Really? I kinda think it's great! If I want to play a rogaedyn mage I can with no discernable difference from a lalafell mage. That was one thing I'm glad they did away with from FFXI. I always regretted not going as a galka tank for the high HP. I know it wasn't a HUGE difference, but in endgame stuff there that extra 1-200 hp was sometimes the difference between life and death.
Yesyes, we rode that argument to death. I completely understand what you mean - Galka myself, playing a mage was never really fun. But there would have been a solution that pleases both of us: make the difference between races significant to add a little flavor, but provide a way to compensate that just requires a little extra work. The RSE was a good idea in theory; 'twas just a pity that most of the pieces couldn't match the other gear available for the respective slots ^^
Besides: With the custom stat allocation and diminishing returns, the difference could have been pushed down into the "neglegible" realm anyway. So making all races one big grey wish-wash pudding from the beginning is just an opportunity for "flavor" lost in my opinion. Edited, Oct 6th 2011 4:34pm by Rinsui