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FFXIV from a new player POVFollow

#1 Oct 12 2011 at 7:00 AM Rating: Excellent
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First of all, I'd like to mention that i'm not totally new to FFXIV. I played it for a few weeks when the game came out, stopped, came back around xmas for another few months, stopped, came back around may for another few months, quitted and now with patch 1.19 i'm back for good.

The game has changed a lot. It still has a lot of flaws (Party search function, laggy UI, etc...) but it is WAY better than it was.

I rerolled a fresh character to experience it by myself and I like it so far. Got gladiator, pugilist, miner, botanist, blacksmith, armorer and leatherworker to lvl 10-13 and conjurer, lancer, thaumaturge, carpenter and weaver to lvl 5-8. It didn't take me a lot of time as I started playing last Thursday and have played probably around 20 hours so far.

The start is kinda rough as the gear is pricy but if you lvl up crafting classes gear is so easy to get. Yesterday, I crafted myself and 2 LS members a set of lvl 12 leather gear (that's right as a lvl 8-9 leatherworker!). I also crafted myself a Bronze Knuckles +1 (lvl 12 pugilist arm) as a lvl 10 blacksmith.The mats were easy to get (mostly basic mats i.e. ores refined into ingots) and the gear really makes a difference for the lvling. They really improved all the recipes I've used so far, much more convenient to do (no more mats lvl 20 weaver for a lvl 12 leatherworker gear...!)

The combat system is more fun and challenging than it was. If you like fast action combat type games, you probably won't like it. If you're a Final Fantasy fan, you probably will like it. It was the first time I grinded for more than an hour since I play the game. As a pugilist, I could grind non stop on lvl 12 mobs and get to Exp chain #5 and it was challenging and fun. Haven't experienced much combat classes so I can't say if they are all fun to play atm. I still need to experience a party grind as I only partied for like 15 minutes and it was at lvl 6.

The changes they made to leves are also nice. Being able to stuck up on leves is awesome. You don't have to do leves when they are available like you had to before and leves aren't the best way to get exp now.

Gathering is much easier too. You can now gather the exact mat you want. Let's say you want copper ores, go to Uldah's area and mine. After you get used to it, you can get copper ores every time in one swing of your pickaxe (just need to find the trick).

Gathering and Crafting experience rate seems to have increased but i'm still low lvl so I can't say for sure.

I rerolled on Figaro and joined this new LS Black Hole. I suggest to anyone who wants to start the game to come on Figaro server and message me in game (Venek Steelfist) to join our linkshell or for help. I am willing to craft new players gear for free, as long as I have the mats, to help get this community started. Always pleased to answer questions and toss help if needed.

See you in game!

Venek Steelfist
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#2 Oct 12 2011 at 7:12 AM Rating: Good
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Edit:

Well... would you get a look at this! A new player who isn't a baby and complaining about "it's too hard to level, it's too hard to get gear, it's too hard to find people to talk to, it's too hard to find people to play with".

They broke the mold with you! You seem to be playing the game the way SE intended, leveling up each class to get a feel for it and getting some skills, using your own crafting means to make some low level gear and some income. This is what will make the game last! You even found a LS and made them gear.

Very good job sir, welcome back to FFXIV... we're happy to have people like you back in the game.

Edited, Oct 12th 2011 9:17am by RemVye
#3 Oct 12 2011 at 7:37 AM Rating: Default
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RemVye wrote:
Saving for later edit.


Edit:

Well... would you get a look at this! A new player who isn't a baby and complaining about "it's too hard to level, it's too hard to get gear, it's too hard to find people to talk to, it's too hard to find people to play with".

They broke the mold with you! You seem to be playing the game the way SE intended, leveling up each class to get a feel for it and getting some skills, using your own crafting means to make some low level gear and some income. This is what will make the game last! You even found a LS and made them gear.

Very good job sir, welcome back to FFXIV... we're happy to have people like you back in the game.

Edited, Oct 12th 2011 9:17am by RemVye



Who says it's hard? ...It's just not very fun yet, in my opinion.
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#4 Oct 12 2011 at 8:34 AM Rating: Good
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hexaemeron wrote:
RemVye wrote:
Saving for later edit.


Edit:

Well... would you get a look at this! A new player who isn't a baby and complaining about "it's too hard to level, it's too hard to get gear, it's too hard to find people to talk to, it's too hard to find people to play with".

They broke the mold with you! You seem to be playing the game the way SE intended, leveling up each class to get a feel for it and getting some skills, using your own crafting means to make some low level gear and some income. This is what will make the game last! You even found a LS and made them gear.

Very good job sir, welcome back to FFXIV... we're happy to have people like you back in the game.

