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#1 Nov 07 2011 at 5:54 AM Rating: Excellent
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http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=e938db1076394397eea822077e7dde27b21b972d

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At the following time, we will be performing maintenance on FINAL FANTASY XIV to implement Hotfixes for patch 1.19a. During this period, FINAL FANTASY XIV will be unavailable.

We apologise for any inconvenience this may cause and thank you for your understanding.

[Date & Time]
Nov. 8, 2011 from 21:00 to 23:00 (GMT) - 13:00 to 15:00 (PST)
* The completion time may be subject to change.

[Affected Service]
- FINAL FANTASY XIV
#2 Nov 07 2011 at 5:58 AM Rating: Decent
Hmm, I wonder what this will be about :D
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#3 Nov 07 2011 at 8:44 AM Rating: Decent
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Bug squashing. If it had features in it they would probably call it 1.19b.
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#4 Nov 07 2011 at 9:00 AM Rating: Good
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by any chance could it be to implement hotfixes for patch 1.19a??

Just a guess
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#5 Nov 07 2011 at 9:16 AM Rating: Good
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sarcasm ftw ;)
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#6 Nov 07 2011 at 10:43 AM Rating: Excellent
I can only hope it is the end of the latest PL exploit.
#7 Nov 07 2011 at 11:23 AM Rating: Default
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SmashingtonWho wrote:
I can only hope it is the end of the latest PL exploit.


What latest one?
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http://ffxi.allakhazam.com/story.html?story=18309
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Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

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I endorse this thread.
#8 Nov 07 2011 at 12:15 PM Rating: Good
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Elionara wrote:
SmashingtonWho wrote:
I can only hope it is the end of the latest PL exploit.


What latest one?


Do you really want it posted on yet another forum...

I'm hoping it's the Magitek Armor fix... mine doesn't seem to come when I summon it ^.~
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#9 Nov 07 2011 at 12:41 PM Rating: Good
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Perrin, ****** Superhero wrote:
Elionara wrote:
SmashingtonWho wrote:
I can only hope it is the end of the latest PL exploit.


What latest one?


Do you really want it posted on yet another forum...

I'm hoping it's the Magitek Armor fix... mine doesn't seem to come when I summon it ^.~



They're actually fixing that and adding in the Chocobo Knight class.
#10 Nov 07 2011 at 12:42 PM Rating: Default
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Perrin, ****** Superhero wrote:
Elionara wrote:
SmashingtonWho wrote:
I can only hope it is the end of the latest PL exploit.


What latest one?


Do you really want it posted on yet another forum...

I'm hoping it's the Magitek Armor fix... mine doesn't seem to come when I summon it ^.~


If they're fixing it tommorow why not? lol... I've searched high and low across all the forums I could find in 4 different languages. Didn't see anything :(

Edited, Nov 7th 2011 10:42am by Elionara
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http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#11 Nov 07 2011 at 1:32 PM Rating: Decent
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PL exploit? The one where someone outside of the party can still powerlevel? That's likely the fix.
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#12 Nov 07 2011 at 1:49 PM Rating: Decent
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Mistress Theonehio wrote:
PL exploit? The one where someone outside of the party can still powerlevel? That's likely the fix.


That's not an exploit that's working as intended....
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#13 Nov 07 2011 at 1:57 PM Rating: Default
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To me personally, that's not really an exploit. More just like proper use of mechanics :)

Edited, Nov 7th 2011 3:06pm by AndroidCat
#14 Nov 07 2011 at 2:14 PM Rating: Excellent
AndroidCat wrote:
To me personally, that's not really an exploit.

Is this an exploit?

Invite r50 to party.
Let r50 claim all monsters in area your at.
Oust r50.
Party keeps claim, r50 keeps hate.
Invite 8th member at same level range as party.
r50 Kills.
Party get's chains++.
Winner winner chicken dinner.


1-40 ~6hours. :)

snagged before edit


PL from outside of the party, not an exploit - your listed scenario, exploit of damning proportion.
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#15 Nov 07 2011 at 2:52 PM Rating: Default
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Professor Dyrwydi wrote:

PL from outside of the party, not an exploit - your listed scenario, exploit of damning proportion.


