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Return to Vana'diel or journey to Eorzea ?Follow

#1 Oct 30 2011 at 1:21 AM Rating: Good
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Hello everyone,

Sorry to bother you all with a (probably) repeat question, but have not seen one asked recently (and I know this game is transitioning a lot so old answers may not be applicable).

I played FFXI for a couple of years (ages ago, stopped a few months after CoP), and really enjoyed a lot of it (and really did not like a lot of it). However, I am itching to satisfy my FF cravings and my need for an MMORPG. So I am investigating if I should go back to FFXI, try out FFXIV, or just go onto SW:TOR ^.^;

To help me decide, I had a list of things I liked and disliked about FFXI. I'm hoping a lot of the stuff I disliked is not in FFXIV ^.^b

Dislikes
Time Sink
I spent a LOT of time farming, mining, crafting, and travelling. Not uncommon for me to spend 8 hour sprints digging up the ore (and I think I have a mule still full of the dark stuff on it). Also, likewise, 8 hour sprints killing the same thing over & over & over so I can make some money. And of course, tonnes of time crafting small things (so I can sell and make money). Basically, anything to make money took a lot of time to do.

Is that still the case in FFXIV? Should I expect to spend 8 hours of farming to make enough money to build enough bullets/arrows/shuriken so I can go level for a day?


Camping
I wanted decent gear (or money) or that nice shiny Joyeuse. But that required camping.. lots of camping.. I think I once spent 36 hours camping charby to get that sword *huggles linkshell for helping out* Should I expect more of the same? Camping for NMs, camping for a chance to hit attack a ms before the other 50 people in the room? Camping for a chance to go do Sky/etc?


Slow End Game
This is sort of time sink, but also exhausting. Not so much of repeating the same thing over & over, but still having to spend a LOT of time doing long god hunts, or running around dynamis for months before getting one little item (if you were lucky). Should I expect more of the same?



Likes
Classes/Variety
I really liked the variety you could have with jobs/sub-jobs, and the interesting (or unusual) things you could pull off. I could be an RDM/WAR tank, or a suicidal RDM/DRK, or a mad slicing RDM/NIN (I'm very partial to RDM ^.^). I enjoyed how Ranger and Ninja had their own unique takes on everything. Can I expect a bit of this class-combo/variety? Will it be 'interesting'? I know this is subjective, but maybe there are some old RDMs out there who know what I'm trying to say

People
A lot of the people I met in Vana'diel were nice (friendly, helpful). Almost never ran into anyone who was being annoying (or a 'Griefer')? Will I see that here? For me, it is important to be able to interact with other nice people ^.^

Epicness
There is no other way for me to describe FFXI. It was.. epic. Huge areas, great variety, beautiful scenere, gorgeous music (primary reason I got FFXI). I felt I was part of a gigantic world full of variety and areas to explore. Is that how Eorzea is looking like now? (or does it feel like it is heading that way?)


Sorry for the long winded post, but am very hopeful that FFXIV will be as good (if not better) than FFXI. (Also, I'm buying a whole new computer to play it, as my present one can not handle it :( ).

Thank you.
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#2 Oct 30 2011 at 2:52 AM Rating: Decent
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Asiaine wrote:
To help me decide, I had a list of things I liked and disliked about FFXI. I'm hoping a lot of the stuff I disliked is not in FFXIV ^.^b

Dislikes
Time Sink
Camping
Slow End Game


Pretty much all of the time sink you mentioned here is gone except crafting. Travel is a lot faster with the ports to cavernous maws. Field of Valor books will send you to your home city so no more airship. As far as camping goes, almost anything you'd get gear from is on a 15 min timer in abyssea or there is a pop item for it and the ??? to spawn it is ~2 minute wait.

There are any number of ways to make money. You can turn the points you get just from leveling up a few jobs in abyssea into a few hundred thousand gil easily. Crafting took a hit because they haven't really expanded it. The key to trying to make money there is synergy which is boring to level, but you can borrow someone with the skill so you don't have to level it yourself. As long as they're in your group you have access to their crafting skills.

Overall I'd say the money is better spent going back to Vana'diel for now. XIV shows promise, but there is far more to do and see in XI especially since you've been gone a while. A lot of the stuff you disliked is absent from XIV, but so is a lot of the stuff you did like.