Edited, Oct 12th 2011 9:17am by RemVye



Who says it's hard? ...It's just not very fun yet, in my opinion.



Eh, quite a few people have been complaining that its "hard". Especially right after the patch. Some threads on ZAM and a few on the lodestone. Basically, getting gear for low-level is impossible (hard), grinding and leveling up at low-levels is too hard.. etc.

I've seen far less new players like the OP saying it was easy and all that.

I'm happy for him, but you have your own opinion and this game isn't for everyone. Which explains why 70%+ quit the game haha. Maybe one day you'll find joy in it again?
#5 Oct 12 2011 at 12:32 PM Rating: Default
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This game doesn't really get many new players so they don't have to worry about their pov, they get a few that are trying it again from launch but that's about it.

Only thing this game has going for it is pretty characters and free to play, the few that retained intrest hoping for a comeback have mostly lost intrest waiting..even most of the white knights lost intrest. I still can't believe the game has been out over a year and is still bad.

After a year it shoudn't be getting better, it should be amazing and it's not even close. Weak MMO's with passable player numbers last around 4-5 years (if they survive at all), it's already used up 1/5 of that in fail mode and will prob use up another year before it's at a state to charge. Ultimately the life span of this game won't be down to how long they can carry it but how long it has player numbers to sustain itself.
#6 Oct 12 2011 at 1:08 PM Rating: Good
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Runespider wrote:
This game doesn't really get many new players so they don't have to worry about their pov, they get a few that are trying it again from launch but that's about it.

Only thing this game has going for it is pretty characters and free to play, the few that retained intrest hoping for a comeback have mostly lost intrest waiting..even most of the white knights lost intrest. I still can't believe the game has been out over a year and is still bad.

After a year it shoudn't be getting better, it should be amazing and it's not even close. Weak MMO's with passable player numbers last around 4-5 years (if they survive at all), it's already used up 1/5 of that in fail mode and will prob use up another year before it's at a state to charge. Ultimately the life span of this game won't be down to how long they can carry it but how long it has player numbers to sustain itself.


If you hate it so much, why are you posting on these forums?

But ya, there is no disproving your point... flocks of people left the game, and recently quite a few have returned. It will def be a while before they charge, at least 6 more months in my mind. This game will last longer than 5 years unless they decide to scrap it, which seems unlikely since they dumped a ton of cash on it. It really depends how well they perform in the next few months in terms of development and marketing.

A strong marketing strategy and PS3 release coupled with a lot of content could still pull this game out from under the bed. It's sad because most people can see the potential this game has, and it's just now starting to come out of 'Beta' stage with this last patch.
#7 Oct 12 2011 at 2:13 PM Rating: Excellent
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RemVye wrote:
If you hate it so much, why are you posting on these forums?


Because it's the cool thing to do, and all the cool kids are doing it...
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#8 Oct 12 2011 at 2:36 PM Rating: Default
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RemVye wrote:
Runespider wrote:
This game doesn't really get many new players so they don't have to worry about their pov, they get a few that are trying it again from launch but that's about it.

Only thing this game has going for it is pretty characters and free to play, the few that retained intrest hoping for a comeback have mostly lost intrest waiting..even most of the white knights lost intrest. I still can't believe the game has been out over a year and is still bad.

After a year it shoudn't be getting better, it should be amazing and it's not even close. Weak MMO's with passable player numbers last around 4-5 years (if they survive at all), it's already used up 1/5 of that in fail mode and will prob use up another year before it's at a state to charge. Ultimately the life span of this game won't be down to how long they can carry it but how long it has player numbers to sustain itself.


If you hate it so much, why are you posting on these forums?

But ya, there is no disproving your point... flocks of people left the game, and recently quite a few have returned. It will def be a while before they charge, at least 6 more months in my mind. This game will last longer than 5 years unless they decide to scrap it, which seems unlikely since they dumped a ton of cash on it. It really depends how well they perform in the next few months in terms of development and marketing.

A strong marketing strategy and PS3 release coupled with a lot of content could still pull this game out from under the bed. It's sad because most people can see the potential this game has, and it's just now starting to come out of 'Beta' stage with this last patch.


Why do people throw the "Potential" card at every turn they can? If i hand you a blank piece of paper, and tell you to go create me some art, there is the potential that you can turn a blank piece of paper, into some awesome art, but can you ? Nope not likely :)
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#9 Oct 12 2011 at 2:46 PM Rating: Good
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Comparing a blank piece of paper to a game that is already in production and needs some work is no where near a relevant analogy.

A for effort

#10 Oct 12 2011 at 3:06 PM Rating: Decent
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RemVye wrote:
Comparing a blank piece of paper to a game that is already in production and needs some work is no where near a relevant analogy.

