The simple thing would be to just put up an Auction House.
In fact I'd love to see an Auction House added to the Menu that you could have a Moogle companion that can deliver/recieve your AH Inquiry's with. Lets say you are in the field, you could access the AH and search for a new weapon because your grinding w/ a party has gained you 6 new levels, but you don't have that new cool weapon or armor that could benefit you now. Send your Moogle to go buy it for you and bring it back. It would keep to the unique Final Fantasy aspect while making it easier for players to access gear/equipment on the server. I'm not saying we would see moogles flying EVERYWHERE, but just close to the players proximity to look like it's going to fetch you junk. It could have a delay based on how far you are from a city.
Thanks for all the input. Glad things are getting better for me too. :D
i honestly think they are going to implement something along those lines. probably not quite SO user-friendly-instant-access. at the very least we are going to see a system that is very very close to AH soon.
also congrats (real congrats, not sarcastigrats) on being critical of a game you enjoy. most people tend to just swing completely one way or the other. I think this is a great game, but my critical mind knows it can be so much better. Edited, Oct 28th 2011 4:36pm by Llester
I appreciate the congrats!
I've always wanted a good Final Fantasy MMORPG. I really had high hopes when it was announced that they were doinga new MMO years ago. I did try FFXI when it was originally released, prior to any expansions! HECK I was one of the crazy idiots who actually IMPORTED XI before it's US launch. I gave that game my best, but I could not get over the de-leveling/exp losses and hours of sitting waiting to find a group to GRIND!!! At level 35ish I had a few bad party's that got me to CLICK "uninstall"
As for XIV, It's got it's ups and it's got it's downs so far. As it stands I think that they did a great job w/ the crafting system. I enjoy the aspect when mining/harvesting that there is a chance of failure based on what I think of as the HOT/COLD game. This to me is completely different than other mmo's i've played, and I like it. The flaw i'm seeing long term for crafting, is that there doesn't seem to really be anything that's unique to players in the crafting system...example:They need to make crafts that MUST be obtained by performing certain duties/quests or are read from a piece of paper found off a Notorious Monster or found randomly on a mob. Right Now any player can search recipe lists, farm up the mats, and make everything they need on their own (like i've been doing).
The leve's system is nice too, giving you multiple ways of gaining experience for your jobs. I've not been utilizing it that much so I can't really say too much about it.. :D
I'm going to keep playin the game for a while...atleast until Diablo 3 is released! Honestly thats the only game on the horizon I'm looking forward to.