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New graphics engine = higher PC specs required?Follow

#1 Oct 20 2011 at 2:56 AM Rating: Decent
I was reading the interviews at Eorzeapedia and BG, and I'm just wondering about the new graphics engine. Does that mean people who run the game beautifully at high settings now won't be able to run at those same settings with the new engine?

I know Yoshida said it will be much more optimized, but I believe he also said it would be able to display more detailed real-time lighting/background effects (I can't find the interview where Yoshida specifically states this. I don't think it's on the Eorzeapedia/BG ones, but I remember reading it somewhere...the question was if the 2.0 screenshot they released was in real-time or something like that) as well as show more characters on screen at once.

Does that mean we may need to upgrade our PC's in order to fully take advantage the new graphics engine and still run the game smoothly on high settings?

Edited, Oct 20th 2011 3:59am by WhatsWithAllTheTension
#2 Oct 20 2011 at 3:06 AM Rating: Excellent
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I think the reason the engine is being rebuilt isn't so much to change the look or art style of the game. They certainly aren't going to upgrade it to an extent that requires new PC specs.

From what I read, and my understanding of what was written, they are rebuilding the engine from the ground up to remove limitations and restrictions with the current engine based on what they want to do moving forward. A large part of this is the UI. They're currently limited to how the original engine was designed. It's my understanding that they are starting over with the original engine, but rebuilding it so that it suits their plans for 2.0 and beyond, and has the functionality for the changes they expect to implement.

TL;DR version: Most likely no, there will be no changes whatsoever to how it affects your current ability to run the game versus running the game in the future with 2.0. If anything, it will likely be better optimized to run with a fast, more functional UI.
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#3 Oct 20 2011 at 3:58 AM Rating: Good
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My hope is that they're scrapping the engine because, well... it kinda sucks. Don't get me wrong, the graphics look great; the problem is that it isn't optimized. SLI doesn't hardly scale at all and in most cases it's better to run a single GPU instead of two or three.

Just a guess, but I'd imagine that the specs will remain the same and you'll get better performance. If it doesn't then it's pointless to make another graphics engine.
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#4 Oct 20 2011 at 5:43 AM Rating: Good
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FilthMcNasty wrote:
My hope is that they're scrapping the engine because, well... it kinda sucks. Don't get me wrong, the graphics look great; the problem is that it isn't optimized. SLI doesn't hardly scale at all and in most cases it's better to run a single GPU instead of two or three.

Just a guess, but I'd imagine that the specs will remain the same and you'll get better performance. If it doesn't then it's pointless to make another graphics engine.


I don't think SE will be dumping the Crystal Tools engine after spending several years developing it - I think the inital white paper was published 5(?) years ago now and FFXIII was the first commerical release using the engine (I could be wrong there but I don't believe I am). If anything, they'll develop it like the Unreal and Havok engines.
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#5 Oct 20 2011 at 6:07 AM Rating: Good
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in that PDF file there is an screenshot from an ingame-fight, i hope thats the graphic for PS3, it looks soo great with all that shader and bloomish look *hope*
#6 Oct 20 2011 at 6:29 AM Rating: Excellent
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To the OP: no. Just the opposite, in fact. That's the whole point.

They went overkill with the current gfx engine at the expense of quality of content and gameplay. They locked out gamers on mid- to low-end hardware (and consoles) and with the poor launch they're paying the price of that now.

They are re-doing the engine (scaling it back) with the goal of still having "genre-leading quality graphics" - meaning it will look good but you won't need an OC'd watercooled top-of-the-line rig to play it.
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#7 Oct 20 2011 at 7:30 AM Rating: Excellent
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One of the things I noticed about the screenshot was that while the lighting looks really good, they have completely removed the self-cast shadow pass. It's especially prominent on the chocobo (light is being cast under the wing even though there should be a shadow there). It's a good call really, self-cast shadows are notoriously finicky and tend to give an extremely poor visual return to processing power spent. If it means they can have more complex lighting passes, or just more of them, I'd rather have it that way.

There are plenty of optimizations or little things that can be sacrificed to improve the overall visual quality without increasing the demand on computers. I wouldn't worry too much about it.
#8 Oct 20 2011 at 7:49 AM Rating: Good
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I find most of the niche graphic options (ie. Ambient Occulsion) not to be necessary for the game to look great. I keep all of my settings between Standard & High and the game is gorgeous on it's own, especially compared to other MMO's. A lot of that has to do with the art style and model development as well, though.

