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Letter from the Producer LIVE Part IIFollow

#1 Nov 03 2011 at 1:29 AM Rating: Excellent
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It's going on right now if you want to watch.

All the official translations of the Q&A are on the FFXIV twitter.

Or further down this page, thanks to SA.

I also dumped screen caps of all sorts of neat stuff that was shown off during the video over at my blog: http://eorzea.tumblr.com/

Edited, Nov 3rd 2011 1:35am by RamseySylph
#2 Nov 03 2011 at 1:32 AM Rating: Decent
Edited by bsphil
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Would rather go to bed and wait for someone to translate and summarize it all later.
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His Excellency Aethien wrote:
Almalieque wrote:
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Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#3 Nov 03 2011 at 1:33 AM Rating: Excellent
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Lots more Primal images and weapons

and LOL - Ahriman, Drake and Gobbue mounts
#4 Nov 03 2011 at 1:41 AM Rating: Excellent
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832 posts
no translated text on those images? no thanks Smiley: glare*goes back to finishing up leves.*
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デーブは、ここではありません。
Urthdigger wrote:
First person view {You can have this.} I'm a galka and wore a subligar all the way to 50. You either learn to deal with it, or learn to enjoy the other party member's screams of agony.

Likibiki wrote:
I wish I could get parties of that standard. Sadly I seem to end up playing with myself all the time.

[ffxisig]81208[/ffxisig]
#5 Nov 03 2011 at 1:42 AM Rating: Decent
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I'm live blogging images @ http://eorzea.tumblr.com/ I definitely won't be translating any of them tonight though, for those that have text, sorry!

One thing I'm enjoying is what I'm guessing is the Moogle battle music in the background! It's borrowing heavily from a FF6 song (tired and can't place the particular song though), can't wait to hear it in game. Back to posting images, I'm behind!

Edited, Nov 3rd 2011 12:43am by RamseySylph
#6 Nov 03 2011 at 1:47 AM Rating: Excellent
#XIVLive wrote:
Q: In regards to starting to charge a subscription fee, could you tell us about the reasoning behind starting now?
A: As I mentioned in the previous LIVE, our stance about being 50% complete has not changed. Though we have been able to gradually implement FF-related content, I still think that there is a lot that has not yet been completed, such as a lack of player search and an auction house. With patch 1.20, we will be introducing the player search and auction house, so I made the call as a producer to start billing at this time.

Q: What type of data will be carried over into the 2.0 version?
A1: Levels, character data, and achievements. There will be two exceptions, though. The progress of some quests may be rolled back. Also, some items will be moved from your item list to an NPC, as bag size may go back to 100. Don't worry. Everything will be saved!

Q: Will data only be carried over if you're a paying player?
A: The data of those who aren’t paying will also be carried over to 2.0. Don't worry!

Q: Will it be possible to play by using a keyboard only setup?
A: We will make it possible to fully customize your controls with keybinds, so it will be possible to use the keyboard only as a means of playing if you wish.

Q: When will the bazaar problem (being forced to stop walking when looking) be fixed?
A: This will be addressed with the new server setup. Also any other issues with server access is required will be fixed with new server, too.

Q: Once 2.0 goes live, will gatherers and crafters be able to become primary classes that can actually fight and not just sub-classes?
A: The FINAL FANTASY that I envision is one in which the player is an adventurer who saves the world. Crafting and gathering are certainly important elements of the game too, but looking at the larger picture, battle is going to be necessary. There is no need to rush, so I would like for players to try out various classes, including battle classes and then decide on which class best fits them. Of course, this can be a crafting class if they so choose.

Q: Will the new version be graphics heavy?
A: Not at all. Currently only 40 characters can be displayed at once now. If you have the recommended PC for the current version, it will display more characters at once. If you have lower spec PC, you can turn off some extra settings and still be able to enjoy everything.


Q: With the map edits, will there be area changes/loading screens within the map? Also, when changing areas and it is loading, do you have any countermeasures about the chat and log getting cut off/lost?
A: There will be loading as a result of area changes. However, we will be preparing countermeasures for chat and log being cut-off, so please do not worry.

Q: With the launch of 2.0, will we be able to change our character's gender? Can we change names?
A: Are you sure this is a good idea? Continue to give us feedback on the forums! As for the name, currently it may be too long… If we implement the ability to change names, we may want to reduce the length. We’re still thinking about it, so please give us feedback.


Q:It seems like with FFXIV 2.0, you will be changing the game engine and changing other core aspects of the game, but will the movements and what not be as laggy as the current client? Depending on the conditions, we need to customize our PCs so I am curious.
A: The main purpose in changing out the graphics engine is to allow for a large amount of characters to be displayed in an MMORPG. Due to this, after switching, it will be possible to display a lot more characters than currently. Also, we are also making it possible to change the setting on your PC, so there should not be lag.

Q: What was that crown looking graphic the character was wearing?
A: It’s an achievement reward coming for 1.20. The gold looking one will be harder to get. Hope you’re all looking forward to 1.20!

Q:Will any kind of things be implemented so we can change the equipment on our chocobos?
A:Actually, we have already decided on some armor from each of the three city-states. If you are curious how you can obtain it, think along the lines of how you obtained your personal chocobo…

Q:I have a question for you Yoshi-P. What are those photos on the wall below the world clocks? I don’t recall seeing them in the previous LIVE broadcast.
A:These are actually pictures I took at each office when I visited the four regional Square Enix headquarters. You can’t see it in this broadcast, but there are also pictures from my interviews on another wall!

Q:Are you planning on adjusting the Ifrit reward distribution? I’ve killed him 45 times... I’m starting to lose motivation now.
A: Yes, especially with regards to the Primal battles. We’re considering a system along the lines of need or greed. In the mean time, I’m thinking about other solutions to help people who tried many times, too. Please wait a bit and we’ll give you some more details.

Q: Will there be any kind of special item given to players that start subscribing now and keep playing through 2.0?
A: In addition to the achievement that will be related to the Seventh Umbral Era, we are thinking about giving players a special mount…
(Showed some early test footage of characters riding enemies like Ahriman, Drakes, and Goobues!)

