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#1 Oct 05 2011 at 10:50 AM Rating: Excellent
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Hello there!

So... patch 1.19 for some it has been amazing and for other it's caused more stress, anxiety, and depression than a bag of coal for Christmas. I've been reading the ZAM posts (specifically 'What the heck did they do to combat' one) and a lot of posts from Lodestone. Seems like the community is somewhat split; great patch vs. horrible patch.

From what I gathered, the split is also solo vs party. People who prefer to solo seem to be in the 'horrible patch' category while the party players are in the 'great patch' category. Here is what I've gathered so far (feel free to add without derailing this thread).

1.) It's much harder to level up for newbies / low-level classes.

This is something that is to be expected in my opinion. If you were physical level 50 before your stats have been adjusted for your level... so you are 'weaker' than in the previous build 1.18.

Second, the gear! Optimal level for your gear is equal-to or five levels below your level. So if you're on a level 8 job using level 1 gear or gear from levels 14-50 I believe you receive zero bonus and basically are crippled. It's very important to wear gear in your optimal level range.

2.) Solo should be a viable option!

Yes it should be, and it probably still is. The thing I've seen with this is that you can't kill things 10 levels head of you anymore. Well, first I think that was stupid to begin with. You shouldn't be able to easily kill things 10 levels higher than you, it's pretty ridiculous and honestly the level was just a number it did not in any way indicate whether something was "tough" to kill or not. In other MMO's I never ran around killing mobs that were 10-15 levels higher than me to level up.

Something the solo players need to keep in mind is that this is an MMO and is going to be focused around group content throughout the game. You can't solo toto-rak at level 25 for a reason, sure solo should be a viable option to level up but it's not the heart and soul of this game.

3.) Battles are taking way too long :(

This has been mentioned quite a bit so far and it's pretty easy to explain. In build 1.18 as a melee class in a party you rarely had an opportunity to attack before mages and archers just ripped through mobs; this was not fun. By increasing the length of fights now everyone should be able to participate in groups without /afkfollowarcher leveling. Again, because this is a party / group / MMO game and playing with other is the point of the game it's made killing things as a solo player more difficult. This is simple cause and effect.

You never know, there could be some supreme leveling spots out there for solo players that haven't been tapped into yet.


4.) Another note with gear

It's been stated by SE that content was going to be balanced around Gear + 1 materia. The materia will give your characters that little extra boost to make things easier. The fact that materia just came out means there isn't nearly enough (if any) to go around to players and it's not a viable option for low level characters to spend a ton of gil on materia right now.

However... I see in the future there would be a lot more materia in the market and the costs will be reasonable allowing for you to use materia in your lower level gear. We are in a transition period where systems are being added, some have been abolished, some have been altered, and some have been structurally rebuilt. It's natural for things to be a bit chaotic right now and you... people HATE change. This is a fact of life.

Lastly, just imagine the bigger picture for a moment. Forget whatever biases you have; I hate this patch, I love this patch. And just think about this scenario down the road when the materia system and out-dated gear has been removed from the game. You get gear at low levels, you wear that gear to gain a few levels. Then you change that gear into materia and buy an all new set of gear and imbue it with your materia. You repeat this process with your new set of gear, gaining spirit bond and using it for several levels then change this gear into materia and buy new gear.

I can see the vision that Yoshi and crew had when developing this system. But let us not forget - Rome was not built in a day and it's always darkest before the dawn. These next few weeks might be troubled time for players and it might cause some rage quit but I suggest you keep calm, open minded, and discover what FFXIV is becoming. We wanted distract changes to Eorzea and that's certainly what has been delivered.

The FFXIV beta is coming to an end and with the next 2 patches might be time to be considered a true competitor in the MMO market. Keep in mind that Yoshi is going to be tweaking things based on player feedback, but it would be ignorant to think he is simply going to revert back to how it was before.

Conslusion.)
The patch has just come out and I doubt everyone has attempted every single area to level, mob types, materia, new gear, new quests, new leves, etc... The road that FFXIV has been built on is under construction so it's going to be a little bumpy here and there until they finish resurfacing it (lol analogy... construction on my way to work helped with this one). Solo players keep an open mind and try to view the game as a whole and not as "this game was built for me to solo". Party players keep in mind that you are the community and should try to help people when you can, if you see someone alone killing things, ask if they'd like to join your party!

With all that being said, and I think it's become long I must conclude by saying... I haven't played 1.19 yet but from what I'm reading it seems like everyone is jumping the gun by either praising it or loathing it a little too early. Give it a couple days, preferably weeks before you cast such hasty judgments. If anything make a post on the Lodestone forums, but DO NOT express hatred and opinion. (Example of hate opinion: New patch sucks its worse than ever!!!1!1!) (Example of a good post: I'm having trouble leveling effectively since the new patch.)

