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Thoughts on 1.19Follow

#1 Oct 05 2011 at 9:58 AM Rating: Excellent
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I've been very critical of FFXIV and I still think there needs a lot to be done, but I'll have to congratulate Yoshi-P and his team for a solid patch.

For the first time this game is feeling like a Final Fantasy game, and although I want to see some map changes and even more things to do, I think they are doing a great job.

My main concerns are (in no particular order): the lack of an AH, the mouse and keyboard lag, cut and paste areas, pathing issues, job definition/originality (it's getting better), the level curve/needs more things to do, still not immersive enough.

However a lot of my concerns are in development, so I'll still be in waiting.

The good things: Chocobos, Airships, Quests/Companies, more solid combat, NPC repair to 99%, dialog and story, materia, new gear, beastmen...

What things are you looking forward to next?
#2 Oct 05 2011 at 10:10 AM Rating: Decent
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I liked everything in 1.19 except for the following:
Having to do 8 copy-paste quests to officially join a company.
The xp needs balancing (I agree that is a little too fast atm)
I don't like how all my gear became worthless (lost like over 10mil because of this :/)

What I want to see next:
Proper player-search feature
Proper party-search feature
An area for item counter where you can buy from the counter.
Fixing the camera and how it has trouble turning sometimes
I want those ASAP

What I'm looking forward to in the future:
Jobs ^_^
Zone redesign
Level cap raise
#3 Oct 05 2011 at 10:15 AM Rating: Excellent
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I'm extremely happy that the Journal Maps now also show what camps and points of interest are around. On some quests it was pretty difficult to guess where the quest point was at by fast flipping between journal quest map and real map.

*EDIT*

Oh and the no longer sliding while running and engaging or disengaging is very nice too!

Edited, Oct 5th 2011 4:18pm by Perrin
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#4 Oct 05 2011 at 10:16 AM Rating: Default
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My thought?

Came too late. Got my ToR invite a few days ago.
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#5 Oct 05 2011 at 10:16 AM Rating: Good
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I'm very interested in how they're going to implement the job system, and how that will change things in terms of group dynamics and class-specific content. One of my favorite things from FFXI was the Artifact Gear Quests and Story-based content quests. So the reveal of Jobs was huge to me, as well as the hint of AF and Class specific content.

I leveled to the mid 20's on my first character before I took a break for a few months to give Yoshi-P time to develop the game. I returned after 1.18 and I have to admit that last night was the first time I was bummed I couldn't log on (during maintenance), and left my PC on overnight to download the patch...woke up this morning excited to try things out, even it was just for about 30 minutes before I headed out to work. I haven't been excited to play an MMO in a while, and I'm quite excited to get home and try things out a little more.
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#6 Oct 05 2011 at 10:17 AM Rating: Decent
I'm crashing very frequently from basic things like intereacting with vendors or retainers. I've reinstalled the game, redownloaded the patch, and no avail.

The penalty for using gear above your level is extrememly severe, and the player community has shown it's true colors by jacking up the prices on everything making my current class virtually unplayable. I have to go back to another class and level to either earn gil for these insane prices or wait for them to even out.

Having to do the GC quests for every city-state is mind-numbingly boring. Going to wait a few days and hope another patch addresses these issues before I just uninstall.
#7 Oct 05 2011 at 11:06 AM Rating: Default
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Now I'm hopefull lol

Things that I still wanna see;

Removeable of the DoL &. DoH mini game **** lol soo annoying
A mailing system ( with a pay to open opinion ) and the bazaar message screen from FFXI =]
a super indept LFG where I can seek party with all my job lvl at the same time Because I don't wanna be stuck with havingto stay as one Job til I find a party..

Can't wait for FFXIV 2.0 & when they release the game with an explain pack lol
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#8 Oct 05 2011 at 11:08 AM Rating: Good
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Haven't fought enough things to comment on combat classes, haven't crafted enough to comment on those, either.

Spent most of the night gathering, doing the materia pre-quests and trying to join a grand company.

