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Why did SE nerf/change crafting gear?Follow

#1 Oct 06 2011 at 5:34 PM Rating: Decent
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With the update, like everyone, I begin gather material to remade my crafting gear, however, I ran into problem, that I didn't expect. As most people know, Velveteen Doublet vest is one of the most popular main crafting body piece beside dedore as it got good stat and good for all crafting class. When I crafted the new version, it seems different.

That's right, the no color version is good for MELEE. Crp, Bsm, Arm, min, btn, and fsh. Whatever happen to weaver, alchemist, and cook? Should we REALLY have different piece of armor for different craft... seriously?

Second, remove of crafting skill, fine... but don't you dare put it on item that are for crafting leve **** it. They remove the skill but they didn't remember to remove the setting from item itself....

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#2 Oct 06 2011 at 5:47 PM Rating: Excellent
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xellosalpha wrote:

Second, remove of crafting skill, fine... but don't you dare put it on item that are for crafting leve **** it. They remove the skill but they didn't remember to remove the setting from item itself....



I am having trouble understanding what you are saying here.
#3 Oct 06 2011 at 6:59 PM Rating: Excellent
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Even before patch I had different body/head etc pieces for my different crafts, like Vintage Robe for Weaver and Dodore Doublet for Goldsmith. You couldn't really expect to one a one-size-fits-all-crafts set of gear, especially if you wanted sets that would stack your stats in favour of Craft, Mag Craft and Control. Now we have 100 more slots it is less of an issue than it was before to hold more gear. Yes it will take some time to rebuild your gears witht he new recipies, but I am finding some of the new items a lot more balanced than before.

And Vawn, i think he means the trainin books used in the old recipies. They stated that all of the NEW recipies would not use books, but still the majority of the guildleves still make items using the OLD recipies which do use training books. They never said they would remove the training book requirement from the old recipies, so there is no 'removing the setting' required. I guess we will have to wait until 1.20 or whenever for all the old recipies to dissapear before all the local guildeve recepies get changed over.
#4 Oct 06 2011 at 7:34 PM Rating: Good
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on a slightly related note: I read somewhere they removed the ability to make copper/bronze ingots from armoring and blacksmithing, to be goldsmith only... but it can't be done with goldsmithing either apparently. This is very frustrating as I need those ingots to get any further.
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#5 Oct 06 2011 at 8:26 PM Rating: Decent
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Vawn43 wrote:
xellosalpha wrote:

Second, remove of crafting skill, fine... but don't you dare put it on item that are for crafting leve **** it. They remove the skill but they didn't remember to remove the setting from item itself....



I am having trouble understanding what you are saying here.


I think what he means is all the new recipes have no need for facilities or the skills like Cobbling Training. But the things you make in leves still do as they're old recipes still, at least the ones i've done.
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#6 Oct 06 2011 at 9:01 PM Rating: Good
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What gets me is the differing colors of the same item haveing differant bonuses, some of them even are useable by differant classes *sigh* I know it's going to be alot of work and time for us to get good recipy lists here again.
#7 Oct 07 2011 at 12:13 AM Rating: Good
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Kuwoobie wrote:
on a slightly related note: I read somewhere they removed the ability to make copper/bronze ingots from armoring and blacksmithing, to be goldsmith only... but it can't be done with goldsmithing either apparently. This is very frustrating as I need those ingots to get any further.


To clarify this issue, Ingots are now made from ORES not nuggets. The rate is 3 ores to 1 ingot. Or 8 ores to 3 ingots. Don't ask me. I just find the recipes.
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#8 Oct 07 2011 at 1:01 AM Rating: Good
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I'm frustrated that after Yoshi-P literally wrote a treatise on the fact that crafting gear would remain "favors" instead of "requires" he went back on it without any mention at all that he would. Oh well...
#9 Oct 07 2011 at 8:48 AM Rating: Excellent
Felt Beret, Felt Gown, Felt Chausses, Felt Halfgloves, Mahogany Pattens. Well rounded set for 48+ crafts (all DoH).

