I'm sorry if you misunderstood my implication. That metaphor wasn't meant to say that our options have been limited by this change. Honestly, if anything, I think our options have been expanded. The individuality of each class has been accentuated while leaving a lot of freedom to move around within and outside of those classes. What I was trying to imply was that the Dev team is limiting their options. The fact that they are limiting their own options with this change is not an opinion, but fact (now before someone explodes I should couch that by saying that merely by changing the system down the road they have loosed themselves from these restriction, so it is by no means permanent).
The blanket statement "Every class will have 15 abilities and 10 traits" is an artificial restriction that simplifies their task in the sort term, but restricts their choices later down the road. Although the choice that I fear most about is the fact that all Class abilities are automatically added and cannot be removed. That means without change, they cannot add more than 5 abilities down the road (15 + 10 + ). Now obviously, they could change it at any point by making it so you can remove abilities, or add more action bars. But that is, in a way, my point. The restrictions they have placed on themselves will force them to make changes to the system later. It's not at all flexible.
Players still have plenty of flexibility, but the dev team has left little for themselves.