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how exactly can i craft something?Follow

#1 Oct 08 2011 at 11:41 AM Rating: Decent
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i dont get it, i just bought the armorer weapon and cant do nothing, NPCs sell me copper ore etc but i cant do nothing.
guides only tell me what to craft, but now how?!

can you explain a quick sneak peak anyone who is experienced with that? pretty hard, cause quests dont give me equip, and i am lvl12 still with my lvl1 eq and thats pretty low ;\

thx
#2 Oct 08 2011 at 12:27 PM Rating: Excellent
Took me a few seconds to find this for you.

http://ffxiv.zam.com/wiki/Crafting_in_Final_Fantasy_XIV

check menu 'Wiki' at top
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#3 Oct 08 2011 at 1:54 PM Rating: Decent
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thank you, i was on wiki before too, but i cant choose crystal-shards and start crafting, there is no "offhand" and such things, i am lost..
#4 Oct 08 2011 at 2:49 PM Rating: Good
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That one is a little dated and only really explains leve crafting but what you do is relatively simple.

First find out which crafting class you want to level and go here. Filter the results by class and order=rank.

Keep in mind though that some of the recipes on that list are dated and you can't find the materials for because of the recent changes in 1.19 patch.

As an example lets filter the results to armorer. Now the best way to gain EXP in a craft is to pick a recipe that is 5-10 ranks above your current rank with 5 being optimal. Try to pick a simple recipe, in this example we will use Copper Ingot.

First thing you will notice is that there are two sets of results with a (P)rimary tool and (S)econdary tool. In the case of Primary tool being used you'll notice that if you HQ it, it will yield more ingots of normal quality. The secondary tool will yield only one ingot but they will be +1, +2 and +3.

The key is to get the progress bar to 100% to finish. You still gain EXP if you fail but not as much as you would have by finishing it. When grinding out EXP your best course of action is to hit standard and keep hitting standard every step of the way. My best advice is to hit standard on solid colors like white, red and orange. If it's a blinking orb I'd advise you to hit wait until you get a solid color again but not to hit wait more than 3 times.

Rapid is used when you're above the recommend level so you can quickly finish it and move on to the next recipe.

Bold(which is now labeled as Careful) is used to get as much quality as possible.

Quality is the potential of the item being HQ(high quality). The more quality you finish with the better chance it has to HQ. As mentioned above there are two types for parts. Bigger yield or a + version. It's all random so keep that in mind. Just because you hit a certain quality and hit HQ doesn't mean you'll hit HQ again with the same quality. It only improves your chances.

Those are just parts however, when crafting a piece of gear it's slightly different. The same ideas apply but there is only one group of results. There is the normal item and then + versions. Quality rules sill apply here, however when you reach the end you will have a choice of "Touch up". I'm no expert on this, anyone feel free to correct me, but I believe touch up is basically trying to hit the HQ item.

In the end the best you can do is get in there, get a feel for it and try to enjoy it.

#5 Oct 08 2011 at 3:13 PM Rating: Decent
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What Cup said except blinking colour is most likely more stable than red or yellow. White is the most stable, in any case.
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#6 Oct 08 2011 at 3:44 PM Rating: Decent
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I've found the easiest way to craft anything is to just use Standard Synth and having Maker's Muse and Tender Touch as Traits. I complete at least 95% of the time. I don't worry about the color of the orb while crafting. I just use Standard and the abilities as I feel necessary. BTW, get the most benefit out of these traits by doing the 3-4 synth turns they last (wait will take away a turn, only then use the other trait if it's available. Only when I am making an item for use, like the Bone Hora I made weeks back, will I attempt to have higher quality by Standard Synth'ing to about 60-70% progress, then Careful Synth as long as I'm still over 60 durability. I'll give Touch Ups a chance on completion until I get about 20-25 durability left. I've had a bad Touch Up before that's taken close to 20 away before.
#7 Oct 08 2011 at 5:37 PM Rating: Good
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Omena wrote:
What Cup said except blinking colour is most likely more stable than red or yellow. White is the most stable, in any case.


No, blinking is the least stable but yield the most Quality. Once had 80+ Quality on Bold on blinking + Manipulation after the Quality nerf, before that you can hit 120+ Quality on blink.

Edited, Oct 8th 2011 7:37pm by Khornette
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