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PLing will be fixed 1.19aFollow

#1 Oct 11 2011 at 1:18 PM Rating: Excellent
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Might be reposting this, I posted in the other PL thread, but just incase you guys didn't catch this in the offical forums:

Quote:
From Reinhart's translation thread:

プロデューサ/ディレクタの吉田です。
Producer/Director Yoshida here,

遅くなってしまい恐縮ですが、吉田からも補足させてください。
Sorry for the delay but let me comment on this as well.

PLは本当に個々人によって単語の捉え方も違いますし、
先行するプレイヤーと、後発のプレイヤーの距離感を縮めるために、
ある程度許容するという方針にブレはありません。
それはあくまでボランティアだったり、PLする側のプレイ時間を消費することで、
仲間や家族、友達のために善意で行う行為だと思っているからです。
There are different feelings towards PL depending on the players view on it but the goal where having new players come closer to older players have not changed.
I believe this is because it's volunteer for the side doing the the PL by spending his/her time helping his friend or family member and doing for good will.

ただ、その範囲は今回の占有改修によって発生することを想定しており、
極端なレベル差がある状態で、PLされる側のキャラクタをPT内に入れたまま放置し、
レベル差分の経験値の減衰が効力を発揮していないことが想定外でした。
We did have an idea about this after after the modification to the claiming system but didn't expect where the person getting PL can be in the party and do nothing and gaining exp without the penalty where it calculates the level difference between the players.

経験値獲得の計算式は、今回のパッチ1.19で根幹のテコ入れが入ったため、
表面上の効力が分かり難くなっており、今回の対応の遅れに繋がっています。
緊急メンテナンスも視野には入れていましたが、パッチ1.19aのリリースが
目前に迫っているため、本件も同時に対応させて頂きます。
There was root changes to the exp gain calculation formula in 1.19 and made it difficult to understand and also reason for the delay.
We thought of having a emergency maintenance but patch 1.19a release is close by so we will have this included in it as well.

混乱について重ねてお詫び致します。
I apologize again and again for the confusion.

They havent given up on anything and are adjusting it.


Hence, PL while you can!
#2 Oct 11 2011 at 1:20 PM Rating: Good
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#3 Oct 11 2011 at 1:23 PM Rating: Excellent
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Oh good! At least now I know that this isn't SE's idea of a proper system! :D
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#4 Oct 11 2011 at 1:35 PM Rating: Decent
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I was always of the thought, if they want to be PL'd and they end up sucking at their job, let them be PL'd. I have ~600 active people on my server and there is never a shortage of areas to experience in.

So much whining and ******** goes on about this game >.>

Edit:

Here is the offical response from the devs
http://forum.square-enix.com/ffxiv/threads/25819-Power-leveling-is-absolutely-BROKEN?p=385454#post385454

Edited, Oct 11th 2011 12:37pm by Elionara
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#5 Oct 11 2011 at 1:41 PM Rating: Excellent
The official tranlation posted a bit later. Thanks for bringing this our attention SyniteonReflux!
Quote:

Greetings,

Sorry it's taken so long for us to discuss, but as I'm sure you're aware we have to wait for concrete information before we post. Foxclon and Yoshida have both posted as a response to the discussions being held here, and other region forums.


Originally Posted by Foxclon

Thank you for all of your feedback.

We have confirmed that an aspect related to inhibiting an over abundance of experience point gains is not working as intended as a consequence of removing the claim system. We will address this issue with patch 1.19a. We will provide more details as they become available, so we would appreciate your patience in the meantime.

We are sorry that it has taken us a while to comment, and we’re keenly aware of the very harsh comments posted. We ask for your patience and understanding while we work to address the issue and appreciate your continued support of the forums.

Originally Posted by Naoki_Yoshida

This is Yoshida, the producer/director.

I’m sorry that this is late, but I would like to add a few points.

Power leveling is viewed very differently from player to player, and I still stand by my stance that it should be allowed to a certain extent to bridge the gap between long-time players and newer players. This is because I see it as an act of volunteering, in which the power leveling players are willing to give up their time to help out their friends or family members.