Signed,
Bored @ Work
#2 Oct 05 2011 at 11:10 AM Rating: Good
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I agree with most of your post, and wanted to add 1 thing:

Nobody has really tested a light party set up, taking on mobs 1-5 levels higher than the party's. My tiny bit of unscientific testing seems to indicate if you can get a link/chain going, xp would be faster and better than any other way before. Basically, As a 36 CNJ I killed a 38 antelope in about 45 seconds, got 445 xp. Then i killed a 39 Antelope within the chain time limit and got 665 xp. Thats over 1100 xp in about a minute and a half, solo. I'm thinking this is the new optimal way to level; behests, leves, and such are more for gil/seals/solo xp.
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#3 Oct 05 2011 at 11:16 AM Rating: Good
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The only thing I'm not happy about is the changes to low level combat. Having less than 200 hp up until level 10 is unacceptable. It makes it impossible to solo efficiently in the slightest. I spent 2+ hours last night just trying to gain 1 rank. Yes, I know I can probably join a party and get way faster XP but it was 2am and not many people were on, not to mention the fact that if I WANT to solo, I should still be able to do so somewhat effectively.

The real concern I have is that they have made it such a contrast from low levels to high levels. Low levels now take an INSANE amount of time to get through, and high levels are an absolute breeze. Correct me if I'm wrong, but hasn't Yoshi-P been touting the fact that he wants players to get through the first 20 levels at a faster pace so that they can get into the more meaty content of class quests, story quests, NMs, raids, grand companies, etc? At the current pace, it is going to take me WEEKS to get my level 9 lancer to 20. Makes me sad. =/
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#4 Oct 05 2011 at 11:22 AM Rating: Decent
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Yeah, basically what you said is what I have read. But that raises a few questions.

First, I have yet to try it myself and I'd like to avoid white-knighting as much as possible so I won't discredit your experience.

Is all of your gear in optimal level range?
What level mobs are you fighting?
#5 Oct 05 2011 at 11:34 AM Rating: Excellent
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Yeah, I just upgraded all my gear last night. Everything was range 6-9 at level 9. As for mobs, I've tried all different levels. I tried a 13 marmot and got absolutely destroyed. I tried rank 10 leves (I was 8 at the time) and couldn't kill a single mob. I tried fighting on level mobs. I could beat them, but half the time I'd have to use a potion (which btw, heals me for FULL health because they haven't been adjusted yet) and it would still take over a minute for the battle and then 30s of rest to full. I tried mobs 2-3 levels below me. They still take a fair amount of time to kill, and still require me to rest between almost every kill. I even tried mobs 6-7 levels below me. They each take about 30s, I can chain them for a while, but they only net 50-75sp each and I STILL have to rest after about 4-5.

Honestly, if they want to keep combat slower like this and keep our HP super low at low levels, that's fine. If that's the way the game is going, I can handle that. But at LEAST make the rewards for soloing and doing leves worthwhile. It shouldn't take 2+ hours to get 1 level at level 9. The only game I've ever played that was even remotely close to that was ffxi (back in like 04'), and I really don't want that kind of grind. Perhaps I'm in the minority here, but if someone doesn't at least point it out, it will never get looked at.
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#6 Oct 05 2011 at 11:41 AM Rating: Good
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Bartel, which class were you leveling?
#7 Oct 05 2011 at 11:41 AM Rating: Good
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Bartel, which class were you leveling?
#8 Oct 05 2011 at 11:46 AM Rating: Good
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Interesting. I can tell that SE doesn't want people grinding on mobs 10 levels or even 5 levels ahead of you if you're soloing. My guess would be to fight mobs 3 levels below you and chain them, maybe there is a learning curve or maybe a different mob type you need to explore.

I am pretty excited to get home and try it.
#9 Oct 05 2011 at 11:48 AM Rating: Good
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you can't chain anything below your level.

A 18 marauder killing a 15 mob gives a whopping 90exp out of 16,000. And it takes about 40 seconds to do.
#10 Oct 05 2011 at 11:54 AM Rating: Good
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Interesting. I wonder what SE's response to this is?
#11 Oct 05 2011 at 12:00 PM Rating: Decent
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They'll probably just exp, maybe weaken the mobs.

1-24 has x5 exp, slowly ramping down. So we get the usual 400-500exp a mob like the old times, when you're 25 you get I believe 180-200exp from equal level non-quest/behest mobs, because at 28 I get 120 exp from an equal level behest mob(which gives half exp).