Q: It wasn’t listed on the documentation for 2.0, but what’s the status of the jump feature?
A: Since we are revamping the maps for 2.0, we need to take time to check things once we implement jump, and we are currently testing this with aims to implement it for 2.0. In regards to swimming, we need to think about raids and other content, so it will be planned for some time after 2.0. (Yoshida also showed off some early test footage of characters jumping, saying it’s still early in development.)

Q: Will you add in some just-for-fun minigames like the ones from the Gold Saucer in FFVII, or card games like the Triple Triad in FFVIII be added?
A: Although not included in the 2.0 document, there are plans for adding minigames like the ones from the Gold Saucer. We are thinking of adding them as the next phase for entertainment after housing is introduced! As for card games, it will be important to go for both the entertainment value and reward aspect of the games. They are being considered and if a good plan comes up, we would definitely like to go for it.

Q: Will you be able to swim in the future?
A: When looking at the current mount system plan, it may look hard. Internally, everyone on the team is still debating it. As for swimming while on a mount, it may end up as something like walking on water. We’ll see how it develops as we go.

Q: Will there equipment with special magic-type of effects on them? Or spells like Regen in the future?
A: Yes, these are definitely on the way and planned for 2.0.

Q: I have a ton of guild tokens that I can’t use currently. Will there be any opportunities to trade these for equipment in the future?
A: As we are currently adjusting classes for 1.20, we will change to a system where you learn abilities as you level up. With this change, opportunities to use guild tokens will no longer exist, so we are currently looking into whether it would be better to make it possible to exchange them for gil or a system where you can trade them to the guild.

We will solidify what we end up doing for 1.20. We’ll be sure to tell you once we have decided so we can hear your feedback!

Q: I’m having trouble obtaining company seals. Do you have plans to increase the amount obtainable or increase the ways you can obtain them?
A: In 1.20 we will be adding higher tier caravan defense and company leves. We will not be increasing the amount you can obtain at one time, but we plan on increasing the areas where you can obtain them, therefore making it easier to collect.

Q: In 2.0 will the head and face have separate slots so that we can simultaneously equip a hat and glasses? Also, I would like to be able to equip a cape as shoulder equipment and carry two weapons at once or be able to grip a weapon with either right of left hands.
A: It is difficult to allow for the simultaneous equipment of both hat and glasses from a technical perspective, but we are considering it so this does not mean that it will never come in the future. As for equipping a cape, this will all depend on how we can compromise on its animation quality. But it will be quite difficult if we were to make it match the graphical quality of FFXIV. As for gripping a weapon with either hands, we are considering to allow the handling of weapons to be switched between hands to increase the depth to battles.

Q: Will you make it possible to display NPC names in English? It’s difficult to communicate sometimes with English speaking players due to the localized names.
A: Yes, with 2.0, we are thinking about doing so.

Q: Do you have any plans to implement artifact armor/tools for crafter/gatherer classes?
A: Currently for FFXIV, there really isn’t such thing as “artifact”, but I guess it depends on the definition. There are class artifacts, so we are planning for class specific equipment including achievement-related items. We would like to make items so that they affect the items that gatherers obtain, and for crafters it will affect what they make.

Q: Tell me more about Job system. Will it be like gladiator turns into a paladin and then they change the way they fight?
A: For example, as for the paladin job, it requires certain things such as having gladiator around level 30 and then you’ll need to clear a quest. You will then advance the job through quests, instead of leveling them independently.

Q: When is the smart phone app for FFXIV coming?
A: As we are developing the 2.0 sever, we wanted to make sure that external access will be possible (such as from an smart phone). For example, to allow players to organize items in their bags or retainers via their smart phone, check the markets, and play the chocobo farm as I mentioned earlier. But this will be half a year after 2.0 goes live.

Q: We are dying to know which class gets which job... White mage and black mage, which is conjurer and which is thaumaturge?
A: Conjurer is the white mage and thaumaturge is the black mage.


Q: Achievement-related weapons look so good. What will happen to the crafter HQs? Will the HQ from the crafters be not so good anymore?
A: HQ from crafters will be changed, too. If you compare achievement ones with HQ ones, may be achievement ones will be better. However, there is a possibility that HQ one will be stronger after materia are applied. So HQ items from crafters will continue to be important.

Q: What sort of player-made add-ons are you exactly thinking of? Also, how much game data will we be able to look at?
A: I’m thinking of add-ons on the UI. For example, changing the way it looks, adding graphs to show enemy enmity, or adding more windows, things that players make that actually interact with the game. Fundamentally speaking, we are trying to allow for the maximum amount of data to be used. As for the PS3 version, the dev team will be updating it to keep up with the PC version.

Q: Will a free trial version be available at the time of the 2.0 launch?
A: It won’t be in sync with the 2.0 launch, but we do have plans to make a free trial version available afterwards. Countermeasures against RMTers will also be worked on at an early stage as well.

Q: All of the dungeons will become instanced, but does this mean all public dungeons disappear?
A: For the ones that require a certain amount of people, I think it would be better to be closed off, so please assume that this means they will basically disappear. However, there will still be beastman strongholds in the open fields.

Q: Yoshi-P! I want to ride magitech armor!
A: In the past we had a survey on the forums and magitech armor was the number one choice from players! I’d like to add this after 2.0. (Showed off an early design sketch)

Q: Will new players after the launch of 2.0 be able to play the current scenario? Also, how about the Instance raid? How about the Primal battles? Also, you said something along the lines of "fights with current adventures will be engraved.” What does that mean?
A: As for the main scenario, yes it will be possible, as it will be different from Seventh Umbral Era. As for the Primal battles, it will be taking place in Seventh Umbral era, so it may be only possible to challenge now. Anyway, in order to play everything you have to play as it goes on now.

Q: Will dragoons have a wyvern?
A: After 2.0, we are thinking about having them use their breath ability when you jump. However, as I answered in the interviews, I think you all really would like to fight alongside a wyvern pet. With a dragoon having a pet wyvern, battle balance will be necessary for both master and pet, and as a result the dragoon itself might become a bit weaker. We would like to hear your feedback on this before we make any final decisions.