So far, though, I'm pretty happy with everything -- just need some time to learn the new recipes, the new xp camps, the new abilities and gear to wear, etc.
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#9 Oct 05 2011 at 11:21 AM Rating: Good
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This was a great patch to the game. My HP almost doubled as Gladiator, and I'm looking forward to trying Dzemael Darkhold, the strongholds, and Ifrit with the newfound tanking ability.
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#10 Oct 05 2011 at 11:25 AM Rating: Excellent
Oh, I'd like to add that the delay from end of combat to tp loss is instant now, and very fast. I think the reason was to slow down combat, but this happens even if you get a link and are just switching from mob to mob. I'm not sure, but it looks like it even happens during combat.

Even if two mobs are right next to each other, killing one and tabbing to the next mob (when the previous mob's name is still yellow and not yet grey), you lose about 600tp. Not a good change.
#11 Oct 05 2011 at 11:49 AM Rating: Excellent
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Played ffxiv for the first time in over a month and the patch has delivered on many things. These are just some of my initial thoughts on patch 1.19

Pros:
Airships
Less convoluted recipes
More challenging combat system
Smooth animation between active and passive mode
Looking forward to re-suiting my character with materia equipment
IFRIT IFRIT IFRIT.. (amazing fight!).. this should be incentive to hit level 50 to anyone not already there.

Cons:
marginalizing stats at high levels (+7 VIT for 7HP at level 50???)
Chocobos seem "slow"
Old gear becoming obsolete (especially the +1, +2 versions...worked hard for those)
Still no change to party search function
Dull repetitive GC quests

#12 Oct 05 2011 at 12:03 PM Rating: Excellent
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lightacadi wrote:
Played ffxiv for the first time in over a month and the patch has delivered on many things. These are just some of my initial thoughts on patch 1.19

Pros:
Airships
Less convoluted recipes
More challenging combat system
Smooth animation between active and passive mode
Looking forward to re-suiting my character with materia equipment
IFRIT IFRIT IFRIT.. (amazing fight!).. this should be incentive to hit level 50 to anyone not already there.

Cons:
marginalizing stats at high levels (+7 VIT for 7HP at level 50???)
Chocobos seem "slow"
Old gear becoming obsolete (especially the +1, +2 versions...worked hard for those)
Still no change to party search function
Dull repetitive GC quests


I agree with all your cons but player owned chocobos are actually pretty quick imo.
#13 Oct 05 2011 at 12:59 PM Rating: Excellent
The game ran fine for me last night. Enjoyed the story od the first GC quest I did, will hopefully do another tonight. Haven't tried fighting, but heard from several that it is really not as bad as some are saying. I enjoyed my first choco ride and the airships are already useful! So far, so good. Can't wait to delve more into this patch tonight!
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#14 Oct 05 2011 at 1:00 PM Rating: Excellent
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I think people need to stop complaining about gear obsolescence. I realize that you "worked hard" to get gil and gear, but the game needs to change; now - when the game and all of its systems are undergoing unparalleled and radical modifications - is not the time to complain about SE changing things. If you want stability, leave until the game is declared as release-ready; by knowingly playing a game in (its second round of) development, you lose the ability both to decry massive alterations and to expect balance in between patches.
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#15 Oct 05 2011 at 1:06 PM Rating: Decent
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KaneKitty wrote:
I think people need to stop complaining about gear obsolescence. I realize that you "worked hard" to get gil and gear, but the game needs to change; now - when the game and all of its systems are undergoing unparalleled and radical modifications - is not the time to complain about SE changing things. If you want stability, leave until the game is declared as release-ready; by knowingly playing a game in (its second round of) development, you lose the ability both to decry massive alterations and to expect balance in between patches.

Well said. I admit I haven't put the time and effort into that, so it's a lot easier for me to agree with you, and I do recognize it can be painful to have spent so much time grinding for something that became obsolete well before you expected it. However, it was noted in the live broadcast that only 50% of the content the developers want is in the game now--that means more and more changes are on the way, and many of these changes are going to break aspects of the game you've invested time in. You are not playing a beta or even an alpha--you are playing a tech demo, and you probably will be for at least another year. I wouldn't be surprised if, in a year or two, the game mechanics are barely recognizable as descendants of what we have now.
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#16 Oct 05 2011 at 1:12 PM Rating: Good
Well, this was the first time I logged on since May or June, and I have to say the game is running very well. Cranked most of the settings, everything's fluid, they seem to be optimizing it with every patch. The GC quests are definitely a step up from what I'm used to in this game which is very welcomed.

