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Question about subFollow

#1 Nov 03 2011 at 1:16 AM Rating: Decent
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Hey all,

Not sure if this was answered on here yet. Couldn't find anything regarding it, though. I read how this game will soon go to sub based as originally intended, but one thing wasn't entirely clear. Are we (as in people who bought the game in hopes that it would get better) going to be able to get our free month after it goes sub, in order to see if it is worth a sub price or are they basically just saying, "Sorry, you had a year to play the ****** version for free, thus relinquishing your free month. Should have waited until we fixed it before you bought it, idiot. Now pay up or get out, sucker!"

Just curious if this was mentioned anywhere or not. Thanks.
#2 Nov 03 2011 at 3:45 AM Rating: Decent
Sage
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I would assume that those of us who have purchased the game and activated our accounts and whatnot will not be getting a free month. If you've already logged in and played a little bit and chose to stop playing then I don't really think we deserve another free month. I've been playing since release and they've already given me a year of free play time. What has been confirmed is that once they release the 2.0 version of the game is there there will be a free trial period again of atleast 1 month. You can look at the .pdf files they released on lodestone after the last live letter. Yoshi did mention that the pro to paying now is that you'll be able to experience content that will no longer be available after 2.0 is released. For those of us who have purchased the game and actually used the free "month" I wouldn't really expect to get another free month after they charge. If you want to see if the game is worth playing, I suggest logging in to see.
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#3 Nov 03 2011 at 9:22 AM Rating: Good
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If you've bought the game then you've essentially already purchased the version 2.0 of the game to be released next year. And if you haven't used your free month yet, then it will be there for the release of version 2.0. My advise is to re-seal your game tape it up or w/e) and shelf it. Reopen it when version 2.0 is released so you have a "new" game to play and a free month, as promised.

If you want to play pre-version 2 then you'll essentially be paying to play some of the exclusive content that will only be around for the next few months (i.e. primal fights).
#4 Nov 03 2011 at 9:35 AM Rating: Decent
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I can understand the concern about them starting to charge for the game. Especially since the "free month" got used up in what was essentially a release Alpha of the game, but at the same time, the "free month" was never meant to be a trial period, it was meant as a "thank you" for purchasing the game. A year of alpha/beta testing the game - something many people would have paid a lot more than $13 a month for - is ample "thank you" for me. I will gladly support SE in this endeavor as the rewards for playing during this time out-weigh the monthly costs. I'll pay to experience the world changing, to have an exclusive Goobue mount (or whatever), to play through the coming of the 7th Umbral world event - these are things no one will be able to do unless they pay through this developmental period. I say bring it on, I'm ready.
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#5 Nov 03 2011 at 10:10 AM Rating: Good
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They're not waiting to charge until 2.0, are they? I thought they were charging in the next month or so, when the game will essentially be the game currently offered.
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#6 Nov 03 2011 at 10:18 AM Rating: Default
eh, we'll be looking at patch 1.20 about the time that they start subs again. New classes, new content, major changes to crafting, etc. While system mechanics may be fully updated yet, there is a lot of content worth paying for... or will be soon.
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#7 Nov 03 2011 at 5:28 PM Rating: Good
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Thank you everyone for your feedback. Okay, the problem is this (well, I wouldn't even call it a problem really). I was really hyped up for this game before release, so opted into the open beta last year. I thought the game was fun for about 4 hours or so, then got extremely boring and repetitive due to lack of content, so I opted not to buy it on release. However, upon seeing that it didn't just die off at release and SE was really taking the time and money to clean it up, I picked up the collector's edition some months ago, just to see where it would go. Played it for a day or two and noticed that it was essentially the same as it was at beta, so shelved it again. Upon seeing this 'revamp' announcement, it piqued my interest once again, so I installed it and I have to say, it feels much more enjoyable now, although it does seem to be 'lacking' in a lot of regards. However, I still don't find it enjoyable enough to justify a monthly fee, especially now with such epic titles due for release. (Translated: Skyrim and of course, master of all Diablo III).

