I started earlier tonight (well yesterday as it is now 1pm Xo) on making some tables for materia and posting it onto the Zam Wiki as a reference.
Base Data for the amounts come from the FFXIVPro Materia table -> http://www.ffxivpro.com/materia. The rest of the data comes from me standing in the market wards, scrolling though the materia tooltips in item search. The first part remains unfinished (as I am too tired), but I would like some help in ascertaining some information.
There are 16 possible values for the stat bonuses for each materia. Take for example Bloodthirst: If you look at the tooltip in game in the market ward search, it says that levels I-IV are +10, +25, +40 & +55 respectively. However when I ran through some wards checking out level I, some had 10, some had 17 and 20 which led me to conclude that there are 4 possible values per level for the bonus stat (4x4 = 16).
That got me to thinking how this was determined. It occured to me that perhaps the quality of the base item led to the variant (i.e NQ = 10, +1 = 14, +2 = 17 +3 = 20). So I would like some help from anyone willing to test out materia-ising hq gear and paying attention to what bonus they get on completion in relation to its quality.
However, note that not all Materia has 16 values. Take for example Gatherers Guerdon who has : 1 0 0 0 2 0 0 0 3 0 0 4 5 0 0 6. Which may indicate that;
all item to Level I always equals 1,
all items to level II always equals 3,
NQ, +1, +2 to level III equals 3 and +3 equals 4
NQ, +1, +2 to level IV equals 5 and +3 equals 6
Anyway, thats my theory and I hope anyone out there recording their materia processing can give me a hand. Also feel free to make any corrections if i got something wrong on my tables.
Oh and sending up the Wiki signal to Wint and State - is there some trick to getting tables to sort?