Only a few things disappointing me right now, the lack of a party search function (a good one), is really frustrating along with the sheer lack of people around. I ran through Gridania and Limsa for quite awhile, saw a few people, but 0 shouts, and some long stretches of walking without seeing anyone. I get that Ul'Dah might be the central hub, but it is discouraging being on an MMO that feels so empty. The other thing that irks me, and has for a long time is the selling of items...why is it still so cumbersome, click, show price, how many do you want to sell? Yes? Ok. Just let me highlight everything I want to get rid of and click, sell all. Shouldn't have to go through 3-4 screens for every item I want to sell.

Overall though, the feel of the game is starting to come around and is starting to change for the better. I actually want to log on two days in a row to continue some GC quests and hopefully find an exp party. The combat changes imo were the right ones, and as for gear being obsolete, whatever it was crap anyways. I personally hope they keep going down this road and really keep changing it up for the better. Some of this stuff may seem like a huge shock, but if we want this game to "re-launch" successfully it has to be done.



Edited, Oct 5th 2011 3:15pm by Montsegurnephcreep
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#17 Oct 05 2011 at 1:23 PM Rating: Decent
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*EDIT* Nevermind on the lower level stuff, I misread the color coding on my gear. So the top line (class) needs to be green or you take a hit, the bottom line needs to be green for max effect, but if it's grey it doesn't seem to matter? There is a loss on red and yellow for level though obviously :)

For example, I'm Level 44 now. (Dated) Harriers Jacket does favor PGL but for level 45. It has a defense value of 117, so wearing it at 44 it shows a -35 in defense.



Edited, Oct 5th 2011 8:19pm by Perrin
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#18 Oct 05 2011 at 1:34 PM Rating: Good
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KaneKitty wrote:
I think people need to stop complaining about gear obsolescence. I realize that you "worked hard" to get gil and gear, but the game needs to change; now - when the game and all of its systems are undergoing unparalleled and radical modifications - is not the time to complain about SE changing things. If you want stability, leave until the game is declared as release-ready; by knowingly playing a game in (its second round of) development, you lose the ability both to decry massive alterations and to expect balance in between patches.


Definitely not complaining about the dated armor. I think most of us who have invested time in this game knows what it takes for the game to turn around and getting rid of the current armor recipes is a great step in the right direction. I for one welcome the change. Unfortunately, logic and emotions don't always go hand in hand, so while i feel the new armor system is great, its hard letting go of my baby blanket.. err i mean dated armor!
#19 Oct 05 2011 at 1:44 PM Rating: Good
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Zorvan wrote:
My thought?

Came too late. Got my ToR invite a few days ago.


So you spent the last couple weeks commenting on a game you clearly have no interest in. Well I suppose it's ok to pretend to have an interest.
#20 Oct 05 2011 at 5:36 PM Rating: Decent
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GDLYL wrote:
Zorvan wrote:
My thought?

Came too late. Got my ToR invite a few days ago.


So you spent the last couple weeks commenting on a game you clearly have no interest in. Well I suppose it's ok to pretend to have an interest.


If I didn't have an interest, I wouldn't have been playing and I wouldn't be here.

But I'm not going to put other games on hold while waiting for this one to get somewhere.
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#21 Oct 05 2011 at 6:37 PM Rating: Decent
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I have been watching this game for a while since I stopped played maybe 4 months after launch plus or minus. The combat is odd, I don't know if bad is correct just odd. As stated by more then a few people the game pop is low. The few things I have punched around the exp is alright... still a sticking point with me. I haven't got to do a leve yet so we'll see.

The main thing that drove me off was the speed of the games exp. It was too slow for me personally. I am a solo, duo player at most and with the odd leve system that limited your ability to select one class to work on. So far its intresting enough I want to push further and see what comes.

