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ZAM Interviews Naoki YoshidaFollow

#1 Oct 18 2011 at 12:15 AM Rating: Excellent
Hey all,

Posting from a funky hotel room in El Segundo, CA... Today I sat down for an hour-long interview with FFXIV producer/director Naoki Yoshida, one of several interviews he offered to various members of the gaming media. A member of SE's localization team was on hand to translate. I'd like to thank SE's community team here in El Segundo for setting up this interview.

Check out my Q&A here!

Discuss it here!
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#2 Oct 18 2011 at 1:51 AM Rating: Excellent
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Nice job, seemed to get a lot answered here.

Oh, and "Mountain Climb Online"...
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#3 Oct 18 2011 at 1:59 AM Rating: Default
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Good questions but I loled a bit - he really downplayed the "this is a unique storyline you can never experience again" thing when he said "oh yeah you'll be able to do all the actual content you have now, we will just have different npc text for it..."
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#4 Oct 18 2011 at 2:13 AM Rating: Excellent
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Olorinus wrote:
Good questions but I loled a bit - he really downplayed the "this is a unique storyline you can never experience again" thing when he said "oh yeah you'll be able to do all the actual content you have now, we will just have different npc text for it..."


It really didn't read like that at all... In fact, I was surprised at how much of the content he implied would not be making it into Version 2.0.

Most of the current Grand Company quests, the quests to do with the Garlean Empire, etc.?

This seems to imply that the actual main storyline may not even make it into Ver2.0, or if it does it will undergo tremendous adjustment. Which isn't surprising I suppose, considering all these quests are fairly specifically set up on the cusp of the coming of the Seventh Umbral Era.

The only thing he was really clear about was that things like the Primal Battles and Grand Companies will still be in place, but they will be new and different. There will be adjustments made. We won't likely be running into Nael van Darnus talking about the coming of the Seventh Umbral Era, when we face off against Ifrit. It's really not surprising, nor is it a bad thing that we will still be able to face off against Ifrit though.

There's no reason to scrap every bit of content that exists.
#5 Oct 18 2011 at 2:13 AM Rating: Excellent
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Interesting way to start the Q&A. Is Yoshi-P going to alienate the 10% of the purchasing population that stuck with the game by attempting to attract the 90% back? I'd say that almost nothing would discourage them if they've stuck with the game this far, so I'd hope he's not concerned about that.

Oh and I already played Mountain Climbing Online once a week for months on end. The official name was A Sheep In Antlion's Clothing.

Pesznecker? Definitely unique, I'll give you that.
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#7 Oct 18 2011 at 8:02 AM Rating: Good
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Victrolano02 wrote:
Maybe instead of chilling in that funky hotel room, you could have taken the foreign guy around. That way he could go home with physical knowledge and adapt it to the gamer market.


How would a few minutes walking randomly around the States help Yoshida make better games?

Oh - just saw the name of the poster; never mind.
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#9BEARFORCE, Posted: Oct 18 2011 at 9:20 AM, Rating: Sub-Default, (Expand Post) Thayos if i had a wish, that wish will be going back to the interview and ask yoshida one question: how come a multi billion $ company needs subs to fund ffxiv?
#10 Oct 18 2011 at 9:28 AM Rating: Excellent
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BEARFORCE wrote:
how come a multi billion $ company needs subs to fund ffxiv?
Server maintenance and storage? Updates? GMs?
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#11 Oct 18 2011 at 9:37 AM Rating: Good
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lolgaxe wrote:
BEARFORCE wrote:
how come a multi billion $ company needs subs to fund ffxiv?
Server maintenance and storage? Updates? GMs?


Pssshhhhhhhhhhtt!

Every one knows SE deserves to bleed money out of every ******* in order to satisfy a minority of a potential userbase.

Quote:
It's going to be in a format that's really close to what the auction house is in FFXI, where you will be able to search for individual items, and you will be able to buy them from that, and then you will be able to see the last 20-something prices. It's something very close to what FFXI has. We want to have this ready for 1.2, then have players play this, see what we've done in 1.20, and then make the decision whether they want to start the subscription. And that's why we won't be having subscriptions start until after 1.20, so players can see what we've done in 1.20 before making that decision."


Sounds fair to me...

Edited, Oct 18th 2011 3:43pm by Perrin
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#12 Oct 18 2011 at 9:49 AM Rating: Good
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Yoshi-P is actually kind of hot. Not sure why I visualized him as this overweight, older guy.

I was a little shocked at the version 2.0 announcement, but I'm glad they are moving in that direction. It sounds like as they have been going through the updates, they have finally accepted the fact that it needs to be rebuilt from the ground up, and Yoshi-P has the clout to make it happen.

Looking forward to the new release.
#13 Oct 18 2011 at 10:15 AM Rating: Good
bsphil wrote:

Oh and I already played Mountain Climbing Online once a week for months on end. The official name was A Sheep In Antlion's Clothing.


