Can I ask about your gear - was this brand new gear on a new toon or dated gear? It may have been a rumor - but people were talking about Dated gear being slower/faster then new gear.
Some was brand new, some was dated. The rate of growth seems to be based per item. I noticed that some seemed to be moving faster than others, but I couldn't really figure out a correlation. For instance, my bandana was the slowest (not dated), yet my body piece (also not dated) was one of the first, and both were similar level.
Either way - Materia in itself is a pretty big investment in time, being able to gind it out like that isn't a really bad thing. The more accessible Materia becomes - then more feasible it becomes for people getting new jobs or eventually even new players to grab lower level materia and toss into gear to help give them extra 'oomph' leveling up.
The cooler thing is being able to spiritbind your gear as you level up. Once you outlevel a piece - perhaps in theory it's completely Spiritbound and when you upgrade, you just compress it into Materia.. although you lose the gear, it's still a pretty effecient way to get Materia as you progress through the game that is basically available to every low level character moving through the game.
Yep, and from what I noticed, the low level materia isn't OP, so it's certainly not a big deal. Of the ones I turned into materia I got: +10 HP twice, +6 attack twice, +7 magic defense, and +1 blind resist (yuck). It's pretty much like equipping an extra accessory onto each piece of gear. Honestly, I'm really loving the materia system. I was nervous it would be TOO OP, but so far it seems to scale appropriately.
Powerleveling is another beast entirely. I'm sure you've seen the massive Lodestone thread about it - there's always Detractors, Passives and Promoters for everything.
Despite all the arguements - my personal stance is that it's "not a terrible thing" to have in the game. Do I think it will be throttled down? Probably a bit yeah, but they will not ever make it useless.
This weekend - I intend to do the same thing as you guys did. I have a 32 THM and my friend has PGL much lower - we want to play together and I will fell many beasts for him to catch up to me. Between doing leves together on my lower job, power leveling and him doing his own thing for missions - I think it's a pretty fair method honestly.
The only red flag I can see is that this system once again kind of sticks it to newer players that might not have an LS or know anyone yet. I guess on the plus side it will force them to learn their jobs, but in the current leveling system I still foresee a lot of new players quitting because of the steep initial curve.
My fiance hasn't touched FFXIV in forever (we both played since pre-release, but it was so bad for her she does nothing but talk about how terrible the experience was for her at launch, lol) - but she's thinking about it now with all the new features. Why doesn't she want to start something new (she runs a WoW guild also, so she wont play as often).. ? It's going to take her so much time to 'catch up' to me and our friends. Missions, questing, Grand Company stuff, etc... those eat up enough time of playing 'catch up' even to me at rank 32. Then you want cross-class skills, etc... If I can help her catch up to me and it encourages her to play because she doesn't feel so overwhealmed - then so be it.
My brother, a FFXI vet like myself, also wants to get into FFXIV but he's a (new) physics teacher - so the time investment to "catch up" is staggering to him. What's wrong with wanting him to help catch up to my rank to do stuff together and move onto endgame with the rest of our FFXI friends who are capped?
I have very similar thoughts on this. I like the idea of being able to quickly catch up to your friends. Personally, I think the powerleveling is fine... perhaps a LITTLE OP, but not a big deal.
I haven't powerleveled anyone or been powerleveled - so I can't say how OP it is personally - maybe it needs to be toned down a bit. The Development team mentioned it having a cap - does it seem the XP recieved is capped? Were you guys partied or were you just killing after he engaged? Maybe the rate is too high at the moment - but ultimately I'm not against the system.
We were grouped. I didn't even have to touch the mobs. The "cap", at least where we were, seemed to be about 380 XP on a chain #7 with link bonus. Not sure if thatwould have been higher if he was fighting higher level mobs or not though.