We expected the extent of power leveling to become evident with the removal of the claim system, but we didn’t foresee the extent to which low level players can sit AFK, while in the same party with a much higher level character fighting monsters, without the level differences between the players being applied to the incoming EXP.

The calculations for gained EXP have been fundamentally changed in patch 1.19, which has made this issue more difficult to handle. We considered issuing an emergency maintenance to address this, but the release of patch 1.19a is very quickly approaching, so we have decided to fix the issue in patch 1.19a.

I’m sorry for the confusion that this has caused.
#6 Oct 11 2011 at 2:03 PM Rating: Good
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I'm actually anxious to see how this turns out. The current system is great to create a party with people of pretty much any level and fight together.

I'm worried they'll make it like FFXI and the base exp earned will be calculated from the highest level character, and then everyone will get a fraction of that. Great system to prevent PLing, but it means the most optimal parties are a bunch of even-leveled characters, which isn't easy to gather together.

Time will tell.
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#7 Oct 11 2011 at 2:17 PM Rating: Decent
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Docent42 wrote:
I'm actually anxious to see how this turns out. The current system is great to create a party with people of pretty much any level and fight together.

I'm worried they'll make it like FFXI and the base exp earned will be calculated from the highest level character, and then everyone will get a fraction of that. Great system to prevent PLing, but it means the most optimal parties are a bunch of even-leveled characters, which isn't easy to gather together.

Time will tell.

I see that working like XI if we had the following:
Proper party search function and flags
A willingness of the population in 14 to actually party with random people
A large enough playerbase


We have none of those right now, at least on my server :(

You would think that there's lots of people actually playing. But not really.

I setup a pc scanner while afk at the ul'dah crystal. Anything that comes within visible range of me is logged.

people (different names, could be mules)
JP primetime: ~600
EU primetime: ~250
NA primetime: ~500

These are people logged in. When I played XI we had on average 2200 people online at any given time, and it was still a pain in the *** to get a party sometimes.

How much harder now?

For me at least let the PL help and maybe nerf the exp a little based on player differences, but don't cast it into what it was before for ~5 level range.

I didn't include a level scanner, but most of my server is in two categories ~20 and >45. :(

~20 you will find no parties and really, until leves @ 30/40 you need to solo.. 30 fracking levels.

I much enjoyed partying from 10-75 in XI, but when you solo to 30, you end up not wanting to party anyway sometimes because it's so dam hard to find one.

Just my 2 cents :(
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Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

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#8 Oct 11 2011 at 2:21 PM Rating: Excellent
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FWIW I liked the way PL worked in XI, you still had to kill stuff. If you fought something way above your skill, you didn't die but it took forever. And no matter what there was an effort and a risk.

I'll be glad when this current system is nerfed. At the very least PL should require effort on the parts of the PLer and the PLee.
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#9 Oct 11 2011 at 2:25 PM Rating: Excellent
Docent42 wrote:
... but it means the most optimal parties are a bunch of even-leveled characters, which isn't easy to gather together.


Personally, I would very much prefer this. Of course we need party flag and search functions that are easier to understand and use, which is coming.

Some people call it a grind, but I call it partying, and it is my favorite FF activity.


Edited, Oct 11th 2011 4:27pm by SmashingtonWho
#10 Oct 11 2011 at 2:32 PM Rating: Excellent
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What about including a "level sync" function. This was universally accepted as a great feature in FFXI.
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#11 Oct 11 2011 at 2:34 PM Rating: Decent
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Hammet wrote:
What about including a "level sync" function. This was universally accepted as a great feature in FFXI.

Smiley: dubious
orly?

--mind you, I loved it and used it lots, but you throw a mighty powerful word up there.
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#12 Oct 11 2011 at 2:57 PM Rating: Excellent
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You could say people became too reliant on certain camps and level ranges, but the majority of the parties that weren't capped at 75 used it. This hurt BLMs desirability for parties, and people fell behind on skill levels, but people found a way to work around that.