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#3 Oct 30 2011 at 3:09 AM Rating: Good
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I recently had to stop playing FFXI simply due to the fact that while the game has made an impressive move forward, the developers seem to be taking endgame back in a direction of incredibly low droprates (even with full procs in Voidwatch). Plus, the game is going back into a direction of where you're almost 'punished' for not bringing a full alliance to things (speaking of endgame). There's also the fact that instead of coming up with a few more new concepts for endgame players they'd prefer to simply overhaul and give all of the older areas new coats of paint. Basically, if you got tired of doing endgame at 75, be prepared to be doing the *same* things again over the course of the next year for 'comparable' (i.e. barely even sidegear) loot.

Timesinks still exist majorly in FFXI, they're just hidden better now. Depending on how many jobs you level, you could literally kill all enjoyment in the game if you attempt to complete whatever Magian Trials you deem necessary if it's across a lot of jobs (and especially if you really wish to maximize your character if you love BLM *AND* SMN).

Gear isn't difficult to come by but because Abyssea is so popular now you're at the mercy whoever decides to kill which monster at what time. The ??? system is still incredibly archaic and due to PS2 limitations they 'can't' have enough NPC allocations in the zones to give multiple spawns for every NM. After two weeks of attempting to hunt seals and cards/stones for myself and my roommate but being unable to due to everything I needed being overcamped to **** (yes, even the alternate [i.e. infinitely worse options]) at the times we were available we just stopped playing.

Plus, some sadistic developer decided that people should be forced to play the RNG Wheel of Death (i.e. BCNMs) if they wish to complete their spell roster in the last major update instead of just putting the scrolls on vendors and/or chests like they had already been doing.

As far as money goes, you shouldn't have a problem if you have even minimal brain cells. The standard fare that sold well in the past still sells decently (and in a lot of cases sells even better now due to not as many people hunting particular monsters). Plus, once you get to the higher levels money becomes a non-factor in terms of day-to-day adventuring. If you want something like a Rondel Earring for Cure Potency sure you'll need to farm in some manner but the daily expenditure is lower overall (food isn't truly 'needed' in Abyssea) and the daily incoming from leveling/meriting in Abyssea is higher than you're used to.
#4 Oct 30 2011 at 5:06 AM Rating: Decent
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Hello there.
Basicly if you're a big fan of Star Wars and prefer WoW style MMO, then SWOTOR is probably a good bet for you, however be preapared that it will have a much younger playerbase in average and will most likely be the game that overtakes WoW in the starter MMO for teens etc.

To try to respond to your points of dislikes and likes from XI compared to XIV heres how I look at it.

Timesink

Very little time sinks are in place in XIV now, leveling up is very fast and you got questing, solo grinding, storyline, dungeon and exp party to choose from to do so.
There is no exp loss upon death, instead your gear has durability which takes a hit when you die and also wear from combat, gear is cheap to repair and crafters can repair their own and others gear if they meet the lvl requirements to do so.

Traveling is fast, you have a resource called Anima which renews every few hours (you start with 100 anima, a tp costs between 2-6 anima depending how far away you are from the location)which allows you to teleport to camps and crystal nodes you visited before and you can set home point at crystals where you can return to by using hte return command which has a 15min cooldown.
At level 10 rental chocobos, and at lvl 25 you can buy join a grand company(npc faction) and start working on getting your'e own personal chocobo (which you can summon anywhere at anytime except in dungeons and in city areas).
Finaly there are airships which lets you travel from city to city, time between ships are about 5min and once you board theres a 40sec cutscene and you arrive at the destination.

Farming is easy and quick for most items, mining for 30min will support a good 1-2 hour of crafting for my BSM and ARM classes, if i need a piece of armor crafted gathering the materials for it usualy doesnt take very long at all.
It all depend on the economy but on my server I can spend about 2-3h farming/crafting and make a good chunk of money, most days far more gil comes in then i spend.

Crafting still becomes a big time sink at higher levels but thats imo is a good thing, and while helpfull to make some extra gil and be able to make your own items and repairs its not mandatory to have crafts up high.

