Dragoons have come in Teal, shades of purple ranging from lilac to very dark purples, gold, varying shades of blue and shades of red ranging from crimson to almost pink.
Of course, some of those colour schemes appeared in the days when consoles could only display about 53 simultaneous colours (FFIII, and FFII, where their menu art was, strangely, entirely blue), so I'm not sure how much bearing they should have on the current designs. Interestingly, when SE remade FFIII, Dragoon was no longer pure gold, but purple with gold trim. And as for pink.... ugh, I think Dragoons have only been pink
when SE undertook distasteful efforts to "girl them up" when a female character had to be a dragoon (like official art of Tactics, or Freya in FFIX - although Freya was a rat wearing a steepled hat and baggy pink frock, and not really any kind of armour, so maybe we can forgive them :P).
So, in short, Dragoons very strongly favour blues and purples in all iterations able to display more than a double-digit number of colours, except when SE needs to make some kind of "derivative" Dragoon, like when a female is a dragoon (why they can't just leave her blue, I don't understand). Other than that, we have:
blue in Tactics
blue/purple in GBA Tactics
blue in Chocobo's Dungeon
purple in Revenant Wings
blue and gold (depending on sprite) in II
blue in (remade) III; gold in original
blue in IV
blue/purple in V (unless you're a certain girl, for some reason)
blue in VII (if you want to count Cid's shirt; I don't; I also don't think anyone called him a Dragoon)
pink in IX (though Freya's not called
a Dragoon, just a "Lancer" or a "Dragon Knight")
blue in X (Kimahri's almost nothing but
blue/purple in XI
*shrug* Make of this information what you will, I'm just clearly compiling more than I should.
While Final Fantasy Tactics' male Dragoon certainly appeared a hue of purple (perhaps blue) in the concept art, and the female pink, both appeared to wear silver armor in their sprite. Opting for shades of gold, green and other colors when among other factions. These choices had nothing
to do with color limitations mind you.
Also, the Dragoon in Final Fantasy III DS is primarily gold with bits of purple trim. The original was gold with teal bits of trim. Highlighting Faris in FFV and her red armor as a Dragoon simply serves to prove my point, it's not a hard and fast rule that a Dragoon's armor must
be purple, it's simply the standard coloring.
Also, what is this business about Freya not being a Dragoon? Dragon Knight and Dragoon are interchangeable terms. The Japanese "Ryuukishi" literally means, Dragon Knight, it was only later localized to Dragoon. Not to mention, the simple fact that she uses Jump, wields a lance, and has an (arguably leather) armet that features the telltale shape of a Dragoon's helmet, featuring the eyes, and wings on the side - well I'd say all of those things alone make it obvious that she's a dragoon.
What's my point in pointing out inconsistencies? While it's certainly the case that color palette plays a role, I'd say that the style of the equipment is the major factor in contributing the vibe for the dragoon job. For other jobs it may vary, for instance, I would find it very difficult to make a compelling argument for a white mage outfit that doesn't feature white somewhere in it, and most likely red trim.
So while it certainly makes sense to have the most widely recognized color and style match up be the default, there's no reason that alternate colors couldn't exist for these outfits.
AM: Are there plans after 2.0 to introduce random PvE battles or events in various zones, as opposed to specific PvE events that will only happen in certain places, such as hamlet defenses?
Yoshida: Hamlet defenses are the closest thing to PvE events that we have planned for 2.0. We are not looking into PvE battles similar to Rift’s RIFT system. However, we do want to have real-time events using factions in the future. (Probably the far future! :p)
This really depressed me, quite a bit more than anything I've heard recently about the game. Especially what with the Garlean invasion events, I thought they were leading up to a system like this.
Nothing would please me more than for the skies to turn black with smoke, and the Imperial Theme start playing, Garlean airships flying through the sky and landing troops all over in a hostile invasion of a region. Campaign style objectives to battle it out with the Garleans.
Hopefully they're not ruling it out for the future, there's nothing that drives me nuts more than being on the "brink" of war for the entire duration of a game's life cycle, and 2.0 seems like the perfect opportunity for Garlemald to declare all out war.
Perhaps the first expansion... I really hope to see something like this! These kind of events are what really brings a world to life!
I give Yoshi-P full credit for having the testicular fortitude to make direct reference to another MMO. I know it's not the first time he's done it, but it's very encouraging. Certain other developers related to FF MMOs were extremely reticent in mentioning other MMOs on the market and that, along with the style of those FF MMOs and how they handled certain things lent the impression that this certain other developer had not a single clue what else was being done in the genre.
...and not to burst any bubbles, but the odds of SE being able to pull off dynamic content the likes of which you describe are slim to none. A game has to be built pretty much from the ground up to support that kind of thing. Trion did just that, and in incorporating support for the dynamic systems seen in that game from the beginning they've managed to conceal a lot of the technical requirements that allow things to work the way they do. It encompasses everything from server hardware selection to zone design, the class (soul) system, combat dynamics, and UI features. To add dynamic content to an existing MMO that wasn't originally developed for it would come off as an underwhelming hack job.
And yes, when you're rushing to a hot spot for a dynamic event, being able to jump over terrain obstacles is a tremendous benefit :P
It's one thing to say it would be difficult to implement large scale dynamic content (and it's true) it's another thing entirely to somehow excuse SE from ever attempting it because they "didn't have it in mind in the first place."
First things first, FFXI featured "dynamic content" with Campaign before Rift had even been announced, so it would be baffling if the original team didn't at least have an inkling of adding something similar down the road.
Beyond that, Yoshi-P is leading a complete overhaul and restructuring of the server architecture, and the zones, so any design flaws with supporting this sort of content could and should be ironed out during the switch. Admittedly, actually implementing that content might be something better saved for an expansion.
The only real "hurdles" to implementing a Rift style system, aside from the actual content creation, implementation and balancing (stuff that needs to be done regardless of what type of content it is) are making sure your server, and client can support the large numbers of characters and enemies in one place at one time. So... Good server resource allocation and your client not being limited to 50 character models on screen at any given time. (Two things they've at least promised
to fix for 2.0) Yoshida talked about wanting to make these changes so "Large scale PvP and PvE battles" could be implemented.
I don't know about you, but that screams invasion/campaign style system to me. We know what the PvP battle is, perhaps they have the intent for some other large scale PvE system, but here's the real kicker...
If you're going to make a Final Fantasy game online, and set it in a universe with a huge, oppressive magitek wielding empire, you better ******* create some sort of system where they're invading, otherwise you are wasting an enormous opportunity, and honestly, made some really, really poor decisions.
So while I agree that it will/would be a challenge for them to implement said content, they have the opportunity to iron out any technical hurtles with the switch over to 2.0, and they simply cannot afford not to take advantage of such a huge opportunity staring them right in the face. If they showed off a big battle with Garlean Magitek armor, soldiers, Legati and airships fighting against adventurer black mages, paladins and monks, they would definitely move a lot
I'm just hoping if we don't see it in 2.0, we see it within a year.