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Letter from the Producer, XXI (11/24/2011)Follow

#1 Nov 24 2011 at 7:48 AM Rating: Excellent
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http://forum.square-enix.com/ffxiv/threads/31373

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Hello again, all fans of FINAL FANTASY XIV! There’s been a long blank period between this letter and the last, and I’d like to apologize.

My twentieth missive went out on October 13, the day before our announcement of Version 2.0. A flurry of interviews followed, first in Japan, then overseas during my two-week media tour, which included meetings with the staff of our regional offices. I endeavored to stay on top of patch 1.20’s progress while on the road, and upon returning to Japan busied myself with the second installment of Letter from the Producer LIVE.

Right now I’m managing and directing work on Version 2.0, all the while keeping a close eye on balance and specs for various areas of patch 1.20 ahead of release. This past month has been a veritable maelstrom for me, and as a result I didn’t have a single letter to show for it (I devoured steak for seven consecutive days while overseas, though, which did wonders for my stamina ).


But the dust has now settled both for me and the team, and I’m back with a new Letter from the Producer! This time I’ll be reporting on our progress on patch 1.20.

First up, some bad news. We had planned to have patch 1.20 out by late-November, but now we’re looking at a delay of roughly ten days to deliver features such as the Dark Moogle battle (name tentative), class reforms, achievements, PC search, and market tweaks.

The last two items, in particular, are proving to be quite demanding on resources, as they’re closely tied to the server. Our programmers are giving it all they’ve got, but with some work still undefined, there’s a chance the schedule will be affected. For the time being I thought it’d be best to report on the current situation.

I’m terribly sorry to make you all wait. I’ll be sure to inform you of the release date for 1.20 as soon as it’s confirmed. Just to add, none of this will affect work on patch 1.21 and beyond, Version 2.0 included. But in the off chance that it does, you can rest assured we won’t keep you in the dark.

Some of you are probably wondering, when exactly will billing commence? There’s no need to worry here, as the extended free trial period won’t end until 1.20 has been out for a while. We’ll have the details of billing, including the fee, ready to announce by early December, so please sit tight for just a while longer.


-- Updated Tables as per usual --


As you can see, we’ve added a lot of new tasks under items, synthesis, and gathering. Major reforms are in the pipes for HQ synthesis and gathering items, to take place in patches 1.20 and 1.21. To ensure that these changes come to you in a refined state, we will focus mainly on groundwork in 1.20.

At the same time, work is underway to revise the effects of accessories, food, and medicines, as well as to overhaul recipes. However, we need to ensure that all these changes are in agreement with the class reforms currently in progress. And so the team will concentrate on balance tweaks in 1.20, with an eye for full implementation by 1.21. The last thing we want is to mess up balance, and we ask for your patience and understanding.

We received a great many fan requests after 1.19 went live, one being the separation of color and attributes in the dyeing process. I’m happy to say that this revision is on track for a 1.20 release, and has been added to the task list. Adventurers will soon be able to enjoy color-coordinating their wardrobes!


And that’s where we stand right now, with patch 1.20 heading into crunch time for all teams. Oh, a slight tangent, but I wanted to share with you that the goobbue mount is now functional. Work on 1.21 is already underway, and we’ll continue pushing forward at full tilt on all fronts, from smaller tasks like checks and tweaks to grander ones like the implementation of Version 2.0 itself!

The seasons are going through a transition right now, and it’s easy to fall ill. Please make sure to look after your health!

See you next time and/or on the forums!


P.S. Below is a link to something I posted regarding Disciples of the Land. It’s a little long, so please read it when you can spare the time.
http://forum.square-enix.com/ffxiv/threads/30419?p=439683&viewfull=1#post439683




Edited, Nov 24th 2011 8:48am by Magnesium02
#2 Nov 24 2011 at 8:53 AM Rating: Decent
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Did he say Gobbue Mounts? :D Awesome
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#3 Nov 24 2011 at 12:00 PM Rating: Excellent
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Release of materia conversion chart in the play guide

Finally. ._.
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#4 Nov 25 2011 at 8:25 AM Rating: Good
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The more I read of Yoshi's plans the more excited I become about the future of this game. It probably will never be a blockbuster but as his vision of the game becomes clearer I think there is at least hope I will stick around a little longer.

His description of players housing and the DoL and DoH made me think he really understands just what he has become involved with in terms of fixing the economy and making each class enjoyable.


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#5 Nov 25 2011 at 10:24 AM Rating: Good
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kainsilv wrote:
It probably will never be a blockbuster but as his vision of the game becomes clearer I think there is at least hope I will stick around a little longer.


So that's what excitement sounds like from FFXIV players these days? Resignation coupled with some amount of hope that they will play for a little while? /comfort Yoshida XD
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#6 Nov 28 2011 at 6:02 AM Rating: Decent
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I'll give Yoshi this much: He's been very very big on keeping the player base well informed. For this alone he should get some kudos.

Still, its looking like it'll be a while yet before I test the waters. While all these changes largely seem to be for the better, there is still no AH (which is a huge deal to me) and the UI is still clunky. Fix those two things, and I'm likely to at least give the game a try.
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#7 Nov 28 2011 at 7:11 AM Rating: Good
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Caia wrote:
While all these changes largely seem to be for the better, there is still no AH (which is a huge deal to me) and the UI is still clunky. Fix those two things, and I'm likely to at least give the game a try.


Yoshida said they're putting in an AH with 1.20, along with player search.
#8 Nov 28 2011 at 7:49 AM Rating: Decent
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nekroturkey wrote:
Yoshida said they're putting in an AH with 1.20, along with player search.

..and that right there is whats going to get me to put down Skyrim and play this game again!
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#9 Nov 28 2011 at 11:15 AM Rating: Default
Caia wrote:
I'll give Yoshi this much: He's been very very big on keeping the player base well informed. For this alone he should get some kudos.

Still, its looking like it'll be a while yet before I test the waters. While all these changes largely seem to be for the better, there is still no AH (which is a huge deal to me) and the UI is still clunky. Fix those two things, and I'm likely to at least give the game a try.


Yoshi's updates have been the main reason that I continue to play. While yes I may be frustrated with aspects of the game now, I am constantly being kept updated on the progress and vision of the game. I would have paid money to play during Alpha / Closed Beta, and I'll gladly pay to play during the Open Beta 1.?? to have the opportunity to see Yoshi's ideas come to fruition. I'm not really a fan boy of the franchise, or even the game - I just really appreciate being "kept in the loop" enough so that I'll pay to be treated like a person, rather than just $14 a month.
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#10 Nov 28 2011 at 11:35 AM Rating: Excellent
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nekroturkey wrote:
Caia wrote:
While all these changes largely seem to be for the better, there is still no AH (which is a huge deal to me) and the UI is still clunky. Fix those two things, and I'm likely to at least give the game a try.


Yoshida said they're putting in an AHauction house-like system with 1.20, along with player search.


Careful about getting your hopes up: the system is not an auction house, it's as close to an auction house as the markets wards can allow. In all honestly, it'll still probably be too slow and have several strange problems. As for the player search, just about anything is an improvement over what we have, but still, SE does not seem to understand how to make anything user-friendly, so I'd wait and see for that, as well.
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
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