Q: On the schedule "player room and private area" is TBD. What is that about?
A: As for the housing, I think it is important that an MMO player has his/her own private area. We are still planning this but something like having bonus when logging out from the private area would be nice. The resource work for them is done so implementation may not be too far away.

Q: Will the level cap be removed before the release of 2.0?
A: This is not planned until patch 1.21.
It won’t be good to have a huge gap in players’ level until 2.0 goes live, so we would like to carefully weigh our options.


Edited, Nov 3rd 2011 4:14am by StateAlchemist

Edited, Nov 3rd 2011 4:15am by StateAlchemist

Edited, Nov 3rd 2011 4:18am by StateAlchemist

Edited, Nov 3rd 2011 4:24am by StateAlchemist

Edited, Nov 3rd 2011 4:34am by StateAlchemist
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#7 Nov 03 2011 at 2:08 AM Rating: Decent
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Some moogles just destroyed a garlean airship on the live feed... Little mog knights and wizards lol... pics incoming...

Mogs destroy airship 1
Mogs destroy airship 2
Mogs destroy airship 3
Mogs destroy airship 4
Mogs destroy airship 5

Edited, Nov 3rd 2011 1:13am by RamseySylph
#8 Nov 03 2011 at 2:14 AM Rating: Good
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832 posts
Just me or does that magitek like armor...look like a mechanized goblin...
____________________________
VIVE LA RÉVOLUTION PONEY!
デーブは、ここではありません。
Urthdigger wrote:
First person view {You can have this.} I'm a galka and wore a subligar all the way to 50. You either learn to deal with it, or learn to enjoy the other party member's screams of agony.

Likibiki wrote:
I wish I could get parties of that standard. Sadly I seem to end up playing with myself all the time.

[ffxisig]81208[/ffxisig]
#9 Nov 03 2011 at 2:16 AM Rating: Good
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3,962 posts
Admiral Niknar wrote:
Just me or does that magitek like armor...look like a mechanized goblin...


It looks exactly like the Magitek armor from FFVI, Smiley: grin also for those that didn't see here it is.

Nothing else matters now! Just give me magitek armor! (First let me beat up imperials in it of course.)

FFVI's magitek armor for reference.



Also, player housing preview.

Edited, Nov 3rd 2011 1:18am by RamseySylph

Letter over now... time to sleep!

Edited, Nov 3rd 2011 1:24am by RamseySylph
#10 Nov 03 2011 at 2:24 AM Rating: Good
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832 posts
Just noticed the date at the bottom of the video. Streamed live on Nov 2, 2011 ....apparently they have figured out a way to live broadcast from the past!....or it's a typo, but that doesn't sound as exciting.
____________________________
VIVE LA RÉVOLUTION PONEY!
デーブは、ここではありません。
Urthdigger wrote:
First person view {You can have this.} I'm a galka and wore a subligar all the way to 50. You either learn to deal with it, or learn to enjoy the other party member's screams of agony.

Likibiki wrote:
I wish I could get parties of that standard. Sadly I seem to end up playing with myself all the time.

[ffxisig]81208[/ffxisig]
#11 Nov 03 2011 at 2:29 AM Rating: Decent
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215 posts
I still wish they would add Moogle as a playable race ;;.
#12 Nov 03 2011 at 3:17 AM Rating: Good
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863 posts
I like that they have these kinds of things, I must say. Kudos to Yoshi and the team.

Personally I hope Magitech armor is for like one class/job, but it looks more like it will be another mount type. Cool either way though, love magitech.

On the last question there I am not really sure I understand, what do they mean by that? I mean, are they saying they want to weigh their options and not make the levelgap too wide between old/new players and then that it is planned for 1.21, which is already in feb?

On the name thing I hope they decide to allow for a namechange, at least if they allow for genderchange, anything else just feels weird to me.

Nice to finally get the answer of what class will "unlock" what job when it comes to WHM/BLM, not that it really matters that much to me since I am leveling both atm, but still cool.

Anyway 1.20 and 1.21 looks promising! Can't wait for the next patch, and I hope they have more of these Letter from the producer live. Great job assembling everything here guys thanks, it made my morning :)

Edited, Nov 3rd 2011 5:18am by Belcrono
#13 Nov 03 2011 at 3:32 AM Rating: Good
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227 posts
Still not too happy with the male Miqo'tes design, but we'll see.

What? I watched Thundercats as a kid.
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#14 Nov 03 2011 at 4:47 AM Rating: Decent
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Quote:
Q: Once 2.0 goes live, will gatherers and crafters be able to become primary classes that can actually fight and not just sub-classes?
A: The FINAL FANTASY that I envision is one in which the player is an adventurer who saves the world. Crafting and gathering are certainly important elements of the game too, but looking at the larger picture, battle is going to be necessary. There is no need to rush, so I would like for players to try out various classes, including battle classes and then decide on which class best fits them. Of course, this can be a crafting class if they so choose.


Something about this answer scares me... What do you mean decide?

Its just when i read the question I thought we'd get a clearer answer, bad translation maybe? why does it feel like he's hiding something? Not to mention decide is a strong word to use. I don't think any FFXI fans or even WoW fans for that matter would think that Final Fantasy's approach to class flexibility is a bad idea what-so-ever. FF3,FF5,FFT, if they're were classes you could switch between them never take that mechanic away from an FFfan...

I don't mean to fear monger but **** these interviews leave more questions and make me more nervous just make a definitive answer already, and let us complain about it now before you put 8 months of work into something were not happy with, this kind of communication lets the fan base know that at the end of the day you really don't care what we think...

We know nothing about jobs and he's been talking about it for 5 months now, these answers are starting to get aggravating and disrespectful now.
#15 Nov 03 2011 at 5:16 AM Rating: Good
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KenJammin wrote:
Quote:
Q: Once 2.0 goes live, will gatherers and crafters be able to become primary classes that can actually fight and not just sub-classes?
A: The FINAL FANTASY that I envision is one in which the player is an adventurer who saves the world. Crafting and gathering are certainly important elements of the game too, but looking at the larger picture, battle is going to be necessary. There is no need to rush, so I would like for players to try out various classes, including battle classes and then decide on which class best fits them. Of course, this can be a crafting class if they so choose.


Something about this answer scares me... What do you mean decide?