Camping

There is little camping in the game if any at all, most low to middle range NMs drop ra/ex items and repops every 5-10min, it is very rare to see competition for any of them and the times you do meet other people camping from my experience people have happily teamed up and helped eachother out.
At end game the big HNM(drops craftable materials) all have fairly short respawns (some have pop conditions such as weather or time of day) and are seldom camped on my server.
The new beastmen bosses and coffer key NMs in the strongholds can be contested on weekends but more then often they are free for grabs.

Slow End Game

XIVs biggest issue at this time is the lack of end game content, while there is alot to do when youre new to the game, after a few months you will have seen it all, keep in mind every patch adds some content (check XIV producer letters from time line schedule on releases).
However I personaly find it to keep me entertained longer then most MMO end games, all events are fairly short (usualy 30-60min time limits) and have very quick cooldowns to retry them.
At rank 45+ is the Dzemeal Darkhold dungeon, a 8 man group timed dungeon with 2 failry challenging and fun boss fights, which drops alot of gear for all with quite decent drop %.
Then theres the open world beasteman stronghold where you can farm small coffers with a group of 3-4 and the big beastmen bosses require 8-14 people.
Finaly the big attraction atm is the lvl 50 Ifrit 8man fight whcih is very challenging and fun but has terrible drop rates (can however spam it since getting key item to enter is very quick and the re enter time on win is 15min).

Other then that theres not alot of big things to the end game, there are the FNMs and materia parties whcih you could consider end game along with the HNMs.

Classes/Variety

XIV offers a class system that lets you custom tailor your own class basicly, ofc there are cookie cutter builds etc like in any MMO but I feel the system we have atm has quite alot of freedom and choices in it.
Basicly every time you level up a class and unlock a skill you then have access to that skill on any other class you play(theres a few exceptions like class specific WS, curaga and raise 2 etc).
For example so you could level youre gladiator to 10 too unlock provoke, pugilist for featherfot and jarring strike, maraduer for defender and bloodthirst, and equip all thoose abilites on your mage to make some kind of tank mix class out of it, it wouldnt be very efficiant, but you can do things like this if you want.

Each class does add unique abilites but since you can tailor your class yourself and people prefer to always min max expect to see every meele using the same best abilites in some cases (raging strike ferocity, invigorate etc).
With the comming job system we can likely expect to see alot more variety and uniqueness between classes however.

People

Community wise I feel that for the most part its pretty much the same mindset people I met trough my days in Vana'diel and for me thats a good thing since XI out of all MMOs I've played have had the best and most mature player community.
Ofc theres always douchbags no matter what MMO or community you stumble upon, its the internets after all.

Epicness

Ginourmous areas = check, awesome musical score = check, beutiful scenery = check, variety = not so much.
The game has amazing graphics and looks great but areas are big and repeated, theres basicly 5 main zones in the game so you wont see the same variation XI had by far (2.0 will totaly overhaul this and bring the XI style of varied zones back).
When youre new it will be amazing and theres actualy quite alot of explore, the areas are insanely huge but at the cost of variation, still theres some unique landmarks here and there as well as a few odd dungeons to explore.
But yes from what we've seen about the games future its heading in a great way to become more like XI with beutiful varied unique zones.


In conclusion, XIV has a lot of flaws atm but every patch keeps improving the game by good leaps and we have been presented with the direction of where the game is going (version 2.0 next year) which looks incredibly promising.
If you can overcome the current bugs and flaws XIV is a great game in the making, but thats just what it is as well; a work in progress.
I haven't played XI since early 2010 so I can't compare the two games since I heard XI changed soo much with abyessea that its no longer the game i remember.
But from the oldschool feel I had in XI back in the day, XIV is slowly getting there for me.

Both XIV and XI are extremely cheap to buy copies off and atm XIV is free from monthly charges (until sometime in december)so if one doesn't fit youre style you can always try out the other with not much money spent.

Hope I could help out with youre questions and sorry for any spelling errors etc, wrote this will sipping on my morning coffee ^^.
Have a nice day and good luck with your game choices.
#5 Oct 30 2011 at 8:26 AM Rating: Excellent
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Strictly personal opinions below:

FFXI is by far better than FFXIV on many ways. The stories, game play, parties searching, forming seeking. Crafting's boredom level is much less. Variation of areas and exploring potentials. Job classes independence and developement. You get to use ALL your job abilities. You get to equip gears to ALL your slots and change them for certain abilities. Even the lousy summoning class is better than the up coming "Only 1 Ifrit can be summoned in one world". Airship, boat ride, warp, teleport, outpost teleport. Auction house, delivery. eMail message. Linkshell tools. The organic feel of each Nation and you truly feel your allegiance. Chatmode is awesome, no need to press space bar and chat log doesnt disappeared. Mobs placement....etc and many more...such as Music.

