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#1 Oct 17 2011 at 5:31 AM Rating: Excellent
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I think everyone need to read this post to clear some issues about the last announcement.

http://forum.square-enix.com/ffxiv/threads/27798-A-Recent-Yoshi-P-Post-that-probably-needs-to-be-read-%28Translation%29

Quote:
Quote Originally Posted by Naoki_Yoshida View Post
プロデューサ/ディレクタの吉田です。
Hello, Producer/Director Yoshida here.

新生に向けての資料が膨大でかつ、一部曖昧な表現にてご迷惑をおかけしています。
プロデューサーレターLIVE後編前に、新生FFXIVの概要、キャラクタデータの引き継ぎと
課金の判断について、先行して補足をさせて頂きます。
LIVE放送当日にも、吉田の口から直接ご説明もするつもりです。
(各項目、今回はできるだけ簡潔にお答えさせて頂きます)
Concerning the recent release of the plans and progresses over the 'renewal', it seems I have caused quite a bit of stir and consequently some confusion, and thus I would like to apologize.
Therefore, before the release of the second half of the Producer Letter Live, I would like to mention several follow-ups over the new FFXIV, and topics such as the carry-over of characters and the timing of billing.
I will of course mention these same topics during Producer Letter Live as well.
(For now, I would like to simply clear up a few things)

■新生FFXIVについて■
About the new FFXIV

新生FFXIVは、概要にもありますとおり、
As mentioned in the summary, the new FFXIV will feature:

・MAPの作り直しと総入れ替え
・グラフィックスエンジン入れ替え
・サーバシステム全改修(設計の変更含む)
・ユーザーインターフェースの全入れ替え+Add on対応
・プレイヤーコミュニティシステムの大幅強化
Complete overhaul and replacing of maps
Complete overhaul of the graphics engine
Overall revisions to the server system
Complete overhaul of the UI + Being able to use Add-ons
Strengthening of the Player Communication System

が5本の柱となる、FFXIVの次なるステージの始まりを意味します。
これまでに「大改修を実行中です」とお答えしてきたものに、
キチンとした説明と途中成果報告をさせて頂いたのが、今回の新生のアナウンスとご理解ください。
The above five will be the pillars of the new FFXIV, and will represent the next stage in the game's evolution.
We have been telling the community that "We are in the process of revising the game", so think of this announcement over the new FFXIV as our explanation for our vagueness over the questions about revising the game, and consequently, our progress report thus far.

これは現状のサーバシステムや状況では実現が難しい
This of course includes the several other features that are difficult to implement due to how our current server system is set up, such as:

・新規ワールドのオープン
・言語別ワールドの設置(言語別/グローバル併用を予定)
・ワールド移転サービス(新設ワールドへは一定期間制限)
The opening of new servers
The opening of new language-specific servers (our current plan is to have both language-specific and global servers in operation)
Server Transfer services (temporary restrictions over new servers)

などを可能にすることを含んでいます。
The new FFXIV will make the above options possible.

ですが、これまで我々開発チームと皆さんのフィードバックによって、
実装や調整が行われてきた、
However, this doesn't mean that the current features in place that have been implemented by the Dev team thanks to our feedback from our playerbase, such as:

・新レシピへの入れ替え
・ゼーメル要塞などの新コンテンツ
・マイチョコボ/レンタルチョコボ
・UIの改修
・バトルの再構築
・グランドカンパニーシステム
・クエストの継続実装
・ゲーム序盤の整理と強化
・サーバの継続調整
Recipe revisions
New content such as Dzemael Darkhold
Personal Chocobos/Rental Chocobos
UI Revisions
Battle Revisions
Grand Company System
New Quests
The sorting-out and ease of play at start
Server Optimization

も実際には「新生」と同じ意味を持ちますし、新生時にそのまま生きます。
(サーバとUIは、頂いたフィードバックを盛り込んだ上で、最後は全入れ替えになります)。
...will take a back seat. They will mean a lot for the new FFXIV, and when we switch over to FFXIV 2.0, it will still be there and continue to be improved on.
(For the server and UI, we will continue to take in the current feedback and do a complete overhaul at the end)

ただし「エオルゼア第七霊災」に関連するクエストや、
蛮神コンテンツは、新生開始時に「消滅もしくは実装内容変更」になります。
新生以降では獲得できないアイテムやアチーブメントも存在します。
However, concerning quests that are related to the "Seventh Umbral Era" and the current and future Primal God content, it will either disappear or be significantly changed in the new FFXIV.
Thus, we will have items and achievements that cannot be obtained no more once the new FFXIV starts rolling around.

