a level 16 player supposed to be able to afford 70-100k for the level 16ish weapons? That seems to the general price range on my server. I'm genuinely not trying to disparage the game, or rage, or anything like that. Mostly just curious if I'm managing my gil poorly.
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#251 Oct 08 2011 at 6:30 PM Rating: Excellent
shandavine wrote:
Just get tired of forever grinding, Grind months for so little content. The Materia system is another time sink,which is painful.


This is the kind of comment that makes me believe people who say these kind of things used cheat codes for every game they owned. (And if their wasn't cheat codes they probably never beat the game.)
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