SE hasn't omitted anything in XI. That content HAS NOT GONE ANYWHERE! I don't understand why this doesn't register with people.
Because it's not about content from being deleted or removed from the game, it's about content being invalidated or made worthless.
I don't see it. Again, some things have been considered 'worthless' because the rewards were obsoleted by level increase, but there are many things that will have their value restored once the final cap hits. Look at all the elements of XI piece by piece and it's much clearer...
Soloing is much more accessible at every level. Low-man and traditional groups with the combination of level sync and FoV/GoV has opened up options for camps that were never considered before. Abyssea will still take people to cap if you prefer larger groups.
Story was probably the main draw for XI and it's still intact.
RotZ is still needed for several things including Sky access for abjurations/augments and Dynamis access. CoP, arguably the best storyline in XI, is now more accessible with the uncapping of levels.
ToaU saw probably the best increase of objective based content with Assaults, Salvage, Einherjar and Nyzul. All of those are still viable content and most if not all of them will be expanded. lolbesieged
WotG always sucked, but at least the rewards will always be useful.
Dynamis has been restored to glory. Solo, low-man or groups are all viable and the coming changes to AF2 items are going to make this a popular event again. Relics are in demand again with the new WS and the buff they get from magian trials. Also a good way to get some decent xp and make some money.
Sky provides some pieces of gear that are still relevant and also abjurations for gear and augments.
Sea is still worth a visit for torques. Obis are still the top gear choice during weather and gorgets will be more useful than ever with the upcoming WS additions
MMM kinda got left behind, but the upcoming dungeon crawl system might end up being the shasta vista aloha version of this. Either way, this is something that could be upgraded and is still viable for xp with level sync.
Salvage has always suffered from RNG problems, but they eased up on requirements and Mythics are amazing weapons if you need a reason to get back in for the long term. If not, you can always make a few bucks if you have an hour to spare.
Nyzul is adding floors and probably new gear and goodies to go along with them.
Einherjar is still viable for abjuration gear or scraps for augments. I can't remember if the gear here can be augmented, but they could still go that route and/or they could add chambers to it.
BC fights are always being added, new NMs, voidwatch, Walk of Echoes... I could go on and on.
Why anyone thought that increasing the cap by 25 levels wouldn't have an effect on gear or balance is beyond me. I don't see the logic in trying to adjust content every few months to keep it current with a level cap that is just going to change a few months later. XI, even it it's old age, looks more promising to me than XIV does sadly. Just my honest, objective opinion. Edited, Dec 5th 2011 6:15pm by FilthMcNasty