Its just when i read the question I thought we'd get a clearer answer, bad translation maybe? why does it feel like he's hiding something? Not to mention decide is a strong word to use. I don't think any FFXI fans or even WoW fans for that matter would think that Final Fantasy's approach to class flexibility is a bad idea what-so-ever. FF3,FF5,FFT, if they're were classes you could switch between them never take that mechanic away from an FFfan...

I don't mean to fear monger but **** these interviews leave more questions and make me more nervous just make a definitive answer already, and let us complain about it now before you put 8 months of work into something were not happy with, this kind of communication lets the fan base know that at the end of the day you really don't care what we think...

We know nothing about jobs and he's been talking about it for 5 months now, these answers are starting to get aggravating and disrespectful now.


It sounds a lot like what I suggested in another thread not long ago, that the original design concept surrounding Hand/Land Disciplines wasn't done well or thought out, and the new Dev team is looking at it more realistically for what Tradeskill and Gathering classes should be. I don't expect to see any of these classes have any battle elements to them, not directly anyway. Maybe indirectly, but we'll have to wait and see.

I'm sure they'll be much more in-depth in terms of use & content compared to other MMO's, but what he's saying is that Battle is a primary focus, and if you want to participate directly in that content, you'll have to level a War/Magic class to participate in that content directly. You can still craft, though...he's not saying "decide", just decide what content you want to play and level classes accordingly.
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#16 Nov 03 2011 at 7:35 AM Rating: Excellent
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Video compilation of update info, short and not by me, but awesome since I didn't get to see it :)
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http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#17 Nov 03 2011 at 8:02 AM Rating: Good
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I didn't really like the housing image, I want something that looks more cosy, but then again I guess I can make it more cosy on my own with furniture etc. :)
#18 Nov 03 2011 at 9:07 AM Rating: Good
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Going to link to a blog i just posted on lodestone, which contains my thoughts on some of the crafting stuff:

http://lodestone.finalfantasyxiv.com/rc/diary/entry?e=266868

tl;dr
-- crafting/gathering classes should have separate story lines that showcase their talents, and show the progress of story from their perspective. should be able to do all 3 types for your city.
-- crafting/gathering should have specialization areas akin to jobs, that give appropriate bonuses for making those items.
-- DoH/L shouldn't fight, but if attacked, should be allowed to change classes. until you hit mob/cast spell on mob, you aren't engaged/in combat.
-- better rewards in Grand company stuff for DoH/L (supply and provision), that is comparable to doing caravan or company leves.
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#19 Nov 03 2011 at 9:19 AM Rating: Excellent
ceciltaru wrote:
-- DoH/L shouldn't fight, but if attacked, should be allowed to change classes. until you hit mob/cast spell on mob, you aren't engaged/in combat.

This. Give me the ability to fight (even at a huge reduction in damage) or let me switch classes when I aggro.
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Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
#20 Nov 03 2011 at 9:49 AM Rating: Decent
Edited by bsphil
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21,739 posts
Sure hope that jumping animation gets... fixed. Sucks that they're going to start billing right when useful features get put in.
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#21 Nov 03 2011 at 10:16 AM Rating: Good
bsphil wrote:
Sure hope that jumping animation gets... fixed. Sucks that they're going to start billing right when useful features get put in.


Not that I would count "jumping" as a useful feature, but I can understand the concern about the charges. It really just comes down to cost/benefit for the individual players. Would the bonuses that are exclusive to the current player base worth paying the sub for.
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#22 Nov 03 2011 at 11:16 AM Rating: Good
Edited by bsphil
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Professor Dyrwydi wrote:
bsphil wrote:
Sure hope that jumping animation gets... fixed. Sucks that they're going to start billing right when useful features get put in.


Not that I would count "jumping" as a useful feature, but I can understand the concern about the charges. It really just comes down to cost/benefit for the individual players. Would the bonuses that are exclusive to the current player base worth paying the sub for.
It's not at all a useful feature. I hated that they're adding it. But, since they seem determined to... they could at least make the animation not look so awful.
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#23 Nov 03 2011 at 11:31 AM Rating: Excellent
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Belcrono wrote:
I didn't really like the housing image, I want something that looks more cosy, but then again I guess I can make it more cosy on my own with furniture etc. :)


There's like...actually real daylight coming into the room. It's not a cave like XI.
Between the AH's and something so ridiculously minor as jumping, I have no doubts I'll be coming back now. Not sure when, probably after the holidays tho.
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#24 Nov 03 2011 at 12:02 PM Rating: Decent
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I would consider jumping a VERY USEFUL FEATURE.

Has anyone actually walked around in La Noscea? Or does anyone remember the fences in Rolanberry Fields? Having to walk 5 miles out of my way to go around a 2 foot tall fence was probably the most immersion breaking thing that ever happened in my entire time playing FFXI.

That being said, the animation he showed off is obviously very early, I wouldn't be too concerned that it won't be polished up by the time it makes its way into the game.

My big concern is I'd really like them to put a good bit of anticipation and follow through into the jumps. Such that your movement is slowed down when you jump, I.E. you land, recover your balance and then continue running. It wouldn't be difficult to do, and I really hope they are thinking about this, I think it would probably go a long way to making those "anti-jump" players happy.

I'm personally "pro-jump" but I hate the idea of giant plate-armor wearing adventurers mindlessly jumping around town as much as the next guy, adding follow through would keep most people from jumping as they went from point A to point B, because it would slow them down considerably.


Vorkosigan wrote:
Belcrono wrote:
I didn't really like the housing image, I want something that looks more cosy, but then again I guess I can make it more cosy on my own with furniture etc. :)


There's like...actually real daylight coming into the room. It's not a cave like XI.


I believe they mentioned there would also be multiple home layouts available (hopefully true) and that you'd be able to walk outside your home, so it's probable that there will be homes with multiple rooms, etc. Also, the furniture in there was pretty sparse.


Edit:

Also: http://www.twitlonger.com/show/dvld9l

Apparently they plan to re-release the video with subtitles, I don't think they did this with the first video. That's nice!

