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Escort Company LeveFollow

#1 Oct 19 2011 at 10:57 PM Rating: Good
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How do?

Seriously, am I missing something? Or should I be slowly being dog piled by mobs faster than I could ever potentially kill them as the guy stands there occasionally blurting out "Hail fellow person!"

Can't talk to him, he doesn't move, and as a GLA50, with the mobs at 52 and 49, they simply come too many at once to kill them before more come. At one point 3 wolves and a floateye spawned at the same time. What is this crap?

Hoping I'm just doing some obvious thing, very very wrong and someone can point out the correct method and this thread can die.

Edited, Oct 19th 2011 9:59pm by RamseySylph
#2 Oct 19 2011 at 11:47 PM Rating: Excellent
I haven't done them yet but I thought they were designed for teams of four in mind and not solo?
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#3 Oct 19 2011 at 11:49 PM Rating: Decent
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EdyNOTB, pet mage of Jabober wrote:
I haven't done them yet but I thought they were designed for teams of four in mind and not solo?


Company leves, not Chocobo escort. They're solo only, can't have a group.
#4 Oct 20 2011 at 1:58 AM Rating: Excellent
I do those company "escort" leves at 1* difficulty... last time I did that, I was level 45 or 46. Now I'm level 48, haven't tried it again though.

EDIT: I also have no materia on my gear, so I'm probably a little gimped.

Edited, Oct 20th 2011 12:58am by Thayos
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#5 Oct 20 2011 at 3:20 AM Rating: Good
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IIRC, when I attempted an at-level escort (Camp Tranquil -> Quarrymill @ Lvl. 29), the NPC suggested bringing fellow adventurers along. I think the NPC even said they couldn't allow more than 4 in the group, as the dialogue said "Not too many, because we don't want to scare the Chocobo's".

I believe Escorts were designed for Light Parties in mind (max of 4 ppl).
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#6 Oct 20 2011 at 8:14 AM Rating: Decent
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Company Leves are solo first of all - unless there's some different Company Leves I'm not aware of yet.

In Nanawa Mines I get two options:

"Kill as many as possible" - awesome XP, very do-able.

"Protect Foreman" - impossible to do @ level as 39 THM. I've only been able to complete it when the mobs were set below me.

It's INCREDIBLY hard.. and the waves of mobs are less forgiving the harder you put the difficulty. I got close once - but basically lost by attrition due to MP issues and the amount of damage the waves of mobs do. I normally don't waste GA on this one - put the difficulty down - and just murder mobs so I can go back and do another "Kill as many as possible" because the XP is so ridiculous it's worth having to protect this dude.

But yeah - it's retarded sorts of hard.
#7 Oct 20 2011 at 10:42 AM Rating: Excellent
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I did this leve, and the only way to complete it, it's by keeping the npc hp full by curing him during fight and in between kills. I was r48 thm when I completed it.

Edited, Oct 20th 2011 12:46pm by HamtarotheHam
#8 Oct 20 2011 at 10:47 AM Rating: Excellent
Seriously, just do this one at 1* difficulty. Kills are easy, and you get a ton of exp from kills through the course of the leve.
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#9 Oct 20 2011 at 12:07 PM Rating: Default
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It's a bit stupid that at lv50, with almost 4000 hp I can't do this at 4 stars, let alone 5. I can't even imagine doing it as a DPS, 2 mobs then 30 seconds later 4 mobs spawn? SE needs to learn how to balance their content if this game is going to succeed in the future. I'm not being a doomsayer, but the inconsistency in difficulty is astounding. I have to seriously question if they actually test the levequests before they release them.
#10 Oct 20 2011 at 1:30 PM Rating: Good
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RamseySylph wrote:
It's a bit stupid that at lv50, with almost 4000 hp I can't do this at 4 stars, let alone 5. I can't even imagine doing it as a DPS, 2 mobs then 30 seconds later 4 mobs spawn? SE needs to learn how to balance their content if this game is going to succeed in the future. I'm not being a doomsayer, but the inconsistency in difficulty is astounding. I have to seriously question if they actually test the levequests before they release them.


