And you are missing mine. Why take the time to create a system that gives everyone a large amount of variety when the vast majority of people will simply take the one quickest/easiest way out?
Several reasons. XI being group centric, there are many more variables you have to consider. Mob type(job) and party composition, level range, travel time, zone distribution(level ranges for local mobs) among other things all need to be considered. If all they made were colibri at varying levels in one big training zone to level on, where would you farm for materials? I could go on...
You are completely right that there are a large number of abyssea exp camps in FFXI, how many are used? Only the few deemed best, all others are ignored. That's been static throughout all of FFXI in where you go to exp and how you do it.
And for obvious reasons. Why would you exp on mobs with dangerous tp moves or status that constantly needed to be cleared if you didn't have to? Group composition is a big factor as well. As you stated, everyone in ToAU used to merit colibri. Everyone but mages who usually chose mobs that were easier for a castercentric group to control.
As for your list of where people went to exp, it became a norm because people found something that worked well enough and were satisfied with it. To make my point...
Maze of Shakhrami(sp) or Bubu peninsula worked just as well.
***** tossing sneak pots trying to get past those weapons in the tunnel and the constant train of bones heading into and out of Delkfutt(remember that?)
A nice easy group of beetles right outside of J town in Sauromugue would take you through the early 20s.
This was the easy route? **** camping those keys. A two minute walk from the previous camp would take you to the weapons in Rolanberry.
SSG, Bibiki, BD, Zi'tah all pre expansion or Carpenter's landing or several of the newer [S] zones all work.
I'm sorry that the people you played with unwilling to explore or try new camps, but I found that some of the best groups I had were in these places. Many of the friends I met along the way traveled with me through these areas searching for options either when we were bored with crabs or there were already groups in the normal camps.
You went from...
Why take the time to create a system that gives everyone a large amount of variety when the vast majority of people will simply take the one quickest/easiest way out?
why create content for a small minority?
Pick a side to argue. I'll stay in the middle.