さらに、これからパッチ1.20以降で行う、
Furthermore, with the implementation of the following features to Patch 1.20 and beyond:

・マーケット強化
⇒アイテムサーチからの直接購入
⇒最新20件程度の売買履歴(相場を知るために)
⇒アイテム詳細を判別した検索
-Market Ward improvements-
Being able to buy Items directly off Item search
Price History for the last 20 items (to gauge the going price)
Items details revealed when selected in search

・プレイヤーサーチ実装
⇒PCクラス、ジョブ、Lv、言語、PT希望などでの検索
-The implementation of player search-
Being able to search different categories such as PC class, job, level, language, and people looking for a PT.

・クラスアクション改修
・蛮神ダークモーグリ戦
・アチーブメントシステム実装
・ジョブシステム実装
・複数のインスタンスレイド追加
・蛮神ガルーダ戦
・帝国バトルコンテンツ
Further improvements to Class Actions
Dark Moogle Fight
The implementation of the Achievement System
The implementation of the Job System
New Instances Dungeons/Raids
Garuda Fight
Battle Contents that involve fighting the Empire

・これまで同様継続されるUIの調整
・クラフトシステム、ギャザリングシステムの調整
・レシピの追加や新たな素材採集
Continued improvements to the UI
Adjustments to the Crafting System and Gathering System
New Recipies and New Harvestable Items

これ以外にも多くのタスクを予定していますが、
これもすべて「新生」と同じ意味を持ち、同じ仕様、同じ実装になります。
This is not everything, but again they will be important for the new FFXIV, and will be implemented in the new FFXIV as well.

そういう意味では、FFXIVは今現在も、これからも進化を続け、
今も新生時もエオルゼアはエオルゼアとして、拡大していきます。
In that sense, you can say that even now FFXIV is still evolving, and the Eorzea now and the Eorzea after will continue to be expanded on.

その中で「第七霊災にまつわるエピソード」や
「第七霊災に関するバトルコンテンツ」は、新生が始まるまでの期間しか
プレイすることができません。エオルゼアの世界に起こる激変を
どうぞ、ライブ感を持ってお楽しみください。
However, the Episodes and battles revolving around the "Seventh Umbral Era" can only be experienced before the new FFXIV comes around. I hope everyone can enjoy the events, the experiences and the coming changes to the world of Eorzea in a live, realtime sense.

■キャラクタデータの引き継ぎについて■
Concerning the carry-over of character datas

プレイヤーキャラクタデーターは、開発体制移行時にもお約束している通り、
このままプレイを続けて頂いて、基本的に何らワイプされません。
Like I had promised when we changed into our current development team, current player character data will continue to be saved and will, in principle, not be wiped.

EXPもLvもギルも所持アイテムも、達成済みのクエストフラグも、
開発側で新生データ設計へ、自動的にコンバートさせて頂きます。
どうぞご安心して、プレイを継続してください。
(一部、データ引き継ぎ時点で、途中だったクエストなどの個別フラグなどは、
クエスト受諾初期状態になるかもしれません。
クリア済みのクエストではなく、あくまで途中だったもの)
Exp, Lv, Gil, Items and the list of completed quests will automatically be converted and carried over to the new FFXIV without loss.
Therefore, please continue to play normally without worry to this issue.
(The exception might be to quests that have already been accepted and currently in-progress. They may be reset to to a status where you didn't receive the quest at all)

これはFFXIVのアカウントをお持ちで、キャラクタデータが作成されていれば、
どなたのキャラクタでもデータ移行させて頂きます。
The above holds true to whoever has a FFXIV account and is in possession of Character Data.

膨大になるであろうアイテムのみ、データ一括コンバートの際に、
開発側で、所定NPCに一旦預け、後に皆さんで引き出して頂くなど、
お手伝いを頂く可能性があります。データは消滅しませんので、
期日が近づき、詳細が決まり次第、こちらは追ってご連絡致します。
(コンバートしないと銘入れなどが実現できないのです)
However, due to the immense scale of item data that needs to be converted over, it is possible that us Developers may implement a system where your current items are temporarily stored to an NPC which you can later take out to ease this process. The item data itself of course will not be wiped even if we do take this form of item transfer, so please don't worry. We will make a follow-up announcement to this topic when we finalized which method we are going to take.
(If we don't convert items, we cannot implement the feature of adding names to items)

[-Stanislaw's Note: I am not 100% sure what Yoshi-P means in this last part, but I assume he means the system of adding player names to the items, where crafters can add their names to completed items.-]


なお、ギルについてはハウジング、装備カラー変更システム、
床屋などなど「繰り返し消費のあるコンテンツ」にて、
しっかり使い道を作らせて頂きますので、ギルもそのまま継続になります。
Concerning gil, we plan to implement features such as Housing, Changing the color of equipments, Barbers and other similar features where they are repeatable, gil-consumable content. Therefore, the current gil will still carry over into the new FFXIV.