I hope at worst they just reset my levels than. Of me, my ls and half the dam server's that have been doing it :(


Edited, Nov 7th 2011 3:52pm by AndroidCat
#16 Nov 07 2011 at 2:54 PM Rating: Decent
AndroidCat wrote:
I hope at worst they just reset my levels than. Of me, my ls and half the dam server's that have been doing it :(


Had to laugh - So, we're talking about resetting 36 peoples levels, right?

Bad joke, I know.
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#17 Nov 07 2011 at 2:59 PM Rating: Decent
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Professor Dyrwydi wrote:
AndroidCat wrote:
I hope at worst they just reset my levels than. Of me, my ls and half the dam server's that have been doing it :(


Had to laugh - So, we're talking about resetting 36 peoples levels, right?

Bad joke, I know.


The crazy thing is we found the japanese shells doing this as well, and no one's talking about it publically lol.

Which leads me to beleive banhammer is coming o.O

EDIT:
Aion did that, if you were bad they would give you nothing but 10k and level 1, no gear. ^^;

Edited, Nov 7th 2011 4:08pm by AndroidCat
#18 Nov 07 2011 at 3:13 PM Rating: Excellent
They are prob hot-fixing the "every buff in existence sticks permanently on me until the game doesn't allow me to have (or at least display) anymore" bug too.

Edited, Nov 7th 2011 4:13pm by StateAlchemist
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#19 Nov 07 2011 at 3:15 PM Rating: Default
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StateAlchemist of Amestris wrote:
They are prob hot-fixing the "every buff in existence sticks permanently on me until the game doesn't allow me to have (or at least display) anymore" bug too.

Edited, Nov 7th 2011 4:13pm by StateAlchemist


Yeah... that one too. Or Sheep sleep... resets timer constantly... lol

Btw State, do you think they should ban for what I posted? :) You have great authority at SE :D
#20 Nov 07 2011 at 3:16 PM Rating: Default
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I don't think this can be underlined any more then it is, it's not an exploit.. However if SE does change it, it will be do to abuse of something meant to help kill the slow 1-30 gap. SE will implement these things as a "crutch", if people choose to abuse it they will loose it.
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#21 Nov 07 2011 at 3:20 PM Rating: Excellent
AndroidCat wrote:
Btw State, do you think they should ban for what I posted? :) You have great authority at SE :D

They fixed the PL-in-the-party exploit without a roll-back or bans. I doubt they will issue any bans in correlation with this last round of exploitation.

TwiddleDee wrote:
I don't think this can be underlined any more then it is, it's not an exploit.

Performing any action in which you know to be unintentional in design is, by definition, an exploit. SE made this clear many times in FFXI when they dropped the ban-hammer for various exploits.

Having a Level 50 jumping in and out of party is obviously unintended, therefore: an exploit.

Edited, Nov 7th 2011 4:24pm by StateAlchemist
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#22 Nov 07 2011 at 3:29 PM Rating: Default
StateAlchemist of Amestris wrote:
AndroidCat wrote:
Btw State, do you think they should ban for what I posted? :) You have great authority at SE :D

They fixed the PL-in-the-party exploit without a roll-back or bans. I doubt they will issue any bans in correlation with this last round of exploitation.

TwiddleDee wrote:
I don't think this can be underlined any more then it is, it's not an exploit.

Performing any action in which you know to be unintentional in design is, by definition, an exploit. SE made this clear many times in FFXI when they dropped the ban-hammer for various exploits.

Having a Level 50 jumping in and out of party is obviously unintended, therefore: an exploit.

Edited, Nov 7th 2011 4:24pm by StateAlchemist


While having a lvl50 outside of the party assist with DPS or Healing may be considered exploitative as well I see this as no different from what we used to do in the Dunes of XI - used to pray for someone's 75RDM or WHM buddy to drop by for an hour or two to get a group out of that **** hole...

Edited, Nov 7th 2011 4:30pm by Dyrwydi
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#23 Nov 07 2011 at 3:33 PM Rating: Good
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AndroidCat wrote:
Professor Dyrwydi wrote:
AndroidCat wrote:
I hope at worst they just reset my levels than. Of me, my ls and half the dam server's that have been doing it :(


Had to laugh - So, we're talking about resetting 36 peoples levels, right?

Bad joke, I know.


The crazy thing is we found the japanese shells doing this as well, and no one's talking about it publically lol.