It just doesn't really seem fair to the ones that picked it up on a whim, confident in the game company they love so much, to miss out trying out the new version without having to pay. Moreover, I didn't get a year of it, like some others here, because I felt it wasn't playable yet. I know it's not the end of the world and later, I probably will resub, but that will only be when I feel that it has enough to offer me my collector's edition price AND monthly fee back in return. Thanks all for listening.
#8 Nov 03 2011 at 9:11 PM Rating: Good
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Well it sounds like you started your free month. We're all technically still using our free month, as the last year was just an extension of that free month. I would guess that unless you repurchase the game after subscriptions begin and start a new character you'll be paying the same monthly fee the rest of us are (if you choose to play).
#9 Nov 04 2011 at 6:13 AM Rating: Excellent
DragonBourne wrote:
I thought the game was fun for about 4 hours or so, then got extremely boring and repetitive due to lack of content

^Reason I laughed so hard at a lot of FFXIV reviews.
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#10 Nov 04 2011 at 6:35 AM Rating: Default
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StateAlchemist of Amestris wrote:
DragonBourne wrote:
I thought the game was fun for about 4 hours or so, then got extremely boring and repetitive due to lack of content

^Reason I laughed so hard at a lot of FFXIV reviews.


Funny because 4 hours shouldn't really give you an idea of how a game will play out, but tragic because that is exactly how it did play out if you wasted more than 4 hours on it.


Edited, Nov 4th 2011 8:35am by FilthMcNasty
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#11 Nov 04 2011 at 11:52 AM Rating: Good
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Actually, these MMOs SHOULD make a better impression in the first few hours/days, etc. Developers should realize how crucial first impressions are for both players and reviewers alike. If they can't add enough content to make the first 5 hours enjoyable, why should we believe the next 200 hours will offer more?

I realize if I, as a player, went with that logic I would have missed out on a lot of fun in FFXI. But this is another example of how SE isn't always in touch with what it takes to be a successful MMO.
#12 Nov 04 2011 at 12:01 PM Rating: Decent
Vawn43 wrote:
Actually, these MMOs SHOULD make a better impression in the first few hours/days, etc. Developers should realize how crucial first impressions are for both players and reviewers alike. If they can't add enough content to make the first 5 hours enjoyable, why should we believe the next 200 hours will offer more?

I realize if I, as a player, went with that logic I would have missed out on a lot of fun in FFXI. But this is another example of how SE isn't always in touch with what it takes to be a successful MMO.


Sadly this is very true. Involving the player in the story and action of the game within the first few minute / hours is critical to convincing them to endure the grind. Whether it's save the farm from bandits, win a game of water soccer, or whatever, there must be a draw-in at the beginning. This was one of my frustrations with XIV starting out as a crafter - boring start where not only was I a side-line character who was more "in the way" but my attempts to help the situation were met with dealing 1 point of damage while the NPCs hit for thousands. Then after that all I could do was complete leves for ungrateful NPCs. Were it not for some random player handing me a pair of cesti I would likely have moved on from the game. Don't get me wrong, I love the game, but those first few days I felt like I was beating myself with a lead cudgel instead of being entertained.
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#13 Nov 04 2011 at 12:54 PM Rating: Good
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Quote:
Thank you everyone for your feedback. Okay, the problem is this (well, I wouldn't even call it a problem really). I was really hyped up for this game before release, so opted into the open beta last year. I thought the game was fun for about 4 hours or so, then got extremely boring and repetitive due to lack of content, so I opted not to buy it on release. However, upon seeing that it didn't just die off at release and SE was really taking the time and money to clean it up, I picked up the collector's edition some months ago, just to see where it would go. Played it for a day or two and noticed that it was essentially the same as it was at beta, so shelved it again. Upon seeing this 'revamp' announcement, it piqued my interest once again, so I installed it and I have to say, it feels much more enjoyable now, although it does seem to be 'lacking' in a lot of regards. However, I still don't find it enjoyable enough to justify a monthly fee, especially now with such epic titles due for release. (Translated: Skyrim and of course, master of all Diablo III).

