Right now, the big things on the list of bug fixes that I have heard about are:
Mob ability use (very similar, or may be addressed by fix to knock-back).
Ifrit glitches (for those who are having drop issues, make sure everyone in your party is from the same GC, otherwise, they have already said the drop rate will be horrible at best).
Ability lag has started to show up again since 1.19a.
Block Rate/Gladiator damage mitigation
Lancer/pug vs arc/gld dmg in Ifrit causing some serious segmentation (why invite a tank when a dd can tank better/as well and deal more damage), and lets face it, archers can't even stand near ifrit, and are constantly ability locked if they want to use arrows...
Half of the things you listed aren't even glitches or bugs.
Knock-back - not really sure what this is in reference to
Ifrit glitches (for those who are having drop issues, make sure everyone in your party is from the same GC, otherwise, they have already said the drop rate will be horrible at best). - this is not a glitch. only r25 ifrit quest gains bonus from having a party of the same GC.
PL Exploits - not a glitch but i agree this may be addressed with the patch
Ability lag - has been a problem since day 1. Some improvement over time but still an issue in the game. This will likely be addressed during the server switch in 2.0.. not through a hotfix.
Block Rate - dmg mitation seems ok to me.. but block rate is ridiculously low. This will likely be addressed more as a balance issue rather than a bug fix. Keep in mind, they had to revamp the battle mechanics for gladiator shields so there is lots of room to tweak this.
Hyper Ifrit fight - its not a glitch if lncs are doing more dmg than other DDs for ifrit atm. This again falls under balance issues and will NOT get addressed with the maintenance.
The glitches that I have seen myself are:
- Sometimes in a party, a party member will be locked in chocobo animation even after they dismount. The character would freeze and while they can still perform actions, on my screen they are completely animation locked until they relog.
- Occasionally battle music will not go away even after the fight is over. This also prevents you from teleporting back to town until you relog.
- Certain town quests tell you to go to a specific area with markers. But when you arrive no quest activates and you have no choice but to abandon the quest. (can't remember the specific quests i have done where this happened) Edited, Nov 9th 2011 9:46am by lightacadi