経済状況が白紙な新規ワールドの設置も予定しています。
Additionally, we also have plans to open new servers where the slate is wiped clean.

■課金の開始について■
-About Billing-

先日のプロデューサーレターLIVE全編で、吉田はプレイヤーの方のご質問に
「現在はグローバルにFFの名を関して、最新のMMOとして勝負するには50%」
とお答えさせて頂きました。これは当日バージョン1.19リリース時点での、
正直な気持ちです。まだ1.20以降のパッチは未実装ですので、それは現時点でも変わりません。
In my earlier Producer Letter Live, I, Yoshida, replied to player's question where I replied: "To be honest, I consider that we're about half way to the point where we can confidently call it FINAL FANTASY." This is my honest answer at the point where 1.19 was released. Because 1.20 and further patches have yet to be implemented, I still stand by this statement.

[-Stanislaw's Note: Concerning the ever-debated "half way" comment by Yoshi-P, I find that the official translation's answer, which I used in the above translation, is slightly inaccurate. If I were the one translating it, it would be more like: "As a global title that holds the Final Fantasy name, I feel that we're at a 50% mark before we can compete against other, newer MMOs in the market." Therefore, while everyone assumes he's saying "FFXIV is only halfway complete content wise", I feel it's more like "FFXIV is about at a 50% standard compared to other newer MMOs." If that's better or for worse, I'll leave that up for you guys to decide.-]

LIVE放送のこの回答の際、そのままの流れでお話しさせて頂いたとおり、
特にPCサーチ、マーケットサーチが存在しない(ただサーチできるだけでは意味がない)状態なのは、
他に比べMMORPGとして、大きくマイナスだろうと思っています。
And, like how I followed it up with my other answers afterwards, I feel that with the lack of player search and market search features (by no means I think that being able to search for items only has solved the problem) severely hampers efforts to compete with other MMORPGs.

同時に一方でお答えした通り「ファイナルファンタジーXIV」でしか味わえない、
「ファイナルファンタジーらしさ」は、世界観、キャラクタ性、シナリオ、各コンテンツ、サウンド、
そして、フォーラムでの開発と皆さんとの交流など、1.19を皮切りに、
FFXIVらしさは、今後も継続して、出して行ける状態になったと思っています。
I feel that the "Final Fantasy" feeling you can only experience in FFXIV only started to materialize after 1.19 with the newly implemented lore, personality, scenario, content, and sounds in the game, much to the thanks of all the feedback and talks exchanged with everyone in the forums. I feel we're finally at a point where we will be able to push the "Final Fantasy" forward in this game.

その上で、課金を開始させて頂くのは、パッチ1.20リリース後の12月上旬くらいを想定しています。
1.20では大きな課題である「PCサーチ」と「マーケットサーチ」、特にマーケットについては、
「競売場」と呼ばれる「仕組み」が実現できるように、
サーバー改修前ではありますが、実装にチャレンジしている状態です。
(新生では更にマーケットの見た目そのものを変えるつもりです)
この2つがあるのと、無いのとでは「MMORPGの最低限」として、
かなり大きな隔たりがあると考えています。
With that in mind, I will like to say that we will only start billing for this game after patch 1.20 is released, which is scheduled for sometime during the first half of December. For 1.20 we will finally like to absolve the two big issues of "PC search" and "Market search" - especially Markets, to make an "System" that we can call an "Auction House" possible for the future. These changes are taking place before server revisions so difficulties are present, but we are continuing to tackle the issues at hand to make these changes possible.
(In the new FFXIV, we even have plans to change the look of the Markets completely)
I feel that the differences of having these two features and not having them is so significant, so much that I feel these are features are the absolute minimum requirements for this game be called an MMORPG.

その上で、更に1.20以降も蛮神バトル、インスタンスレイド、ジョブシステム、
帝国バトルコンテンツと、大型のコンテンツをこれまでの運営と変わらず、
どんどん、ガンガン実装させて頂く予定です。
更に、いずれプレイできなくなる、今しかプレイできない要素を
どのMMORPGにも存在しない遊びとして、提供させて頂きます。
In addition, patches 1.20 and beyond will feature significant contents such as new Primal battles, Instances raids, Job System and Empire battle content while continuing on with our ongoing work and push for more content.
Furthermore, we also have plans to add content where you can only experience if you're playing now, a fun, enjoyable experience that no other MMORPG can offer.