Which leads me to beleive banhammer is coming o.O

EDIT:
Aion did that, if you were bad they would give you nothing but 10k and level 1, no gear. ^^;

Edited, Nov 7th 2011 4:08pm by AndroidCat


Anyone who has done this for the past few weeks knows 100% well enough that this is an exploit of the game mechanics since the basic principal of this exploit was the very principals that the 1.19a hotfix addressed. Why anyone would come on the forums and spell out the details is beyond me though. Wasn't it better to just let ppl assume that the PL exploit was simply someone killing outside the party while lowbies claimed?

Anyways, i suspect the hotfix will be to address this issue. But I don't anticipate any bans incoming since it was simply using broken party/claiming mechanics to its maximum potential. SE can not afford to be banning players a few weeks prior to starting their subscription fees.
#24 Nov 07 2011 at 3:33 PM Rating: Excellent
Professor Dyrwydi wrote:
While having a lvl50 outside of the party assist with DPS or Healing may be considered exploitative as well

It cannot be considered exploitative when the producer/director personally backs it. :)
lightacadi wrote:
SE can not afford to be banning players a few weeks prior to starting their subscription fees.

I can still hope that they do. Plenty of people deserve it.

Edited, Nov 7th 2011 4:34pm by StateAlchemist
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#25 Nov 07 2011 at 3:45 PM Rating: Default
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StateAlchemist of Amestris wrote:
Professor Dyrwydi wrote:
While having a lvl50 outside of the party assist with DPS or Healing may be considered exploitative as well

It cannot be considered exploitative when the producer/director personally backs it. :)
lightacadi wrote:
SE can not afford to be banning players a few weeks prior to starting their subscription fees.

I can still hope that they do. Plenty of people deserve it.

Edited, Nov 7th 2011 4:34pm by StateAlchemist


I can agree/disagree with you at the same time. One thing I could point to support the method is it's almost the same as the outside method. We tried both ways.

Party uses AOE drum/monger/whatever to claim just as the PL starts casting AOE nuke. By the time the first person's stoneskin wears the PL has full hate.

Method I said before is slightly quicker/safer but both do the same thing at the end of day ^^

Edited, Nov 7th 2011 4:48pm by AndroidCat
#26 Nov 07 2011 at 4:02 PM Rating: Decent
AndroidCat wrote:
StateAlchemist of Amestris wrote:
Professor Dyrwydi wrote:
While having a lvl50 outside of the party assist with DPS or Healing may be considered exploitative as well

It cannot be considered exploitative when the producer/director personally backs it. :)
lightacadi wrote:
SE can not afford to be banning players a few weeks prior to starting their subscription fees.

I can still hope that they do. Plenty of people deserve it.

Edited, Nov 7th 2011 4:34pm by StateAlchemist


I can agree/disagree with you at the same time. One thing I could point to support the method is it's almost the same as the outside method. We tried both ways.

Party uses AOE drum/monger/whatever to claim just as the PL starts casting AOE nuke. By the time the first person's stoneskin wears the PL has full hate.

Method I said before is slightly quicker/safer but both do the same thing at the end of day ^^

Edited, Nov 7th 2011 4:48pm by AndroidCat


I think the missing element of "risk" is what puts this in the category of exploit.
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#27 Nov 07 2011 at 4:10 PM Rating: Excellent
Best legitimate PL strategy I have seen atm is:
#1 Buff puller.
#2 Puller aggros all mobs while on chocobo.
#3 Puller hops off and uses an ability like Featherfoot or whatever. Anything works.
#4 PL drops a heal on puller gets all hate.
#5 PL kills all mobs.
#6 Repeat.

Works on any area with a good 7+ mobs that aggro and respawn quickly. (And preferably are in a small area)

Edited, Nov 7th 2011 5:10pm by StateAlchemist
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#28 Nov 07 2011 at 4:43 PM Rating: Excellent
The PL exploit has to be fixed. Until it is, the bulk of the people who would otherwise join regular parties are busy PLing with their LS.

Also, there a very few players with jobs below 30 anymore. The game has progressed to the end-end-game stage were everyone playing is nearly maxed due the mistakes made with the new claiming system.

By the time the new Party Search features are implemented very few players will have jobs left to level.