As far as the combat classes go I kinda liked the button mashing so this is a huge change. I like the Archer button setup so far the melee all seem the same and a little dull. I have yet to fire up the magic classes or crafting.

Overall this patch is enough to have me take a good look at something I put down a while back.
#22 Oct 05 2011 at 7:10 PM Rating: Excellent
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Perrin, ****** Superhero wrote:


Oh and the no longer sliding while running and engaging or disengaging is very nice too!

I kind of miss that slide already. I know it was never meant to exist, but I thought it looked kind of cool, like the Drain/Aspir slide in XI(Which I do every time I use those spells).
Gave my opinion on a few things in that other thread, so not going to bother repeating that stuff here.

Positive:
Guard action no longer exists. It was just annoying to deal with wield rates for me, so this is an amazing change. Which I sadly haven't had the chance to experience just yet.
Also increased duration on Aegis Boon and stuff.

Spikes Knuckles are now level 23(Dated Spiked Knuckles are still 35). This has been my favorite h2h model since I first saw an NPC(Gridania story pugilist I think) use them. Awesome that I can actually use them now. If I had the gil...

Grand Company gear all looks really cool to me. Kind of like that all the stats are the same, so you're not missing out much by choosing any specific company. Limsa's looks best to me, but not so sure if I'm going to join them yet(I'm not playing Marauder or Lancer so the weapons are wasted on me).

New Keyboard options. Now I can kind of play this with a keyboard. Kinda. It still feels off, but it's a step in the right direction. I've decided to continue using a controller for now, but I'm just nice that 8246 with arrow key controlling camera is an option at all now.

All the new armor and weapon vendors around. I always hated that I couldn't get certain pieces if people just didn't see a profit in them. I was having a rough time getting appropriate gear before the patch, and leveling a craft just to make the item was just an absolutely insane option I wasn't going to try.

Seconding Perrin's Journal map comment. I would really get lost in places like the black shroud and this has helped a ton.
Chocobo's are great, saving a lot of Anima using them. I do wish the rental birds had a slightly longer(15 minutes would be perfect) ride duration, but as is they still get me to quite a few places.
Airships are also great, though the price is a bit rough on me right now. I'm having problems with npcs not loading there very fast right now, but maybe that will get better eventually.

Negative:
Solo blah blah blah blah. No point in repeating all that.
New gear stats bug me a bit. My Dented Celata was a great piece of headgear, and now it's useless(and npc'd). We did have warning of course, not trying to deny that. It all still feels a bit sudden I guess. Hard to really express my problems with this.
Kind of weird to see the favor/optimal system all thrown around now as well. Pugilist no longer favored or optimal for Bronze Mitt's and stuff. Stuff that felt like "sets" to me before just being plain broken up. I'll get over it, just feels weird.

Even slightly over-rank gear has a pretty heavy penalty now. I don't think a lv.50 piece of armor should work perfectly on a level 2 or anything, but it feels like a bit much.
Bronze Hauby(Well, dated) on a 23 Pugilist(I know, I just wanted to see how it worked now) gives 8 defense. Was kind of funny in a way, and will be a **** of a shock for anyone coming back from the days when everyone wore those no matter the class or level. I had it stashed away for future use on gladiator, but not much point in it now.

I have no real issues with materia itself, but the spiritbond gauge is filling a bit slower then I had hoped. If I understand it correctly, the bond does need to be 100% before I can convert or meld or whatever. After 22,000 Exp, I don't have a single piece over 25%. I'd like to get started with this system to get used to it, but it looks like it's going to take a good while, especially as I change jobs around.

Though, I don't know if bulk exp(From quests, missions, end of leve or behest rewards) increases the gauge at all. Not sure if that was mentioned, or if anyone has done any testing yet.