Edited, Oct 5th 2011 2:01pm by FluttershyPony
#12Crimsonreign, Posted: Oct 05 2011 at 4:36 PM, Rating: Sub-Default, (Expand Post) hes full of **** ignore him hes been whining all day and his complaints are completely retarded. I just went 1-10 in like 2 hours afking half the time watching SC2 streams lmao.. YOUR NOT SUPPOSE TO BE ABLE TO KILL MONSTERS 5 LEVELS AHEAD OF YOU NO FF GAME HAS EVER WORKED THAT WAY AND NEVER WILL. If you want to kill stuff 5 levels higher then you FORM A ******* PARTY GET A HEALER GET A TANK AND DD AND PARTY AND KILL ****. WElcome to MMOs MMOs are not solo play winfest they are Party based GRINDFEST IF you want a game where you can solo your way to victory and get instant gratification GO PLAY A ******* FREE MMO REAL MMOs don't involve soloing until maxed level. FF has ALWAYS been a PARTY based game WHICH MEANS eventually when party search gets added WE WILL LEARN TO PARTY IN CERTAIN AREAS just like we did in FFXI and at level 10 youd go to Valkrum dunes eventually We will do the same here and join into organized parties and everyone will party in certain areas depending on their level. as far as I am concerned this is the right direction...however is it the right direction now? probably not as the population isn't really there to do stuff like this and I am sure not everyone wants to play a healer or a tank which is one of the main downfalls of lot of MMOS that still do Party based gameplay. People wanna play ******* stupid 14 year old ninja characters that look cool do cool things and probably get laid more then they ever will. its Unfortunate but its how children are nowadays.
#13 Oct 05 2011 at 5:07 PM Rating: Good
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FluttershyPony wrote:
you can't chain anything below your level.

A 18 marauder killing a 15 mob gives a whopping 90exp out of 16,000. And it takes about 40 seconds to do.


24 mrd killing 27 antelopes for 357 xp. But prior to tossing my "dated" gear i had the same problem. The new gear i bought from MRD guild completely changed the play experience, even though stats were lower on new gear. I think all dated gear is just completely worthless.

Edited, Oct 5th 2011 7:07pm by MerylStryfe
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#14 Oct 05 2011 at 6:36 PM Rating: Good
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Crimsonreign wrote:
BartelX wrote:
Yeah, I just upgraded all my gear last night. Everything was range 6-9 at level 9. As for mobs, I've tried all different levels. I tried a 13 marmot and got absolutely destroyed. I tried rank 10 leves (I was 8 at the time) and couldn't kill a single mob. I tried fighting on level mobs. I could beat them, but half the time I'd have to use a potion (which btw, heals me for FULL health because they haven't been adjusted yet) and it would still take over a minute for the battle and then 30s of rest to full. I tried mobs 2-3 levels below me. They still take a fair amount of time to kill, and still require me to rest between almost every kill. I even tried mobs 6-7 levels below me. They each take about 30s, I can chain them for a while, but they only net 50-75sp each and I STILL have to rest after about 4-5.

Honestly, if they want to keep combat slower like this and keep our HP super low at low levels, that's fine. If that's the way the game is going, I can handle that. But at LEAST make the rewards for soloing and doing leves worthwhile. It shouldn't take 2+ hours to get 1 level at level 9. The only game I've ever played that was even remotely close to that was ffxi (back in like 04'), and I really don't want that kind of grind. Perhaps I'm in the minority here, but if someone doesn't at least point it out, it will never get looked at.


hes full of sh*t ignore him hes been whining all day and his complaints are completely retarded. I just went 1-10 in like 2 hours afking half the time watching SC2 streams lmao.. YOUR NOT SUPPOSE TO BE ABLE TO KILL MONSTERS 5 LEVELS AHEAD OF YOU NO FF GAME HAS EVER WORKED THAT WAY AND NEVER WILL. If you want to kill stuff 5 levels higher then you FORM A @#%^ING PARTY GET A HEALER GET A TANK AND DD AND PARTY AND KILL sh*t. WElcome to MMOs MMOs are not solo play winfest they are Party based GRINDFEST IF you want a game where you can solo your way to victory and get instant gratification GO PLAY A @#%^ING FREE MMO REAL MMOs don't involve soloing until maxed level. FF has ALWAYS been a PARTY based game WHICH MEANS eventually when party search gets added WE WILL LEARN TO PARTY IN CERTAIN AREAS just like we did in FFXI and at level 10 youd go to Valkrum dunes eventually We will do the same here and join into organized parties and everyone will party in certain areas depending on their level. as far as I am concerned this is the right direction...however is it the right direction now? probably not as the population isn't really there to do stuff like this and I am sure not everyone wants to play a healer or a tank which is one of the main downfalls of lot of MMOS that still do Party based gameplay. People wanna play @#%^ing stupid 14 year old ninja characters that look cool do cool things and probably get laid more then they ever will. its Unfortunate but its how children are nowadays.

