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Plea to CraftersFollow

#1 Oct 07 2011 at 8:46 AM Rating: Good
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With the recent patch I've seen a significant influx of returning players and some new ones. I'm excited the game is starting to repopulate and I hope this patch along with future updates will be enough to keep a stable player base moving forward. However, the biggest problem for some of these newer players right now is getting new gear. The markets are almost completely barren of upgadeable gear from levels 1-20. It's understandable that right now a lot of us high level players are focused on upgrading the dated armor for ourselves or for friends/ls members.. so the last thing to be concerned about is giving the lowbie gear market a boost. But here is the problem with that thinking.. there's a delicate window of opportunity for a lot of newbies in the game and many of these players come into this game with limited patience as it is. Sure we can wait for these low level players to level up crafting themselves and boost the low level gear economy by letting the supply/demand model work its course, similar to the way this game started. Unfortunately, this game is not a new game so a lot of these newcomers are anticipating a "working" economy upon joining only to be disappointed. And i don't think many of them will stick around long enough to experience other aspects of the game due to the "broken" lowbie economy.

While I'm not a fan of ppl whining over what "should" be in the game I've realized that if the low level gear economy doesn't get a influx of armor soon, a lot of these new comers will become disillusioned and leave again. Is it my responsibility to keep the newcomers here? Absolutely not.. but i do want the community to grow so if it means giving some players coming into the game with a skeptical attitude something less frustrating to deal with than it can only benefit the game in the long run.

What my proposal is and what I have been trying to do last couple nights is spend a few hours a day to craft armor for levels 1-20.. and the results were really surprising. Most of the gear I put up sells within hours. Often times my item is the only one on the market, so it actually gives me a chance to make a profit from the monopolization (although profit is not really my goal.. its nice to be able to cover all cost of materials/shards + a little pocket change), and more importantly, the people who i personally know just started teh game are extrememly thankful of my efforts. So instead of hearing them complain about the lack of armor, instead they are talking about the improvements they see. Why not give it shot all you high level or even mid level crafters? You many just find that re-energizing the lowbie economy and helping some newbs out can be quite satisfying.


TLDR: Help a newb out. Craft them a hempen cowl. The game is better off for it.
#2 Oct 07 2011 at 8:54 AM Rating: Excellent
Well I don't know about other servers but I will try to make some lower level stuff and put it on mw if I find the time.
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#3 Oct 07 2011 at 8:55 AM Rating: Decent
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http://forum.square-enix.com/ffxiv/threads/24818?p=359242#post359242

post #15
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#4 Oct 07 2011 at 9:03 AM Rating: Good
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This link is a great resource and I probably should of included it in the OP as well as a reference. But you'd be surprised at the number of people who go to the markets for everything.. and when they see an empty market ward they equate it to a broken economy. Proof of this is how fast these lowbie gear sells when put on the market despite having NPCs around for similar armor. If anything by having items on the market wards, it may serve as a psychological boost to a group of players who are already extremely wary and skeptical of the game. In a perfect world we expect everyone who joins the game to read all teh patch notes or the forums and know immediately where the right NPCs are for the right game.. but in reality that's not the case. Not to mention encouraging a player-to-player based economy is always better than a player-to-NPC based economy IMO.
#5 Oct 07 2011 at 9:17 AM Rating: Good
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I'm trying to make newb gear, but as you can see I'm a bit limited on what I can make on my own. When my retainers DO stay up, they sell out instantly. A few people are price gouging, but I try to keep the prices fair considering the newish gil intake, but people are reselling (what I assume is my gear) for 10x the price.... at least in Grid any way.
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#6 Oct 07 2011 at 9:20 AM Rating: Decent
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I'm just it's out there.

I personally don't believe everything should be handed to people on a silver platter at the start. Exploring is part of what makes games fun for me.
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#7 Oct 07 2011 at 10:09 AM Rating: Good
Speaking from a place of zero hands-on experience with FFXIV (hopefully changing tonight!), I have been aware of what appears to be an issue of there not being enough low-level gear to go around from observing the different forums.