I thought of the exact same thing when I read the article.
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#14 Oct 18 2011 at 10:41 AM Rating: Good
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BEARFORCE wrote:
Thayos if i had a wish, that wish will be going back to the interview and ask yoshida one question: how come a multi billion $ company needs subs to fund ffxiv?


Have you checked their quarterly financial reports?
#15 Oct 18 2011 at 11:01 AM Rating: Excellent
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Chialing wrote:
bsphil wrote:

Oh and I already played Mountain Climbing Online once a week for months on end. The official name was A Sheep In Antlion's Clothing.


I thought of the exact same thing when I read the article.


Same here, only I couldn't remember the name of the quest. Smiley: laugh
#16 Oct 18 2011 at 11:15 AM Rating: Default
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Eh, seriously, if all they are taking out is the super repetitive grand company quests I've done, I don't see that as a huge difference. I mean oooh new players will never get to experience killing 3 different familiars after reading the exact same dialogue. Not missing out on much.

If the ifrit battle is the exact same with a slightly different cut scene before hand, I don't see that as much different either, sorry. When they said "get to experience what no one else does" I thought they meant actual content, not the text spam of NPCs

So far the new quests and stuff that I've done have been nothing too special. Changing the flavour text won't fundamentally change anything.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#17 Oct 18 2011 at 12:42 PM Rating: Excellent
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Olorinus wrote:
So far the new quests and stuff that I've done have been nothing too special. Changing the flavour text won't fundamentally change anything.


Yeah, they should spend their time making the best possible cutscenes and storylines so they can be replaced in ten or eleven months. Honestly, how much could you really expect? SE has a future game to consider, as well. You get to experience different dialogue and get to watch changes take place gradually as the game evolves; if that's not worth the monthly fee, then wait six or seven months and check back then; everybody here, and even SE, is totally fine with that.
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#18 Oct 18 2011 at 1:09 PM Rating: Decent
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Olorinus wrote:
Eh, seriously, if all they are taking out is the super repetitive grand company quests I've done, I don't see that as a huge difference. I mean oooh new players will never get to experience killing 3 different familiars after reading the exact same dialogue. Not missing out on much.

If the ifrit battle is the exact same with a slightly different cut scene before hand, I don't see that as much different either, sorry. When they said "get to experience what no one else does" I thought they meant actual content, not the text spam of NPCs

So far the new quests and stuff that I've done have been nothing too special. Changing the flavour text won't fundamentally change anything.


There was a lot of narrative and story that came out of the Grand Company quests, and the Ifrit encounter, while the 3 quests involving the guy with the familiars were basically the same quest, most of the others, though comparable, had you facing different enemies, in different locales, and weren't really copy paste, they just had some similarities in that they involved going places, and killing things (which are by the way, two of the primary mechanics in an MMO...)

It seems like the Grand Company quests, and possibly a lot of the main story quests and other side quests that have to do with the Garleans and other events leading up to the Umbral Era will be scrapped or totally reworked. This is a lot of storyline events and cutscenes that will be changed or no longer available. What the **** did you expect? If you weren't interested in the story leading up to to the change, what were you interested in?

I am sure as the events get closer, we will see more and more actual content specifically centered around the changes, as Yoshi-P mentioned, and much of this will be group content.

As for content that will be in 2.0 as well, why wouldn't it be? Why would they remove Ifrit fight from the game entirely for instance? I'm skeptical about them keeping some of the existing dungeons in, but I get the sense that they will change dramatically, the beastman strongholds will have to. Darkhold and Thousand-Maws being instanced, could probably stay the same, but they're poorly designed dungeons, and hopefully they will be altered as well up to a new standard.

I'm just curious what it is you actually expected? It seems to me like a lot of things already in won't make it to 2.0 and even more stuff like that is coming.
#19 Oct 18 2011 at 1:12 PM Rating: Decent
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Good Interview. Seems like he is working pretty hard on this. Hope he catches some ZZZ's.

By the way Thayos, don't lose your wallet ;)
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#20Olorinus, Posted: Oct 18 2011 at 5:18 PM, Rating: Sub-Default, (Expand Post) Before they tried to make some dialogue and cutscenes changing into some sort of selling point, I expected nothing. When they gushed about how existing players would be part of some miraculous never to be seen again content, I expected more than "we're keeping everything except some npc text and some five second cut scenes which involve repetitive dialogue and shaking your head."
#21 Oct 18 2011 at 5:30 PM Rating: Decent
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Olorinus wrote:
RamseySylph wrote:

I'm just curious what it is you actually expected? It seems to me like a lot of things already in won't make it to 2.0 and even more stuff like that is coming.


