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Dev Post on Gears & Colours - From YoshiFollow

#1 Oct 12 2011 at 6:46 AM Rating: Excellent
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http://forum.square-enix.com/ffxiv/threads/25962-Colored-gear-with-specific-classes.?p=385755#post385755

Bayonne wrote:
Hey everyone! Sorry for the delay in getting this to you all, but I hope that the response from Yoshida on this very hot topic will help to alleviate your concerns going forward. Take a look -
Naoki_Yoshida wrote:

This is Yoshida, the producer/director.

I’m sorry that this post is late and I apologize for writing another long post.

First of all, I would like to apologize for the inconvenience caused by an item’s color affecting its stats in the new recipes. I have read all of your feedback and I would like to speak about the future of colors and their effect on stats.

The fundamental idea behind colors in FFXIV was to create differences in stats for gear. We wanted to separate gear, which was limited in number, into higher and lower tiers. However, we would like to alter this foundation of gear to:

・Color is for individuality
・Shape represents strength


However, we were unable to bring our data up to speed with this new model, which is the reason for our problems now.

Although I informed the team about the new specs earlier, I am the one who gave the go ahead, so I am responsible for the error in planning.
I apologize for my mistake.
(Also, I have come across some posts that suggest that certain developers have been responsible for specific developments, but this is false, and the developers aren’t even correct. Please keep this in mind.)

We would like to adjust the specs based on everybody’s feedback, but please take a look at the following first.

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The reason that I have avoided speaking in detail about colors is because the spec for creating color variations has been performed simply through texture changes. I have mentioned this in a different thread, but I would like to have 24 or 32 colors available for use on any gear item. I would like to accommodate the demands of all players; players who would like to wear all red, players who would like to wear all black, and players who want to have a different color for each piece of gear equipped.

However, if we create all of these colors using texture only, whether on the PS3 version or on a low spec PC, we would face some serious technical problems. Thus, we would like to make adjustments to the item data files themselves.

This is a bit technical, but we will perform color changes by changing the material color and separating the dyed colors from memory. We were able to confirm this with QA recently. Once this has been finished, players will be able to dye their gear in any color. Using the recipe “finished product + dye,” players will be able to freely change color variations as many times as they want.
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The reasons that we have encountered our current problems are:

・The color variations currently set up for each gear item are not uniform
・The colors have been prepared using textures, so more colors cannot be prepared
・In terms of data, the same items with different colors are treated as different items, so it is difficult to add additional colors
・Eventually, gear stats and color will be re-implemented as unrelated entities (data will be eased through a Color ID system)
・We wanted to allow crafters to create items with different stats by altering similar recipes


Our biggest mistakes were implementing colored items although the colors were not uniform and mixing colors with the concept of allowing crafters to create similar items with different stats. We should have spent more time developing these specs, and I apologize for the mistakes.


There are 2 ways we can fix our mistakes.

1. Add recipes for “Finished product + Dye” and add items for each additional color
⇒This is a temporary solution, but color and stats will be clearly separated
⇒The only problem is that it will take a long time to add all of the items

2. Remove class restrictions for colored gear until the Color ID system is ready

⇒The number of items will not increase greatly, so this could be implemented more quickly
⇒Stats will have to be sacrificed for color choices (this can be balanced by Materia)


We are considering the costs of the above two solutions.

Personally, I prefer the 1st solution, but it would be implemented with patch 1.20 in this best case scenario, so at least until then, the current situation will continue.
(This will also negatively affect our ability to add other content and recipes)
The 2nd solution cannot be implemented in time for patch 1.19a, but it can be implemented soon after.
(We are looking into the cost of this solution as well)

We are sorry that we will continue to inconvenience you, but we will do our best to handle this issue as quickly as possible. Information will be posted as soon as decisions are made.

Please continue to submit your feedback!


"I would like to have 24 or 32 colors available for use on any gear item" 0___0

Edited, Oct 12th 2011 8:49am by Magnesium02
#2 Oct 12 2011 at 7:45 AM Rating: Excellent
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3,530 posts
Magnesium02 wrote:
Although I informed the team about the new specs earlier, I am the one who gave the go ahead, so I am responsible for the error in planning.
I apologize for my mistake.


Gosh, Yoshida sounds like he's a hair away from seppuku. I just hope the next line isn't, "Which is why I've brought this tanto with me today..."
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#3 Oct 12 2011 at 8:03 AM Rating: Default
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As long as my newly acquired red cobalt armor doesn't loose it's currant stats i can wait for the rest... Personally I care little about looks on my armor or how customizable it is as long as it's functional.

As for Yoshida, i think he has to cool his jets. A mistake was made it's not the end of the world. He nearly makes it sound like it's his fault there's no oxygen in space.

Edited, Oct 12th 2011 10:04am by TwiddleDee
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#4 Oct 12 2011 at 10:57 AM Rating: Good
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9,526 posts
Eh, would love stuff to be customizable, but would prolly settle for having say 10 universal dyes and that affecting each bit of armor differently in terms of color (so red dye would make some things crimson, other things magenta and other things pink)

That might cut down on data issues while still offering a lot of customizable look...

Whatever they do with it, I just hope that colouring things is something tied to alchemists. Atm we are kind of getting screwed (not being able to affix materia)
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#5 Oct 12 2011 at 4:50 PM Rating: Excellent
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Having dyed items provide different stats and require different classes to wear was a huge mistake, he really should be apologizing for letting that idea get far enough as to actually be implemented.

Dying is a system to allow players to aesthetically customize their appearance, without altering their stats, so that they can hopefully make a set that matches, or an outfit that they find appealing.

Why in the process of simplifying the mechanic for dying items, someone thought it would be a good idea to have dyes totally change item properties is beyond me.

Using material color to achieve the intended result is honestly, how it should have been done from the beginning. In fact, applying dye shouldn't even require a craft. Armor sold on the wards should be listed regardless of dye, and if you get a color you don't like, you buy the color you want, or a dye remover and you use it yourself.
#6 Oct 12 2011 at 5:44 PM Rating: Excellent
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I thought that was weird too--different colours (colors :P) affecting stats/properties. Especially with the materia system, it's already possible to functionally customize your gear. I think it'd make more sense to keep colour a cosmetic thing.

As for the comments about Yoshida, it's a cultural/mentality thing. In addition to professional responsibility, there's a strong feeling of personal responsibility for whatever outcome. So like any other time you mess up, you apologize, and he's just being vocal/blunt about it.
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#7 Oct 12 2011 at 6:29 PM Rating: Good
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Kainase wrote:
In addition to professional responsibility, there's a strong feeling of personal responsibility for whatever outcome.


Personal res... pon... what is this concept of which you speak? Do you mean that process whereby one points at somebody else in the hierarchy, and when the pointing finally reaches the top of the hierarchy, that person then points to someone in a different hierarchy? Because that's the closest thing to personal responsibility I've encountered in the West. So I think that's what you mean.
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
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