I mean, the alternative was seeking for hours on end, especially if you were one of a handful of melees.
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#13 Oct 11 2011 at 3:00 PM Rating: Good
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Level sync would be a great idea especially given that there aren't skillups to really worry about. Might be hard to implement with all of that gear optimal level and stuff like that.
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#14 Oct 11 2011 at 3:03 PM Rating: Good
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Elionara wrote:
I setup a pc scanner while afk at the ul'dah crystal. Anything that comes within visible range of me is logged.

people (different names, could be mules)
JP primetime: ~600
EU primetime: ~250
NA primetime: ~500

These are people logged in. When I played XI we had on average 2200 people online at any given time, and it was still a pain in the *** to get a party sometimes.


Oh, Wow!

So you parked at a crystal in a single (granted previously overpopulated) city, and based the entire world population on your results. Grid and LL are seeing a TON more traffic... and I haven't teled directly to Ul'Dah in months, now that the patch put in Chocobos and Airships I would gather more people are using those methods as well.

If you were parked outside the Market Ward entrance, then I retract my statement. But I can't see the crystal as a viable location to count the population. There are too many methods to get to the city, and not as many reasons to these days other than the Wards.

I definately agree it was a pain to get a PT in XI... it's part of what took me so long to get THF to 75. But as much as I hated LFG/LFP, I have extremely fond memories of PUGs that worked well and the great adventures I had even without my LS.

What XIV needs more than anything, since the current patch, is party formations and LS management tools.
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#15 Oct 11 2011 at 3:08 PM Rating: Decent
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Perrin, ****** Superhero wrote:
Elionara wrote:
I setup a pc scanner while afk at the ul'dah crystal. Anything that comes within visible range of me is logged.

people (different names, could be mules)
JP primetime: ~600
EU primetime: ~250
NA primetime: ~500

These are people logged in. When I played XI we had on average 2200 people online at any given time, and it was still a pain in the *** to get a party sometimes.


Oh, Wow!

So you parked at a crystal in a single (granted previously overpopulated) city, and based the entire world population on your results. Grid and LL are seeing a TON more traffic... and I haven't teled directly to Ul'Dah in months, now that the patch put in Chocobos and Airships I would gather more people are using those methods as well.

If you were parked outside the Market Ward entrance, then I retract my statement. But I can't see the crystal as a viable location to count the population. There are too many methods to get to the city, and not as many reasons to these days other than the Wards.

I definitely agree it was a pain to get a PT in XI... it's part of what took me so long to get THF to 75. But as much as I hated LFG/LFP, I have extremely fond memories of PUGs that worked well and the great adventures I had even without my LS.

What XIV needs more than anything, since the current patch, is party formations and LS management tools.


I can gather anyone from Claoris or whatever the **** her name is until the merchant strip in the center, the wards is well within my scanner.

And yes, it was only uldah, but uldah still is the most used for sales. (on mine)

EDIT:

I think what I'm trying to say is that until we actually HAVE new players and a good sized player base and more than 7 classes that can level up with fighting, then there's really no point to completely retract their experience update.

And as you said, ls/party management tools

Edited, Oct 11th 2011 2:10pm by Elionara

Edited, Oct 11th 2011 2:17pm by Elionara
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Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

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#17 Oct 11 2011 at 3:47 PM Rating: Decent
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The only thing that I didn't like when i watched people PL was they wasn't part of any hate or actions to get xp.It was like any MMO when someone join your late night party at a camp and go afk for an hour.Only diff here was the levels and one person did all the pulling and killing.To be honest 80% of what i saw was linkshell grinding the other was duo and trio and it was jp and eng LS at r40 spots so it was game approved. Shame i guess since so many people liked it they'll take it away.
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#18 Oct 11 2011 at 5:05 PM Rating: Default
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People are going to spam PL parties now like there is no tomorow, if they actually now see it as a problem it might not be worth accomplishing much because they will have to roll back the servers to undo the damage lol
#19 Oct 11 2011 at 5:30 PM Rating: Good
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Runespider wrote:
People are going to spam PL parties now like there is no tomorow, if they actually now see it as a problem it might not be worth accomplishing much because they will have to roll back the servers to undo the damage lol