Meanwhile, when you do Oust a player from party, what should happen to the Exp rewards? Transfer to the ousted player if they have emnity? Should they lose claim when Ousted, and be prohibitted from attacking those same mobs until the mobs return to territory? It's not going to be easy to fix the problem with the claiming system the way it is.

Honestly the balance of the game is still severly hosed, and the PLing problem will have long-term side effects for party availibility.

Edited, Nov 7th 2011 5:45pm by SmashingtonWho
#29 Nov 07 2011 at 4:48 PM Rating: Excellent
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I hope they are fixing the bug in Hyper Ifrit battle when, due to lag, Ifrit dissapears on individual clients after performing a move, making him impossible to target. It pretty hard to kill him or even avoid damage if you can't see him, have have to wait until he does his jump move for him to re appear
#30 Nov 07 2011 at 6:08 PM Rating: Good
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No, they are fixing Ifrit loot!
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#31 Nov 07 2011 at 8:30 PM Rating: Decent
Khornette wrote:
No, they are fixing Ifrit loot!


I'd give up nearly every other fix that one - except maybe the hard-mode disappearing act... that's kind of rough.
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#32 Nov 07 2011 at 8:33 PM Rating: Excellent
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TwiddleDee wrote:
I don't think this can be underlined any more then it is, it's not an exploit.. However if SE does change it, it will be do to abuse of something meant to help kill the slow 1-30 gap. SE will implement these things as a "crutch", if people choose to abuse it they will loose it.

It's semantics on what an exploit is or is not but if someone (the PL) has to drop from the party to bypass countermeasures that were put in place to prevent just this thing from happening, it's probably leaning towards the exploitative side of things.
#33 Nov 08 2011 at 6:43 AM Rating: Decent
As long as there are competitions and games, there will be those who are there to exploit or ues any cheat available.
Let's face it, 1-30 are the slow times, 20-40 moderate, and 40-50 is extremely fast, unless you use the exploits, in which 1-50 in less than a day, then why. Once at 50, what is there to do? (you can still die, make a trac to visit all nodes, collect all gear,....then what?) At least the drop rate in Ifrit is soo bad that you at least have that to keep you busy for a month or two.

No matter how many fixes or patches, ppl will always find a way around them. It seems it is human competitive nature to cheat, to be number one, alpha whatever...jealosy or arrogance.... It will always be a cat mouse game.

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#34 Nov 08 2011 at 8:00 AM Rating: Decent
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I think what they need to do is put actual players on the test server before an update goes live. Many other games do that and yes, there will be people that find things and don't tell them, but I'm sure there would be people that do report it.

I for one would have mentioned this as well as the crafting PL that you can do. I found out about this DoW/M PL method the day I posted it and haven't done it since. Yet I still hope the worst they do is just roll back my levels as opposed to outright banning me.

They mentioned once they didn't think players would have taken to the level they did. That's the problem. They think like developers, not players; and many players want to get things done quicker.

Edited, Nov 8th 2011 9:08am by AndroidCat
#35 Nov 08 2011 at 9:20 AM Rating: Decent
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AndroidCat wrote:

They mentioned once they didn't think players would have taken to the level they did. That's the problem.


And that's something you can't imitate on a test server. Just like you can't imitate how the economy will react on a large-scale. These things depend on the community, not a few testers whether it be a player or an employee.

They were prepared that this method would be used. It didn't come as a surprise to them. How the community would react is a different matter altogether. That they, and you, can only guess. And guesses aren't very good nor believable feedback.
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#36 Nov 08 2011 at 11:29 AM Rating: Decent
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Quote:

While having a lvl50 outside of the party assist with DPS or Healing may be considered exploitative as well I see this as no different from what we used to do in the Dunes of XI - used to pray for someone's 75RDM or WHM buddy to drop by for an hour or two to get a group out of that **** hole...

Actually, that is not considered an exploit as it is specifically called out as expected. There are checks and balances put into place to keep it reasonable. Currently this is the way that I have helped my wife level, and the exp is reasonable and comparable to partying. She gets Chain 5-7, and there is a chance of death, and she is involved in the fighting.

They have specifically, and repeatedly stated that not involving the low level players is an exploit. As the intent was that if you are to get exp you are to be involved in combat. The method that people are using has no risk, and no need for the lowbies to do anything.

It is spelled out pretty clearly.

