I don't think the crafting classes were intended for soul reason to play....
They were, this is really a simple fact. Just go look at the promotional site and read some of the information that hasn't been updated since launch. There was never a doubt in anyone's mind that DoH and DoL were intended to be a viable way to play the game. The mere fact that you can parley through the main story is proof of this.
...i just cant picture how they would be made fun/exiting.
Apparently neither could the developers, but that's not a very good excuse. You're not paid to make games, so thankfully I couldn't care less that you can't think of a way to make it fun. The development team on the other hand...
Honestly, people play games that have nothing to do with combat all
the time. Animal Crossing, Harvest Moon, the Sims, 90% of "social" games, etc. SE overlooked so many potential ways to make crafting more fun. Making the actual act of crafting a tedious non-reactionary mini-game certainly wasn't the right path.
A lot could be done in the realm of customization and aspects outside of crafting, I made a whole thread about this, and it got fairly decent responses and ideas from other players, I may revive it now that I think on it... but honestly, giving players workshops, stores, and lots of things they can customize, etc. and giving crafters things to do other than just make items, creating player contracts, etc. There's a million ways to make crafting and gathering more interesting. Edited, Oct 13th 2011 2:07pm by RamseySylph