FFXIV is better with certain things. Graphic is by far superior. Soloing is easier. Guild Leves was used to be more fun but maybe still is for newbies? There are Raids. Farming/mining/logging is definitely easier with better result. Gil is easier to learn., I was kinda lazy and I got 30millions. NM spawn rate was a god send. Normal NM are every 3-5 mins and RNMs are every 8-12 game hours. Everyone has a chance. Power leveling is very easy too. Auto HP regen and MP regen without squatting as long as you dont have hate. Thats about it.

Good luck.

Edited, Oct 30th 2011 12:34pm by Golophei
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#6 Oct 30 2011 at 8:33 PM Rating: Excellent
If I were you, I'd actually play FFXI until FFXIV v 2.0 comes out.

Back in the day, FFXI was an incredibly difficult game to play... but all that has changed now. You can level a job to cap in no time at all, even if you don't know anyone. The level caps have been removed from all the old storylines, making once-formidable missions very easy to play through. FFXI has a great storyline, and now you can experience that story without having to rely on the schedules of five other people.

Unless SE announces a real expansion of Vana'diel, you could easily spend a year playing FFXI and experience the meat of the content/storyline. At this point, SE has yet to make any kind of announcement indicating an expansion is coming for FFXI.

I'd definitely give FFXIV a shot though at or before v 2.0. The game has improved by leaps and bounds, and the development team seems to have a clear vision (and a plan) for how to make this game rock. The game is still undeveloped enough where you're not really missing out by not being in Eorzea... the benefit to playing now is that you can be ready to experience new content as it's released.
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#7 Oct 31 2011 at 3:50 AM Rating: Good
If you are 75 in FFXI - FFXI will bring you joy for about 6 months and then you will have pimped out your gear, made some new friends and discovered that FFXI indeed was a great game but it is now over the fence and walking towards the light.
Abyssea has really changed FFXI a lot and everything is a lot faster to do (Unless of course you want something from Voidwatch, to which I just say "Good luck").

If you just started FFXIV, it will bring you joy for 6 months and then you will have pimped out your gear, made some new friends and discovered that FFXIV is very new game with some issues and lack of content which will be fixed in the future.

Now, the only question that is left is that do you want to spend your 6 months working towards something that will maybe lead somewhere, or something that is walking the green mile of MMORPG?


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#8 Oct 31 2011 at 5:21 AM Rating: Decent
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I decided to go back to XI and have been having a blast. My wife started a new character and within a month she hit 80, got several quests/ missions done. Started doing sea (uncapped now) and so on.

XIV, for me at least, has come a very long way and I think it will be a great game worth paying to play in the future....the future. I don't feel it's quite ready to have a monthly fee, but I understand why they need to implement it. I plan on returning when 2.0 is released and until then will be playing XI.

Good luck and I hope you have fun with w/e you decide ^^
#9 Oct 31 2011 at 10:04 AM Rating: Excellent
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If you haven't played either. Play FFXI, go through that storyline, and by then XIV should be up to snuff. It's not really one OR the other. It's one and then the other.

I have to agree that XI doesn't have too much time left. It's really hampered by PlayStation 2 limitations (10 year old limitations), and unless they remove that dated hardware limitation, there's not much room for major advancement on that game.

Edited, Oct 31st 2011 9:05am by UltKnightGrover
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#10je355804, Posted: Oct 31 2011 at 12:11 PM, Rating: Sub-Default, (Expand Post) Sounds like you don't like MMOs. I really feel like it's these kind of gamers that force change upon the whole genre that ends up with games like WoW.
#11TwiddleDee, Posted: Oct 31 2011 at 12:50 PM, Rating: Sub-Default, (Expand Post) Well you dislike 70% of what makes an MMO a MMO, and you seems to love the other 30%.. Maybe a MMO's just not for you. Time Sink, Camping, Slow End Game pretty much covers a large chunk of what a MMO is.
#12 Oct 31 2011 at 1:31 PM Rating: Excellent
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Hello all,

Thank you much for all of your answers, it was very helpful and insightful. It is much appreciated!