A for effort



Lmao! When the game released it had nothing, it was a blank piece of paper, no end game, no low-mid game, no dungeons, no NM, no point in leveling other than to hit cap and kill critters for giggles, that is as close as it gets to a blank sheet of paper in a MMO, the game had nothing to offer other than grind, grind on exp, or grind craft that was it :)

Do try tho
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#11 Oct 12 2011 at 3:10 PM Rating: Good
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Ostia wrote:
RemVye wrote:
Comparing a blank piece of paper to a game that is already in production and needs some work is no where near a relevant analogy.

A for effort



Lmao! When the game released it had nothing, it was a blank piece of paper, no end game, no low-mid game, no dungeons, no NM, no point in leveling other than to hit cap and kill critters for giggles, that is as close as it gets to a blank sheet of paper in a MMO, the game had nothing to offer other than grind, grind on exp, or grind craft that was it :)

Do try tho



Except for all the structural coding, design, database work, etc... was finished.

This would be more like giving you a picture drawn by a 10 year old kid and saying here, go turn this into the Mona Lisa.

Fixing and adding content to a game is much harder than designing a game from the ground up. Tanaka ******* failed, and Yoshi is cleaning up the mess. He's doing a **** good job cleaning up that slop that Tanaka created.
#12 Oct 12 2011 at 7:06 PM Rating: Default
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RemVye wrote:
Ostia wrote:
RemVye wrote:
Comparing a blank piece of paper to a game that is already in production and needs some work is no where near a relevant analogy.

A for effort



Lmao! When the game released it had nothing, it was a blank piece of paper, no end game, no low-mid game, no dungeons, no NM, no point in leveling other than to hit cap and kill critters for giggles, that is as close as it gets to a blank sheet of paper in a MMO, the game had nothing to offer other than grind, grind on exp, or grind craft that was it :)

Do try tho



Except for all the structural coding, design, database work, etc... was finished.

This would be more like giving you a picture drawn by a 10 year old kid and saying here, go turn this into the Mona Lisa.

Fixing and adding content to a game is much harder than designing a game from the ground up. Tanaka @#%^ing failed, and Yoshi is cleaning up the mess. He's doing a **** good job cleaning up that slop that Tanaka created.


Wow that is actually a pretty decent analogy.. Too bad this game is still 2 years away from the same level as Mona Lisa.. Assuming Square Enix doesn't just kill it by next year.. With several behemoth MMOs coming out soon, how on earth is FFXIV planning to survive? Catering to a group of less than 10000 "hardcore" fans probably won't keep FFXIV alive long enough to see the supposed apocalypse of 2012..
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WoW: we want to give players a more fun time with less grinding and generic quests
GW2: we want the player to feel like they are leveling while doing something fun
Final Fantasy XIV: we want less fun and more grinding
#13 Oct 12 2011 at 7:31 PM Rating: Good
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nick2412 wrote:
RemVye wrote:
Ostia wrote:
RemVye wrote:
Comparing a blank piece of paper to a game that is already in production and needs some work is no where near a relevant analogy.

A for effort



Lmao! When the game released it had nothing, it was a blank piece of paper, no end game, no low-mid game, no dungeons, no NM, no point in leveling other than to hit cap and kill critters for giggles, that is as close as it gets to a blank sheet of paper in a MMO, the game had nothing to offer other than grind, grind on exp, or grind craft that was it :)

Do try tho



Except for all the structural coding, design, database work, etc... was finished.

This would be more like giving you a picture drawn by a 10 year old kid and saying here, go turn this into the Mona Lisa.

Fixing and adding content to a game is much harder than designing a game from the ground up. Tanaka @#%^ing failed, and Yoshi is cleaning up the mess. He's doing a **** good job cleaning up that slop that Tanaka created.


Wow that is actually a pretty decent analogy.. Too bad this game is still 2 years away from the same level as Mona Lisa.. Assuming Square Enix doesn't just kill it by next year.. With several behemoth MMOs coming out soon, how on earth is FFXIV planning to survive? Catering to a group of less than 10000 "hardcore" fans probably won't keep FFXIV alive long enough to see the supposed apocalypse of 2012..


I don't think they are going to kill it yet. Again, they are dumping so much money into the game... it would be a huge kick in the groin to just bail on it. PS3 release, re-market, re-release the game after all the fixes are in and a lot more content. If they can hope to bring in 50% of what they did on release they might have a 10 year repayment plan for there losses! lol.

I think the best quote here is from Metalocalypse... "this movie [ffxiv] is a 4 million dollar sh*t sandwich and you're all gonna take a bite, smile, and like it" Granted they probably spend 5x as much developing this game lol.
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