It was probably just an oversight, much like how the low levels became a massive grind after 1.19 and then were fixed in 1.19a. I'd reccommend making a post on the official forums feedback section. Heck, even a post in the general forums so that the devs can see it and correct it. If it's truly this hard, it's probably not working as intended... or else it was just intended to be done at a lower star rating.
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#11 Oct 20 2011 at 6:02 PM Rating: Decent
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BartelX wrote:
RamseySylph wrote:
It's a bit stupid that at lv50, with almost 4000 hp I can't do this at 4 stars, let alone 5. I can't even imagine doing it as a DPS, 2 mobs then 30 seconds later 4 mobs spawn? SE needs to learn how to balance their content if this game is going to succeed in the future. I'm not being a doomsayer, but the inconsistency in difficulty is astounding. I have to seriously question if they actually test the levequests before they release them.


It was probably just an oversight, much like how the low levels became a massive grind after 1.19 and then were fixed in 1.19a. I'd reccommend making a post on the official forums feedback section. Heck, even a post in the general forums so that the devs can see it and correct it. If it's truly this hard, it's probably not working as intended... or else it was just intended to be done at a lower star rating.


Ironically the feedback forum is not for game feedback, it's for feedback on the forums. This would go in the combat forum...

Anyway. Oversight or no, I don't understand how this happens. There's a leve in Limsa, a lv40 leve where 4 ahrimans and 3 bombs spawn at the same time also, why does this get into the game? I understand that oversights can occur during the design process, but that's what you test. And I'm not even talking about QA, yes QA should have reported all of these problems, but even beyond that, the designers responsible for leves should implement them and then test. Iteration is a key to success, and sometimes I feel like the content we get was a first pass, and no one actually played it.

It gives me a lack of faith for the future, because they really need to test the crap out of their own content before it gets out of the gate.
#12 Oct 20 2011 at 6:23 PM Rating: Good
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So there's a tiny shred of content that you can't solo as it approaches maximum difficulty. So there are a couple leves that spawn monsters that are hard to fight. Just lower the difficulty slightly, avoid the problematic leves, or grab some friends to help with the latter case.

I don't mind a game that occasionally has a quest or event with unpredictable difficulty. I never liked games that sought to make all monsters in the "Level 32-34 Zone" only within those levels, and all easily soloable at that - such games, I find, are boring and formulaic precisely because of their unwavering predictability.
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#13 Oct 20 2011 at 6:41 PM Rating: Excellent
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Have you ever thought that THM/CNJ would have a much better chance to do it? Nuke, Sleep, Cure/Sacrifice, Stoneskin etc. GLA is terrible doing leves to be honest, all kinds of leves, all the other DoW can at least kill them as fast as they spawn. Maybe they can give GLA a buff or something.
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#14 Oct 20 2011 at 6:53 PM Rating: Default
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KaneKitty wrote:
So there's a tiny shred of content that you can't solo as it approaches maximum difficulty. So there are a couple leves that spawn monsters that are hard to fight. Just lower the difficulty slightly, avoid the problematic leves, or grab some friends to help with the latter case.

I don't mind a game that occasionally has a quest or event with unpredictable difficulty. I never liked games that sought to make all monsters in the "Level 32-34 Zone" only within those levels, and all easily soloable at that - such games, I find, are boring and formulaic precisely because of their unwavering predictability.


Really? You're going to equate a levequest that is nigh uncompleted with placing a mixed level of monsters?

First of all. This is a solo leve, I can't "Grab friends" it's NOT ABLE TO BE DONE IN A PARTY.

Secondly, I love difficult content. There's a huge difference between difficult and impossible. I didn't make any mistakes while attempting the leve, I tried again, it wasn't a fluke.

Also, the leve was set to the appropriate difficulty. 5 stars on a lv40 leve is the appropriate difficulty for a lv50 character in full lv50 materia'd gear. But even if it wasn't the results were no different on 4 stars with lv49 mobs. Mobs below my own level.

I can 5 star some standard guildleves that are supposed to be balanced for solo or group (namely the later on higher difficulties, I am sure was the intention), solo. My point is that solo leves should be balanced for solo content.

You're confusing difficult content that surprises you but you can overcome through skill or hard work. Randomly encountering a high level enemy that's much more difficult is a lot of fun. I loved the Iron Giant in FF2 and Warmech in FF1. I love encountering random high level enemies in FFXIV and having to avoid them, or team up to take them down.

But soloing one solo leve from the same camp, at the same level on 5 stars, then being absolutely destroyed by another on 4 stars isn't the "unpredictable difficulty" you're talking about. It's bad design.

Maybe, just maybe if this were some sort of special rare leve that appeared, and gave much better rewards, and it was clear that it was going to be super difficult to complete, then something like that would be okay. I'd be expecting to have a tough, nearly impossible time. But this isn't that, this isn't end game content, this isn't mean trying to do a leve far higher than my own level. This was just a total lack of play-testing.

