I'm out until after 2.0. There is one thing that makes me weary of 2.0 though... They mention that they are redesigning the graphics engine to be compatible with the PS3. So more than likely, the beautiful graphics we have all become accustomed to will be diminished.
No they won't.
As for DX 11, the first thing the dev team feels we have to do after the release of 2.0 is have a graphics engine that can accommodate the high-end computers and let those players have the highest quality graphics, smooth playability and a lot of different characters on screen- not the 40 we have now but having lots of characters displayed without having performance lag. But we’re also looking at the users with lower end computers as well and being able to create a system where you don’t have to have a high end PC to play. It also means having a system that will also handle the PS3 hardware as well that you have and just because it’s on the PS3 doesn’t mean it’s going to have lower quality. Maintaining quality for all three platforms- for high-end, low-end and PS3 and having an engine that will support this is what we’re aiming for with 2.0 and once that’s completed, and we hope to have that completed for 2.0, the next step will be to get the game ready for DX 11. So it’s in our schedule but we decided to make sure we had those three things covered by 2.0 and pushed back DX 11 for now. It’s not off the table thought and definitely the next thing we do after this.
As we move forward, we'll be looking into implementing both a level sync system and easing up on the level restrictions on instanced raids. Currently however, we don't have any plans to ease up on these restrictions, but we'll be sure to take feedback like this into account as we make adjustments.
Level Sync is planned.