I think maybe I made myself unclear when I described my dislikes? I am not looking for a 'quick to max' level game (I actually dislike that, and am happy to spend a year to level, provided I see some continuous improvement). I do not mind spending time fighting and levelling (sometimes its very fun if you meet nice talkative people!). When I talk about 'time sink', I was mainly referring to things like:

Spend 8 hours killing the same birds in a tiny area to collect plume feathers.
Spend 8 hours running around a mine hoping to get a darksteel ore.
Spend 8 hours crafting the exact same thing over & over to try and build some ignots to sell in the market.

I think it is not so much the need to spend 8 hours that grew tiresome, but rather the way I spent it. Perhaps a bit my fault (I choose that way to do it), but then again, it was the 'most optimized' way to make money (if looking at a gil/hr rate). And I needed LOTS of money, as I was levelling RNG & NIN (and I did not go easy on the bullets or shuriken.. it was a fun way to burn through lots of gil!)

Also, a lot of the camping/end-game stuff started to get routine for me. I eventually made 75RDM with most of the other jobs at 37 (and some at higher levels). I was involved mostly in end-game activities at that point (or trying to get nice special gear like a kraken club!), but that then involved weeks of endless camping in the hope of getting something.

Still no kraken club :( Still want kraken club & joyeuse with en-thunder :-s

Although I would never suggest that these aspects should not be there, I would hope that these were not the only reasonable way to achieve them. (One reason I liked BCNM, as it was a more fun/interesting way to get items, rather than sit still with 20 bots hoping to hit attack first).

In a way, my own desire to optimize the gil/hour rate, or obtain the 'best' equipment may have spoiled the experience for me. Hopefully when I get back into the game I will avoid that pitfall. Even better would be ways to get the best equipment that did not require such mundane activities (even if it took the same amount of time).


Anyways: I've made my decision, thanks to a lot of input from here.

I shall be getting FFXIV and diving in! I am hesitant to go back to FFXI (and re-learn everything) with a high likelihood that the game will start to stagnate (content AND player wise) in a year. I also have faith that FFXIV will propser over the next year, so I think now is a good time to get in and 'learn' before 2.0 comes out.

And if I get bored with content in 6 months, I can play SW:TOR, and hope that turns out well ^.^;

Now, off to search for a good server/LS to join! Preferrably one that likes elves and cookiees!



Thank you all!
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#13 Oct 31 2011 at 2:07 PM Rating: Decent
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Asiaine wrote:

*snipped*


Try Palamecia, it's not crowded but you can still get a pt rolling in a good time span.
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#14 Oct 31 2011 at 7:29 PM Rating: Excellent
Thayos wrote:
If I were you, I'd actually play FFXI until FFXIV v 2.0 comes out.

Back in the day, FFXI was an incredibly difficult game to play... but all that has changed now. You can level a job to cap in no time at all, even if you don't know anyone. The level caps have been removed from all the old storylines, making once-formidable missions very easy to play through. FFXI has a great storyline, and now you can experience that story without having to rely on the schedules of five other people.

Unless SE announces a real expansion of Vana'diel, you could easily spend a year playing FFXI and experience the meat of the content/storyline. At this point, SE has yet to make any kind of announcement indicating an expansion is coming for FFXI.

I'd definitely give FFXIV a shot though at or before v 2.0. The game has improved by leaps and bounds, and the development team seems to have a clear vision (and a plan) for how to make this game rock. The game is still undeveloped enough where you're not really missing out by not being in Eorzea... the benefit to playing now is that you can be ready to experience new content as it's released.


Coming from you Thayos, this really makes me pause to wonder if I should be trying FFXI again. Do I owe that game another shot considering the time investment I've put into it? No, not really. But maybe it would be fun.
#15 Nov 01 2011 at 6:24 AM Rating: Excellent
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Strictly personal opinions and I'll will be direct.

FFXI - I think about it at work a lot. I cannot wait to go home to play and start exploring. Still think about it and talk about it after years of quitting. During Vacation time I have to bring my laptop and make sure there is internet connection in hotel room so I can play.