プレイして頂けるお客様、FFXIVをご購入頂いたすべてのお客様に、
ひとつでも上のサービスをお届けするため、仮に開発費を除いたとしても、
サーバの維持費、24時間GMサポート費用、
その他、諸々の経費はどうしても必要になります。
However, in order to continue these services for our customers who have bought this game and for our customers who continue to play this game, even if we didn't factor in development costs, there are also server maintenance costs, 24-hour GM support costs and many others that require consideration, so we need funding in order to continue operating.

ですので、その時の最新バージョンを1.20に限らず、
1.21でも1.22でも、いずれでも構いません、それらをプレイして頂き、
お客様、おひとりおひとり、面白い!と思うかどうか、課金の是非を判断頂けたらと思います。
Therefore, we will let our customers decide at the point where 1.20 is released - or perhaps even when 1.21 or 1.22 is released, it doesn't matter - if they want to pay the bills for this game or not by deciding if this game is fun to play or not at their current respectable states.

ただ、吉田と開発チームは、更にその先「最低限」から、
FFXIVをもっともっと上まで、世界一のMMORPGを目指して、
突っ走っていきたいと考えています。
Still, for myself and the Development team. this is still the 'bare minimum'. We will like to continue working on FFXIV and continue to make changes and improvements so one day, FFXIV may be the best MMORPG in the world.

それが新生に至るまでの運営であり、
新生のために必要な幾つかの根本作り直しです。
This is our current stances for development, what I feel is necessary and what I feel are basic changes that needed to be implemented in order for the new FFXIV to come into fruition.


■ではなぜ今のタイミングで課金発表?■
-So why the billing announcement now?-

当然これは非常に悩みました。
ですが、これ以上告知を遅らせてしまうと、1.20のリリースまで間が無くなり、
それと同時に、お客様に課金をお知らせするタイミングが、課金実施日へ近づいてしまいます。
今告知させて頂けば、2ヵ月近い無料期間が生まれます。
I debated to myself a lot over this issue.
However, if I had announced it any later, the time between the announcement and the release of 1.20 would be short and thus give our customers a very short notice over the billing announcement. If we announce it now, it gives our customers an almost 2-month free period.

ご存知の通り、FFXIVは課金の自動更新に同意して頂かなければ、
無料期間であっても、プレイすることができません。
そのため、今既にプレイを停止されてしまった方は、
アナウンス期間が短く、また、情報があまり広がらなければ、
アナウンス自体が、しっかりお客様の耳に届かない可能性もあります。
その際、「課金されてしまうのではないか」と、ご不安に思われてしまうお客様も、
いらっしゃるかもしれません。
As you all know, under our current payment system if you don't agree to our automatic billing you cannot play the game even under our free-trial period.
Therefore, for people who have already stopped playing, if the time between our announcement and billing was short, or if the information didn't spread as much, it is possible the details of our announcement might not reach our customer's ears.
If that happens, our customers might then have the worry of "I might be billed automatically!".

それも加味した上で、発表の通り、弊社側で、課金開始前に自動更新を停止させて頂き、
課金にはお客様の再度の同意が必要になるように対応を進めていますが、
やはりそれは「更新を止めといたから、報告は適当で良い」ということにはなりません。
With that in mind, like we mentioned earlier in our billing announcement, when we do start billing all accounts will be temporarily suspended to prevent such occurrences and let our customers decide if they want to pay for our services in order to continue playing. This doesn't mean, however, such excuses as "Because we suspected accounts, we can get away without making a big announcement." be acceptable.

この新生という名称と発表は、ある程度のインパクトを出せると考えましたので、
このタイミングでご報告し、できるだけ不安要素を取り除かせて頂き、
可能であれば無料期間のうちに、少しでも1.19や1.20を触って貰えるのではないかと考えました。
We had thought with this announcement of the forthcoming new FFXIV we would be able to make a significant impact on our customers and thus inform them over our plans for billing and alleviate any concerns over the timing and, if possible, allow our customers to experience the content added in 1.19 and 1.20 before billing starts.

繰り返しになりますが、その上で今後も続く全力でのサービスに、
面白さやライブ感、コンテンツ、それぞれに、課金の意義を見出して頂けたなら、嬉しく思います。
It's a repeat of what I said earlier, but I will be glad if our customers feel that the game is worth paying for when they experience what we have to offer in our current and coming content.