Edited, Nov 3rd 2011 11:09am by RamseySylph
#25 Nov 03 2011 at 12:34 PM Rating: Excellent
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3,530 posts
Woah. Jumping looks terrible. Full-plate-looking-guy was rocketing ten feet in the air; lalafells spring up four times their own height. >_<
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#26KaneKitty, Posted: Nov 03 2011 at 12:43 PM, Rating: Sub-Default, (Expand Post) Oh, god, no... are they really doing the stupid lower-right-corner-backpack system? @_@
#27 Nov 03 2011 at 12:52 PM Rating: Excellent
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KaneKitty wrote:
Oh, god, no... are they really doing the stupid lower-right-corner-backpack system? @_@


Can someone please explain to those of us who have never touched WoW what the lower-right-corner-backpack-system is? I've seen a few screenies of this already and have no clue what it implies.
#28 Nov 03 2011 at 1:04 PM Rating: Good
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KaneKitty wrote:
Oh, god, no... are they really doing the stupid lower-right-corner-backpack system? @_@

Instanced raids, add-ons, silly mounts and jumping, cross-server auto-group, PvP, exclamation point quest-givers, and now those damned backpacks. Leave it to SE to plan to have a WoW clone ready by the time WoW gets eclipsed by Blizzard's next MMO. Even if it does well, I can't say that I'd be very excited about this FFXIV, unfortunately. X_x


SE doesn't just want final fantasy fans to play this. They want it to be a money maker and make the majority of people happy. XI will be around for all the purists who wish to play it as will the console games. I personally am happy they are adding in features that have made other mmo's alot of money.

More money + more devs = more quality in the game imho. /cough, if people want XI, they can go back to XI (yes, I just went there)
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Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#29 Nov 03 2011 at 1:23 PM Rating: Excellent
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Didn't want to edit, but add this as well:

First. I hate WoW (personally), that said, it's the most succesful MMO. Period. Square WANTS a piece of that very large pie. All the things people ***** about, WoW perfected but didn't start.

Examples:

Instanced Raids/Dungeons:
"Perhaps the first virtual world to use instances was the MMORPG The Realm Online, launched in 1996. Combat in this game was extensively instanced, with every battle taking place in a special room outside of the open world."

Even runescape had them before XI. (as far as I can remember)

Well before XI/WoW.

Add-ons:
Couldnt find a reference but I'm sure I've heard EQ had it.

Jumping:
Alot of them do this, even square did it with xenogears (loved it there). I don't care if it's just cosmetic or usable, I will enjoy it and don't personally have a problem with it.

Cross-server auto-group:
Listing it here because I'd like anyone to find a game that did it before WoW.

PvP:
Seriously, WAY before WoW.

Exclaimation Points:
Used in most FF console games since PSOne. (before WoW)

Backpacks:
Bags are in almost every mmo out there now, no big deal. (before WoW)

SE is not cloning WoW. They are taking idea's that work for MMO's that make money, and putting there own spin on it.

Would you ***** this much because someone cloned the Model-T and just made it better?

I also don't give a flying @#$! if I'm rated down because it's fact. People need to stop calling this a WoW clone.

Edited, Nov 3rd 2011 12:24pm by Elionara
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Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#30 Nov 03 2011 at 1:36 PM Rating: Good
Elionara wrote:
I also don't give a flying @#$! if I'm rated down because it's fact. People need to stop calling this a WoW clone.


Well said. Most of those who cry "WoW Clone" have no clue what they are talking about. A WoW clone follows a similar story development, character class structure, graphics style, reward system, etc. As such I have only seen a few true WoW clones.

To make this a little easier to understand - Ask iPhone users whether or not Android is a Apple rip-off (clone) and they all scream "Yes" - Ask an Android user and they'll deny it. Therefore I purpose that those who first cry "WoW Clone" are those who are either WoW fans, or are so burned out on the game they all they see is spots - therefore every game they look at looks the same, regardless of the differences.
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#31 Nov 03 2011 at 1:40 PM Rating: Decent
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Another sample:
http://gigaom.com/2009/02/01/top-10-money-making-mmos-2008/
500mil for wow in 2007/8.

All Online titles for SE in 2008/9 (including XI), from this PDF made about 58,585,608 (roughly using today's exchange rate)
http://www.square-enix.com/eng/pdf/news/20090213_01en.pdf

According to wiki, it cost about 25mil to make the game initially. So does SE want 50mil a year? Or do they want $1billion+ (or close to it, as blizzard made that in 2010).

Edited, Nov 3rd 2011 12:41pm by Elionara
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Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#32 Nov 03 2011 at 1:49 PM Rating: Decent
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if they are going to a backpack/pouch system, similar to WoW, I'd welcome it. But what they have displayed doesn't look like that, unless each of the dots represents an item, and you hover/click on it to select. This would be useful in battle for potions and similar items.

I also would like it, so that I could organize better -- cloth ingredients in one bag, leather in another, consumables in another, and backpack with all the extra equipment for my other classes.
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#33 Nov 03 2011 at 1:54 PM Rating: Good
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I find the argument about Final Fantasy becoming WoW interesting in that WoW has prided itself (and the players that I have talked to as well) for finding every great idea in an MMO and absorbing it. So, if WoW is just a collection of great ideas in MMOs, and Final Fantasy incorporates ideas of other MMOs that WoW has already absorbed, I don't see a problem. From what little I have played of WoW, and what I have played of different Final Fantasy titles, the game has more of a look and feel of Final Fantasy now then it did when it came out. And it definitely doesn't feel like any of my limited WoW experience... So, I am happy with the current direction.
#34 Nov 03 2011 at 2:01 PM Rating: Good
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From what I have read (take this as unconfirmed), the individual dots in the lower right corner are indeed inventory items. From what little I can tell/have heard, the first set of dots is your equipment and color represents durability. The rest are your inventory proper and the colors can be customized to player preference (current idea). Credit goes to Reinheart for translating the pictures.
#35 Nov 03 2011 at 2:30 PM Rating: Decent
Hulan wrote:
From what I have read (take this as unconfirmed), the individual dots in the lower right corner are indeed inventory items. From what little I can tell/have heard, the first set of dots is your equipment and color represents durability. The rest are your inventory proper and the colors can be customized to player preference (current idea). Credit goes to Reinheart for translating the pictures.