Your saying you die to monsters 2-3 levels below you but you must be @#%^ing retarded because I kill sh*t 2-3 levels lower then me in 20 seconds and maybe at most get hit twice.


U mad bro? As I've already PROVEN in my other thread, you know, with actual screenshots and everything, leveling takes considerably longer than before. I'm so sick of listening to people tell me I'm wrong because I don't like slow, boring, grindfests. No, every other MMO out there doesn't require you to constantly grind, and almost every other mmo out there DOES allow you to play solo if you want. How you play is a choice. I shouldn't be forced to party at all times to get decent experience if I don't want to. I LIKE to party, but I don't want to do it as the only means of effectively leveling, and that's what SE did before level 20.
Quote:

Bartel, which class were you leveling?

I was leveling LNC btw.

Edited, Oct 5th 2011 8:38pm by BartelX
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#15 Oct 05 2011 at 7:02 PM Rating: Decent
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>24 mrd killing 27 antelopes for 357 xp. But prior to tossing my "dated" gear i had the same problem. The new gear i bought from MRD guild completely changed the play experience, even though stats were lower on new gear. I think all dated gear is just completely worthless.

mid 20's and above get very easy, my conj was aoe festing mobs +2 levels above in quests and behests, up to 5 chains easily, maybe 6 if the packs are ideal(3 mobs, close distance).

Kind of funny how higher levels are brain dead easy and fast while lower levels make you constantly fight life and death for 50 exp.


"dated" gear stats are not really any lower than new gear(for the appropriate level). My old robes and other stuff have the proper defense/stats in comparison to NM gear/vintage gear which are not "dated". Even the old iron cuirass stats are just BARELY lower than the new level 49 obsidian cuirass or whatever the **** it is called.

Edited, Oct 5th 2011 9:05pm by FluttershyPony
#16 Oct 05 2011 at 7:21 PM Rating: Default
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After a few weeks of roaming and adventuring you will be able to know your limits and stay within them. I (so far so good) am liking everything they have implemented. Makes the game more of a challenge with some goals to actually work towards (personal chocobo) thank u geebus. With all jobs and crafts at 25 I have all the right lvl gear for anything which saves me a huge headache. Won't be bored for a bit now it looks like. All n all I'm a happy camper.
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#17 Oct 05 2011 at 11:38 PM Rating: Decent
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To me the game practically feels like it did when it first came out. Mostly me wandering around and going "huh?". Crafting especially has become mind boggling to me to an extent.

It's kind of a neat feeling really. Although I got a little spoiled on the old ways I guess.

Maybe after everyone adjusts to it all the game will start operating like a well oiled machine.

It's hard to say. Mostly I feel overwhelmed by it all and I've played since the beginning.

PS: Holy crap I hate Chocobo Escorts in Gridania. No one ever does them when I'm around. Possibly ever since I cannot confirm them going them if I'm not there can I? :(
#18 Oct 06 2011 at 3:11 AM Rating: Default
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it really is a whole new game now, only this time it's fun. a lot of people weren't ready for the change, which is strange to me, but not really surprising. all the wonder and mystery and great story that pulled me in last september is still there, only now even moreso and also the game mechanics work properly.

xiv will probably never beat its own bad rep, but among those who still remain objective, yoshi-p will be recognized as the genius superhero who saved this game. i honestly didn't think it would happen, but 1.19 is where all of his team's work crystallized, and they're not even close to being done.

from my limited experience in the industry, i'd have to say that fixing a broken game (especially an MMO) is more challenging than designing one from the ground up. then again, some people just work best in that type of scenario. either way, yoshi just made his career.
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#19 Oct 06 2011 at 9:58 AM Rating: Good
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a lot of people weren't ready for the change, which is strange to me, but not really surprising.


I don't think it has anything to do with people not being ready, I think it has to do with the fact that they really screwed up the leveling balance. When it's easier to rank from 40-50 than it is from 10-20, something is SERIOUSLY wrong.
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#20 Oct 06 2011 at 10:44 AM Rating: Default
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U mad bro? As I've already PROVEN in my other thread, you know, with actual screenshots and everything, leveling takes considerably longer than before.