■さらに上のサービス品質や遊びを目指して■
-To further improve our quality of service and enjoyability-

・コンテンツファインダー
・言語別サーバー(言語別/グローバル併用)
・ハウジング
・PvP/大規模PvP
・フリーカンパニー
・蛮神召喚
・クリスタルタワー
Content Finder
Language-specific servers (both language-specific and global servers will be in operation)
Housing
PvP/Massive PvP
Free Company
Primal Summons
Crystal Tower

などなど、実現すること、やりたいこと山のようにあります。
他のMMORPGに存在するもの、存在しないもの、全部ひっくるめて。
In addition to the above content, there are a mountain more things we want to add/do.
That includes not only stuff that's present in other MMORPGs, but also things that aren't present in other MMORPGs.

MMORPGは果てしなく進化していくゲームジャンルです。
ひとつ実現すれば、また次の理想や欲求が出てきます。
それがMMORPG開発と運営の面白さですし、
お客様は、それを楽しみにプレイを続けて頂けるのだと思います。
MMORPGs is a game genre where it continuously evolves.
Once something is implemented, it is natural that something else wants/needs to added.
That is something that's us MMORPG Developer and Management enjoying doing, and I feel that's also one of the things that customers continue to enjoy experiencing and have fun while playing.

このために、現状の運営を続け、引き続き全力で開発を行い、
お客様に楽しんで頂きつつ、より高いレベルへ突き進んで行くのが、
吉田の仕事であり、責任なのかなと思っています。
Therefore, it is our job and duty to continue with our current management, work hard in Development, satisfy our customers and take our product to an even higher level. I feel that is my, Yoshida's, job and responsibility.

結局長文になってしまいました、ゴメンナサイ……。
Apologizes for this super long post.


This is not an accurate traslation as mentioned by the translator.

Still I thank Stanislaw for the big effort.
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#2 Oct 17 2011 at 6:02 AM Rating: Excellent
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I actually think it's kind of cool that only those playing now (and obviously, supporting the content as it comes as paying players) will be the only ones able to experience the "Seventh Umbral Era" content, and possibly even have some history or special achievement(s) associated to it.

The last 4-5 days of information has seriously sparked a lot of excitement and anticipation in me for this game. I'm 100% on board based on the information that's been provided, and the only reservation I have with paying is that they situate a better payment system (ie. Direct CC/PayPal).
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#3 Oct 17 2011 at 7:16 AM Rating: Default
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Quote:
+ Being able to use Add-ons



Quote:
Like I had promised when we changed into our current development team, current player character data will continue to be saved and will, in principle, not be wiped.


these two things concern me greatly.


Edited, Oct 17th 2011 9:17am by FelixValmont
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#4 Oct 17 2011 at 7:39 AM Rating: Decent
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FelixValmont wrote:
Quote:
+ Being able to use Add-ons


Quote:
Like I had promised when we changed into our current development team, current player character data will continue to be saved and will, in principle, not be wiped.


these two things concern me greatly.


I'm not excited about add-ons, either (and, really, everything that makes the game any more WoW-like), which is why I'm definitely waiting before choosing to subscribe. But, to address your second concern, at least:

Sonsora wrote:
This is not an accurate traslation as mentioned by the translator.
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

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#5 Oct 17 2011 at 7:59 AM Rating: Good
Quote:
Dark Moogle Fight
Is this new?
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#6 Oct 17 2011 at 8:02 AM Rating: Good
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Duke Lubriderm wrote:
Quote:
Dark Moogle Fight
Is this new?


They've been talking about that moogle since the first "live letter," where they showed off a black sword with a moogle on top; also, in the "big announcement," they have art showing a staff and (I think) a wand, also with a moogle on top. Not sure why they're so obsessed with fighting a moogle as of late, but...
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#7 Oct 17 2011 at 8:20 AM Rating: Good
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Ryneguy wrote:
I actually think it's kind of cool that only those playing now (and obviously, supporting the content as it comes as paying players) will be the only ones able to experience the "Seventh Umbral Era" content, and possibly even have some history or special achievement(s) associated to it.


Meh. I'm excited by some other stuff, but this is not a make-or-break aspect for me.

The whole 7th Umbral Era riddle and the "calamity from the sky ground" is the plot device they're using where some huge event happens that changes the whole geography and sociopoliticoeconomic environment of Eorzea. That is, it's how they make the transition from the status quo to XIV 2.0, explaining why everything looks different, from maps to characters to landscape, etc. It only makes sense that once the New World is in place, people won't be able to experience content from the transition phase.