This happened on many leves in the past, random leves have totally sporadic difficulty. Normalizing all the leve mob levels in the last patch was a good step in the right direction, but when I see that even the new leves they've implemented for company quests suffer from the same apparent lack of play-testing, it's just disheartening.

As a (good) game designer, your workflow should involve testing content when you implement it.

Khornette wrote:
Have you ever thought that THM/CNJ would have a much better chance to do it? Nuke, Sleep, Cure/Sacrifice, Stoneskin etc. GLA is terrible doing leves to be honest, all kinds of leves, all the other DoW can at least kill them as fast as they spawn. Maybe they can give GLA a buff or something.


Yes, I've taken this into account. It's not that they spawn too quickly that they pile up on me. It's not, one, two, three, four, "Oh I'm killing them too slowly." It starts out where one comes right as I'm finishing the other, then a few minutes in, 2 diremites spawn at once, and as I'm just finishing up one of the diremites, 2 wolves and 3 ahriman show up.

Even a faster DPS would barely be able to handle mobs that quickly.
#15 Oct 20 2011 at 7:38 PM Rating: Good
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The problem lies with GLA and its terrible multi target dps, as a MRD I have absolutely no problem handling 5-6 mobs my lvl or 2-3 higher and killing them all within 10sec(as MRD the more mobs the more faster you kill), and from seing the aoe dmg my mage friends can dish out I'm sure they wouldn't need to break a sweath either.

With bad block mechanic and no parry as well as lowest dmg of all classes by far, GLA realy needs a fix, unless SE plans to have us wait for 1.21 and PLD for our class to be fixed.

Not to mention for end game boss fights (ifrit for example)a MRD takes less dmg, does alot more dmg and generates more hate then a GLA tank.... GLA is pretty much a broken class at this point.
#16 Oct 20 2011 at 8:00 PM Rating: Decent
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XChoyi wrote:
The problem lies with GLA and its terrible multi target dps, as a MRD I have absolutely no problem handling 5-6 mobs my lvl or 2-3 higher and killing them all within 10sec(as MRD the more mobs the more faster you kill), and from seing the aoe dmg my mage friends can dish out I'm sure they wouldn't need to break a sweath either.

With bad block mechanic and no parry as well as lowest dmg of all classes by far, GLA realy needs a fix, unless SE plans to have us wait for 1.21 and PLD for our class to be fixed.

Not to mention for end game boss fights (ifrit for example)a MRD takes less dmg, does alot more dmg and generates more hate then a GLA tank.... GLA is pretty much a broken class at this point.


I'll log in on my girlfriend's Conjurer later and see how it goes and attempt this. I really felt like it would have been tremendously unbalanced difficulty wise, even for a non-Gladiator, but maybe you're right. It doesn't really change my argument that the difficulty remains all over the place with leves though, seeing as I could do the other kill order leve with absolutely 0 difficulty on 5 stars.
#17 Oct 20 2011 at 8:11 PM Rating: Good
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I've been doing the company leve's as a MRD and as a THM and must say its over all easy to do as a THM.

The series of mobs can get easier to handle when steadfast turns on for MRD but when they are spread out makes it all the harder. I can just barely complete it by using what little mp I have to heal the NPC but its very hard.

As a THM its much more easy. AOE spells, more mp to heal the NPC makes it rather stream line. The company leve's really do need to be adjusted per class.
#18 Oct 20 2011 at 8:13 PM Rating: Decent
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Yeah some of the "escort" gc leves seems bit oddly balanced I agree there, did two of them back to back, the first was a snooze fest with 1 mob spawning every 30sec to 1 min, then the second one I did first off had 3 aggressive mobs on the path to reach the escort NPC who himself already where under assualt by 3 mobs, with additional mobs spawning as I fought the initial ones...

Either something is bugged with a few of the leves or they just wherent playtested properly.
#19 Oct 21 2011 at 12:40 AM Rating: Excellent
Keep in mind the jobs are not yet optimized either... I believe more job balancing (and adding more unique abilities) is planned for the next big update. There's a good chance that will help, too.

Also, does all of your gear have materia attached? I do remember Yoshi-P saying the game would be balanced for gear having materia.
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#20 Oct 21 2011 at 12:50 AM Rating: Decent
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Thayos wrote:
Keep in mind the jobs are not yet optimized either... I believe more job balancing (and adding more unique abilities) is planned for the next big update. There's a good chance that will help, too.