That will NEVER happen considering SE blatantly said that PL'ing was perfectly acceptable. Not saying PL is right or wrong, just that there is absolutely no way they are rolling back servers over this.
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#20 Oct 11 2011 at 5:58 PM Rating: Excellent
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There are flaws with both systems, and I have to say I am rather honestly surprised that SE let the now current method of power leveling get into the game. I will say that of course the old school FFXI style of having to be within 5 levels and XP based on the highest level career is an outdated mechanic, and wouldn't be the optimal fix either (unless you made the level range 10+ difference, and still allow XP to be good for those at the lower range of that). That simply segments the playerbase far to much in games with smaller populations.

Which dovetails into level syncing. I don't see why this wasn't the first option SE tried as it obviously, at least to myself, seems to fit what would be needed for the game better then either of the previously mentioned system. It is not as if the idea of level syncing is new, as FFXI had a form, EQ2 had mentoring, WAR has Apprenticeship, CoX has sidekicks, ect. There are many options to make it work out now, and certainly would help everyone of every level to get their XP equally, no matter the levels that want to get involved. Biggest problem would be the scaling of gear, but even then I would not be nearly as worried about the gear scaling while leveling as I am about getting players who don't know threat/party management, or the inability to get parties due to times/levels/population/ect.

For me I am slowly grinding my way upward, I have accepted I only get 2-3 days of any real playtime a week, and to many games in the last few years lack the endgame content to want to rush to that point anyhow. The trip will take as long as it takes one way or another.
#21 Oct 11 2011 at 6:27 PM Rating: Excellent
I don't like the recent PLing either... I just don't see the point.

Call me old school, but when I ding max level on a job (getting close!), I want to know that I did it the right way. Then again, I've never been the kind of player who is interested in having tons of jobs at max level and a truckload of loot that I'll never use.

Until SE fixes the issue though, I have my own way to deal with PLing... I don't participate!

I don't care if everyone else on every server was getting PL'd. It's my choice not to do it. So I'm not doing it.
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#22 Oct 11 2011 at 6:40 PM Rating: Good
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golembane wrote:
I don't see why this wasn't the first option SE tried as it obviously, at least to myself, seems to fit what would be needed for the game better then either of the previously mentioned system.


You could say this about the entire game.

Sure, we weren't looking for a FFXI-2, but SE could have taken more than a page or two from things like FFXI's UI and logistical side.

I don't know if Yoshi assumes the best from whatever mechanic he puts in, but it's been stated since release that people will do what's easiest and will net them the most gain.

Its up to the devs to mitigate those sorts of things and come up with a good system.
#23 Oct 11 2011 at 6:44 PM Rating: Decent
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Am I the only one who's truly surprised (in a bad way) that through all of their theorycrafting, "testing" and whatnot, that this sort of reaction and abuse WOULDN'T happen?

I mean, seriously? It's like we're all at the cardboard fold-out MMO kiddy table here.
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#24 Oct 11 2011 at 7:28 PM Rating: Good
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hexaemeron wrote:
Am I the only one who's truly surprised (in a bad way) that through all of their theorycrafting, "testing" and whatnot, that this sort of reaction and abuse WOULDN'T happen?

I mean, seriously? It's like we're all at the cardboard fold-out MMO kiddy table here.

Theorycrafting and testing? I'm a relative MMO noob and even I know that you need to reduce experience given when you're partying with higher level characters. The fact they gave full credit even if you hadn't participated in the battle is just icing on the cake. These guys clearly do not care about balance right now, which leads me to believe they're gonna totally reboot the game when enough content is there.
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#25 Oct 11 2011 at 7:32 PM Rating: Good
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Yeah, I mean... The fact that something like this made it out of a meeting, much less into the programming phase, and then into the testing mode and then into the game?