Few new quests added. I like questing really, and I had already finished all of the ones available(This was pre 1.8 so SP/EXP rewards didn't exist for them) to my level before this. I'd like more things to do besides crafting and fighting.
This isn't really an issue with 1.19 itself, but I would really like to see them fix the issue of auto-failing a Leve if you DC at any time during them. This is just very annoying to me and should be an easy fix. At least let us continue with whatever our current remaining time would be if we can reconnect. You DC with 25 minutes left, takes 5 minutes to get back on, you have 20 minutes left. There is no room to exploit this or anything so I can't see why it would be a problem.
I know they let use retry leves now if we've failed(and have enough leve allowances) but still, I would love to see the above come true.
Victimize has 60 second recast for no real reason now. I don't think the attack down buff on it really justifies the insane recast. I've just removed it from my bar now.

I have one massive problem with the update, but there are still a good few things I enjoy about it. I've stuck with the game this long, so no matter what I'm not going to stop over these changes.
Until I have to start paying at least.
EDIT: This turned out to be far longer than I had wanted.
And I missed Behest typing it ;_;
Edited edit: Completely forgot another good thing. The new auto-attack animations. Only played Pugilist on my Lalafell so far, but I really like the way she fights now, moving like an actual fighter. They did a great job with this so far at least. Not sure what other combat classes look like yet.
[/i]

Edited, Oct 5th 2011 8:17pm by Uchitoru
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#23 Oct 05 2011 at 9:22 PM Rating: Decent
KaneKitty wrote:
I think people need to stop complaining about gear obsolescence. I realize that you "worked hard" to get gil and gear, but the game needs to change; now - when the game and all of its systems are undergoing unparalleled and radical modifications - is not the time to complain about SE changing things. If you want stability, leave until the game is declared as release-ready; by knowingly playing a game in (its second round of) development, you lose the ability both to decry massive alterations and to expect balance in between patches.


The gear changes would have made sense if they lowered the level requirements on the gear. It's not like I have gear 20 or even 10 levels above my level, just 5. And it's not like it's by choice either, the level spread of gear is 5-10 levels. But the penalties are INCREDIBLY severe, rendering the game unplayable for the people who are playing with what they could afford/made sense for the level. This wouldn't be an issue if I had the ability to purchase replacement gear, except the fine folks of the community decided I shouldn't have that option either.

No, it's a valid complaint. I flat out cannot play the game unless I play a class I don't want to (I understand I'll need to in the long run, but I've got the essential skills needed and want to cap). My SWTOR beta came in today so I'm just quitting in general until either the community stops ******* itself or SE realizes they screwed the pooch for non-cap (read: New) players. Kind of self defeating if you prefer to scare off newer players isn't it?

The elitism in your post was palpable.
#24 Oct 05 2011 at 9:37 PM Rating: Excellent
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So I heard there was a new patch recently and I've popped my head in to ask one single question:

Does the client still crash if you Alt+Tab in full screen mode?
#25 Oct 05 2011 at 10:20 PM Rating: Good
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mbub wrote:
So I heard there was a new patch recently and I've popped my head in to ask one single question:

Does the client still crash if you Alt+Tab in full screen mode?

As far as I know, it still does. Seems insane for this to even be an issue at this point(SE seems to be the only company that does that) but that's how it is I guess.
I personally use Shiftwindow to "force" the windowed version of the game in to full screen, so I can still play at a larger resolution but also have the option to alt+tab.
Not sure if that's even allowed to be mentioned here, but I don't care really. It's a great program and I can't imagine playing without it.
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#26 Oct 05 2011 at 11:43 PM Rating: Good
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My r28 conj just tried and abandoned 4 rank 30 leves he had no elemental damage output at all. I stuck with one leve mob and killed it and the game crashed my game never crashes. I guess I'll level my DOL jobs to 50 and try a few other jobs before i quit.I'm taking this as SE telling me to party up or leave Smiley: frown
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#27 Oct 06 2011 at 12:06 AM Rating: Decent
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Uchitoru wrote:
mbub wrote:
So I heard there was a new patch recently and I've popped my head in to ask one single question:

Does the client still crash if you Alt+Tab in full screen mode?

As far as I know, it still does. Seems insane for this to even be an issue at this point(SE seems to be the only company that does that) but that's how it is I guess.
I personally use Shiftwindow to "force" the windowed version of the game in to full screen, so I can still play at a larger resolution but also have the option to alt+tab.
Not sure if that's even allowed to be mentioned here, but I don't care really. It's a great program and I can't imagine playing without it.