It just doesn't really seem fair to the ones that picked it up on a whim, confident in the game company they love so much, to miss out trying out the new version without having to pay. Moreover, I didn't get a year of it, like some others here, because I felt it wasn't playable yet. I know it's not the end of the world and later, I probably will resub, but that will only be when I feel that it has enough to offer me my collector's edition price AND monthly fee back in return. Thanks all for listening.


I'm sorry you feel that the game is not worth it to pay a monthly fee for yet. I would like to point out a few things just to make sure it is known. First of all, they will be redistributing the VER 2.0 software before its release. I don't know how they will go about this, but Yoshi P has stated that they will and that players who have purchased the game already will be getting the new software for free. Also, if you do happen to check the .pdf files on lodestone about their "future plans" for the game, there is a graph that shows there will be another free trial period on or around the time that 2.0 is released.

On another note, I'd also like to point out that most of the content currently is for levels 25+. The most fun of said content is for 45+. This consists of things like instanced dungeons that require teamwork to make it through and also new(and future ones added) beastman strongholds like zahar'ak.

EDIT: Sorry, I seem to have passed over what I'd like to say about the missing out on trying it out without having to pay. When they begin charging fees late this month/early next, thing things you'll be missing out on is the new story/content that they implement while the game changes are going on. This is the biggest thing yoshi p has pointed out when he answers questions about why he is beginning to charge. If you do happen to log in before they begin charging currently, you'll see that the game has made leaps and bounds since beta and what it is currently is basically what it will be until 1.21 will be released. 1.21 being the patch that implements the new jobs.

Personally, I have thought the game was worth paying for a long time. Then again, I've been playing since the open beta and have seen how the game has changed in leaps and bounds since then. In the future, if/when you do decide to play the game again, find yourself a linkshell to join. That, imho, is the thing that makes this game the most enjoyable. If you try to play by yourself, you'll never think the game is fun regardless of how much content they have added. They seem to be trying to make the game solo friendly, but playing with other people is what makes this game as much fun as it is. This is something you just can't get a feel for in a small amount of play time like 4 hours or so.

Edited, Nov 4th 2011 3:00pm by swisa
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#14 Nov 04 2011 at 2:53 PM Rating: Good
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Thanks for the comment, swisa. Nice to hear from a vet. If you read my post, you will see that I have logged in recently and have been messing around a little. Overall, it is more enjoyable than beta/release, but I don't think I'd go as far as say 'leaps and bounds', as you have stated. Not that I'm downsizing your opinion or anything. You are entitled to it.

As an example, my highest class is a level 15 gladiator. I picked up a quest in Gridania at about level 12, which is supposed to be for a level 10 Disciple of War or Magic. However, I still can't complete it because on the way to the last NPC, all three ways I have tried to get to him (Which isn't many, due to the absurdly linear Black Shroud), what should sit in the way but level 45 hostile mobs with absolutely no way around them. I tried slipping past them, and every time it appeared that I did, but due to server lag, I got one-shotted after running way past them every single time. It almost seems like they didn't even plan anything. Like they just picked a random spot to throw the NPC in without considering the insurmountable obstacle in the way for a level character the quest is designed for. So yeah, that is just one issue of many.

Don't get me wrong, I have seen improvements and I have very high aspirations for this game (come on, it's final fantasy). I wouldn't have bought the game, much less the collector's edition, if I didn't see something lurking beneath the surface. However, I feel that although it is creeping towards the surface, it has yet to fully emerge in all it's glory. I just won't pay for it until it does, though. After all, without people like me who refuse to accept a substandard product, they wouldn't even have bothered trying to fix it in the first place and would have just left it as is.

Again, thank you for commenting everyone.
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