So there's a tiny shred of content that you can't solo as it approaches maximum difficulty. So there are a couple leves that spawn monsters that are hard to fight. Just lower the difficulty slightly, avoid the problematic leves, or grab some friends to help with the latter case.
I don't mind a game that occasionally has a quest or event with unpredictable difficulty. I never liked games that sought to make all monsters in the "Level 32-34 Zone" only within those levels, and all easily soloable at that - such games, I find, are boring and formulaic precisely because of their unwavering predictability.
Really? You're going to equate a levequest that is nigh uncompleted with placing a mixed level of monsters?
First of all. This is a solo leve, I can't "Grab friends" it's NOT ABLE TO BE DONE IN A PARTY.
Secondly, I love difficult content. There's a huge difference between difficult and impossible. I didn't make any mistakes while attempting the leve, I tried again, it wasn't a fluke.
Also, the leve was
set to the appropriate difficulty. 5 stars on a lv40 leve is the appropriate difficulty for a lv50 character in full lv50 materia'd gear. But even if it wasn't the results were no different on 4 stars with lv49 mobs. Mobs below my own level.
I can 5 star some
standard guildleves that are supposed to be balanced for solo or group (namely the later on higher difficulties, I am sure was the intention), solo. My point is that solo leves should be balanced for solo content.
You're confusing difficult content that surprises you but you can overcome through skill or hard work. Randomly encountering a high level enemy that's much more difficult is a lot of fun. I loved the Iron Giant in FF2 and Warmech in FF1. I love encountering random high level enemies in FFXIV and having to avoid them, or team up to take them down.
But soloing one solo leve from the same camp, at the same level on 5 stars, then being absolutely destroyed by another on 4 stars isn't the "unpredictable difficulty" you're talking about. It's bad design.
Maybe, just maybe if this were some sort of special rare leve that appeared, and gave much better rewards, and it was clear that it was going to be super difficult to complete, then something like that would be okay. I'd be expecting to have a tough, nearly impossible time. But this isn't that, this isn't end game content, this isn't mean trying to do a leve far higher than my own level. This was just a total lack of play-testing.
This happened on many leves in the past, random leves have totally sporadic difficulty. Normalizing all the leve mob levels in the last patch was a good step in the right direction, but when I see that even the new leves they've implemented for company quests suffer from the same apparent lack of play-testing, it's just disheartening.
As a (good) game designer, your workflow should involve testing content when you implement it.
Have you ever thought that THM/CNJ would have a much better chance to do it? Nuke, Sleep, Cure/Sacrifice, Stoneskin etc. GLA is terrible doing leves to be honest, all kinds of leves, all the other DoW can at least kill them as fast as they spawn. Maybe they can give GLA a buff or something.
Yes, I've taken this into account. It's not that they spawn too quickly that they pile up on me. It's not, one, two, three, four, "Oh I'm killing them too slowly." It starts out where one comes right as I'm finishing the other, then a few minutes in, 2 diremites spawn at once, and as I'm just finishing up one of the diremites, 2 wolves and 3 ahriman show up.
Even a faster DPS would barely be able to handle mobs that quickly.