Are you kidding me?
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#26 Oct 11 2011 at 11:22 PM Rating: Good
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yfaithfully wrote:
hexaemeron wrote:
Am I the only one who's truly surprised (in a bad way) that through all of their theorycrafting, "testing" and whatnot, that this sort of reaction and abuse WOULDN'T happen?

I mean, seriously? It's like we're all at the cardboard fold-out MMO kiddy table here.

Theorycrafting and testing? I'm a relative MMO noob and even I know that you need to reduce experience given when you're partying with higher level characters. The fact they gave full credit even if you hadn't participated in the battle is just icing on the cake. These guys clearly do not care about balance right now, which leads me to believe they're gonna totally reboot the game when enough content is there.


I don't care what they do; it has been years in development and over a year post-release - just give me a decent game already!
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#27 Oct 12 2011 at 2:32 AM Rating: Decent
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Elionara wrote:
I was always of the thought, if they want to be PL'd and they end up sucking at their job, let them be PL'd.


Agreed. A high level healer who PL'd probably won't stay around long due to a lack of party invites ;)

Also, I remember when City of Heroes came out with Mission Architect the same thing happened. A small oversight on NC Soft's part caused people to start PL'ing in user-created missions, some created solely for the purpose of PL'ing. It got fixed after a while but if I remember right they started suspending people who were actively seeking/offering/creating PL missions. SE was kind enough not to do that (yet)

Edited, Oct 12th 2011 4:44am by BullMagnus
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#28 Oct 12 2011 at 5:05 AM Rating: Good
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Glad to hear that. This PL move was really confusing me because it kinda canceled out a lot of the good people saw in the rest of this patch. Stats & gear mattering more. You couldn't half-*** it as easily as you used to be able to. Early levels being tougher potentially forcing players to actually try and learn their class along the way. Also creating the feeling that your character's getting stronger as you level up and earn new abilities. Even a low level dungeon to play around in. Lots of good things that were steps in the direction of a more serious, legitimate FF mmo rather than the joke it had been.

But then you could just PL right past all of that? That didn't add up to me.
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#29 Oct 12 2011 at 5:18 AM Rating: Decent
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Quote:
Also, I remember when City of Heroes came out with Mission Architect the same thing happened. A small oversight on NC Soft's part caused people to start PL'ing in user-created missions, some created solely for the purpose of PL'ing. It got fixed after a while but if I remember right they started suspending people who were actively seeking/offering/creating PL missions. SE was kind enough not to do that (yet)


They can't really, he already said they did it intentionally. They are nerfing it a little due to the outcry but it's not being removed.
#30 Oct 12 2011 at 7:54 AM Rating: Excellent
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BullMagnus wrote:
Agreed. A high level healer who PL'd probably won't stay around long due to a lack of party invites ;)


The higher level healer could just be a member of the party taking his turn powerleveling everyone else before he gets to AFK leech. You can change classes any time; the situation in which a PL receives no benefit from his/her "services" is unrealistic.
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#31 Oct 12 2011 at 8:58 AM Rating: Good
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Sure, we weren't looking for a FFXI-2, but SE could have taken more than a page or two from things like FFXI's UI


You're joking right? The UI is STILL one of the most flawed parts about FFXI. It's clunky and annoying. I agree there are some things to take from FFXI that are improvements (such as the party seek system, though even that is somewhat outdated), but the UI is absolutely not one of them imo.
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#32 Oct 12 2011 at 9:25 AM Rating: Decent
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I called it when they first announced the changes. I believe I said they'd have an emergency maintenance, and they would have, were 1.19A not so close around the corner.

Glad to see it's not working as intended though, everyone would be 50 by the end of October if it was.
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#33 Oct 12 2011 at 10:00 AM Rating: Excellent
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BartelX wrote:
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Sure, we weren't looking for a FFXI-2, but SE could have taken more than a page or two from things like FFXI's UI


You're joking right? The UI is STILL one of the most flawed parts about FFXI. It's clunky and annoying. I agree there are some things to take from FFXI that are improvements (such as the party seek system, though even that is somewhat outdated), but the UI is absolutely not one of them imo.


No I wasn't joking. My point was probably lost.