You proved what it was like for yourself - why do you think your experience with something is the end all be all of everything?

In the same thread, I basically live-blogged leveling up through the same levels as your screenshots. It took me like 40 minutes of killing (and tabbing out to make forum posts) to go from 1-6 and the only danger I got into was engaging a mob 2 levels above me. I used 0 cross class skills as well, emulating a new character.

Tonight (if I can play) I'll do the same with my level 10 LNC - and based on just going from 9-10 (again, quickly with no problems) I doubt I'll have any issues moving towards level 20. It may not be as faceroll as prepatch - but it's certainly not the "life and death" experience every battle you make it out to be.
#21 Oct 06 2011 at 1:02 PM Rating: Excellent
BartelX wrote:
Quote:
a lot of people weren't ready for the change, which is strange to me, but not really surprising.


I don't think it has anything to do with people not being ready, I think it has to do with the fact that they really screwed up the leveling balance. When it's easier to rank from 40-50 than it is from 10-20, something is SERIOUSLY wrong.


Exactly. It's not a matter of "Bwah, this is to hard!", it's just that the balance is no longer reasonable.

Keep the fights hard, just balance the SP rewards accordingly.
#22 Oct 06 2011 at 1:22 PM Rating: Decent
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EmotionBlues wrote:
Quote:
U mad bro? As I've already PROVEN in my other thread, you know, with actual screenshots and everything, leveling takes considerably longer than before.


You proved what it was like for yourself - why do you think your experience with something is the end all be all of everything?

In the same thread, I basically live-blogged leveling up through the same levels as your screenshots. It took me like 40 minutes of killing (and tabbing out to make forum posts) to go from 1-6 and the only danger I got into was engaging a mob 2 levels above me. I used 0 cross class skills as well, emulating a new character.

Tonight (if I can play) I'll do the same with my level 10 LNC - and based on just going from 9-10 (again, quickly with no problems) I doubt I'll have any issues moving towards level 20. It may not be as faceroll as prepatch - but it's certainly not the "life and death" experience every battle you make it out to be.


Congratulations on your great experience. I'm glad you are having fun. I posted my experiences based on what I saw firsthand, accompanied by factual evidence. You posted, well, a bunch of lines of text. Kinda hard to put much merit into that, especially considering your entire motive in my thread was to call me a whiner, make fun of me, and try to discredit me at every turn.

My experience PROVED that leveling is far slower than it used to be, just based on the amount of XP mobs drop and the time it takes to kill them. That was my goal, and I was right. I don't really care about your opinion on it because I already experienced it firsthand myself and I'm not happy with it, so why would your conjectures on the matter make a difference to me? Unless you magically found a way to make low levels exciting and not an awful grind, it's meaningless to me. That's not to say I don't respect the fact that you HAVE a differing opinion, just that it's pointless for me specifically. The biggest part of my argument has always been that they made leveling take longer and that battles are far slower and more tedious, which they are. That's really all there is to it.
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#23 Oct 06 2011 at 1:45 PM Rating: Decent
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Quote:
Congratulations on your great experience. I'm glad you are having fun. I posted my experiences based on what I saw firsthand, accompanied by factual evidence. You posted, well, a bunch of lines of text. Kinda hard to put much merit into that, especially considering your entire motive in my thread was to call me a whiner, make fun of me, and try to discredit me at every turn.

My experience PROVED that leveling is far slower than it used to be, just based on the amount of XP mobs drop and the time it takes to kill them. That was my goal, and I was right. I don't really care about your opinion on it because I already experienced it firsthand myself and I'm not happy with it, so why would your conjectures on the matter make a difference to me? Unless you magically found a way to make low levels exciting and not an awful grind, it's meaningless to me. That's not to say I don't respect the fact that you HAVE a differing opinion, just that it's pointless for me specifically. The biggest part of my argument has always been that they made leveling take longer and that battles are far slower and more tedious, which they are. That's really all there is to it.


Starting out: In your first screenshots you don't even have Heavy Thrust set as an ability - it only appears first in the pictures with the Sand Yarzon. So you intentionally gimped yourself? Everything counts.

To get to rank 3 - I did 2 leves. Only 1 with GA.

Secondly, you went out and took screenshots of you fighting even leveled mobs. At Rank 3 - I was killing rank 1mobs for 120XP a pop. 120XP is a massive chunk of level 3 as it is - you can say "I don't have pictures" but anybody can go outside as a Rank 3 and kill a Rank1 mobs and get the same EXP as me. I will gladly duplicate it again.

