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I dont get why Miners are being punishedFollow

#1 Dec 13 2011 at 6:47 PM Rating: Decent
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Mining is super hard..i dont get why were being punished for only being able to mine 1 electrum ore and or 1 cobalt ore at one time. What is the point of using producing gear if were only going to produce 1 of the said items?
#2 Dec 13 2011 at 7:22 PM Rating: Excellent
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actually mining is one of the easiest things in the game. Give you a hint.. once you reach the level at which you can get leves for that camp.. the items location becomes static. you will be able to tell just by looking at the remainder what item you going to get and where to strike.

For example Iron lake
Remainder.....Item
85%............... Brimstone
70-75%............iron ore
50%...............Cobalt Ore
25%............... Always a gem

Where to strike is static as well with 0% being the smallest, 50% being the center ring and 100% being the far outer section

Brimstone....25%
Iron Ore.....65%
Cobalt Ore...75-80%
Gems......0-5%

Hope this hels people out there a bit

My complete miners guide is almost finished. I will post it soon




Edited, Dec 13th 2011 8:22pm by jtully
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#3 Dec 13 2011 at 8:02 PM Rating: Excellent
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It's because Cobalt weapons and armours are actually less costly then Steel, which means that top tier equipments are cheaper than lower tier equipments. Weren't people complaining about this? You reap what you sow, now top tier price will ram up a bit, or maybe a lot.
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#4 Dec 13 2011 at 8:24 PM Rating: Excellent
I don't have too much of a problem with the changes... however! Is it just me or does it seem like Perception and Gathering have little to no effect once you reach Level 50? I think these stats need to be re-evaluated to make sure they are acting as intended. (Perception being the stat that ****** me off the most, it seems like Patch 1.19 completely broke this.)
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#5 Dec 13 2011 at 8:28 PM Rating: Good
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You're being punished because miners are bad and they should feel bad. That, or maybe you're not being punished at all.
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#6 Dec 13 2011 at 8:30 PM Rating: Excellent
KaneKitty wrote:
You're being punished because miners are bad and they should feel bad.

It's true. :(
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#7 Dec 13 2011 at 8:47 PM Rating: Excellent
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StateAlchemist of Amestris wrote:
KaneKitty wrote:
You're being punished because miners are bad and they should feel bad.

It's true. :(


Well you people make a living hitting things that can't hit back. It's unsportsmanlike, it's dishonourable, it's ignoble and, most importantly, it needs to cease. SE is the real hero here: they're standing up for minerals because nobody else cares to do so.

Go laugh it up with your golden pickaxes, you basket-hilt stale jugglers. I'd say that all of you have hearts of stone, but I know that if that were true you'd have mined them right out of your chests already! Smiley: bah
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#8 Dec 13 2011 at 9:07 PM Rating: Good
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StateAlchemist of Amestris wrote:
I don't have too much of a problem with the changes... however! Is it just me or does it seem like Perception and Gathering have little to no effect once you reach Level 50? I think these stats need to be re-evaluated to make sure they are acting as intended. (Perception being the stat that ****** me off the most, it seems like Patch 1.19 completely broke this.)


If I remember correctly:
Output = no of gather you get per node up to 6 maximum
Gathering = how fast the bar deteriorate each hit when you gather
Perception = chance to get HQ

So gears never directly affect the amount you can get per gather
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#9 Dec 13 2011 at 10:50 PM Rating: Excellent
Khornette wrote:
StateAlchemist of Amestris wrote:
I don't have too much of a problem with the changes... however! Is it just me or does it seem like Perception and Gathering have little to no effect once you reach Level 50? I think these stats need to be re-evaluated to make sure they are acting as intended. (Perception being the stat that ****** me off the most, it seems like Patch 1.19 completely broke this.)


If I remember correctly:
Output = no of gather you get per node up to 6 maximum
Gathering = how fast the bar deteriorate each hit when you gather
Perception = chance to get HQ

So gears never directly affect the amount you can get per gather

Output can increase it up to 8 maximum.
Gathering is pointless at Level 50 as you can get everything in one swing regardless of how much bar you have.
Perception doesn't effect HQ for crap even with 150. (Got same amount of HQ over a 4 hour period with full perception gear + materia as I did naked.)

I think SE just hates us.
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#10 Dec 14 2011 at 12:25 AM Rating: Excellent
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StateAlchemist of Amestris wrote:
Output can increase it up to 8 maximum.
Gathering is pointless at Level 50 as you can get everything in one swing regardless of how much bar you have.
Perception doesn't effect HQ for crap even with 150. (Got same amount of HQ over a 4 hour period with full perception gear + materia as I did naked.)

I think SE just hates us.


But it is interesting to know just how many things are strangely disassembled. Discussing the flaws of menus and overt mechanics is easy enough, but finding out how such a large degree of what's supposed to be governing the game world is either broken or nonexistent (e.g., moon phases, weather, various stats, nameday) is fascinating! Not only are the data a challenge to obtain, but their intense dissection results in one refining and examining their own perceptions on what these buried mechanics should do in the first place! It's like a Socratic game!

Am I playing for the wrong reasons? XD
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#11 Dec 14 2011 at 5:59 AM Rating: Good
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StateAlchemist of Amestris wrote:
I don't have too much of a problem with the changes... however! Is it just me or does it seem like Perception and Gathering have little to no effect once you reach Level 50? I think these stats need to be re-evaluated to make sure they are acting as intended. (Perception being the stat that ****** me off the most, it seems like Patch 1.19 completely broke this.)