The problem with that is it's not true full screen. So it's nice that it lets you alt tab, but you get reduced performance and no Crossfire if you use AMD cards. SLI will work in windowed DX9 games, but nowhere near as well as full screen.
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#28 Oct 06 2011 at 3:30 AM Rating: Good
I just returned to FFXIV (again) after a long break and I actually really like the changes.

My favourite is the new keyboard layout and how I can customize it to be pretty much anything I want :D
I like the new quests, chocobos and airships (which I haven't tried yet though...)
FFXIV, for the first time, made me feel a bit excited yesterday when I was finding all the new things that has been tweaked.

Things I would still like to see however are:

Auction House
Own house (like a mog house)
DELIVERY SYSTEM
LOOKING FOR PARTY SYSTEM
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#29 Oct 06 2011 at 4:27 AM Rating: Decent
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Pros:
- New combat is thought provoking and longer, yet still fast enough, with higher exp rewards to offset longer combat times.
- Materia system is a great addition makes leveling more fun knowing i'm also working towards a more short term goal.
- The chocobo system surpasses FFXI's in terms of convenience.
- New leve reset timer puts the focus off leve's and lets you focus on other content without feeling like your wasting leve time.

Cons:
- The low numbers of combat make my character feel a little too weak, personally i like the focus on TP attacks and other abilities but my level 30 gladiator doing 30 damage looks strange to onlookers.
- The chocobo song doesn't need to play EVERY TIME i get on my chocobo, i'm not saying i hate the song but the fan-fair of it definitely takes away the serene soundtrack that accompanies the open landscape.

Super Pro:
I love the new format to leveling, Its clear partiers have the advantage cause not only are they're means for gaining exp faster, but they'll gain more towards they're spirit gauge whilst at the same time leaving they're leve stock open to be spent on crafting, gathering, and faction leve's. However if you plan to solo you can still make decent exp/hour but your limited to leve allowance.
Idk if any of you have played in a party with the link and chain bonus's, but the combat is significantly more fun and i strongly urge you to play in a party if not for the exp then to experience a pretty unique way of partying, when i played we were constantly walking a dangerous line of life and death to chase chain and link bonus's.

Its a good update, I hope they work more on the skills and tp attacks as they're added effects are still rather lack luster, but i'm confident this will all get addressed in the upcoming patches now that the new combat and party dynamics are starting to display a much stronger foundation.
#30 Oct 06 2011 at 4:30 AM Rating: Good
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Kyzr wrote:
KaneKitty wrote:
I think people need to stop complaining about gear obsolescence. I realize that you "worked hard" to get gil and gear, but the game needs to change; now - when the game and all of its systems are undergoing unparalleled and radical modifications - is not the time to complain about SE changing things. If you want stability, leave until the game is declared as release-ready; by knowingly playing a game in (its second round of) development, you lose the ability both to decry massive alterations and to expect balance in between patches.


The gear changes would have made sense if they lowered the level requirements on the gear. It's not like I have gear 20 or even 10 levels above my level, just 5. And it's not like it's by choice either, the level spread of gear is 5-10 levels. But the penalties are INCREDIBLY severe, rendering the game unplayable for the people who are playing with what they could afford/made sense for the level. This wouldn't be an issue if I had the ability to purchase replacement gear, except the fine folks of the community decided I shouldn't have that option either.

No, it's a valid complaint. I flat out cannot play the game unless I play a class I don't want to (I understand I'll need to in the long run, but I've got the essential skills needed and want to cap). My SWTOR beta came in today so I'm just quitting in general until either the community stops @#%^ing itself or SE realizes they screwed the pooch for non-cap (read: New) players. Kind of self defeating if you prefer to scare off newer players isn't it?

The elitism in your post was palpable.


KaneKitty is not being an elitist, but merely underscoring the true state of things at the moment that many, including yourself, are overlooking.

This game is no longer a released game.

It is not even a "beta" any longer.

It is an "alpha".

