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#52 Oct 11 2011 at 1:22 PM Rating: Good
Sage
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562 posts
SyniteonReflux wrote:
So the powerleveled not contributing to combat wasn't considered (ya I know what the heck eh? that's a huge oversight) they r fixing it in 1.19a so hurry up and PL


So is this:

Quote:
didn't expect where the person getting PL can be in the party and do nothing and gaining exp without the penalty where it calculates the level difference between the players.


Basically saying there's a bug whereby if the lower level player does nothing to contribute toward combat, the formula to calculate exp based on level difference doesn't kick in? And they didn't expect that? Really?
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#53 Oct 11 2011 at 1:25 PM Rating: Good
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220 posts
lol I know eh... they probably have dodos as testers
#54 Oct 11 2011 at 1:25 PM Rating: Decent
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9,526 posts
**** better log in tonight and beg for some levels before it is too late.

XD
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#55 Oct 11 2011 at 1:31 PM Rating: Good
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562 posts


Good lord, every time I browse the official forums I come away absolutely disgusted.

Quote:
If this is such a huge problem, there's one solution:

STOP PLAYING!

Seriously...grinding to max level isn't the main part of ANY MMORPG. Why are you making this into such a big deal?


There use to be one, it was called FFXI and it was amazingly wonderful.
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#56 Oct 11 2011 at 1:34 PM Rating: Good
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220 posts
Ya it was great, solid party combat, camping in scary caverns where anything can 2 hit u, and the only way to reach the camp was to invis/sneak there and the only way out was to warp or have a mage sneak u back out too... Sniff good memories.

FFXIV has had nothing close so far
#57 Oct 11 2011 at 5:52 PM Rating: Decent
Edited by bsphil
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21,739 posts
yfaithfully wrote:
With only "50%" of the content completed (according to the live event)
Whoa whoa

50%? That can't be right.
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#58 Oct 11 2011 at 6:15 PM Rating: Decent
5 posts
its so obvious isnt it?

in order for content to work properly there needs to be enough players to play it.

so what did they do?
with the limited amount of subscribers they create more high lvl chrs for you guys to play with.

#59 Oct 12 2011 at 2:51 AM Rating: Decent
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52 posts
>Seriously...grinding to max level isn't the main part of ANY MMORPG. Why are you making this into such a big deal?

What mmo have you played at all? WoW after the lich king expansion?

Grinding for levels and gear is the main goal of people playing MMOs and is the reason they make money from subscriptions.

Edited, Oct 12th 2011 4:52am by FluttershyPony
#60 Oct 12 2011 at 6:08 AM Rating: Excellent
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2,815 posts
Quote:
ol I know eh... they probably have dodos as testers

I would say that's accurate, because dodos no longer exist, and neither do their testers.
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#61 Oct 12 2011 at 9:19 AM Rating: Good
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4,146 posts
FluttershyPony wrote:
Grinding for levels and gear is the main goal of people playing MMOs and is the reason they make money from subscriptions.

The reason companies make money is because they keep players occupied enough to keep playing. It doesn't have to be about a grind. MMOs can keep subs by being fun and enjoyable. Hopefully one of the soon to be released MMOs will discover this and not place so much emphasis on keeping players from getting to max level by putting obstacles in the way, but instead will be able to achieve the same effect by having content that will keep people coming back.
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#62 Oct 12 2011 at 11:27 AM Rating: Good
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2,214 posts
For those who seem confused as to how something like this can happen.

The likely cause to this (since it was stated from the beginning of the intent, and later stated that there was a calculation for this), it is what is called code regression.

With so many moving parts, a section of code is tested, and confirmed, the tester usually moves on and tests another part of the code while development occurs. If a developer works on a section of code that impacts another area (e.g. combat calculations were being modified after the group combat code was completed), the developer working on the combat calculation could have made an error in removing or disabling something that was negatively impacting his calculations, without understanding the impact to it in another area. The tester, then going over the testing (regressing the change), goes over the areas that they have flagged for regression. When new regression areas are created, there is a chance that a specific use-case is not identified (high level/low level shared combat), in which case, something that was working as expected is no longer working.

Unfortunately, they do not have the time, or luxury of testing everything every time they make a change. They have to prioritize items, and identify areas of high risk. And many times, details that may seem large to us, are not as obvious during the testing cycle.

Understand, this is not an attempt to defend the error, simply pointing out that there are logistic reasons why errors like this occur. With how much they are trying to rush, they (the QA team) most likely are sacrificing a lot of regression time to focus specifically on development change testing. This will allow for many such regression issues. Most of the time, we as users will not know they are regression issues (they show up as emergency fixes typically performed immediately after an update, as the regression testing typically will run right up to the moment the product is released).

I hope this helps people understand better why this could happen.

Edited, Oct 12th 2011 2:50pm by rfolkker
#63 Oct 12 2011 at 12:11 PM Rating: Good
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9,526 posts
Best error ever. Took THM from 33-38 last night, Pug from 24 to 27, con from 26-29 and filled the bars on a lot of clothes.

I honestly think this mistake was made on purpose. I wasn't even interested in logging in until this happened. The grind just gets my goat that much.

People can hate it all they want, but I'm excited that I might be able to get my thm to a level where I can do fun things with it, without spending all my free time being bored out of my mind.

Will be playing at least until they patch this out. At that point, I may log out again until 1.20 but we shall see. If I get thm high enough where I might actually be able to do fun things like hunt NMs, I may stick around (perhaps even suspending my XI sub for a bit).
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


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