Before they tried to make some dialogue and cutscenes changing into some sort of selling point, I expected nothing. When they gushed about how existing players would be part of some miraculous never to be seen again content, I expected more than "we're keeping everything except some npc text and some five second cut scenes which involve repetitive dialogue and shaking your head."


Okay, sorry, I expected your reading comprehension to be better. Because if you had actually read the interviews you would realize that there IS IN FACT CONTENT that will not make it into 2.0.

First let's get a few things straight. Quests are content, so are cutscenes. They may not be content that you enjoy, but they remain content none the less.

With that out of the way, there's a whole year before 2.0 hits and they stated that they've just now started adding the content leading up to the changes, and then even mentioned that that content, (that can only be experienced pre2.0 that explains the changes) will even require a party to complete.

You're reading "Let me make this clear, there will still be an Ifrit fight, Grand Companies and Dzmeal Darkhold to some extent" and your brain is interpreting that apparently as "Everything in the game now and everything we continue to add will simply undergo minor changes to the script."

That's simply not the case. Yoshida's zealous tirade that FFXIV ver2.0 is in fact still FFXIV is to console players that actually enjoy it as it is now, and to also make sure we realize that not all of the content we have access to now will be utterly obliterated in ver2.0. You're over-reading his attempt to prevent OTHER people from over-reading. This is classic stuff here though, so thanks for the amusement.
#22 Oct 18 2011 at 7:09 PM Rating: Good
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Quote:

Yoshida: "One of (my) favorite games lately is Red Dead Redemption, and they did the seamless world really beautifully. If you could make an MMORPG that fit in that size of a world, then seamless would be the way to go. For a large MMORPG, you have to have a lot of content, and when the map becomes too small, then you don't have enough room to put all that content in. For example, you have a battle with Garuda, and you want to have that on the top of a mountain, a very big mountain. But in a seamless world, people are going to have to get to the bottom of the mountain, and then climb up this whole mountain to get there. Unless your MMO is called Mountain Climbing Online, it's not something that most players are going to want to do. Yes it's seamless, but do players really want to spend 30 minutes climbing the mountain before they get to the fight.

"If you do have, for example, a small road leading up there, then yes, you can have monsters on it and have it a challenge to get up there. But if it's a seamless, open world, then you're just going to have this big mountain, and players are just going to be running up this mountain and that's it.

"You can make the game so you have that road up, make invisible walls and make that road up to the mountain and have it filled up with monsters, but that just creates stress for the players. Yes it's seamless, but there's that unwanted stress, when players, what they want to do is fight Garuda. Even though you take away the seamlessness by having the zones, you can still make the experience similar. For example, once you get to the top of the mountain, you can still look down and see the bottom of the mountain and have this wonderful landscape in front of you, but without having to actually go up that landscape. You can go there, fight your battle and still see the beautiful scenery without having to go through the pain.


I disagree with every bit of this. There ARE seamless mmos with giant mountains to climb, there are NO invisible walls, you CAN get to the top, and yes I DO enjoy doing it.
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#23 Oct 18 2011 at 8:15 PM Rating: Excellent
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Except that in those seamless MMOs with giant mountains to climb, you're not really expected to climb those mountains at all. I haven't seen a modern MMO with vast, seamless landscapes that doesn't also have some form of fast-travel that doesn't involve running.

You aren't climbing a mountain if you're just flying up it, bypassing all of those lowly, ground-bound enemies that might be in the path of lesser beings than yourself - but not you. Oh no, not you. You are unique, you are powerful, you are special. And you, like every other person that plays the game, can press one button to go into flight mode and just go where you please.

Flying, enhanced speed movement, etc. are methods that are used to make the large distances in open-world MMOs seem like they aren't quite as large. The main mode of travel in FFXIV is walking (or at least it was until 1.19) and not even very fast walking. To climb a pseudo-realistically sized mountain even without stopping to fight enemies would take a good half hour or so just running around.

For example, it took probably 10 minutes to get from the bottom of Vomp Hill (is that the right one?) north of Bastok to the top of it in FFXI. Or getting to Horlais Peak even with the zone line transitions would take you 20 minutes from the entrance to Ghelsba.

If we want to expect an optimal level of immersion in our game environment, we have to expect that both -scope- and -theme- are reflected in -content-. In FFXI there certainly were a lot of zones that seemed to stretch on forever... sometimes this was the theme of the zone, such as the desert areas or the mucky expanse of the swamps. It felt like a vast expanse of nothingness because it was intended to be a vast expanse of nothingness (with a few notable locations thrown in). Other zones had similar distances covered, but made use of large landmarks that made it seem like that distance wasn't empty. The Konschtat Highlands was a lot of grass and hills, but those windmills, roads, broken fences, the sight of the crag in the distance... it all worked together to make a beautiful landscape that had enough small details present in it that getting lost could still be fun.