FFXIV - I had some fun but never really think about it at work. I was able to go to gym 2 hours after doing some boring leves and just stopped. Never spend a lot of time to play it on day offs. Did not miss it during vacation and did not miss it after I quitted 5 days ago.

Edited, Nov 1st 2011 8:27am by Golophei
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#16 Nov 01 2011 at 8:53 AM Rating: Good
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Come to Besaid and hit me up! We'd be happy to have you join our LS. http://aessedaitower.enjin.com We've got a nice sized member base, and we're all pretty helpful and fun (but maybe I'm biased).

Anyway, whichever server/shell you choose, I hope you have fun in Eorzea!
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#17 Nov 02 2011 at 1:30 AM Rating: Good
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Just got that v2.0 email and I'm impressed. My attention is drifting back towards Eorzea.I haven't logged onto FFXIV in months. It's been so long in fact, that when I logged on the other day to show my cousin the game, I forgot how to even engage a mob. But My character is still there and I will eventually, really get started in Eorzea. The real question is, since it's been so long should I just create a new character and start over? I'd feel like I bought some guys character if I tried to go back as is ._.;
#18 Nov 02 2011 at 6:12 AM Rating: Excellent
If I had to choose and never played either game, I would pick FFXIV. If only to play through the content pre-v2.0 that will be exclusive to us and will no longer be available for play-through after v2.0 is launched. I currently have a front row seat to the changes happening in Eorzea...and I like front row seats. :)
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#19 Nov 02 2011 at 8:32 AM Rating: Default
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TL;DR: Pick up Final Fantasy XI or Rift, Get SWTOR in December and play them until FFXIV re-release. If you have the extra cash laying around, there is an item code that comes with the Collector's Edition and Standard Edition of Final Fantasy XIV. Buy them both. I did for that reason XD 40.00 USD for Collector's, 30.00 USD for Standard here in Florida at the moment.

My suggestion.

If you have already played and are invested in Final Fantasy XIV, then by all means continue playing it to experience what Alchemist just described going through the changes and being apart of it. If you have already played Final Fantasy XI; you could always pick it back up. Personally, I have been playing Rift for a awhile since release, maybe that would keep your attention for awhile.

When SWTOR release comes around I will definitely be picking that up. All my friends have already pre-ordered it so I have quite a big group of people to play with. Not that I'm trying to discourage you from playing Final Fantasy XIV but I will be waiting until end of 2012/2013 when the game is finally re-released.

All the changes they plan on making to the game sound absolutely wonderful and will make Final Fantasy XIV a strong contender end of 2012/2013 because people will have had plenty of time to play SWTOR, WoW Expansion: Mists of Pandaria, Guild Wars 2. So we will see what happens. Final Fantasy XI should have also hit its level 99/100 mark as well.

It's actually quite the perfect time for Final Fantasy XIV to be re-released. Kudos to whoever Square Enix's Marketing Team is :P


Edited, Nov 2nd 2011 10:40am by Excenmille
#20 Nov 02 2011 at 2:56 PM Rating: Decent
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StateAlchemist of Amestris wrote:
If I had to choose and never played either game, I would pick FFXIV. If only to play through the content pre-v2.0 that will be exclusive to us and will no longer be available for play-through after v2.0 is launched. I currently have a front row seat to the changes happening in Eorzea...and I like front row seats. :)


This is why I have closed my XI account and focused on XIV - the opportunity to have a voice in the game development AND to play through world changing events that will never be repeated = epic experience that I cannot justify passing up.
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#21 Nov 03 2011 at 5:15 AM Rating: Good
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Dyrwydi wrote:
StateAlchemist of Amestris wrote:
If I had to choose and never played either game, I would pick FFXIV. If only to play through the content pre-v2.0 that will be exclusive to us and will no longer be available for play-through after v2.0 is launched. I currently have a front row seat to the changes happening in Eorzea...and I like front row seats. :)


This is why I have closed my XI account and focused on XIV - the opportunity to have a voice in the game development AND to play through world changing events that will never be repeated = epic experience that I cannot justify passing up.


