Why did the original devs refuse to "borrow" FF systems & lore which could have greatly enhanced FFXIV? I still think they could look at their own FF franchise for great ideas to help with the new rebuild.
As has been said before, FFXI borrowed from Everquest because it was the template MMO at the time. It's only logical that FFXIV borrow from this era's current template MMO.
For starters, they could have used a lot of Final Fantasy Lore & job archtypes from the entire FF franchise. So what exactly did they borrow from the rest of the MMORPG universe?
Where is the global Auction House?
Where are the skill trees?
Where is the alternate advancement system trees?
Where are the dedicated healing jobs that's not an oddball hybrid?
Where are the distinct FF magic jobs like the Black, White, Blue, Red Mages?
Where are the multi-job at once job system?
Where is the Final Fantasy Lore which makes the FF game head-n-shoulders better IMHO then other games.
Where are the personal mounts?
Where are the mounts where you can invite team mates to ride in?
Where is the flying system?
Where is the side-kicking or mentoring of lower levels?
Where is the auto-forming teams for missions & dungeons?
Where is the feature that allows for offline crafting?
Where are the guild halls?
Where are the guild banks?
Where are the player housing with guest rights?
Where is the ability to teleport team mates to your current location?
Where is the ability to setup a rally point so your guildmates can teleport to the raid?
Where are quest/mission terminals where you can pull a mission anytime and with no cooldowns?
Where is the ability to "level" your weapon so you can customize and enhance your skills?
I'm sure that I'm missing several dozen more features that paying customers would appreciate to be in a modern game. I admit I see a lot of crafting which is a big plus in my book, but where is the fun with the rest of the game?