When I started playing FFXIV the first thing I did was pick a corner of the map and run as far as I could toward it before something murdered me horribly. I was not disappointed with now beautiful the landscape was in Thanalan even if the textures were all recycled and it was a lot of rocks and sand. But it was slightly different rocks and sand. And viewpoints. And overlooks. And cave tunnels.

If segmenting the world more allows them to provide more textures, more landmarks, and more content to these zones then I can't possibly complain. It's not like they still won't be enormous areas if they aren't seamless.
#24 Oct 18 2011 at 8:27 PM Rating: Good
"Another thing we're going to be adding for version 1.20 is we're going to be updating and improving the market system. It's going to be in a format that's really close to what the auction house is in FFXI"


oooOoooOoooOoooOOoo

I might have to stick around. : \
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#25 Oct 18 2011 at 8:32 PM Rating: Decent
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Tiem wrote:
If segmenting the world more allows them to provide more textures, more landmarks, and more content to these zones then I can't possibly complain. It's not like they still won't be enormous areas if they aren't seamless.


Totally agree with this statement. I know some people won't share this sentiment, but I didn't mind zoning since it gave me that sense of "Phew, we made it." or that "We are here, get rdy!" feeling.

Edited, Oct 18th 2011 10:33pm by chomama
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#26 Oct 18 2011 at 10:15 PM Rating: Default
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lolgaxe wrote:
BEARFORCE wrote:
how come a multi billion $ company needs subs to fund ffxiv?
Server maintenance and storage? Updates? GMs?


Perrin, ****** Superhero wrote:
lolgaxe wrote:
BEARFORCE wrote:
how come a multi billion $ company needs subs to fund ffxiv?
Server maintenance and storage? Updates? GMs?


Pssshhhhhhhhhhtt!

Every one knows SE deserves to bleed money out of every ******* in order to satisfy a minority of a potential userbase.

Quote:
It's going to be in a format that's really close to what the auction house is in FFXI, where you will be able to search for individual items, and you will be able to buy them from that, and then you will be able to see the last 20-something prices. It's something very close to what FFXI has. We want to have this ready for 1.2, then have players play this, see what we've done in 1.20, and then make the decision whether they want to start the subscription. And that's why we won't be having subscriptions start until after 1.20, so players can see what we've done in 1.20 before making that decision."


Sounds fair to me...

Edited, Oct 18th 2011 3:43pm by Perrin


SinDariusDaishiGajo wrote:
BEARFORCE wrote:
Thayos if i had a wish, that wish will be going back to the interview and ask yoshida one question: how come a multi billion $ company needs subs to fund ffxiv?


Have you checked their quarterly financial reports?


"taking a pity in a multi billion $ company concept" doesnt fly anymore. sure they released a ****** mmo game, they paid alot to fix a game where it can be a standard mmo release. but that doesnt justify my 15$ subscription to fix their problems. iam sure alot of you will disagree with me. but yeah feel free to spend your money where its entitled too. and i hope SE takes consideration in putting your name on the credit list in "making the game".
#27 Oct 18 2011 at 10:30 PM Rating: Excellent
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The joys of a free market and entertainment products, you don't have to pay for them.

Those who don't feel like paying yet, as it was stated, keep your ear to the ground, maybe something will change that makes it worth it for you. If not, when 2.0 rolls around you'll get a free chance to try that. If you still don't like it, go and never look back. No one's holding your nose at SE's feet.
#28 Oct 18 2011 at 10:51 PM Rating: Default
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the joy of posting in a general discussion forums, you can post what ever you think about the game's current state.
#29 Oct 18 2011 at 11:07 PM Rating: Excellent
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Just remember that that joy is a privilege, not a right.

Signing up (or creating a sock) JUST to get on and complain/deface isn't exactly a good first impression. And seeming SE's made a great example on how bad first impressions can greatly impact the public view of someone... well, you get the picture.
#30 Oct 18 2011 at 11:13 PM Rating: Default
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Hyrist wrote:
Just remember that that joy is a privilege, not a right.

Signing up (or creating a sock) JUST to get on and complain/deface isn't exactly a good first impression. And seeming SE's made a great example on how bad first impressions can greatly impact the public view of someone... well, you get the picture.


Are you suggesting that members of this forum better fall in line with the program, or they could face some sort of punishment for having a different opinion ?
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#31 Oct 18 2011 at 11:37 PM Rating: Excellent
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Ostia wrote:
Hyrist wrote:
Just remember that that joy is a privilege, not a right.

Signing up (or creating a sock) JUST to get on and complain/deface isn't exactly a good first impression. And seeming SE's made a great example on how bad first impressions can greatly impact the public view of someone... well, you get the picture.


Are you suggesting that members of this forum better fall in line with the program, or they could face some sort of punishment for having a different opinion ?


No I'm fairly certain Hyrist means exactly what they wrote.