As far as the images they provided, keep in mind that those images are all concept art, and by no stretch of the imagination should anyone assume that the concept screenshot is anything but just that...conceptual and put together artistically via image editing.
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#9 Oct 20 2011 at 8:00 AM Rating: Excellent
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Ryneguy wrote:
I find most of the niche graphic options (ie. Ambient Occulsion) not to be necessary for the game to look great. I keep all of my settings between Standard & High and the game is gorgeous on it's own, especially compared to other MMO's. A lot of that has to do with the art style and model development as well, though.

As far as the images they provided, keep in mind that those images are all concept art, and by no stretch of the imagination should anyone assume that the concept screenshot is anything but just that...conceptual and put together artistically via image editing.

Well, while that may be true to an extent - the GUI, for instance, is almost certainly post-processed - Yoshida-san confirmed in his interview with GameWatch that that screenshot is a screen capture from the running engine in it's current state. It may have been touched up, but you can still determine a few things (like the lack of a second shadow pass). That isn't to say that it won't change by release, that's still a year out and they may completely change things around by then (although I doubt it, they're going to need that year to actually build the game, not make tweaks to the engine).

Edited, Oct 20th 2011 10:12am by Hulan
#10 Oct 20 2011 at 8:26 AM Rating: Good
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Ryneguy wrote:
I find most of the niche graphic options (ie. Ambient Occulsion) not to be necessary for the game to look great. I keep all of my settings between Standard & High and the game is gorgeous on it's own, especially compared to other MMO's. A lot of that has to do with the art style and model development as well, though.


Yes, it looks good, even with some of the options turned off. That doesn't change the fact it is poorly optimized and is causing performance issues with the game even at lower settings on higher-end machines. The new graphics engine isn't really meant to be an upgrade (or downgrade) but more of a side-grade using one that actually runs correctly.

Ryneguy wrote:

As far as the images they provided, keep in mind that those images are all concept art, and by no stretch of the imagination should anyone assume that the concept screenshot is anything but just that...conceptual and put together artistically via image editing.


You know what the say when you assume. That image is not just concept art it is a real-time in-game render. Don't believe me? Ask Yoshi himself:

Quote:
編: この新生コンセプトスクリーンショットはリアルタイムレンダリングですか?
吉田氏: もちろん。
GameWatch - This new FFXIV concept screen shot, is this real time rendering?
YoshiP - Of course
#11 Oct 20 2011 at 11:52 AM Rating: Decent
Edited by bsphil
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I would hope that the new graphics engine would mean that the system requirements would go down, not up.
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#12 Oct 20 2011 at 12:06 PM Rating: Decent
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Vawn43 wrote:
[quote]編: この新生コンセプトスクリーンショットはリアルタイムレンダリングですか?


I love that question because it's basically English with "d e s u" tacked on at the end. XD


Edited, Oct 20th 2011 2:06pm by KaneKitty
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#13 Oct 20 2011 at 12:13 PM Rating: Decent
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Ryneguy wrote:
I find most of the niche graphic options (ie. Ambient Occulsion) not to be necessary for the game to look great. I keep all of my settings between Standard & High and the game is gorgeous on it's own, especially compared to other MMO's. A lot of that has to do with the art style and model development as well, though.


I find exactly the opposite to be the case, IMO the game looks way better with AO on, when I dualbox on my old machine, I turn the resolution down to 720p so I can turn AO on and most other settings up to standard. Then again I don't really care for things looking smooth the way I care for effects and lighting.

It's been stated already, but the graphics engine should basically support a wider range of machines, both up and down. They plan DX11 support for post 2.0, and they plan to get rid of a cap on the number of character models that can be displayed, that will slide based on your system. So basically, you should be able to play on a lower end PC than you do now, but you should also be able to get more out of a higher end PC than you do now.

Personally I hope they go to town with the shaders a bit, I always felt like the game, while beautiful, could have benefited from a more distinct art style. Yoshida's style doesn't bleed through to the final product as much as I'd like it to.
#14 Oct 20 2011 at 12:36 PM Rating: Decent
Edited by bsphil
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RamseySylph wrote:
I find exactly the opposite to be the case, IMO the game looks way better with AO on
Have they changed AO at all since release? I remember switching AO on and off and not being able to tell the difference.
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