The reason you're finding difficulty with the new changes is because the new is sitting side-by-side with the old.

This is why I, and many others, have continually said S-E should have taken the game offline until they rebuilt it, because allowing everyone to continue playing while important core features are changed piecemeal just causes frustration, confusion, and discontent for those who do not understand the underlying process.

The game is being reborn, it is being redesigned completely. The systems that you are used to are gone, and for good reason. It is just hard for you to see that reason because you are still trying to play this as a finished product or even as an open beta, when in fact it is in-progress development which is still mostly contained in blueprints and sketches on drafting boards.
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#31 Oct 06 2011 at 6:16 AM Rating: Good
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268 posts
If they could fix the server lag that is still in FFXI... I would be very happy. Thats all I ask. Enough of watching players walk through walls and stopping momentarily while they run due to unnecessary server latency.
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Kula Vermillion - Mysidia

#32 Oct 06 2011 at 10:12 AM Rating: Good
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6,898 posts
Zorvan wrote:
Kyzr wrote:
KaneKitty wrote:
I think people need to stop complaining about gear obsolescence. I realize that you "worked hard" to get gil and gear, but the game needs to change; now - when the game and all of its systems are undergoing unparalleled and radical modifications - is not the time to complain about SE changing things. If you want stability, leave until the game is declared as release-ready; by knowingly playing a game in (its second round of) development, you lose the ability both to decry massive alterations and to expect balance in between patches.


The gear changes would have made sense if they lowered the level requirements on the gear. It's not like I have gear 20 or even 10 levels above my level, just 5. And it's not like it's by choice either, the level spread of gear is 5-10 levels. But the penalties are INCREDIBLY severe, rendering the game unplayable for the people who are playing with what they could afford/made sense for the level. This wouldn't be an issue if I had the ability to purchase replacement gear, except the fine folks of the community decided I shouldn't have that option either.

No, it's a valid complaint. I flat out cannot play the game unless I play a class I don't want to (I understand I'll need to in the long run, but I've got the essential skills needed and want to cap). My SWTOR beta came in today so I'm just quitting in general until either the community stops @#%^ing itself or SE realizes they screwed the pooch for non-cap (read: New) players. Kind of self defeating if you prefer to scare off newer players isn't it?

The elitism in your post was palpable.


KaneKitty is not being an elitist, but merely underscoring the true state of things at the moment that many, including yourself, are overlooking.

This game is no longer a released game.

It is not even a "beta" any longer.

It is an "alpha".

The reason you're finding difficulty with the new changes is because the new is sitting side-by-side with the old.

This is why I, and many others, have continually said S-E should have taken the game offline until they rebuilt it, because allowing everyone to continue playing while important core features are changed piecemeal just causes frustration, confusion, and discontent for those who do not understand the underlying process.

The game is being reborn, it is being redesigned completely. The systems that you are used to are gone, and for good reason. It is just hard for you to see that reason because you are still trying to play this as a finished product or even as an open beta, when in fact it is in-progress development which is still mostly contained in blueprints and sketches on drafting boards.


Unfortunately, while I agree with your point, since SE did NOT pull the game off the market, we have to base our opinions and arguments on what is there now. For the most part, what is there now is a massive leap forward from even 6 months ago, but unfortunately they have not gotten combat quite right yet. At low levels its too slow and boring, and at high levels chain bonuses and linking make XP FAR too easy to obtain. Honestly, the new system seems far more flawed currently than the old system.

On the positive side however, the base groundwork for the new system is solid, and with some tweaking to mob difficulty they can definitely balance it out. It will take time, but I just hope that they DO continue to balance it out, because if what we have now really is there ideal combat system, this game will never survive a PS3 release. New players will quit in droves when they realize how far behind they are and how steep the initial curve is.
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Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#33 Oct 06 2011 at 10:16 AM Rating: Decent
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3,825 posts
KenJammin wrote:
- The chocobo song doesn't need to play EVERY TIME i get on my chocobo, i'm not saying i hate the song but the fan-fair of it definitely takes away the serene soundtrack that accompanies the open landscape.