If you sign up or create a sock just to whinge people are going to think you're a *******
#32 Oct 19 2011 at 1:42 AM Rating: Default
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Hyrist wrote:
Just remember that that joy is a privilege, not a right.

Signing up (or creating a sock) JUST to get on and complain/deface isn't exactly a good first impression. And seeming SE's made a great example on how bad first impressions can greatly impact the public view of someone... well, you get the picture.


RamseySylph wrote:
Ostia wrote:
Hyrist wrote:
Just remember that that joy is a privilege, not a right.

Signing up (or creating a sock) JUST to get on and complain/deface isn't exactly a good first impression. And seeming SE's made a great example on how bad first impressions can greatly impact the public view of someone... well, you get the picture.


Are you suggesting that members of this forum better fall in line with the program, or they could face some sort of punishment for having a different opinion ?


No I'm fairly certain Hyrist means exactly what they wrote.

If you sign up or create a sock just to whinge people are going to think you're a *******


iam sorry if i hurt your feelings about what i feel about the game. when i signed up, my attentions were not to destroy the games reputation nor giving attention of feeling you people bad getting hyped about p2p(i really dont care if you think that way).but as a consumer i bought a CE and i felt iam getting ripped about the price, about SE,s trust to us consumers.etc etc. i know adding insult to an injury wont do anything good of marketing ffxiv. but as giving opinion in a general discussion forums wont scratch your dignity in these boards. i apologize in tarnishing the image of ffxiv in advance.
#33 Oct 19 2011 at 1:44 AM Rating: Good
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BEARFORCE wrote:
Hyrist wrote:
Just remember that that joy is a privilege, not a right.

Signing up (or creating a sock) JUST to get on and complain/deface isn't exactly a good first impression. And seeming SE's made a great example on how bad first impressions can greatly impact the public view of someone... well, you get the picture.


RamseySylph wrote:
Ostia wrote:
Hyrist wrote:
Just remember that that joy is a privilege, not a right.

Signing up (or creating a sock) JUST to get on and complain/deface isn't exactly a good first impression. And seeming SE's made a great example on how bad first impressions can greatly impact the public view of someone... well, you get the picture.


Are you suggesting that members of this forum better fall in line with the program, or they could face some sort of punishment for having a different opinion ?


No I'm fairly certain Hyrist means exactly what they wrote.

If you sign up or create a sock just to whinge people are going to think you're a *******


iam sorry if i hurt your feelings about what i feel about the game. when i signed up, my attentions were not to destroy the games reputation nor giving attention of feeling you people bad getting hyped about p2p(i really dont care if you think that way).but as a consumer i bought a CE and i felt iam getting ripped about the price, about SE,s trust to us consumers.etc etc. i know adding insult to an injury wont do anything good of marketing ffxiv. but as giving opinion in a general discussion forums wont scratch your dignity in these boards. i apologize in tarnishing the image of ffxiv in advance.



I actually don't really care, I was just clarifying what Hyrist was saying was not that anyone was going to be "punished" for voicing a negative opinion. You have your right to your opinion, voicing said opinion, and whether or not you choose to play the game. Hopefully 2.0 will be a game that we can all enjoy.


#34 Oct 19 2011 at 2:00 AM Rating: Default
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RamseySylph wrote:
BEARFORCE wrote:
Hyrist wrote:
Just remember that that joy is a privilege, not a right.

Signing up (or creating a sock) JUST to get on and complain/deface isn't exactly a good first impression. And seeming SE's made a great example on how bad first impressions can greatly impact the public view of someone... well, you get the picture.


RamseySylph wrote:
Ostia wrote:
Hyrist wrote:
Just remember that that joy is a privilege, not a right.

Signing up (or creating a sock) JUST to get on and complain/deface isn't exactly a good first impression. And seeming SE's made a great example on how bad first impressions can greatly impact the public view of someone... well, you get the picture.


Are you suggesting that members of this forum better fall in line with the program, or they could face some sort of punishment for having a different opinion ?


No I'm fairly certain Hyrist means exactly what they wrote.

If you sign up or create a sock just to whinge people are going to think you're a *******


iam sorry if i hurt your feelings about what i feel about the game. when i signed up, my attentions were not to destroy the games reputation nor giving attention of feeling you people bad getting hyped about p2p(i really dont care if you think that way).but as a consumer i bought a CE and i felt iam getting ripped about the price, about SE,s trust to us consumers.etc etc. i know adding insult to an injury wont do anything good of marketing ffxiv. but as giving opinion in a general discussion forums wont scratch your dignity in these boards. i apologize in tarnishing the image of ffxiv in advance.



I actually don't really care, I was just clarifying what Hyrist was saying was not that anyone was going to be "punished" for voicing a negative opinion. You have your right to your opinion, voicing said opinion, and whether or not you choose to play the game. Hopefully 2.0 will be a game that we can all enjoy.




amen to that
#35 Oct 19 2011 at 9:45 AM Rating: Good
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I am really hyped for 2.0, at the same time, I was really hyped for 1.0. Because of that, I feel cautiously optimistic. But laying down exactly what 2.0 was going to have is a great start. With 1.0 they didn't really tell us much of anything before the game came out.