Also, does all of your gear have materia attached? I do remember Yoshi-P saying the game would be balanced for gear having materia.


Yes, it's all got materia. But with that said, one can safely assume he was talking about end game content. I don't consider "repeatable quest that gives 30 faction credits" to be end game content. You shouldn't need to be decked to the teeth to complete the quest without setting it so the mobs are almost 10 levels below you.

Edited, Oct 20th 2011 11:50pm by RamseySylph
#21 Oct 21 2011 at 7:34 AM Rating: Excellent
True, but I would assume you would need to be fully decked out to beat the quest at max difficulty.
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#22 Oct 21 2011 at 8:34 AM Rating: Decent
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Thayos wrote:
True, but I would assume you would need to be fully decked out to beat the quest at max difficulty.


Maybe... If this were a lv50 5 star quest, but it's a lv40 5 star quest on a lv50 character. 5 stars (max difficulty) is the only way to fight mobs that aren't below our level.
#23 Oct 21 2011 at 9:05 AM Rating: Good
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RamseySylph wrote:
Thayos wrote:
True, but I would assume you would need to be fully decked out to beat the quest at max difficulty.


Maybe... If this were a lv50 5 star quest, but it's a lv40 5 star quest on a lv50 character. 5 stars (max difficulty) is the only way to fight mobs that aren't below our level.


Seriously, just lower it 1 star rating. It's not the end of the world. So you don't get chain bonuses for this 1 leve. You're making it out to be a WAY bigger deal than it is. I already know your response of "I shouldn't HAVE to lower it" and you're right, but it's 1 quest. It's a bit unbalanced, stuff happens. It's not game-breaking in the slightest so either post your concerns in feedback or just shrug it off and move on. You're getting yourself way too worked up about this insanely minor oversight.
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#24 Oct 21 2011 at 12:13 PM Rating: Good
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BartelX wrote:
RamseySylph wrote:
Thayos wrote:
True, but I would assume you would need to be fully decked out to beat the quest at max difficulty.


Maybe... If this were a lv50 5 star quest, but it's a lv40 5 star quest on a lv50 character. 5 stars (max difficulty) is the only way to fight mobs that aren't below our level.


Seriously, just lower it 1 star rating. It's not the end of the world. So you don't get chain bonuses for this 1 leve. You're making it out to be a WAY bigger deal than it is. I already know your response of "I shouldn't HAVE to lower it" and you're right, but it's 1 quest. It's a bit unbalanced, stuff happens. It's not game-breaking in the slightest so either post your concerns in feedback or just shrug it off and move on. You're getting yourself way too worked up about this insanely minor oversight.


Firstly, I did lower it to 4 stars, the same thing happens. I'm not even sure at 3 stars it would be possible with groups of 2 then 3 then 3 mobs spawning within 30 seconds of each other. I'm not really worked up, I simply am expressing concern that much of the content that makes it in still seems to make it in without play testing.

It's not just this one leve that suffers from problems like this. The key to a good design process is iteration, which requires testing. You make the content, then you play it, then you adjust it, then you play it, then you adjust it, then you play it. This loop continues until you have a consensus that the content is enjoyable, and reasonable.

Either whomever was responsible for this leve created it without playing it, meaning they invest very little time in play testing, something at least the designer for the leve should have done, or if they did test it, and still implemented it, they have horrible judgment. If this was only the case on this one leve, it would be one thing.

In other words, the "original team" made some terrible, terrible leves, with difficulty so inconsistent it was absolutely unfathomable. The new team came along, and now that this patch is there first batch of leves created presumably by this team, but the same balance oversights exist. That's just disheartening. I'm not saying it spells the end of FFXIV or anything absurd. I still am hopeful that future content will have less and less of these oversights, and that 2.0 will have perfectly balanced difficulties. But I just want to see a sign that they actually are testing and iterating on their content. Because no matter how good you are, you need to test and iterate to make something fun.
#25 Oct 22 2011 at 11:23 AM Rating: Good
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Did the R40 one at 1 star as a PGL. Got about 15K total XP (10ish from mobs and 5 from completion).

Cast sacrifice and cure on the target from time to time, protect will casr but I can't tell if it procs. Any way I just kept putting stygian spikes up to keep MP in the good and then killed and voked and AoEd everything possible and at the end of the timer I got 40 seals.
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