You were intentionally getting owned when all you had to do, like any new player can figure out themselves, was beat up on weaker mobs to rake in the XP. I was HAVING TROUBLE finding mobs to fight becuase everyone was outside leveling.

You took these screenshots AFTER it was COMMON KNOWLEDGE that engaging mobs your level or higher solo is a GENERALLY BAD IDEA. "Omg no waaaai I almost died to a mob the same rank as me!" - Yes, go kill small stuff.

You can talk about your "factual evidence" all you want - anybody can exit and level off mobs 2-3 levels below them and blow through the cram-packed camps at lightning speed and level up.

At level 4 - Rank 1 mobs outside the city gave 105XP... 15 XP less.

At rank 4 - rank 3 Marmots gave 135XP. Rank 4 is.. 800XP TNL? Or is it 1600? It's 1600 or less for sure - either way - that's 11 Marmots. 11 Marmots is too slow?

At Rank 5 to 6 I killed Chigoe - 135 and 150 for 1 below/same level mobs. I can't remember how much Rank 6 was - but that's not the point.

You can be like "FACTUAL EVIDENCE PIKTURES DURR" but nobody can debate the amount of XP mobs give because anyone (even you) can test it. Killing Rank1 mobs up to Rank 3-4 is probably best - then swapping to Rank 2-3 Mobs til Rank 5 then switching to 4-5 etc. It's a very clear and easy pattern to understand. Just because you chose a difficult target (Yes, it's supposed to be harder now to fight stuff your level because YOU'RE NOT FORCED TO DO THAT) and took a picture of it doesn't mean jack.

Keep on struggling though.
#24 Oct 06 2011 at 2:01 PM Rating: Decent
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Let's break this down shall we?

Quote:
Starting out: In your first screenshots you don't even have Heavy Thrust set as an ability - it only appears first in the pictures with the Sand Yarzon. So you intentionally gimped yourself? Everything counts.


Heavy thrust in my bar 2, slot 1 for me. I do this on all jobs for consistency sake because it's easier for me.

Quote:
To get to rank 3 - I did 2 leves. Only 1 with GA.


Yippee? Levels 1-3 are all less than 1k xp each, who really cares how long they take? Heck for that matter, up until about rank 8-9, the xp level is low enough that it won't take TOO long to get just by grinding away. The point is, it's still slower XP gain by FAR, the combat is slower by FAR, and it's boring.

Quote:
Secondly, you went out and took screenshots of you fighting even leveled mobs. At Rank 3 - I was killing rank 1mobs for 120XP a pop. 120XP is a massive chunk of level 3 as it is - you can say "I don't have pictures" but anybody can go outside as a Rank 3 and kill a Rank1 mobs and get the same EXP as me. I will gladly duplicate it again.


Actually, if you look at my screens, I fought ONE on rank mob, and then some on-rank or 1 rank above behest mobs. In my leves, all mobs were at least 1 level under me.

Quote:
You were intentionally getting owned when all you had to do, like any new player can figure out themselves, was beat up on weaker mobs to rake in the XP. I was HAVING TROUBLE finding mobs to fight becuase everyone was outside leveling.


I wasn't intentionally doing anything of the sort. I fought mobs how I would normally fight them. Without any other abilities or HP restore moves, they took my HP down very fast.

Quote:
You took these screenshots AFTER it was COMMON KNOWLEDGE that engaging mobs your level or higher solo is a GENERALLY BAD IDEA. "Omg no waaaai I almost died to a mob the same rank as me!" - Yes, go kill small stuff.


Again, see my leve screenshots.

Quote:
You can talk about your "factual evidence" all you want - anybody can exit and level off mobs 2-3 levels below them and blow through the cram-packed camps at lightning speed and level up.

At level 4 - Rank 1 mobs outside the city gave 105XP... 15 XP less.


Awesome, let's go back to grinding on the same mobs repeatedly to level up! That sounds like so much fun! Wait, what happens when you hit level 8 or 9 and the XP on those is crap? Move up to the next batch? Oh wait, the XP is STILL crap and battles take longer.
Quote:

At rank 4 - rank 3 Marmots gave 135XP. Rank 4 is.. 800XP TNL? Or is it 1600? It's 1600 or less for sure - either way - that's 11 Marmots. 11 Marmots is too slow?


When each marmot takes almost 45s to kill, then I have to sit idly while my HP regens 1 point at a time... oh wait, now 2 points! Joy!

Quote:
At Rank 5 to 6 I killed Chigoe - 135 and 150 for 1 below/same level mobs. I can't remember how much Rank 6 was - but that's not the point.