I would like someone in an interview ask Yoshi about the future marketing plans for 2.0. I think FF14 was already poorly marketed compared to almost any major MMORPG. Guildwars 2 and other games have tons of media exposure and have people really hyped for the game. But FF14 didn't hardly have any and barely registered on many major game outlets like FF11 did when it came out, and now with the major PR obstacle of re-releasing a game, I think Square really needs to go out of their way and promote this game. The new trailer should be front and center at E-3. Versus and what other games that got don't need the publicity as bad as this game does. And they could really invest in more opportunities to get the big media outlets exposure towards the new game and direction. Why is it we are always having to translate Famitsu interviews and specials about this game? They really need to focus harder on the marketing in the west big time. After showing us their teaser for 2.0, I saw an article pop on IGN.com (A major media outlet for games) with the article concluding does anyone still care about this game. That's just bad for them =/... and everyone else playing this game.
#36 Oct 19 2011 at 10:06 AM Rating: Excellent
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Stating your opinions on the game is fine, but when it's done ad naseum, it's not adding or taking away from the game. No discussion here is going to convince those who have already decided to stay or go to stay or go and SE has already tarnished it's image due to the poor launch. It is the community that suffers from the constant arguing over points that have been overstated for a year.

I'm in the same boat as you, I bought the collector's edition and felt ripped off. (Not only by the unfinished product, but the general lack of worth of the collector's edition itself.) But I also realize complaints at this stage is just self-gratification, and to do so, as a first impression, to me says "I don't really want to be a part of this community, I just want a place to complain."

Quote:
You have your right to your opinion, voicing said opinion, and whether or not you choose to play the game.


I'm being the Devil's Advocate here, but if it became company standard that speaking in negative connotations towards a game or its members was a bannable offense, do you think his proclaimed 'right to an opinion' would truly hold water?

This may be a free and public forum, but we are here as a privilege, not a right. Saying whatever you want is fine until it breaks a rule. So if all you're here for is to argue and complain, you're probably starting off on the wrong foot. Call it naive, but given Zam is one of the few gaming communities out there that give FFXIV a dedicated fansite, it'd be a lot better around here if people started to value that fact a bit more.

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As far as the topic money of 'taking pity on multi billion doller companies'.

Most of us are not taking pity on the company at all, but are giving the new development team, who was handed a disaster, their chance and support to make this game what we dreamed. We're backing the game, and the team that's refusing to quit at making it work.

If playing a bit of the subscription to play the game, as is (which isn't as terrible as it was on release by a long shot) to help keep the project afloat long enough to continue fixing it to their goal, so be it. It's not a nice decision, but many of us have been playing free for a year and have seen the dedication and improvements first hand, and even now, SE is deciding to wait on it until we see yet another stage of improvements before we have to decide.

A lot of us expected this game to just crash and burn after seeing how poorly it was done. SE is one of the few companies that turn around and say 'no, we're going to make this right, even if it means re-making the game.' That's the kind of behavior I want to see from companies that ***** up, rather than "Ulp, my bad, let's close it down!" And the best way to encourage that? With money.

Sure, they should have gotten it right the first time. But that's not the reality of the situation.
#37 Oct 19 2011 at 12:25 PM Rating: Decent
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zuogehaomeng wrote:
I am really hyped for 2.0, at the same time, I was really hyped for 1.0. Because of that, I feel cautiously optimistic. But laying down exactly what 2.0 was going to have is a great start. With 1.0 they didn't really tell us much of anything before the game came out.

I would like someone in an interview ask Yoshi about the future marketing plans for 2.0. I think FF14 was already poorly marketed compared to almost any major MMORPG. Guildwars 2 and other games have tons of media exposure and have people really hyped for the game. But FF14 didn't hardly have any and barely registered on many major game outlets like FF11 did when it came out, and now with the major PR obstacle of re-releasing a game, I think Square really needs to go out of their way and promote this game. The new trailer should be front and center at E-3. Versus and what other games that got don't need the publicity as bad as this game does. And they could really invest in more opportunities to get the big media outlets exposure towards the new game and direction. Why is it we are always having to translate Famitsu interviews and specials about this game? They really need to focus harder on the marketing in the west big time. After showing us their teaser for 2.0, I saw an article pop on IGN.com (A major media outlet for games) with the article concluding does anyone still care about this game. That's just bad for them =/... and everyone else playing this game.


Well, considering what was sold at launch, would YOU want to try to leverage that in a hyper competitive advertising space?
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#38 Oct 19 2011 at 1:07 PM Rating: Decent
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As far as the mainstream gaming press, the best thing for this game is to basically avoid the limelight until 2.0 is about to hit, and they can show concrete evidence that the game is going to be a blast.

