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The New BattlesFollow

#1 Oct 05 2011 at 12:59 PM Rating: Good
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Ok so I hear a ton of complaining about the new difficulty of battle and the fact that armor doesn't give you bonuses anymore if you aren't the optimal level...

THANK GOD!

The way FFXIV was before this patch made it the Final Fantasy Mystic Quest of MMOs. It was a MMO set on noob mode. Partying specifically was a total joke. Get 6 random people of pretty much any class --> Run in circles --> Never fear dying --> Repeat for a few hours. In XI winning battles and gaining XP took a good solid party, and some decent strategy in order to gain solid xp.

As for the armor. I think it's pretty ridiculous that when you're rank 10 you can equip rank 30 armor and gain it's stats to a partial extent. Where's the fun in getting to rank 30?

Flame away if you will, but these are my opinions.
#2 Oct 05 2011 at 3:15 PM Rating: Default
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You sir, are an idiot.....
#3 Oct 05 2011 at 3:18 PM Rating: Decent
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Agreed! (with OP not the ****** below him)
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#4 Oct 05 2011 at 3:55 PM Rating: Decent
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SA enjoyed FFMQ, it was his first foray into the series... I suspect he will way in on your analogy!

I did too, though it holds no sentimental value to me. Regardless of the analogy, I do enjoy most of the changes, though 1-20 needs to be adjusted. That being said... that's been spoken about ad nauseum in another thread still on the main page already.
#5 Oct 05 2011 at 4:03 PM Rating: Default
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TuluTheTaru wrote:
You sir, are an idiot.....


And you mam are no different..... he has a point, and u be trolling.
STOP TROLLING IS KILLING THE BOTTOM FISH >.<
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#6 Oct 05 2011 at 4:47 PM Rating: Decent
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RamseySylph wrote:
SA enjoyed FFMQ, it was his first foray into the series... I suspect he will way in on your analogy!

I did too, though it holds no sentimental value to me. Regardless of the analogy, I do enjoy most of the changes, though 1-20 needs to be adjusted. That being said... that's been spoken about ad nauseum in another thread still on the main page already.



Oh don't get me wrong! FFMQ is what started my love affair with the series!!! Reuben is still one of my favorite FF characters to date. With that said, the Japanese made the decision to release the game to the USA as an intro to RPGs because they thought we couldn't handle the true difficulty of more advanced RPGs.

They also released FFII, and FFIII in the USA as easy versions of the original Japanese game.



Edited, Oct 5th 2011 6:58pm by je355804
#7 Oct 05 2011 at 4:53 PM Rating: Good
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The bottom line is... I love this game, and I think some of the additions they've made are great. I'm all for a challenge.

I simply felt than in many instances, the game was FAR too easy before. Call me a *********, but (pardon the comparison) when I achieved something in FFXI, I had the real life feeling of an actual accomplishment (albeit I suppose it's not a real life accomplishment to do something in a video game lol.)

When I do something in XIV I just don't get that same feeling. With that said... a lot of times in XI you'd have to get some high levels to help you. This had it's plusses and minuses. One one hand it provided a sense of community, which is utterly lacking in XIV. On the other hand it made many of the tasks not an accomplishment at all, but instead.... you sitting at a zone waiting for your lv 50+ helper to drop an item for you.

Both sides can be argued for.
#8 Oct 05 2011 at 5:07 PM Rating: Decent
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Completely agree with OP.
#9 Oct 05 2011 at 5:20 PM Rating: Good
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Prototyp wrote:
Completely agree with OP.



Thanks for some of the love guys... It's really good to hear there are still people out there like me that enjoy a challenging game. Unfortunately I feel as though our numbers are dwindling.
#10 Oct 05 2011 at 5:27 PM Rating: Good
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I think people have really taken my criticism of the new build out of context. Personally, I LIKE the fact that they are making things more challenging. However, if you are going to do that, do it across the board. Right now, the first 20 levels are an absolute chore for any class, yet you get much past that and leveling is an absolute breeze. People are chaining at the new strongholds for over 200k XP per hour. It's funny, because I was flamed in the other thread by people saying that what I must want is XP to flow like in Abyssea, which is not the case. I just want some semblance of balance between low levels and high levels. Right now, there is none.
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#11 Oct 05 2011 at 5:41 PM Rating: Decent
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BartelX wrote:
I think people have really taken my criticism of the new build out of context. Personally, I LIKE the fact that they are making things more challenging. However, if you are going to do that, do it across the board. Right now, the first 20 levels are an absolute chore for any class, yet you get much past that and leveling is an absolute breeze. People are chaining at the new strongholds for over 200k XP per hour. It's funny, because I was flamed in the other thread by people saying that what I must want is XP to flow like in Abyssea, which is not the case. I just want some semblance of balance between low levels and high levels. Right now, there is none.


Understandable. Although, my hope is that they fix all levels just as you have said. Not just 1-20.

If anything, 1-20 should be fairly easy, with 20-50 being a challenge.
#12 Oct 05 2011 at 5:44 PM Rating: Decent
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je355804 wrote:
RamseySylph wrote:
SA enjoyed FFMQ, it was his first foray into the series... I suspect he will way in on your analogy!

I did too, though it holds no sentimental value to me. Regardless of the analogy, I do enjoy most of the changes, though 1-20 needs to be adjusted. That being said... that's been spoken about ad nauseum in another thread still on the main page already.



Oh don't get me wrong! FFMQ is what started my love affair with the series!!! Reuben is still one of my favorite FF characters to date. With that said, the Japanese made the decision to release the game to the USA as an intro to RPGs because they thought we couldn't handle the true difficulty of more advanced RPGs.

They also released FFII, and FFIII in the USA as easy versions of the original Japanese game.



Edited, Oct 5th 2011 6:58pm by je355804


You don't need to educate me, I'm sitting about 2 feet away from a famicom and super famicom.
#13 Oct 05 2011 at 5:56 PM Rating: Decent
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RamseySylph wrote:
je355804 wrote:
RamseySylph wrote:
SA enjoyed FFMQ, it was his first foray into the series... I suspect he will way in on your analogy!

I did too, though it holds no sentimental value to me. Regardless of the analogy, I do enjoy most of the changes, though 1-20 needs to be adjusted. That being said... that's been spoken about ad nauseum in another thread still on the main page already.



Oh don't get me wrong! FFMQ is what started my love affair with the series!!! Reuben is still one of my favorite FF characters to date. With that said, the Japanese made the decision to release the game to the USA as an intro to RPGs because they thought we couldn't handle the true difficulty of more advanced RPGs.

They also released FFII, and FFIII in the USA as easy versions of the original Japanese game.



Edited, Oct 5th 2011 6:58pm by je355804


You don't need to educate me, I'm sitting about 2 feet away from a famicom and super famicom.



Haha so you've played the non-ROM versions of the real deal. Wish I could have played FFIV on the original version. Weren't those the days when those games were coming out. It was about gameplay and story back then.
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