Edited, Oct 17th 2011 10:35am by volta1
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#8 Oct 17 2011 at 8:35 AM Rating: Excellent
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I really can't find any reason to complain about Add-Ons at this point. I don't like them, personally, and would like them to never have become a part of MMO's in the first place. I didn't mind EQII Add-Ons in that they were purely cosmetic and informational in nature (ie. No actual interaction above & beyond what the UI already provided). But it's such a staple at this point that for a game to succeed (in the eyes of the mass public), it needs to be an option to some extent.

I'm really tired of the constant reference to World of Warcraft. I understand where people are coming from...I too yearn for a game that lacks what WoW has created as "required" features for success. But the bottom line is, WoW has an absurd amount of subscribers and has been successful in a way no other MMO ever has. From a business standpoint, you'd have to be stupid not to adapt some of the features that have helped it along the way.

I'm ok with it at this point. I've waiting long enough for another functional FF MMO where if FFXIV becomes a success leading up to and after v2.0...I'm cool with it, because how I look at it is, in order to play the game I want to play, it needs to succeed, and that apparently is measured not in the quality of content and loyalty of the subscriber base, but on pure numbers alone (as referring to subscriber count). So whether I play WoW, RIFT, or whatever other MMO is out there...I want to play a Final Fantasy one...and FFXIV is the great hope for that.

So yea, as long as it's still a Final Fantasy MMO, I don't care if they add some more staple MMO features as seen in WoW and other's like it. I just hope they heed the things that have caused trouble with them, too. Like accountability with the grouping system, and user interference with Add-Ons creating raiding zombies.
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#9 Oct 17 2011 at 9:10 AM Rating: Excellent
Yoshida continues to impress me by his dedication to timely communication with the playerbase.

Not a week after the announcement and his last Letter, he noticed that the players are a bit uneasy about the billing, so he immediately does his best to explain the reasoning behind the decision, as well as highlighting all the good things to come.

They sure have the right guy for the job.

Auction House:
Looks like they will be doing some temporary improvements (what they can do) to the Ward item search functions in 1.20, and then a more comprehensive redesign when they move to the new servers. Good plan.
#10 Oct 17 2011 at 9:38 AM Rating: Excellent
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SmashingtonWho wrote:
Yoshida continues to impress me by his dedication to timely communication with the playerbase.

Not a week after the announcement and his last Letter, he noticed that the players are a bit uneasy about the billing, so he immediately does his best to explain the reasoning behind the decision, as well as highlighting all the good things to come.

They sure have the right guy for the job.

Auction House:
Looks like they will be doing some temporary improvements (what they can do) to the Ward item search functions in 1.20, and then a more comprehensive redesign when they move to the new servers. Good plan.


You know, I almost forgot about the complaints that SE doesn't communicate enough. Yoshi seems like a machine, putting these updates to the community out; especially in addition to all of the work he's doing.

Regardless of what I think about the game, in the end I hope it does well, if only for his sake.
#11 Oct 18 2011 at 5:23 AM Rating: Excellent
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Here is an official version of the same post.

http://forum.square-enix.com/ffxiv/threads/27154-Important-Announcement-from-the-Devs%21%21?p=400289&viewfull=1#post400289


Quote:
Hi everyone, Producer/Director Yoshida here.

The document I created for version 2.0 was huge and parts of it may have seemed vague and caused some confusion. I would like to provide some further details on FFXIV version 2.0, such as the transfer of character data and the decision to start billing before the next Letter from the Producer LIVE. I also intend to further explain things to you directly on the day of the LIVE broadcast as well.
(I’ll try to keep my answers on each topic as brief as possible)

FFXIV Version 2.0
The general outline for FFXIV version 2.0 is as follows:

Rebuild: Level/Map Design
Rebuild: Graphics Engine
Reboot: Server System Re-design (including layout)
Rebuild: UI System Reboot + 'Add-on' support
Reboot: Expanding the Player Community

These five points provide the driving force behind the next stage of FFXIV.
As I’ve been insisting, we’re “in the middle of overhauling the game” and I’ve been working to provide clear explanations and updates about what we have achieved so far, I’d like you to take this as an official announcement that FFXIV 2.0 is on the way.

Due to way that our servers currently operate, it has been difficult to implement and adjust these things.