I'm sure that's the intent by announcing they will show a new FMV at E3 2012, they need to show that new FMV and have playable kiosks where people can pick up the controller and think "Oh hey, this is fun."

Any advertising up until then is wasted money. Maybe they'd convince a few people to try the game, but how many are going to be satisfied in its current state? I think those that are satisfied are here already.

It's better for them to wait, and then surprise the world that had forgotten about the game, with something totally new and fun. No amount of talk about the game is going to convince the average consumer or even the press that this game can be salvaged. They need to see it with their own eyes. Look at how skeptical people on this board, an FFXIV enthusiast board are. Now multiply that by a hundred and that's your average person's skepticism towards FFXIV turning around.


Thankfully you can't be a skeptic about whether or not the game can be fun, if someone puts it in front of you and it is actually fun. So they need to make sure they can do that come E3.

Edited, Oct 19th 2011 12:07pm by RamseySylph
#39 Oct 19 2011 at 1:30 PM Rating: Decent
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RamseySylph wrote:
Any advertising up until then is wasted money.

This is probably the most relevant thing that can be said about advertising for FFXIV 2.0.

The players that they have now and will have this coming year will essentially be a paying beta test group. There to rate the new content as it comes up, give feedback and suggestions, and give the development team something to gauge their progress against.

If they feel confident about the new game going into 2.0, advertise the **** out of it in those last couple months. If they want to be safe (which is what I would recommend since they're not going to be looking at numbers that aren't red any time soon anyway) they should wait until they get the player responses to 2.0 before they start advertising seriously. 2.0 will be a huge change to the game, they should get appropriate feedback before trying for another massive re-launch of the game in case a few things need to be shaped up to par before they ship the PS3 version in order to avoid another 'incident' like what happened last year.
#40 Oct 19 2011 at 1:32 PM Rating: Decent
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Tiem wrote:
RamseySylph wrote:
Any advertising up until then is wasted money.

This is probably the most relevant thing that can be said about advertising for FFXIV 2.0.

The players that they have now and will have this coming year will essentially be a paying beta test group. There to rate the new content as it comes up, give feedback and suggestions, and give the development team something to gauge their progress against.

If they feel confident about the new game going into 2.0, advertise the sh*t out of it in those last couple months. If they want to be safe (which is what I would recommend since they're not going to be looking at numbers that aren't red any time soon anyway) they should wait until they get the player responses to 2.0 before they start advertising seriously. 2.0 will be a huge change to the game, they should get appropriate feedback before trying for another massive re-launch of the game in case a few things need to be shaped up to par before they ship the PS3 version in order to avoid another 'incident' like what happened last year.


The "2.0 changes" are coming to existing PC players before the retail relaunch and PS3 version, so that seems to already be their plan.
#41 Oct 19 2011 at 1:39 PM Rating: Good
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I must have missed the part where it said that, but it's a reasonable assumption to make because it's only smart business sense to not ship an incomplete product twice in a row.

They're learning from past mistakes... which is exactly what we've all been hoping for. I know that for about two years before FFXIV was announced I had been telling myself that what I wanted in an MMO was just FFXI with all of the experience they had in patching it, with a graphical facelift. I was so excited. Then when the servers went online and everyone got in the game it was just... ... not... right. It was less of a game on launch than FFXI had been on launch. Despite Square having 7 years of previous experience as a major MMO publisher.

I don't want to sound like a defeatist, but if they **** up a second launch for this game it's done. It's just over. Current players may stay but no one new will ever join unless they're dragged in by a friend.
#42 Oct 19 2011 at 2:15 PM Rating: Decent
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Tiem wrote:
I must have missed the part where it said that, but it's a reasonable assumption to make because it's only smart business sense to not ship an incomplete product twice in a row.

They're learning from past mistakes... which is exactly what we've all been hoping for. I know that for about two years before FFXIV was announced I had been telling myself that what I wanted in an MMO was just FFXI with all of the experience they had in patching it, with a graphical facelift. I was so excited. Then when the servers went online and everyone got in the game it was just... ... not... right. It was less of a game on launch than FFXI had been on launch. Despite Square having 7 years of previous experience as a major MMO publisher.

I don't want to sound like a defeatist, but if they @#%^ up a second launch for this game it's done. It's just over. Current players may stay but no one new will ever join unless they're dragged in by a friend.


Yeah, if you look at the timeline, the changes, including the world changes happen alongside the PS3 beta, and then at the end of the PS3 beta the retail re/launch occurs for PC and PS3.
#43 Oct 19 2011 at 2:55 PM Rating: Good
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RamseySylph wrote:


You're reading "Let me make this clear, there will still be an Ifrit fight, Grand Companies and Dzmeal Darkhold to some extent" and your brain is interpreting that apparently as "Everything in the game now and everything we continue to add will simply undergo minor changes to the script."


