Forum Settings
       
This Forum is Read Only

Interesting note from Yoshida interview @ MassivelyFollow

#1 Oct 21 2011 at 8:09 AM Rating: Excellent
Avatar
****
4,100 posts
Quote:
There's been talk about giving Gladiators more offensive abilities or the ability to dual-wield. Can you give us any more information about that?

Good news! In version 1.20, we have major adjustments planned for every class, adjustments that will change a lot of specs on abilities and weapon skills. For example, when it comes to damage dealing, we're planning on introducing what we're tentatively calling a self-combo, whereby solo players can tie together a bunch of different weaponskills or attacks to deal extra damage. These things will help make even defensive players more powerful in addition to helping straight attackers like Archers. We have all of these changes planned for 1.20, but we're going to make sure to get all of that information out to players beforehand so they can see all of the changes we're planning and then give us feedback about any further changes we need to make before the patch releases.


I found this extremely exciting. Essentially self-skillchains...which is very cool, and a great idea for adding some strategy & immersion into the current combat system.

Source
____________________________
Common sense is not so common -Voltaire
Wyne Aeros - Hyperion Server
ARRFishing.com

#2 Oct 21 2011 at 8:28 AM Rating: Good
***
1,949 posts
Self-skillchain options: Yay!

He completely dodged the dual-wield or gladiator DPS boost question, though!

But... Self-skillchain options: Yay!
____________________________
FFXIV: Cloe Delisle Scholar, officer of the SWAGGER Free company, Sargatanas server.
#3 Oct 21 2011 at 8:33 AM Rating: Decent
***
3,962 posts
Hehe... "Everyone's damage is going up! What were we talking about again?" Still, exciting. Time to level MRD lol.
#4 Oct 21 2011 at 8:36 AM Rating: Decent
***
3,416 posts
I sincerely hope combo system can be used cooperatively as well.

Still, I figured that wouldn't make it in before 1.21. So yay?

Edited, Oct 21st 2011 2:37pm by Hyanmen
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#5 Oct 21 2011 at 8:41 AM Rating: Excellent
***
1,566 posts
Hyanmen wrote:
I sincerely hope combo system can be used cooperatively as well.

Still, I figured that wouldn't make it in before 1.21. So yay?

Edited, Oct 21st 2011 2:37pm by Hyanmen


Well, since Yoshi said they're not going to charge until everyone gets a fair shot at trying out 1.20 first, I have a feeling they're going to cram as much into the patch as they possibly can.

I'm sure they know their playerbase enough by now to know they're going to be judged on 1.20 patch notes alone.
#6 Oct 21 2011 at 12:14 PM Rating: Decent
***
3,962 posts
It seems likely that they'll implement the self-chain system first, then based on feedback and testing, implement the party-chain system in the future. Hopefully it's a lot of fun, and includes some nice effects.
#7 Oct 21 2011 at 12:33 PM Rating: Default
**
621 posts
It's essentially a combo break
____________________________
Kweh?!

...prophesizing the golden patch since october 2010.
#8 Oct 21 2011 at 4:01 PM Rating: Good
Scholar
*
136 posts
Wonder if they're going to use this to try to encourage players to mix and match more weapon skills out of their class. Personally i think that they should drop that mechanic in favor of more flashy weapon skills but hey if they can answer both calls then i'm in.

All and all its fantastic to see each new update always has a creative spin to it and giving the game more depth and complexity without only relying on sprawling dungeons and new classes, definitely what the game needs to stay in the game more then anything else IMHO.
#9 Oct 21 2011 at 4:24 PM Rating: Decent
Avatar
***
1,609 posts
Honestly, I was going to stop playing until 2.0 but I think with everything I'm seeing will be occurring before p2p, I think I may hang around.
____________________________


"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
#10 Oct 21 2011 at 6:07 PM Rating: Excellent
***
3,962 posts
Hopefully this is accompanied by a change in weaponskills. I'd prefer they tend to be faster, simpler animations, that when chained together make a more powerful impressively animated attack. Similar to FF13's system to a degree.
#11 Oct 21 2011 at 6:18 PM Rating: Good
Sage
Avatar
*
111 posts
First MMO I played that had this system was Aion (Aion itself may not be the first one with that system), and I thoroughly enjoy that mechanic. It'll be interesting to see how it's implemented here.
#12 Oct 21 2011 at 7:39 PM Rating: Good
***
3,530 posts
Enfid wrote:
It'll be interesting to see how it's implemented here.


Hopefully more successfully than battle regimens. (Did those ever make it back into the game?)
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#13 Oct 21 2011 at 8:13 PM Rating: Decent
***
3,962 posts
KaneKitty wrote:
Enfid wrote:
It'll be interesting to see how it's implemented here.


Hopefully more successfully than battle regimens. (Did those ever make it back into the game?)


They were removed in 1.19 which was... less than a month ago?
This forum is read only
This Forum is Read Only!
Recent Visitors: 21 All times are in CST
Anonymous Guests (21)