Screenshot

Edited, Oct 7th 2011 10:53am by StateAlchemist
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#10 Oct 08 2011 at 4:31 PM Rating: Decent
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Magnesium02 wrote:
Even before patch I had different body/head etc pieces for my different crafts, like Vintage Robe for Weaver and Dodore Doublet for Goldsmith. You couldn't really expect to one a one-size-fits-all-crafts set of gear, especially if you wanted sets that would stack your stats in favour of Craft, Mag Craft and Control. Now we have 100 more slots it is less of an issue than it was before to hold more gear. Yes it will take some time to rebuild your gears witht he new recipies, but I am finding some of the new items a lot more balanced than before.

And Vawn, i think he means the trainin books used in the old recipies. They stated that all of the NEW recipies would not use books, but still the majority of the guildleves still make items using the OLD recipies which do use training books. They never said they would remove the training book requirement from the old recipies, so there is no 'removing the setting' required. I guess we will have to wait until 1.20 or whenever for all the old recipies to dissapear before all the local guildeve recepies get changed over.


I don't really care if there is another 100 slots on me. It took forever to scroll through inventory looking for something specific before. I can't imagine what it will be like with 200 slots and you're carrying 180 of them.

Zanist wrote:
Kuwoobie wrote:
on a slightly related note: I read somewhere they removed the ability to make copper/bronze ingots from armoring and blacksmithing, to be goldsmith only... but it can't be done with goldsmithing either apparently. This is very frustrating as I need those ingots to get any further.


To clarify this issue, Ingots are now made from ORES not nuggets. The rate is 3 ores to 1 ingot. Or 8 ores to 3 ingots. Don't ask me. I just find the recipes.


Downside to this is... whether you do the single combine version or the multiple combine version, you get the same xp from the synth. You heard me... the multiple combine takes triple the materials and gets you the same xp as a single version combine.

StateAlchemist of Amestris wrote:
Felt Beret, Felt Gown, Felt Chausses, Felt Halfgloves, Mahogany Pattens. Well rounded set for 48+ crafts (all DoH).

[img=207400]

Edited, Oct 7th 2011 10:53am by StateAlchemist


That's all well and good, State, as long as you're that level to begin with. It's different when you've recently started and your highest craft is about to turn 20. Having to replace a dated piece that's fully spiritbonded and you can't replace it with the same item makes it to where you almost have to take a step back in gear level just to move forward. This is my current problem as I don't wanna waste xp from crafting with gear that has capped spiritbond, I'd rather it go toward the replacement piece's quota.
#11 Oct 08 2011 at 5:34 PM Rating: Good
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I'm running around with 200/200. How? Use the mouse to scroll.

Mass produce Ingot yield less XP? It's for people who outlevel the process. If you're lvl 30+, you care less about loss of XP on Iron Ingot for example because it gives you like 20 XP a synth.

Just buy another set of crafting equipment if you want to spirit bond to the max. Otherwise, forfeit those xp. What, are you saying you don't want to forfeit xp and at the same time don't want to spend?
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#12 Oct 08 2011 at 7:51 PM Rating: Good
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xellosalpha wrote:
With the update, like everyone, I begin gather material to remade my crafting gear, however, I ran into problem, that I didn't expect.


Reading, your, post... is... like-reading-Captain-Kirk, as, he... types... online. Spawwwk!
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#13 Oct 08 2011 at 9:03 PM Rating: Decent
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Khornette wrote:
I'm running around with 200/200. How? Use the mouse to scroll.

Mass produce Ingot yield less XP? It's for people who outlevel the process. If you're lvl 30+, you care less about loss of XP on Iron Ingot for example because it gives you like 20 XP a synth.

Just buy another set of crafting equipment if you want to spirit bond to the max. Otherwise, forfeit those xp. What, are you saying you don't want to forfeit xp and at the same time don't want to spend?


I do mouse scroll, but it still sucks at times with that much in your inventory.

Yes Mass produce is more for someone who is 15-20 levels over it's level. I was just pointing out the xp aspect for someone that might read this and is still in level range and thinking that they'd wanna do the mass produce to save time. It may save them time, but it'll cost them the xp over doing it as single since material totals are basicly the same proportionally for both recipes.

And yes I did spend gil to buy a second dated of something I had (becuz it worked for all crafting) and another new gear piece out of the Wards so I could spiritbond xp to the max. I even attempted to make a new belt that had capped, but I wasn't paying attention and shattered the synth.

Edited, Oct 8th 2011 11:07pm by gordita

Edited, Oct 8th 2011 11:08pm by gordita
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