Yep, and they link like freaking crazy. I tried chigoes and it was unbelievably rare to get one by itself for me. And if there were 2, there was no way I was living through them without a heal.

Quote:
You can be like "FACTUAL EVIDENCE PIKTURES DURR" but nobody can debate the amount of XP mobs give because anyone (even you) can test it. Killing Rank1 mobs up to Rank 3-4 is probably best - then swapping to Rank 2-3 Mobs til Rank 5 then switching to 4-5 etc. It's a very clear and easy pattern to understand. Just because you chose a difficult target (Yes, it's supposed to be harder now to fight stuff your level because YOU'RE NOT FORCED TO DO THAT) and took a picture of it doesn't mean jack.


And for the third time, see my screenshots on leves. Not to mention, the higher level you get, the WORSE the XP seems to be. At rank 9, fighting rank 10 marmots I got 150 xp... for a 1 minute battle and 45s downtime after. If I fought stuff around rank 5-6, I got 75xp TOPS for a 30s battle, and still had to rest every 3-4 mobs. It isn't rocket science to realize that is considerably slower and FAR less enjoyable.

Quote:
Keep on struggling though.


I'm not struggling at all. If I want to level lowbie jobs, I'll just get them powerleveled because sadly that's the best way now and according to SE it's all peachy keen. Perhaps once they readjust the low level XP I will go back to doing it the traditional way, but until then I'll just zoom through those levels doing almost nothing and not even worry about it. ^^

Edited, Oct 6th 2011 4:03pm by BartelX
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#25 Oct 06 2011 at 2:03 PM Rating: Decent
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Quote:
Heavy thrust in my bar 2, slot 1 for me. I do this on all jobs for consistency sake because it's easier for me


Then what's the second action in slot 2 in the Yarzon picture?

edit:

Bartel, I was only comparing the examples you provided. Your screenshots are for up to Rank 5ish? That's as far as I made it last night - I'm not talking about Rank10 or above which I am going to try on my Lancer tonight. It very well MAY BE TERRIBLE... I was drawing a comparison between the experience I had and yours because I did not find the same result.

Edited, Oct 6th 2011 4:06pm by EmotionBlues

second edit:

Real quick, just so you don't forget - the only thing I've said I didn't agree with was now Ranks 1-5 for me. 40 minutes is not a long time in my opinion. If your comparison is between "1.18 and 1.19" then yes it is slower... but you could get to rank 10 in 1-2 leves and kill mobs 10+ ranks above you.. that's not really a realistic pace.

You're talking about the 'new players' all the time - do REAL BRAND NEW PLAYERS want to skip the first 10 levels of their game in the blink of an eye? I will never forget my first 20 levels in FFXI because of how vast and dangerous it felt - and that goes for a lot of MMOs I have played. For a new player - something dangerous, new, vast - you don't notice how many squirrels you've poked on the road to 10.. 20.. there's too much information to be like "Squrriels should give 50 more XP".

For veterans - the leveling of lowbies will seem tedious because in 1.18 you could (literally) almost skip 1-10+ in a few leves and a Behest. But honestly - the pace I experienced last night was not unreasonable. Was it slower then 1.18? Of course it was - that's not contention. Is it too slow now? For you or other veterans - maybe. For me and other veterans - probably not. For new players? I would say definitely not. Too much to do, see and experience.

That doesn't mean 10-20 is where it needs to be either - I'll offer my opinion on that hopefully tonight if I can play.

Edited, Oct 6th 2011 4:13pm by EmotionBlues
#26 Oct 06 2011 at 2:07 PM Rating: Decent
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That would be me playing around with my action bars. I was having issues with the UI lag when swapping between bar 1 and bar 2, so I moved it to bar 1 to see if it lessened the lag... sadly, it did not.

Quote:
Bartel, I was only comparing the examples you provided. Your screenshots are for up to Rank 5ish? That's as far as I made it last night - I'm not talking about Rank10 or above which I am going to try on my Lancer tonight. It very well MAY BE TERRIBLE... I was drawing a comparison between the experience I had and yours because I did not find the same result.


That's fine. You do realize that not everyone is going to have the same experience correct? For one thing, you were on a different job. For another, you probably have a different play style than I do. Third, there is always going to be some standard deviance between one person and the next. You might have better accuracy than I do just based on the RNG. Or perhaps you're crit rate was higher. There are a million variables that could skew things towards you having an easier go of it. However, I think it is more just you having a mentality of "I have to prove him wrong". Perhaps I'm mistaken, but now that people are actually trying out low leveling, a LOT more seem to agree with me. Which begs the question, are you doing this JUST to try and prove me wrong, or are you actually doing it to make a fair assessment of the changes to leveling. I think you should seriously consider that question. >.>

Edited, Oct 6th 2011 4:12pm by BartelX
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Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
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#27 Oct 06 2011 at 2:14 PM Rating: Good
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I believe I am offering a fair assesment, honestly.

