The key issue with "pace of play" in MMOs is, is that if you are able to experience the entire story line too quickly... you simply won't keep playing.
True and this is why I said story can never keep up pace with gameplay. This is why variety of content is so "key" in being the filler gap. When something gets repeated to much. It usually leads to the person getting bored and taking a break.
1.Questing soley gets repetitive.
2.Grinding Monsters gets repetitive.
3.Recycled shared story gets repetitive.
4.PvP gets repetitive.(Well not for me personally, but it can if it's all you do.)
5.Swimming gets repetitive.(If there is no purpose to it and all you do is swim, boring.)
6.Crafting gets repetitive.
7. X feature Gets repetitive.
8-99. Gets repetitive.
Do one of anything for long durations and you get? R.........
SE should strive to deliver at least twice the amount of story that XI had. Alongside creating all that mmo stuff you expect from mmos.
And delivering multiplayer versions of older FF systems. Let the nostalgia kick us in the ***. Chocobo Racing circuit(playable and not only bystander), Magitek battles or arena battle circuits(not a friggin cutscene, but real battle),submarine explorer,snowboarding,people ask for card games? Well I ask for a multiplayer FF tactics to play with friend I'm bored. Blitzball, etc. You saw it in an older FF title and have fond memories? Well XIV let's you relive those moments in a multiplayer setting! The greatest FF in terms of replayability, even if the graphics or story will be slightly less.
And I don't wanna hear that immersion crap. Fun greater than immersion always.