This sounds like an idea I can support, and at the same time is far different from the traditional "WoW" system, there may be an addon out there that did similar things, but either way I like it.
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#36 Nov 03 2011 at 2:45 PM Rating: Good
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Hulan wrote:
From what I have read (take this as unconfirmed), the individual dots in the lower right corner are indeed inventory items. From what little I can tell/have heard, the first set of dots is your equipment and color represents durability. The rest are your inventory proper and the colors can be customized to player preference (current idea). Credit goes to Reinheart for translating the pictures.


****, I just finished translating the image but Reinheart already got to it haha. Oh well here's basically what the image says. Someone can feel free to post Reinheart's (likely far better translation)

Original Image

Quote:
-Item's are shown stored in bag view

-It's possible to choose between the traditional list view and 5x5 (25) bag view.

-Dot colors will have specific meanings, it will be possible to know what's inside your bags in this way.

-The left most cluster of dots is a visual representation of your equipment, with red showing that the equipment has suffered severe wear.

-In the 5x5 bag view, it will be possible to customize the color of the dots and their meanings.



Edited, Nov 3rd 2011 7:49pm by RamseySylph
#37 Nov 03 2011 at 4:34 PM Rating: Good
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I somehow don't feel gathering only classes will survive. Anybody can gather. There weren't gathering classes in FFXI but everybody could fish or cook or woodwork.
#38 Nov 03 2011 at 4:43 PM Rating: Decent
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SinDariusDaishiGajo wrote:
I somehow don't feel gathering only classes will survive. Anybody can gather. There weren't gathering classes in FFXI but everybody could fish or cook or woodwork.


They'll definitely survive, even if they never fulfill the promise to create loads of unique compelling content for them. At this point it would be beyond stupid to try and adjust them to not be classes. Chocobo Digging and Fishing had levels in FFXI, the only thing that didn't have levels in FFXI was mining, harvesting and lumbering, and it would be counter-productive to remove the levels on those activities now.
#39 Nov 03 2011 at 4:43 PM Rating: Good
SinDariusDaishiGajo wrote:
I somehow don't feel gathering only classes will survive. Anybody can gather. There weren't gathering classes in FFXI but everybody could fish or cook or woodwork.


There weren't any crafting classes either, everyone could do all of the crafts as well. I think the gathering classes are a key addition to the game, giving the world at large a much more immersive feeling. No longer is the open world only for combat.
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#40 Nov 03 2011 at 5:25 PM Rating: Good
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RamseySylph wrote:
I would consider jumping a VERY USEFUL FEATURE.

Has anyone actually walked around in La Noscea? Or does anyone remember the fences in Rolanberry Fields? Having to walk 5 miles out of my way to go around a 2 foot tall fence was probably the most immersion breaking thing that ever happened in my entire time playing FFXI.

That being said, the animation he showed off is obviously very early, I wouldn't be too concerned that it won't be polished up by the time it makes its way into the game.

My big concern is I'd really like them to put a good bit of anticipation and follow through into the jumps. Such that your movement is slowed down when you jump, I.E. you land, recover your balance and then continue running. It wouldn't be difficult to do, and I really hope they are thinking about this, I think it would probably go a long way to making those "anti-jump" players happy.

I'm personally "pro-jump" but I hate the idea of giant plate-armor wearing adventurers mindlessly jumping around town as much as the next guy, adding follow through would keep most people from jumping as they went from point A to point B, because it would slow them down considerably.


Considering they plan to remove animation lock from WS and the like, I doubt they'll intentionally add it back in for jumping and such.

rfolkker wrote:
I find the argument about Final Fantasy becoming WoW interesting in that WoW has prided itself (and the players that I have talked to as well) for finding every great idea in an MMO and absorbing it. So, if WoW is just a collection of great ideas in MMOs, and Final Fantasy incorporates ideas of other MMOs that WoW has already absorbed, I don't see a problem. From what little I have played of WoW, and what I have played of different Final Fantasy titles, the game has more of a look and feel of Final Fantasy now then it did when it came out. And it definitely doesn't feel like any of my limited WoW experience... So, I am happy with the current direction.


I'd say that WoW definitely feels more like one of the console Final Fantasy games than either of the FF MMOs. The game's storylines are integrated directly into the levelling process, so if you just do the quests and follow the breadcrumbs to each new area, you'll stay levelled appropriate to the area you're supposed to be in at that point; along the way, you'll be lead to dungeons, where you can find a few friends and close some of plot threads that you were introduced to by the various quests you've been doing. Once you reach endgame, whatever plot that's been developing starts to approach its climax, and you get a whole bunch of people to group together and go take out the villain for that particular expansion pack.

However, people hate everything that WoW has ever done for some reason, so the idea of using quests to deliver the bulk of the storyline while also helping people level, earn some money, and get some useful items is right out for them, even though the overall concept itself is found in virtually every Final Fantasy game. It ****** me off when people actually demand mindless grinding and pushing the story aside as a mere side attraction as opposed to letting the entire levelling process serve as a vehicle to tell the story and letting group content close most of the plot threads.

As for the other **** that people dislike about WoW, most of it is founded in FUD (Fear, Uncertainty, Doubt). The Content/Dungeon Finder, for instance, is something some people don't seem to want because they worry that it'll "destroy the community" because I guess that's what they feel happened when they were playing WoW. What they won't tell you is that they mostly stayed out of the global chat channels (General, Trade, etc.) and never visited their server's official forums, so while everyone who was an actual part of the community was making liberal use of these channels to chat, talk smack, and organize groups and ****, they were off in their own little world thinking that they were a part of a great community while the actual community didn't even know they existed. I have to wonder how many of these people hide /shout while they're in Ul'dah because they don't want to hear whatever back-and-forth conversation that's going on at the time.

It's also interesting to note that, as of Cataclysm, WoW officially has non-interactive cutscenes; someone should get on the official FFXIV forums and petition SE to remove cutscenes from the game immediately.
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#41 Nov 03 2011 at 5:32 PM Rating: Decent
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Quanta wrote:

Considering they plan to remove animation lock from WS and the like, I doubt they'll intentionally add it back in for jumping and such.