If 10-20 blows goats, I'll be the first to tell you and support threads in Feedback on the Lodestone. I've already said that.
#28 Oct 06 2011 at 2:21 PM Rating: Decent
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EmotionBlues wrote:
I believe I am offering a fair assesment, honestly.

If 10-20 blows goats, I'll be the first to tell you and support threads in Feedback on the Lodestone. I've already said that.


Fair enough. Have at it, and I really do hope you enjoy it. I find it to be hellish and awful, but perhaps you won't. Hey, who knows, maybe you'll even find some really great XP mobs that make the grind not so bad.

Quote:

You're talking about the 'new players' all the time - do REAL BRAND NEW PLAYERS want to skip the first 10 levels of their game in the blink of an eye?


Honestly? More or less. The reason being is that you have to go through that grind REPEATEDLY to get cross class skills. The first 20 levels of ANY game should be the easiest to obtain. Right now they are not. Granted, I agree that going 1-10 in 2 leves was a BIT much... but now you couldn't go 1-10 in 20 leves. It's pretty typical of SE, they do everything in extremes.
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Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#29 Oct 06 2011 at 2:25 PM Rating: Good
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I haven't played yet, I'm waiting for a PS3 release, but just want to ask a few questions. From what I'm reading in the days since the patch, it seems like the road to level cap is mostly solo. In FFXI, the traditional route was to level to 10-15, then seek party in the Dunes. If FFXIV is going to mostly be a solo grind in an empty world, I'm not going to pick this up. I experienced this "solo-friendly" atmosphere in the Abyssea-era FFXI, and it's really boring and lacks the magic and fun of interacting with other players that was there in the first few years.
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#30 Oct 06 2011 at 2:28 PM Rating: Decent
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6,898 posts
Hammet wrote:
I haven't played yet, I'm waiting for a PS3 release, but just want to ask a few questions. From what I'm reading in the days since the patch, it seems like the road to level cap is mostly solo. In FFXI, the traditional route was to level to 10-15, then seek party in the Dunes. If FFXIV is going to mostly be a solo grind in an empty world, I'm not going to pick this up. I experienced this "solo-friendly" atmosphere in the Abyssea-era FFXI, and it's really boring and lacks the magic and fun of interacting with other players that was there in the first few years.


Well you are in luck! This last patch has made the game incredibly party friendly. In fact, it is now far and away the fastest way to level. With XP chains, links, and areas with huge packs of similar level mobs, this game has just become the ideal situation for you. ^^
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Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#31 Oct 06 2011 at 2:34 PM Rating: Decent
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952 posts
RemVye wrote:
Second, the gear! Optimal level for your gear is equal-to or five levels below your level. So if you're on a level 8 job using level 1 gear or gear from levels 14-50 I believe you receive zero bonus and basically are crippled.


Whoa, wait a minute.

If I'm understanding this correctly, you can outgrow your gear? o_O

As in that level one tool is no longer a viable option at rank 8?

That can't possibly be true. I mean, what about that gear 1-10? You buy level 1 gear and 10 minutes later you have to toss it and buy other gear? What would be the point of even purchasing level one gear? I mean if this holds true you might as well just go at it naked 1-10.

Edit:

I did a test using a Weathered Saw and leveled 1-10. At level 10 my stats were the same as was shown on the saw.
The above is not true and rightfully so.

The optimal level goes only one way and that's up. If you equip gear below your level regardless of the level difference you receive all of it's stats.

Edit 2: Also tried Dated Silver Ring on Archer 50. All stats were present.

Edited, Oct 6th 2011 6:16pm by CupDeNoodles
#32 Oct 06 2011 at 9:39 PM Rating: Decent
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2,426 posts
BartelX wrote:
Quote:
a lot of people weren't ready for the change, which is strange to me, but not really surprising.


I don't think it has anything to do with people not being ready, I think it has to do with the fact that they really screwed up the leveling balance. When it's easier to rank from 40-50 than it is from 10-20, something is SERIOUSLY wrong.


its very possible that you're correct. i'm not going to argue about it, but i've seen several posters disagree with the imbalance that you're talking about. i haven't checked it out yet, but as soon as i'm done with/taking a break from leveling my main, i'll be sure to go find out for myself.
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