Right now, the big things on the list of bug fixes that I have heard about are:
Knock-back
Mob ability use (very similar, or may be addressed by fix to knock-back).
Ifrit glitches (for those who are having drop issues, make sure everyone in your party is from the same GC, otherwise, they have already said the drop rate will be horrible at best).
PL Exploits
Ability lag has started to show up again since 1.19a.
Block Rate/Gladiator damage mitigation
Lancer/pug vs arc/gld dmg in Ifrit causing some serious segmentation (why invite a tank when a dd can tank better/as well and deal more damage), and lets face it, archers can't even stand near ifrit, and are constantly ability locked if they want to use arrows...

#37 Nov 08 2011 at 12:45 PM Rating: Decent
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rfolkker wrote:

Right now, the big things on the list of bug fixes that I have heard about are:
Ifrit glitches (for those who are having drop issues, make sure everyone in your party is from the same GC, otherwise, they have already said the drop rate will be horrible at best).


It was clearly stated that GC "does not" play a role in drop % in the hyper version. GC plays a role only in the 25 version were you get double the points if all people from same company


Edited, Nov 8th 2011 1:45pm by TwiddleDee
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#38 Nov 08 2011 at 12:56 PM Rating: Good
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rfolkker wrote:
[quote]
Right now, the big things on the list of bug fixes that I have heard about are:
Knock-back
Mob ability use (very similar, or may be addressed by fix to knock-back).
Ifrit glitches (for those who are having drop issues, make sure everyone in your party is from the same GC, otherwise, they have already said the drop rate will be horrible at best).
PL Exploits
Ability lag has started to show up again since 1.19a.
Block Rate/Gladiator damage mitigation
Lancer/pug vs arc/gld dmg in Ifrit causing some serious segmentation (why invite a tank when a dd can tank better/as well and deal more damage), and lets face it, archers can't even stand near ifrit, and are constantly ability locked if they want to use arrows...



Half of the things you listed aren't even glitches or bugs.

Knock-back - not really sure what this is in reference to
Ifrit glitches (for those who are having drop issues, make sure everyone in your party is from the same GC, otherwise, they have already said the drop rate will be horrible at best). - this is not a glitch. only r25 ifrit quest gains bonus from having a party of the same GC.
PL Exploits - not a glitch but i agree this may be addressed with the patch
Ability lag - has been a problem since day 1. Some improvement over time but still an issue in the game. This will likely be addressed during the server switch in 2.0.. not through a hotfix.
Block Rate - dmg mitation seems ok to me.. but block rate is ridiculously low. This will likely be addressed more as a balance issue rather than a bug fix. Keep in mind, they had to revamp the battle mechanics for gladiator shields so there is lots of room to tweak this.
Hyper Ifrit fight - its not a glitch if lncs are doing more dmg than other DDs for ifrit atm. This again falls under balance issues and will NOT get addressed with the maintenance.


The glitches that I have seen myself are:

- Sometimes in a party, a party member will be locked in chocobo animation even after they dismount. The character would freeze and while they can still perform actions, on my screen they are completely animation locked until they relog.
- Occasionally battle music will not go away even after the fight is over. This also prevents you from teleporting back to town until you relog.
- Certain town quests tell you to go to a specific area with markers. But when you arrive no quest activates and you have no choice but to abandon the quest. (can't remember the specific quests i have done where this happened)




Edited, Nov 9th 2011 9:46am by lightacadi
#39 Nov 08 2011 at 3:13 PM Rating: Decent
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TwiddleDee wrote:
rfolkker wrote:

Right now, the big things on the list of bug fixes that I have heard about are:
Ifrit glitches (for those who are having drop issues, make sure everyone in your party is from the same GC, otherwise, they have already said the drop rate will be horrible at best).


It was clearly stated that GC "does not" play a role in drop % in the hyper version. GC plays a role only in the 25 version were you get double the points if all people from same company


Edited, Nov 8th 2011 1:45pm by TwiddleDee


Unfortunately I don't have access to Lodestone, and I must have mis-read that. I apologize.
#40 Nov 08 2011 at 4:01 PM Rating: Decent
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#41 Nov 08 2011 at 4:30 PM Rating: Good
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I was so hoping they'd also fix the recast timer bug that pops up every now and then
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#42 Nov 08 2011 at 5:04 PM Rating: Decent
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I would love for this fix to happen sooner then later if possible.
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