"Animation lock" isn't inherently bad, it's how you design around it. More importantly though, you can absolutely make it so some animations lock the player and some do not. It's not particularly difficult, and anyone that tells you that your entire game must either lock to an animation or not is an idiot.

Just look at standard attacks right now, they don't lock us in place, yet abilities do. It has nothing to do with the animations and everything to do with the way the ability system works. Jump is movement, and a totally different set of code will handle it.


PS. Trolling in trade chat in WoW does not count as a community, it's like an AoL chat room from the 90s. If you say you're a female in there, half the responses are "NU UH!" and the other half are "ASL?"

I don't disagree with everything you're saying, but some concerns are valid, some are not.
#42 Nov 03 2011 at 5:46 PM Rating: Good
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RamseySylph wrote:
Quanta wrote:

Considering they plan to remove animation lock from WS and the like, I doubt they'll intentionally add it back in for jumping and such.


"Animation lock" isn't inherently bad, it's how you design around it. More importantly though, you can absolutely make it so some animations lock the player and some do not. It's not particularly difficult, and anyone that tells you that your entire game must either lock to an animation or not is an idiot.

Just look at standard attacks right now, they don't lock us in place, yet abilities do. It has nothing to do with the animations and everything to do with the way the ability system works. Jump is movement, and a totally different set of code will handle it.


I'm simply suggesting that they're not going to add in new animation locks. I think jump without animation lock is a more useful form of movement than jump with animation lock. I'm imagining a day when Archer kites targets in a similar fashion to WoW's hunter class, running from mobs while jumping, doing a 180 in mid-air, taking a shot, and then doing a 180 before hitting the ground to resume running.

Quote:
PS. Trolling in trade chat in WoW does not count as a community, it's like an AoL chat room from the 90s. If you say you're a female in there, half the responses are "NU UH!" and the other half are "ASL?"

I don't disagree with everything you're saying, but some concerns are valid, some are not.


If Trade were strictly trolling, then yeah, that'd be the case. However, a lot of the time, people were talking about a variety of things: sports, other video games, the latest patch, some drama that's been going on, **** like that. The server forums worked in a similar fashion.
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#43 Nov 03 2011 at 6:32 PM Rating: Decent
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FFXIV characters have a great sense of weight, something that's lacking in many MMOs. In WoW or in most other games it feels like my character is floating around, because there is no hesitation, no follow through, etc.

It's really not about what's more useful. It would be more useful in Mario if I could jump twice as high, but it obviously wouldn't be nearly as enjoyable of a game, because I could just skip most of the challenges.

The key is it would prevent mindlessly mashing spacebar everywhere a person went, which is frankly a huge immersion breaker. It's not worth sacrificing the sense of weight, and the sense of immersion over the potential to allow archers to jump/shoot/kite later on in the game.

They can still do this, they'd just not be able to do it as fast. But the game would have to change tremendously for that to even be possible with a follow-through free jump. And honestly, if it were possible, they'd probably have a difficult time balancing it to not be brokenly overpowered in normal fights and exploitable.

It's not an issue in WoW, because aside from boss fights and PvP no content is intended to be challenging, so it's okay that you can trivialize it with jump/shoot.
#44 Nov 03 2011 at 6:55 PM Rating: Good
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Jump as they presented is not what I'm fond of. I hope, as Ramsey said, the jump will have more weight like FFXIV movement.

I was watching a Let's Play of LoTR:War in the North just yesterday and I saw the players spamming rolling even in the city because it seemed faster than just walking or running. This kind of thing I hope the FFXIV team avoid.
#45 Nov 03 2011 at 11:51 PM Rating: Decent
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****. This is what I get for having to work on the day of the new Q&A. T_T

I'm a little surprised at how many people still have issues with the potential of jumping in XIV.

Quanta wrote:
I'd say that WoW definitely feels more like one of the console Final Fantasy games than either of the FF MMOs. The game's storylines are integrated directly into the levelling process, so if you just do the quests and follow the breadcrumbs to each new area, you'll stay levelled appropriate to the area you're supposed to be in at that point; along the way, you'll be lead to dungeons, where you can find a few friends and close some of plot threads that you were introduced to by the various quests you've been doing. Once you reach endgame, whatever plot that's been developing starts to approach its climax, and you get a whole bunch of people to group together and go take out the villain for that particular expansion pack.
Agreed. What WoW basically did when it further developed this (as I saw this leveling model in City of Heroes prior to WoW) was prove that you don't need to create goal-less grinds to create leveling content, and instead simply had to have enough writers on your team to design and create storylines that play out as you level. If you pace the quests and rewards well enough, you still have leveling take a decent amount of time. In other words, introduce the leveling grind in a way that it doesn't look like a grind to the average player. It's the difference between grinding levels in one spot killing the same things over and over and gaining levels while saving a region from the clutches of evil.
Quote:
However, people hate everything that WoW has ever done for some reason, so the idea of using quests to deliver the bulk of the storyline while also helping people level, earn some money, and get some useful items is right out for them, even though the overall concept itself is found in virtually every Final Fantasy game. It ****** me off when people actually demand mindless grinding and pushing the story aside as a mere side attraction as opposed to letting the entire levelling process serve as a vehicle to tell the story and letting group content close most of the plot threads.
I agree. The main issue is that the model doesn't work well with the multi-classing systems, which includes FFXI's job system and FFXIV's weapon class systems. I know what you're saying, though, because I've seen the same idiots on the official forums demanding grinds that require parties. There's others who want quested leveling (and have a few friends who refuse to return to XIV until that is introduced), but there are possible complications.