In theory, I enjoy the thought of crafting my own gear, and excess from it will certainly reach the wards. In practice, that may change, where I may feel my ability to change classes is inhibited and dependent on my crafting my own gear, due to a potential lack of comparable gear in the wards.

I naturally and reasonably support the idea of more low-level gear being created and made available by high-level players. That in mind, it is not unreasonable to expect high-level players to look after themselves and their friends first (and possibly only themselves and their friends).
#8 Oct 07 2011 at 11:04 AM Rating: Excellent
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I kept all of my low-level gear (lv.1-20) thinking that I'd use it to level other jobs but I feel like I have too many going already. I'm bazaaring it all on a retainer for pretty cheap prices (1000-10000 gil), but no one has bought anything yet, so I'm wondering if the problem is that people are simply unable to find items (on top of the fact that there may not be a lot to begin with).
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#9 Oct 07 2011 at 1:20 PM Rating: Good
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I noticed this problem too. I believe a at the moment its just a matter of so much stuff to do that its overwhelming people. With all the new things added High level to even mid level crafters have many choices of things to do which might put low level items low on the list.

I myself have been trying to contribute as much as I can making gear around 20-30, but I also can't find many recipes for making the new non-dated gear so that's a bit on the back burner. And as only one person putting up gear on a retainer the stuff sells almost as fast as I can make it.

The appropriate price to set low level gear with so much pre-existing inflation set in is another story however.
#10 Oct 07 2011 at 2:48 PM Rating: Good
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Well, I've done my little part to stem the tide for now. Whipped up two of every item on the 1-30 ARM list on the Lodestone, baring those that needed Aldgoat Leather (anyone else notice how no one has sold any of these?). I would have made up some more, but I ran out of gil, so once I've sold a few and done a few leves, I'll mix up a few more and try to keep myself in stock.
#11 Oct 07 2011 at 3:12 PM Rating: Good
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There's a lot of oversight in the crafting adjustments for lower level gear... Why in gods name they did not add new versions of many of the existing items, such as any doublet before linen, lower level chainmail sets etc, I can't fathom. The assets are there, they ought to be being used. If anything I hope some of those items for which the assets already exist are re-implemented.

I've sold a few sets of steel mail, as well as iron scale mail since the patch came out, currently the lack of low level gear is at the fault of SE, not the crafters. There needs to be a way for me to move that low level gear quickly, or get it off to some other sort of middle man service and make my profit quickly. If I only have a limited number of bazaar slots, they're going to high return items, unfortunately.
#12 Oct 07 2011 at 3:23 PM Rating: Good
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I'm guessing SE's idea is to make most classes wear scale, leather and cloth at low level, and only start wearing plate and chain as they level up -- just like they used to in XI.

I haven't really given the low to mid level armors enough of a look to really see the pattern. All I know is that my initial reaction has been negative to most of the crafting changes. (Linen shirt is lower level than velveteen used to be?.. huh?)
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#13 Oct 07 2011 at 3:28 PM Rating: Good
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Docent42 wrote:
I'm guessing SE's idea is to make most classes wear scale, leather and cloth at low level, and only start wearing plate and chain as they level up -- just like they used to in XI.

I haven't really given the low to mid level armors enough of a look to really see the pattern. All I know is that my initial reaction has been negative to most of the crafting changes. (Linen shirt is lower level than velveteen used to be?.. huh?)



That would be nice but none of those low level gears form a set. I understand changing the types of armor able to be accessed as the levels rise, but totally neglecting large areas of levels and existing assets, especially with the now extremely strict optimal rank stats is frustrating.

Hopefully they continue to revise and add recipes.

My biggest problem by far is the fact however... that colors now produce different, often times just plain better stats. I don't want to wear red cobalt armor, I don't like how it looks, but it's better. The point of dye is aesthetic customization, changing the stats to be better is ridiculous.

Edited, Oct 7th 2011 3:00pm by RamseySylph
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