Opening new servers
Setting up dedicated language-specific servers (to have language specific/global parallel worlds)
World transfer service (Limited window to move to a new server)

However, here is what the development team has managed to implement and adjust based on your feedback:

The introduction of new recipes
The Dzemael Darkhold and other new content
The introduction of personal and rental chocobos
UI Overhaul
The rebuilding of the battle system
The introduction of the Grand Company system
Quest continuation implementation
Adjusting and enhancing the beginning of the game
Continuous server adjustments

Which also define what "version 2.0" will be and will be incorporated as they are when the game relaunches.
(Working from the feedback you have given us, we’ll be switching to the brand new server and UI in the final stage).

However, after version 2.0 launches, some content will be removed or changed for quests related to "The Seventh Umbral Era" as well as new Primal content. Expect this new content to introduce items and achievements that otherwise can’t be obtained in version 2.0 (or after).

Furthermore, we’ll be implementing the following in patch 1.20:

Improving markets
⇒Purchase directly from the item search feature
⇒Transaction history of the 20 most recent items (to gauge the current market rate)
⇒Custom searches for specific item details


Implementation of a Player Search function
⇒Search for class, job, level, language, PT request, etc.

Overhaul of class actions
Primal Dark Moogle battle
Implementation of achievement system
Implementation of job system
Addition of various instanced raids
Primal Garuda battle
Empire battle content
Continuing to tweak the UI
Crafting and gathering system adjustments
New recipes and materials

We have many other tasks planned but please remember that everything here, every feature will become part of making version 2.0 what it is.

This essentially means that FFXIV in its current state and future versions will continue to evolve, and the Eorzea we have now and the Eorzea in version 2.0 will continue to grow and expand.

Between now and until version 2.0 arrives will be the only period when The Seventh Umbral Era-related stories and battle content will be available to play. I hope you enjoy experiencing firsthand the drastic changes to the world of Eorzea.

Character Data Transfer
When we port a player’s character data over, you can rest assured that NOTHING WILL BE WIPED, which means you can continue playing as normal, just as we promised.

Experience points, levels, gil, items in your inventory, completed quests - these will all be dealt with by the development team and will be converted automatically to the version 2.0 data plan.
You don’t have to worry about anything - all you have to do is continue playing as normal.
(However, when data is being transferred, there is a possibility that quests that are in-progress may be reset back to the acceptance stage. This will not happen for already completed quests, only for ones that are not yet finished).

As long as you have an FFXIV account and have created a character, your character will be transferred.

When the batches of data are converted, there is a possibility that the dev. team will utilize specialized NPCs to look after your items, in which case you will be able to retrieve them after the move. Note this will only apply to those users that have an extensive collection of items. As we won’t be deleting anything, we will be sure to make further announcements as we get closer to the transfer period.
(If we don’t convert them then we won’t be able to carry out the input inscriptions)

We are working on producing many systems that utilize gil (i.e. housing, systems to change gear color, salons, etc. Gil will be also be ported over as is.)

Our new world will also start with the economy slate wiped clean.

The start of FFXIV Billing
I answered a question from our recent Letter from the Producer LIVE session from the community saying that for the FINAL FANTASY name, we’re at about 50% of being able to wear that name proudly. This was a direct response to how I felt at the time before the release of patch 1.19. I realize that patch 1.20 and onwards have yet to be implemented but how I feel now won’t change…

As I said when I answered this question during the live show, if the game is in a state where there isn’t a player search or market search feature available, say, in comparison to other MMORPGS, then this is a huge problem (there is no point being able to search just for the sake of it).

At the same time, I also said there are FINAL FANTASY-like things that can only be experienced in FINAL FANTASY XIV – being absorbed in the world, characters, stories, content, sound, and the exchanges between the players and the development team on the forums. I feel that the game starts to feel like a FINAL FANTASY in 1.19 and in the future this will continue to become even more apparent.

On this basis, we would like billing to start after patch 1.20 has been released, around the beginning of December.

One of the big talking points in 1.20 is the implementation of “Player Character Search” and “Market Search” functions. For markets in particular, it will be a tough challenge to implement the auction house system as this will be done before the server revamp is completed. (I plan to change the appearance of the market again in version 2.0) In regards to having a minimum expectation for an MMORPG, I think there is a significant difference between having these two functions or not.

So without changing our plans we will continue to forge ahead and implement the Primal battles, instanced raids, job systems, Imperial battle content and other large scale content from version 2.0 onward. Furthermore, we are offering a play experience unlike any other MMORPG by providing content that is only available to enjoy now.

For all of our players who play our game and who have purchased FFXIV, bringing the best possible service to everyone involves numerous expenses no matter what (whether it’s ongoing server maintenance, 24-hour GM support, etc.) and that’s even if we were to leave out our development costs!

