There are some lines of logic I simply cannot follow with these advanced classes.
Conjurer -> White Mage
Okay, fine... I can live with that, given that we get Curaga and other Cure spells.
Thaumaturge -> Black Mage
Wait, what? THM gets Scourge and Banish. Conjurer gets Fire, Blizzard, Stone, Water, Thunder, Aero. They also get the 'AM's Flare, Quake etc. What part of Thaumaturge says "Black Mage" to you? If anything, their spell list more closely resembles that of a Dark Knight from FFXIV nut minus the nukes.
I realise they typically deal more damage with their small nuke selection, but considering that the lion's share of Black Magey skills aren't native to their class, my brain is having a hard time working out the logic behind this one. My guess is they had to give it away for no other reason than the fact Conjurer would get two advanced classes branching off.
Archer -> Bard
... do I even need to point out how unusual that one is? Damage dealer to support class in one swoop. Surely Ranger would've made a more likely choice for an advanced class, though one does question how they would expand upon Archer's already strong ranged abilities.
This isn't a complaint post, but it does strike me as an unusual combination to group these abilities in. The post is written in a manner which implies that you'll need the basic class (ie ARC, CNJ) to unlock the advanced ones.
In other news, there are some cool abilities listed. Though I do wonder if they're going to completely alter the spell lists for Conjurer and Thaumaturge to give THM all the nukes. I just hope CNJ is compensated enough for the loss.
FFXI: Siren Server: Seiowan Lvl 99 WHM, SCH, BLM
FFXIV: Ragnarok Server: Lemuria Glitterhands All Classes 50