I 'loved' FFXI! All of it. The complete storyline up to Abyssea. If I had never played FFXI and someone told me how awesome the storyline is, I would probably think they were just fanatical. However, it isn't a joke. The storyline (and the music) makes the game totally worth playing. My problem was I have played the game before. After the release of FFXIV when all my friends returned to Vanadiel (FFXI), I tried to follow them back while Yoshi-P worked to fix the game. The result was disastrous. The old graphics hurt my eyes and my lack of interest in Abyssea didn't help either.

Is FFXI and the world of Vanadiel worth exploring? Yes. Is it worth going back to? In my opinion, "No".
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#22 Nov 03 2011 at 9:37 AM Rating: Decent
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kainsilv wrote:
Is FFXI and the world of Vanadiel worth exploring? Yes. Is it worth going back to? In my opinion, "No".


I could not have phrased this better.

Edited, Nov 3rd 2011 11:37am by Dyrwydi
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#23 Jan 13 2012 at 12:03 AM Rating: Good
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Hello everyone,

I've given the game about a month of play time. Including time in 1.19 and 1.20(a). I've decided to stay in Eorzea and not return to Vana'diel. However it was a tough decision, and the desire to stay in Eorzea just barely edged out the will to not.

There are some significant issues in FFXIV at the moment that I hope can be addressed soon. These issues are significant enough to, in my opinion, 'hurt' the 'enjoyment' factor of the game unnecessarily:

1 - Selling items through the market wards. The process has many clicking steps and each step is very slow (UI/Network Lag). Combined with the limit on number of items the retainer can sell, one is hesitant to 'add' something to bazaar because if it does not sell they have to go through 'removing' it from the bazaar and 'adding' something else (which is a painfully slow process). It has reached the point that I find it better to just 'drop' items or sell them to the NPC (even at a significant loss).

2 - Storing items on retainers (not for the process of selling, but just for 'storage' as one would do in a mog house). Is very very slow. Often having to click multiple times to make sure the UI/Network registers that I want to transfer items. I am now finding myself simply discarding (or NPCing) items in order to avoid going through the process of storing it. (Despite me knowing I may need it later).

3 - Player search functionality. There are a few areas for improvement here. First and foremost is that this functionality needs to be brought to 'center stage'. Lots of new players I run into do not know it exists (but do know the concept of partying exists) and therefore resort to 'shouting' rather than setting their seek flag. Additionally the search function could be a bit more user friendly (commands to do it rather than clicking, with faster feedback). Finally, not really a barrier to adoption, but an odd omission? The ability to seek on multiple classes simultaneously. I find it 'odd' here as, unlike FFXI, FFXIV seems to encourage a single person having many jobs and quickly & easily switching between them. To that end it would seem to make sense that the 'person' be able to seek on multiple 'classes' simultaneously.

Right now, I think those are some of the 'main' 'design' issues in the game that cause FFXIV to be less-fun. Note, I'm not talking about battle mechanics, or target audience. Just pure usability issues of functionality that is present.

I feel all these issues can (and probably will?) be addressed in the future. That is why I am willing to overlook them for now (and why I have not left Eorzea).

I of course have other concerns :P about FFXIV (being able to level way too quickly, very limited need for any sort of strategy in xp parties, chopping from 1-50 by playing the exact same mini-game each and every time will drive me iNsAnE, inability to gracefully communicate on multiple linkshells, inability to easily send tells or 'target' a person by their name). These issues make me want to 'play less', but do not drive me fully away.

However, there are of course some very good points to the game, which is why I remain:

- Music is great
- Graphics are great
- Stories are often interesting and the quests often fun to finish
(Note how all 3 are typically Square's strong points, so they shine through)

- Lots of nice people to talk with (almost everyone I run into on Besaid has been nice and friendly to me)
- Positive interaction from developers (makes us feel as we are not ignored)
- Variety (enough variety to choose today: Do I want to chop? Do a sidequest? Do a mainstory line? Level another class? Go hunt coffers? Count how many more chops I need to do to unlock all botanist achievements? (Recover from the shock)).
- A promise of a better future? I'm strongly convinced it will do better in the future, so I am looking forward to seeing it unveil before me.


And that is why at the end of the day, I have decided to stay and play.

Thank you all for your feedback (and for reading this long post).

Take care!





Edited, Jan 13th 2012 1:05am by Asiaine

Edited, Jan 13th 2012 1:06am by Asiaine
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