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#1 Oct 12 2011 at 8:12 AM Rating: Default
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Can anyone explain why, in a game with so little content, that so many of these new quests are in danger of being forever untouchable? Being unable to do each city-state's missions is bad enough, but from what I've experianced in 1.19..

The starter NPCs each got a new quest, only accessible if you started in that city-state? Okay, I can live with that.. But I have friends who are lamenting joining a company before doing each of the 6 company quests leading up to the decision (two in each city-state). I was careful in doing all of those before choosing, but..

It seems I'm locked out of four other quests now, two in Limsa and two in Ul'dah (since I went with the Twin Adder). "Saving the Stead Instead," "The Cove," "Prying Eyes," and "Different Strokes" are the quests that I can apparently never do now. My guess is the only reason I can access Gridania's "Eternal Recurrence" and "The Pen Is Mightier Than the Spear" is because I chose Gridania's company.. Or, hadn't yet not chosen a different one. Either way, it's more content I'm being locked out of, for what reason?

As someone who was always excited when I would hit 20, 30, or 36 on a class, simply because it meant I had something to do other than grind EXP, I find this rather annoying. Now, I'm pretty sleep deprived as I type this, so if my facts are crooked, please do correct.

Edit - My main point here is, it's already unfortunate that you can only choose one path, but now they're adding insult to injury, not even letting us access everything possible on that one path.

Edited, Oct 12th 2011 10:29am by Coyohma
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#2 Oct 12 2011 at 8:20 AM Rating: Good
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The horror. You just missed out on 2 lenghty conversations. The horror.
Pro-tip: Go make another character for every decision you make.
And whenever you go right, ask a friend to check out the left path.
Just to be sure it wasn't the better / more efficien / complete one.
#3 Oct 12 2011 at 8:22 AM Rating: Good
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I don't know man... more is always better but this is where they drew the line. Similar to other games where there are certain quests for one race, faction, group that you can only get if you belong to them.

The 6 quets in each city that you're referring to, are they the Into the Dark (City-name) and the Toto-rak ones? They are the same quest if that's what you meant, but I agree we should still be able to at least do these after joining a GC. Maybe not for seals since you can't use them, but for some gil and exp?

So for now you can only belong to one GC, for now at least. I thought they had said in the future you might be able to switch GC's but who knows.
#4 Oct 12 2011 at 8:45 AM Rating: Excellent
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Reminds me a lot of other RPGs I have played. Personally, I like the idea that when you go down one storyline path, you go down one storyline path. Otherwise it's like reading the old Choose your own adventure books cover to cover.

So far it seems that only about 1% of the content is locked, which would be about like them leaving 3-4 quests completely out of the game so far, considering that there are 40+ quests now in the game, missing 4 quests is not bad. Now, if it begins to exceed 25% then I personally would be a little concerned that they were focusing the storyline too much, but right now, considering the amount that they have, I will be content with not being able to complete some stories (I actually had to abandon the Ul'dah dungeon quests, which would have only taken me a day to complete because I wanted my chocobo now!!! It was sad... But more of a sad sign of my addiction on riding chickens). And that sacrifice was made with great joy, and DarkJade is now a welcome part to the game, and I use him religiously.

While, yes, they need more, and like any other video game addict, there can never truly be enough that they can add, I would say don't worry so much about what you can't do, but look towards the things you can. If you already have all the new quests done, and are looking for more, I'm sorry. But, think of it this way, would 4 quests really have kept you busy until next week?
#5 Oct 12 2011 at 9:19 AM Rating: Excellent
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134+ quests in the game

including class quests, side quests, gc quests
#6 Oct 12 2011 at 11:30 AM Rating: Decent
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Ok, so we are currently locked out of roughly 3% of all the quests.
#7 Oct 12 2011 at 11:32 AM Rating: Decent
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rfolkker wrote:
Ok, so we are currently locked out of roughly 3% of all the quests.


It's rough!
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#8 Oct 12 2011 at 1:56 PM Rating: Good
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Imagine if this game had two warring factions that we had to choose between... and we were then locked out of 50% of the game's quests!!!
#9 Oct 12 2011 at 2:46 PM Rating: Good
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The OP isn't really complaining about being locked out of content, but missing the opportunity to do content. That isn't the case in, say, WoW--AFAIK you can always go back and do every quest in the game. There are no decisions you can make in game that will lock you out of content you previously had access to (obviously, if you're Alliance you never had access to Horde quests, and if you're a Priest you never had access to Druid quests; profession-specific quests are always open if you choose to change professions).

However, IMHO missing content forever because you went too fast or made the wrong decision is the only thing Final Fantasy about this game. How many people here enjoy trying to get as much of a FF game completed through the first play-through, without any walkthroughs, and frequently find themselves hitting the reset button because you mistakenly advanced to the next cut-scene before you tried every possible thing in the previous area, looking for any potential hidden items or events that could trigger later events?

It's not really an ideal RPG design, but it's definitely Final Fantasy.
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#10 Oct 12 2011 at 2:51 PM Rating: Decent
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Yes, picking your class and faction in another game and thus locking yourself out of a quest, is in fact a choice. Even if it's not taking place through in game dialog.

You have two choices, make another character, or wait for the inevitable ability to switch GCs, though that may take a few years.


#11 Oct 12 2011 at 3:11 PM Rating: Decent
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Except, it appears, that you can do all of these quests if you simply postpone a decision. Therefore, in order to maximize the number of quests available to you, you need to be careful of the order in which you do things. Other MMOs aren't like that.

This may be trivial to power levelers and most players, but to min/maxers, the achievement-obsessed, lore-hounds, and RPers it could prove to be important.

That being said, I'm not one of those, so this doesn't really matter to me in the slightest, except that it reminds me of previous FF mechanics.
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#12 Oct 12 2011 at 3:45 PM Rating: Good
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OP, I hope you never played Pokemon. You would hate that RPG.
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#13 Oct 12 2011 at 5:06 PM Rating: Good
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Or, FO:NV. You just can't do the final phase of each factions because you would be locked out. Oh crap, decisions in RPG is a bad design. FO:NV is a bad game, bad, bad, terribad game that sold 5.4m in 3 months.
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#14 Oct 12 2011 at 5:49 PM Rating: Good
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Khornette wrote:
Or, FO:NV. You just can't do the final phase of each factions because you would be locked out. Oh crap, decisions in RPG is a bad design. FO:NV is a bad game, bad, bad, terribad game that sold 5.4m in 3 months.


If there's too much of it people will whine. Especially mmo "gamers". I think Bioware's dialed down some of that kinda stuff they were planning to do with SWTOR for that very reason. Perhaps a mix of that and not being able to go as deep as they wanted to in some areas because it's an mmo world running 24/7 instead of an offline RPG. Or because it's their first mmo attempt.

Whatever the reasons, that's a shame. It still may do a good job of emphasizing the RPG in MMORPG more than other mmos, but not as amazing as it perhaps could've been.

Edited, Oct 12th 2011 8:14pm by TwistedOwl
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