Eh, man if you want to get your panties in a knot because I don't consider getting to experience "one time only" text scrolling across my screen something to be excited about - go ahead. If nothing changes in the SUBSTANTIAL CONTENT (dungeons, battles etc) I think it is a little silly to oversell the unique experience line.

And yes, running to three different places for the exact same cutscene is "content" but it is no selling point to say "hurry and sub now before you miss out!"

You're free to disagree, but it isn't necessary to imply I am a moron for not being particularly impressed.
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#44 Oct 19 2011 at 3:11 PM Rating: Decent
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Olorinus wrote:
RamseySylph wrote:


You're reading "Let me make this clear, there will still be an Ifrit fight, Grand Companies and Dzmeal Darkhold to some extent" and your brain is interpreting that apparently as "Everything in the game now and everything we continue to add will simply undergo minor changes to the script."


Eh, man if you want to get your panties in a knot because I don't consider getting to experience "one time only" text scrolling across my screen something to be excited about - go ahead. If nothing changes in the SUBSTANTIAL CONTENT (dungeons, battles etc) I think it is a little silly to oversell the unique experience line.

And yes, running to three different places for the exact same cutscene is "content" but it is no selling point to say "hurry and sub now before you miss out!"

You're free to disagree, but it isn't necessary to imply I am a moron for not being particularly impressed.



Things are going to change, and much of that content should be expected to be quests, and story, because that's the entire point of experiencing a unique changing story?

I'm not implying you're a moron for not being impressed, I'm implying that you're reading way too much into "Don't worry, you'll still be able to fight Ifrit and explore the Darkhold." You're taking that to mean that very little is going to change. The entire game world is changing, and with it a lot of content will be dramatically altered or removed or replaced with new content.

As I mentioned again, we have an entire year up until that point, which will I am sure, feature events and special content that will only be available before 2.0, some of which I repeat, will require a group to complete (indicating it's not just a mindless fetch quest or seasonal event.)
#45 Oct 19 2011 at 3:13 PM Rating: Decent
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LOL at the people who liked FFXIV at the current state and dont want it tochange. I know everyone is subject to their own opinion but sorry, you have bad taste.
#46 Oct 19 2011 at 3:14 PM Rating: Default
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VitaminD2112 wrote:
LOL at the people who liked FFXIV at the current state and dont want it tochange. I know everyone is subject to their own opinion but sorry, you have bad taste.


You're only saying that because it's true. /Homer
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#47 Oct 19 2011 at 3:29 PM Rating: Default
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VitaminD2112 wrote:
LOL at the people who liked FFXIV at the current state and dont want it tochange. I know everyone is subject to their own opinion but sorry, you have bad taste.


This is the people that where singing prizes to the game when it originally came out. It is not bad taste, is a mental condition.
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#48 Oct 19 2011 at 3:49 PM Rating: Decent
Chialing wrote:
bsphil wrote:

Oh and I already played Mountain Climbing Online once a week for months on end. The official name was A Sheep In Antlion's Clothing.


I thought of the exact same thing when I read the article.


Me too. I lol'd when I read that in the Q&A. I lol'd again when I saw this from y'all Smiley: tongue
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#49 Oct 19 2011 at 6:00 PM Rating: Good
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"What we would like is for players who have those dated items, even dated items can be turned into materia. Those items players have made in the past and have been using, when the spirit bond reaches 100 percent, turn those into materia and then put those on the new items. Then you can have your old items and your new items together as one. That's the kind of image that we had."

So my Crab Bow +2 became Piety III materia ... so now they can go together as one, awesome. Another guy in my LS had his Crab Bow +3 turn into Mind III materia, which is sad. I get the vision, and I like the concept, but I don't like the thought that gear that took a while to farm and craft is turned into some junk materia.
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#50 Oct 19 2011 at 6:47 PM Rating: Decent
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digitalcraft wrote:
"Another thing we're going to be adding for version 1.20 is we're going to be updating and improving the market system. It's going to be in a format that's really close to what the auction house is in FFXI"


oooOoooOoooOoooOOoo

I might have to stick around. : \



Ugh, I hope not.

I despised FFXI's blind bidding system -- it wasn't an auction house by any stretch of the term. I go to an auction house to bid on things that are listed for a price I deem fit; I don't go to blindly guessing random amounts of money until I ultimately overpay (even if it's merely 100-200 gil for a 20K item) because of a moronic design.

All it did was waste time and caused thousands of idiots to cry about "undercutting" when they didn't even understand what the term actually means.
#51 Oct 19 2011 at 7:00 PM Rating: Default
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Ummm...it's a big chnage coming but do we consider this an expansion or just a new game altogether? You know how FF XI had Rise of the Zilart, is this like that?
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