Though if it makes you feel better, I've been seeing the similar irrational dislike on the official WoW boards, involving anything that has anything to do with The Old Republic. I chuckle because it took me back to the whole WoW vs FFXI debacles from a couple of years ago.
Quote:
The Content/Dungeon Finder, for instance, is something some people don't seem to want because they worry that it'll "destroy the community" because I guess that's what they feel happened when they were playing WoW. What they won't tell you is that they mostly stayed out of the global chat channels (General, Trade, etc.) and never visited their server's official forums, so while everyone who was an actual part of the community was making liberal use of these channels to chat, talk smack, and organize groups and sh*t, they were off in their own little world thinking that they were a part of a great community while the actual community didn't even know they existed.
You have to admit that most of the socializing happens between the guilds, specially the big raiding guilds on the servers. I used to be part of one that was well-connected, and indeed, people from various guilds all knew each other to some degree. You had private channels that people logged on to to search for reps during raids and such. Sure, there's trolling in trade chat, but Whitegate spam during the peak of TAU was no different.
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#46 Nov 04 2011 at 5:56 AM Rating: Excellent
They said I can keep playing with nothing but my keyboard. Woulda been ****** otherwise. Using a mouse or controller is annoying. :)

I am liking the upcoming chnages a lot next couple of patches at the very least should make me quite hpappy. ^^
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#47 Nov 04 2011 at 10:52 AM Rating: Decent
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[****************. This is what I get for having to work on the day of the new Q&A. T_T

I'm a little surprised at how many people still have issues with the potential of jumping in XIV.[/quote]

Yeah, I personally think it's great. I mean, the lala jump looked goofy, but I think they'll do better and get it right.

Quote:
I agree. The main issue is that the model doesn't work well with the multi-classing systems, which includes FFXI's job system and FFXIV's weapon class systems. I know what you're saying, though, because I've seen the same idiots on the official forums demanding grinds that require parties. There's others who want quested leveling (and have a few friends who refuse to return to XIV until that is introduced), but there are possible complications.


They're kinda doing it with their proposed method of building up jobs, where you're going to have quest chains specifically for each job to learn its abilities and such. They could expand that idea in such a fashion that each class has access to its own set of quests with perhaps some overlap with the others for common issues like getting animal pelts and the like. So instead of there being 3 class quests per class, you expand that to, say, 150 for each class, and maybe 30 of them are common amongst every class, leaving 120 unique quests to flesh out the background and lore of that class and the world in which they live while also providing the player with experience, some gil, and some Rare/Ex items (though not enough of them to be able to ignore the player economy). You could also tie the abilities from the guild mark vendors to these quest chains, so you'd learn your 2nd cost-0 ability from a milestone quest at 20, your 3rd cost-0 ability at 30, etc. etc.

Quote:
Though if it makes you feel better, I've been seeing the similar irrational dislike on the official WoW boards, involving anything that has anything to do with The Old Republic. I chuckle because it took me back to the whole WoW vs FFXI debacles from a couple of years ago.


Those people are also retards, ignoring that WoW owes its existence to the good ideas found in other products.

Quote:
You have to admit that most of the socializing happens between the guilds, specially the big raiding guilds on the servers. I used to be part of one that was well-connected, and indeed, people from various guilds all knew each other to some degree. You had private channels that people logged on to to search for reps during raids and such. Sure, there's trolling in trade chat, but Whitegate spam during the peak of TAU was no different.


That's just networking though, and the relationships didn't evolve overnight. Point I was making is that you're not really a part of a community if you cut yourself off from every avenue that community uses to communicate with its members simply because you find what some of its members do annoying. For every ********** who says something racist/sexist/whatever, there's 5 people trying to have a legit conversation about the state of PvP or how raiding is too easy or some other ****.
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Maglyn - 81 Gnome Protection Warrior - <Flaming Bunnies>


Don't play that game anymore. :P
#48 Nov 04 2011 at 11:04 AM Rating: Excellent
RamseySylph wrote:
Having to walk 5 miles out of my way to go around a 2 foot tall fence was probably the most immersion breaking thing that ever happened in my entire time playing FFXI.


I understand you are exaggerating a bit here for emphasis. I considered the entire party blinking in and out of existence for every spell or WS to be the least emmersive aspect of FFXI.
#49 Nov 04 2011 at 11:50 AM Rating: Decent
SmashingtonWho wrote:
RamseySylph wrote:
Having to walk 5 miles out of my way to go around a 2 foot tall fence was probably the most immersion breaking thing that ever happened in my entire time playing FFXI.


I understand you are exaggerating a bit here for emphasis. I considered the entire party blinking in and out of existence for every spell or WS to be the least emmersive aspect of FFXI.


An issue which has only been made worse in XIV where the blinking out of existence can only occur out-of-combat. This, though, is likely due to the server platform / graphics engine in use which maps each character model as an entire component, instead of mapping each ring, collar, weapon, etc as a separate item.
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#50 Nov 04 2011 at 12:50 PM Rating: Good
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Professor Dyrwydi wrote:
SinDariusDaishiGajo wrote:
I somehow don't feel gathering only classes will survive. Anybody can gather. There weren't gathering classes in FFXI but everybody could fish or cook or woodwork.


There weren't any crafting classes either, everyone could do all of the crafts as well. I think the gathering classes are a key addition to the game, giving the world at large a much more immersive feeling. No longer is the open world only for combat.


I theoretically agree. I loved spending hours fishing as opposed to leve grinding, especially early on, a few months after release. I'm just not sure about the implementation and am curious about some elements of his quotes.
#51 Nov 04 2011 at 12:55 PM Rating: Excellent
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Professor Dyrwydi wrote:
SmashingtonWho wrote:
RamseySylph wrote:
Having to walk 5 miles out of my way to go around a 2 foot tall fence was probably the most immersion breaking thing that ever happened in my entire time playing FFXI.


I understand you are exaggerating a bit here for emphasis. I considered the entire party blinking in and out of existence for every spell or WS to be the least emmersive aspect of FFXI.


An issue which has only been made worse in XIV where the blinking out of existence can only occur out-of-combat. This, though, is likely due to the server platform / graphics engine in use which maps each character model as an entire component, instead of mapping each ring, collar, weapon, etc as a separate item.


In response to SmashingtonWho, yes it was hyperbole, and you got me, blinking and being defeated by a three foot fence are probably tied for first place in the magic circle breaking contest...

Though, I wasn't being hyperbolic about how far out of my way I'd have to go to get around a fence in Rolanberry. Seriously, if you were in the wrong spot, you'd have to run a long, long way, (sometimes 2 minutes) just to get around a fence. This on the same character that can call meteors down from the sky and kill dragons with his bare hands?

@ Dyrwydi don't you mean it's less of a problem in XIV because it's not possible in combat?
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