Basicly if you're a big fan of Star Wars and prefer WoW style MMO, then SWOTOR is probably a good bet for you, however be preapared that it will have a much younger playerbase in average and will most likely be the game that overtakes WoW in the starter MMO for teens etc.
To try to respond to your points of dislikes and likes from XI compared to XIV heres how I look at it.
Very little time sinks are in place in XIV now, leveling up is very fast and you got questing, solo grinding, storyline, dungeon and exp party to choose from to do so.
There is no exp loss upon death, instead your gear has durability which takes a hit when you die and also wear from combat, gear is cheap to repair and crafters can repair their own and others gear if they meet the lvl requirements to do so.
Traveling is fast, you have a resource called Anima which renews every few hours (you start with 100 anima, a tp costs between 2-6 anima depending how far away you are from the location)which allows you to teleport to camps and crystal nodes you visited before and you can set home point at crystals where you can return to by using hte return command which has a 15min cooldown.
At level 10 rental chocobos, and at lvl 25 you can buy join a grand company(npc faction) and start working on getting your'e own personal chocobo (which you can summon anywhere at anytime except in dungeons and in city areas).
Finaly there are airships which lets you travel from city to city, time between ships are about 5min and once you board theres a 40sec cutscene and you arrive at the destination.
Farming is easy and quick for most items, mining for 30min will support a good 1-2 hour of crafting for my BSM and ARM classes, if i need a piece of armor crafted gathering the materials for it usualy doesnt take very long at all.
It all depend on the economy but on my server I can spend about 2-3h farming/crafting and make a good chunk of money, most days far more gil comes in then i spend.
Crafting still becomes a big time sink at higher levels but thats imo is a good thing, and while helpfull to make some extra gil and be able to make your own items and repairs its not mandatory to have crafts up high.
There is little camping in the game if any at all, most low to middle range NMs drop ra/ex items and repops every 5-10min, it is very rare to see competition for any of them and the times you do meet other people camping from my experience people have happily teamed up and helped eachother out.
At end game the big HNM(drops craftable materials) all have fairly short respawns (some have pop conditions such as weather or time of day) and are seldom camped on my server.
The new beastmen bosses and coffer key NMs in the strongholds can be contested on weekends but more then often they are free for grabs.
Slow End Game
XIVs biggest issue at this time is the lack of end game content, while there is alot to do when youre new to the game, after a few months you will have seen it all, keep in mind every patch adds some content (check XIV producer letters from time line schedule on releases).
However I personaly find it to keep me entertained longer then most MMO end games, all events are fairly short (usualy 30-60min time limits) and have very quick cooldowns to retry them.
At rank 45+ is the Dzemeal Darkhold dungeon, a 8 man group timed dungeon with 2 failry challenging and fun boss fights, which drops alot of gear for all with quite decent drop %.
Then theres the open world beasteman stronghold where you can farm small coffers with a group of 3-4 and the big beastmen bosses require 8-14 people.
Finaly the big attraction atm is the lvl 50 Ifrit 8man fight whcih is very challenging and fun but has terrible drop rates (can however spam it since getting key item to enter is very quick and the re enter time on win is 15min).
Other then that theres not alot of big things to the end game, there are the FNMs and materia parties whcih you could consider end game along with the HNMs.
XIV offers a class system that lets you custom tailor your own class basicly, ofc there are cookie cutter builds etc like in any MMO but I feel the system we have atm has quite alot of freedom and choices in it.
Basicly every time you level up a class and unlock a skill you then have access to that skill on any other class you play(theres a few exceptions like class specific WS, curaga and raise 2 etc).
For example so you could level youre gladiator to 10 too unlock provoke, pugilist for featherfot and jarring strike, maraduer for defender and bloodthirst, and equip all thoose abilites on your mage to make some kind of tank mix class out of it, it wouldnt be very efficiant, but you can do things like this if you want.
Each class does add unique abilites but since you can tailor your class yourself and people prefer to always min max expect to see every meele using the same best abilites in some cases (raging strike ferocity, invigorate etc).
With the comming job system we can likely expect to see alot more variety and uniqueness between classes however.
Community wise I feel that for the most part its pretty much the same mindset people I met trough my days in Vana'diel and for me thats a good thing since XI out of all MMOs I've played have had the best and most mature player community.
Ofc theres always douchbags no matter what MMO or community you stumble upon, its the internets after all.
Ginourmous areas = check, awesome musical score = check, beutiful scenery = check, variety = not so much.
The game has amazing graphics and looks great but areas are big and repeated, theres basicly 5 main zones in the game so you wont see the same variation XI had by far (2.0 will totaly overhaul this and bring the XI style of varied zones back).
When youre new it will be amazing and theres actualy quite alot of explore, the areas are insanely huge but at the cost of variation, still theres some unique landmarks here and there as well as a few odd dungeons to explore.
But yes from what we've seen about the games future its heading in a great way to become more like XI with beutiful varied unique zones.
In conclusion, XIV has a lot of flaws atm but every patch keeps improving the game by good leaps and we have been presented with the direction of where the game is going (version 2.0 next year) which looks incredibly promising.
If you can overcome the current bugs and flaws XIV is a great game in the making, but thats just what it is as well; a work in progress.
I haven't played XI since early 2010 so I can't compare the two games since I heard XI changed soo much with abyessea that its no longer the game i remember.
But from the oldschool feel I had in XI back in the day, XIV is slowly getting there for me.
Both XIV and XI are extremely cheap to buy copies off and atm XIV is free from monthly charges (until sometime in december)so if one doesn't fit youre style you can always try out the other with not much money spent.
Hope I could help out with youre questions and sorry for any spelling errors etc, wrote this will sipping on my morning coffee ^^.
Have a nice day and good luck with your game choices.