I LOVE the new song, however it is waaaaay too short AND the tune that it uses to repeat the song feels out of place and is actually distracting.
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FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#34 Oct 06 2011 at 1:08 PM Rating: Excellent
The equip macros all need to have "Dated XXX" added to them.

/main "Weapon"
/main hand "Weapon"

is now:

/mh "Weapon"

AND:
/sub "Shield"

is now

/oh "Shield"

Does anyone know what /pack is now?
#35 Oct 07 2011 at 12:45 AM Rating: Excellent
Scholar
43 posts
Uchitoru wrote:
mbub wrote:
So I heard there was a new patch recently and I've popped my head in to ask one single question:

Does the client still crash if you Alt+Tab in full screen mode?

As far as I know, it still does. Seems insane for this to even be an issue at this point(SE seems to be the only company that does that) but that's how it is I guess.
I personally use Shiftwindow to "force" the windowed version of the game in to full screen, so I can still play at a larger resolution but also have the option to alt+tab.
Not sure if that's even allowed to be mentioned here, but I don't care really. It's a great program and I can't imagine playing without it.


That is... unfortunate. Thanks for answering my question.


If anyone is wondering why I chose to ask this question in particular... while alt+tab crashing in full screen isn't particularly a deal breaker, I've found it to be symbolic of SE's design philosophy with XIV. Take something simple and standardized, then break it to the point of inconvenience.

If I wanted to take it further, I could say their inability to fix the alt+tab crash for over a year+ symbolizes their molasses-rate of content updates.
#36 Oct 07 2011 at 3:50 AM Rating: Decent
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3,962 posts
mbub wrote:
...their inability to fix the alt+tab crash for over a year+ symbolizes their molasses-rate of content updates.


Not that I don't agree this ought to be fixed but...

Alt+Tab is not by any sort of definition, content.
#37 Oct 07 2011 at 3:27 PM Rating: Excellent
Scholar
43 posts
RamseySylph wrote:
mbub wrote:
...their inability to fix the alt+tab crash for over a year+ symbolizes their molasses-rate of content updates.


Not that I don't agree this ought to be fixed but...

Alt+Tab is not by any sort of definition, content.

Look up what symbolism means.
#38 Oct 07 2011 at 3:42 PM Rating: Decent
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3,962 posts
mbub wrote:
RamseySylph wrote:
mbub wrote:
...their inability to fix the alt+tab crash for over a year+ symbolizes their molasses-rate of content updates.


Not that I don't agree this ought to be fixed but...

Alt+Tab is not by any sort of definition, content.

Look up what symbolism means.


I understood your meaning, but my point is they could continue to release massive amounts of content without fixing the engine to be able to minimize in fullscreen mode.
#39 Oct 07 2011 at 4:47 PM Rating: Decent
3 posts
i dunno... i came back after being away from the game for like 10 months, and i can't stay connected for more than 5 minutes at a time. i keep getting a 13001 lobby error, which i always assumed was the error you get when servers are down for maintenance? but i know other people in my linkshell are playing just fine >.>
#40 Oct 07 2011 at 5:19 PM Rating: Excellent
My concerns are the lack of an AH, the lack of an AH, and the lack of an AH.
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Die! Die die die. die die die die, die die. - Scarlet Briar
#41 Oct 07 2011 at 6:48 PM Rating: Decent
20 posts
digitalcraft wrote:
My concerns are the lack of an AH, the lack of an AH, and the lack of an AH.


#1. This.
#2. This.
#3. For people toting the "improved party leveling system" as a positive yet complaining that new players don't party .... How about over a year passed and still no easy party/flag system for multiple jobs lfg. This is an MMO where more than half the content and longevity is based on community and yet for new players there is not an easy, casual way to step into the community without spending a lot of time posting and reaching out, /telling random players.

Is it so much to ask for the basic staples of an MMO? I certainly hope they cover that by the time they try to reel in the ps3 community or the short attention span in that crowd will see maybe a total of 5 new players.

And for anyone who's going to say "it's not that hard, it's only a bit of work" "just do some work" blah blah - Players shouldn't have to work to have fun in a game. We have jobs for that.
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