FFXI's UI was 1,000,000 times better than FFXIV's at launch even though it in itself was bad.

If SE used FFXI's UI as a basis and improved on it from the beginning, like everything else from their previous game then, well, we wouldn't be having this discussion.

I think SE has the resources to create a very solid UI, that isn't WoW or Rift-like. And that would stem from something like FFXI's. Especially since they were catering to a controller.

My point was, it seemed like with things like the UI (and everything else besides the races), that SE totally forgot they made FFXI.

EDIT: Heck, it's like the forgot how to make a UI period.

I remember playing FFXII on an emulator and I used a mouse and keyboard. I was able to map my mouse buttons to the X O Triangle and Square buttons, the scroll wheel to move to commands and had it set up a lot like FFXI but better. ASWD to move and E to use, tab to switch targets (and speed up the frame rate :)), and it worked great. Or at least better than FFXIV was in the beginning.




Edited, Oct 12th 2011 12:11pm by Kierk
#34 Oct 12 2011 at 3:53 PM Rating: Good
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Docent42 wrote:
I'm actually anxious to see how this turns out. The current system is great to create a party with people of pretty much any level and fight together.

I'm worried they'll make it like FFXI and the base exp earned will be calculated from the highest level character, and then everyone will get a fraction of that. Great system to prevent PLing, but it means the most optimal parties are a bunch of even-leveled characters, which isn't easy to gather together.Italic TextLarge Text

Time will tell.


Yes please.

The PL system is making it so there is no reason to be in a real party... hence no parties.

Edited, Oct 12th 2011 5:55pm by je355804
#35 Oct 12 2011 at 8:22 PM Rating: Good
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I had a few people say to me: You can have whatever loot drops from the mobs if you PL me.

Turns out the leather I could make got me roughly 600k/hour in gil ^^; when it sells. Then they PL'd me and let them have the drops, fair I think and boy was it fun to tank 6-12 mobs on cnj o.O
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Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#36 Oct 12 2011 at 10:19 PM Rating: Default
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3,530 posts
Elionara wrote:
and boy was it fun to tank 6-12 mobs on cnj o.O


Yeah, "tanking" that many monsters must have really been a testament to your skill.
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#37 Oct 12 2011 at 10:46 PM Rating: Good
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924 posts
meh, they were r48-52 so :P felt nice, and didn't say it was skillful, just fun :P

Edited, Oct 12th 2011 9:47pm by Elionara
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http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#38 Oct 13 2011 at 1:37 AM Rating: Decent
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Yep better plvl all your combat roles to cap level immediately.. I imagine playing this game without the plvl would be pretty horrific.
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WoW: we want to give players a more fun time with less grinding and generic quests
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#39 Oct 13 2011 at 8:09 AM Rating: Good
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178 posts
I don't quite get ppl's claim that you can PL someone to level cap. The ideal PL could take someone from 1-35, maybe 1-40 extrememly fast and efficiently. But from that point onwards, the player will be better off forming exp parties, doing behests, and raids to finish the remaining levels. So far the best use I have found from this PL exploit is to get some cross class skills from other jobs I never had interest to level in the first place (i.e. sentinel, emulate). I won't miss the system when its gone but while its here I may as well make the most of it to optimize my action bar. Of course all this may be moot when they make more actions class/job specific in the future patches.

#40 Oct 13 2011 at 9:06 AM Rating: Good
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562 posts
lightacadi wrote:
So far the best use I have found from this PL exploit is to get some cross class skills from other jobs I never had interest to level in the first place (i.e. sentinel, emulate).


If a player had no interest in investing the time and effort to level those classes they shouldn't be able to benefit from having their skills.

Edited, Oct 13th 2011 11:07am by Whales
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#41 Oct 13 2011 at 11:15 AM Rating: Excellent
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178 posts
Whales wrote:
lightacadi wrote:
So far the best use I have found from this PL exploit is to get some cross class skills from other jobs I never had interest to level in the first place (i.e. sentinel, emulate).


If a player had no interest in investing the time and effort to level those classes they shouldn't be able to benefit from having their skills.