Therefore, please don’t limit yourself to the latest 1.20 version; try out 1.21 and 1.22, and by all means make up your own mind about the billing based on whether you like the game by then.

The dev. team and I have developed FFXIV from the minimum building blocks and we have set our goal to keep on raising the game to new heights to become the number one MMORPG.

So that is the direction version 2.0 is steering towards. In order to realize 2.0, we have a number of fundamental elements to redesign and rebuild.

Why make the billing announcement now?
This is an issue that we spent a lot of time discussing. If we had made the announcement any later, the announcement would have been made close to the release of patch 1.20. We wanted to give customers enough time in between the announcement and the start of billing, and by making the announcement now we were able to provide an additional 2-month free to play period.

As you all know, you will not be able to play FFXIV if you don’t agree to the automatic renewal for billing, even during the free to play period. There is a possibility that players who have stopped playing will not be aware of the billing announcement. As such, there may be players worried that they will be billed without their consent, even though they no longer play the game.

With that in mind, as we stated in our announcement, we decided to stop automatic renewals before we begin billing, and players will have to agree to the terms of automatic renewal again in order to begin billing. However, this does not mean that we thought it would be OK to not make an effort to publicize our announcement because we are stopping automatic renewals.

We knew we would make a big impact with the announcement of the game’s rebirth, so we thought it was a good time to announce the beginning of billing as well. We wanted the players to be able to experience patches 1.19 and 1.20 while the game was still free to play.

We will continue to do everything we can to keep the content interesting.

Improving Service and Game Quality

Content Finder
Language Servers (language servers and global servers)
Housing
PvP/Large Scale PvP
Free Company
Primal Summoning
Crystal Tower


Including the above, there are many things we would like to add to the game. This includes things that are a part of other MMOs and other unique ideas.

The MMORPG is a genre that will continue to evolve without limits. Once an idea is implemented, it will lead to additional demands and avenues to explore. This is what makes developing an MMORPG so interesting.

In order for players to continue to enjoy playing, we will continue operations and development with our best efforts. I believe it is my responsibility to elevate the game to a higher level for the players to enjoy.

I’m sorry that I have rambled on for so long…
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#12 Oct 18 2011 at 5:50 AM Rating: Excellent
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Quote:
[...] We knew we would make a big impact with the announcement of the game’s rebirth, so we thought it was a good time to announce the beginning of billing as well. We wanted the players to be able to experience patches 1.19 and 1.20 while the game was still free to play. [...]


This, primarily...is why I'm not complaining about the beginning of the billing reactivation. This is sound logic, IMHO. They decided on a timeline and decided they would let the current playerbase that has been enjoying the game for free up until now, get a chance to play and preview the changes before they decide to opt-in to automatic renewals.

This says to me that they give a crap, and don't want to try and sell you false promises. Yoshi's trying to prove his worth, and is willing to pump out two to three major patches in the period of a few months to prove it to you. So far, he's doing just that, from my own perspective. This section stood out the most to me. Luckly, Stanislaw did an excellent job on the initial translation.
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#13 Oct 18 2011 at 6:00 AM Rating: Decent
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Quote:
Furthermore, we’ll be implementing the following in patch 1.20:

Improving markets
⇒Purchase directly from the item search feature
⇒Transaction history of the 20 most recent items (to gauge the current market rate)
⇒Custom searches for specific item details


Implementation of a Player Search function
⇒Search for class, job, level, language, PT request, etc.


This part is the most important thing for me (and not only me as I read the complaints).

Buying directly from the search will put the AH request to a rest and finally looking for group will not be as hard as before.

I think that after 1.20 more people will remain in the game (or join like me).

Edited, Oct 18th 2011 8:01am by Sonsora
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#14 Oct 18 2011 at 2:40 PM Rating: Excellent
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I thought Yoshida has been doing an excellent job from the get-go. These recent letters and communications just prove that he is still the man for this job. I have said ,from the beginning, that FF XIV has tons of potential, and so far, Yoshi~P is making it happen.
Kudos to him, and his team, as i am looking forward to 2.0.
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#15 Oct 18 2011 at 3:07 PM Rating: Good
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Ryneguy wrote:
So yea, as long as it's still a Final Fantasy MMO, I don't care if they add some more staple MMO features as seen in WoW and other's like it. I just hope they heed the things that have caused trouble with them, too. Like accountability with the grouping system, and user interference with Add-Ons creating raiding zombies.


I am staunchly against add-ons but, as a good compromise, I can certainly agree with your final points.
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