Edited, Oct 13th 2011 11:07am by Whales


i completely agree with this statement... and if it were not for the ifrit fight, i would have left those jobs unleveled. But given the current game mechanics having certain skills for that fight makes quite a significant difference. And when you have failed the fight 100+ times, you tend to go to extremem measures to try and win.
#42 Oct 13 2011 at 6:11 PM Rating: Decent
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3,962 posts
Testing post patch, if you're in a PT with someone high above you, you don't get any exp on kills. They can however, kill your target for full EXP. Power leveling just requires more activity and less afk, but is still possible.
#43 Oct 13 2011 at 6:26 PM Rating: Good
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227 posts
RamseySylph wrote:
Testing post patch, if you're in a PT with someone high above you, you don't get any exp on kills. They can however, kill your target for full EXP. Power leveling just requires more activity and less afk, but is still possible.


So it is as I predicted? We have gone from 7 people AFK, to 7 people AFK?

The only difference being, 1 person inside the party claims, the outside PL kills, and the remaining 7 still can AFK? Or does each member have to establish enmity?
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#44 Oct 13 2011 at 6:28 PM Rating: Decent
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3,962 posts
Evilhobbit wrote:
RamseySylph wrote:
Testing post patch, if you're in a PT with someone high above you, you don't get any exp on kills. They can however, kill your target for full EXP. Power leveling just requires more activity and less afk, but is still possible.


So it is as I predicted? We have gone from 7 people AFK, to 7 people AFK?

The only difference being, 1 person inside the party claims, the outside PL kills, and the remaining 7 still can AFK? Or does each member have to establish enmity?


Someone else will have to confirm that part, I only have 2 PCs :P
#45 Oct 13 2011 at 6:46 PM Rating: Good
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25 posts
KaneKitty wrote:
BullMagnus wrote:
Agreed. A high level healer who PL'd probably won't stay around long due to a lack of party invites ;)


The higher level healer could just be a member of the party taking his turn powerleveling everyone else before he gets to AFK leech. You can change classes any time; the situation in which a PL receives no benefit from his/her "services" is unrealistic.


What I meant is a new level 50 CON who was PL'd all the way there would most likely have no clue how to play the class, therefore sucking at healing parties and being left to die in the wilderness...
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#46 Oct 14 2011 at 12:25 AM Rating: Good
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4,153 posts
BullMagnus wrote:
What I meant is a new level 50 CON who was PL'd all the way there would most likely have no clue how to play the class, therefore sucking at healing parties and being left to die in the wilderness...


Wut is parties?

Seriously though, it doesn't take long for people to figure out what your abilities do. There isn't anything challenging enough in group play that people who leveled up pre-PL aren't already failing at anyway. No offense, but there just isn't that much complexity to the class system that warrants any significant amount of experience to be able to perform well.
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#47 Oct 17 2011 at 6:20 PM Rating: Decent
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FilthMcNasty wrote:
BullMagnus wrote:
What I meant is a new level 50 CON who was PL'd all the way there would most likely have no clue how to play the class, therefore sucking at healing parties and being left to die in the wilderness...


Wut is parties?

Seriously though, it doesn't take long for people to figure out what your abilities do. There isn't anything challenging enough in group play that people who leveled up pre-PL aren't already failing at anyway. No offense, but there just isn't that much complexity to the class system that warrants any significant amount of experience to be able to perform well.


Finally someone with logic...

Getting powerleveled is the smart way to play.. Also .. please... it doesn't take more than a single day to learn an FFXIV class... The learning curve for a turn based game like final fantasy XIV is extremely short.. Unlike fps games like counter strike source and red orchestra 2.. You don't need to learn reflexes/maps.. You simply need to know basic reasoning and strategies, that would be enough to get your very far in FFXIV... **** not even strategies, just know what each skill does and you should be good to roll.
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WoW: we want to give players a more fun time with less grinding and generic quests
GW2: we want the player to feel like they are leveling while doing something fun
Final Fantasy XIV: we want less fun and more grinding
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