You're right, but the thing that breaks those stats the most is lack of level 6/7 nodes. That's another punishment Miner/Botanist must endure. Where DoW/M have many monsters way above level 50 for their enjoyment and even DoH has recipes above level 50 for their enjoyment, DoL has jack squat. Percp/Gath stats might mean a little more otherwise.
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#12 Dec 14 2011 at 11:27 AM Rating: Decent
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Miners aren't being punished..

Ore will be rarer, thus the price per ore will go up. While you can mine less in an hour, you will still make likely the same gil per hour or more than your making now. Cobalt gear will go up in price now as well. I mean, this was necessary because on my server iron ore was priced higher than cobalt, if you don't think that's a problem I don't know what is.

Miners are basically being punished under the current system where the bread and butter money maker ore that your supposed to be rewarded with by getting miner high level is worth less than something you can mine up at level 10
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#13 Dec 14 2011 at 11:37 AM Rating: Good
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xSanctusx wrote:
Miners are basically being punished under the current system where the bread and butter money maker ore that your supposed to be rewarded with by getting miner high level is worth less than something you can mine up at level 10


I thought that was how every MMO did it...
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#14 Dec 15 2011 at 4:21 AM Rating: Decent
xSanctusx wrote:
Miners aren't being punished..

Ore will be rarer, thus the price per ore will go up. While you can mine less in an hour, you will still make likely the same gil per hour or more than your making now. Cobalt gear will go up in price now as well. I mean, this was necessary because on my server iron ore was priced higher than cobalt, if you don't think that's a problem I don't know what is.

Miners are basically being punished under the current system where the bread and butter money maker ore that your supposed to be rewarded with by getting miner high level is worth less than something you can mine up at level 10



This!

I am doing Goldsmithing and I am scared to see how much Electrum Ore will cost from now on, so I actually feel that it's the Goldsmithers that are being punished if anyone...
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#15 Dec 15 2011 at 6:36 AM Rating: Excellent
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And just as 1.19 began, it ends, full of cobalt. So long for now, Cobalt Lake.

/cobalt salute

Edited, Dec 15th 2011 7:39am by Coyohma
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#16 Dec 15 2011 at 9:09 AM Rating: Decent
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StateAlchemist of Amestris wrote:
Khornette wrote:
StateAlchemist of Amestris wrote:
I don't have too much of a problem with the changes... however! Is it just me or does it seem like Perception and Gathering have little to no effect once you reach Level 50? I think these stats need to be re-evaluated to make sure they are acting as intended. (Perception being the stat that ****** me off the most, it seems like Patch 1.19 completely broke this.)


If I remember correctly:
Output = no of gather you get per node up to 6 maximum
Gathering = how fast the bar deteriorate each hit when you gather
Perception = chance to get HQ

So gears never directly affect the amount you can get per gather

Output can increase it up to 8 maximum.
Gathering is pointless at Level 50 as you can get everything in one swing regardless of how much bar you have.
Perception doesn't effect HQ for crap even with 150. (Got same amount of HQ over a 4 hour period with full perception gear + materia as I did naked.)

I think SE just hates us.


I agree perception doesn't add much. 150 though is nowhere near max. Not in game but, at 50 with max perception gear I am at 205 or 215 forget and get 20 or so HQ cobalt an hour.
#17 Dec 15 2011 at 9:48 AM Rating: Decent
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LeilaniWildfire wrote:

This!

I am doing Goldsmithing and I am scared to see how much Electrum Ore will cost from now on, so I actually feel that it's the Goldsmithers that are being punished if anyone...


This... why in bloody **** are miners complaining, miners loose little. Now you get 3 ore and sell 1.5k per, after you get 1 ore and sell at 4k per. The punished are BSM, GSM, ARM the people who use the materials. I feel no pity for miners anything you dig up = profit, while crafters and consumers are the ones who get the shaft. Miners will loos a few % worth of profit big deal, crafting item X will cost double, and if you thought armor from those 3 DoH is expensive now, itwill double after 2.0



Edited, Dec 15th 2011 10:49am by TwiddleDee
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#18 Dec 15 2011 at 1:33 PM Rating: Good
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TwiddleDee wrote:
LeilaniWildfire wrote:

This!

I am doing Goldsmithing and I am scared to see how much Electrum Ore will cost from now on, so I actually feel that it's the Goldsmithers that are being punished if anyone...


This... why in bloody **** are miners complaining, miners loose little. Now you get 3 ore and sell 1.5k per, after you get 1 ore and sell at 4k per. The punished are BSM, GSM, ARM the people who use the materials. I feel no pity for miners anything you dig up = profit, while crafters and consumers are the ones who get the shaft. Miners will loos a few % worth of profit big deal, crafting item X will cost double, and if you thought armor from those 3 DoH is expensive now, itwill double after 2.0



How about Miners who are Goldsmiths? huh? HUH?!
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#19 Dec 15 2011 at 1:48 PM Rating: Decent
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rikkuotaku wrote:
How about Miners who are Goldsmiths? huh? HUH?!


Not sure if sarcasm or serious Smiley: dubious... In any case you win both ways, selling the none GSM for higher and selling the GSM items for higher.
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#20 Dec 15 2011 at 4:18 PM Rating: Decent
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Pinkpuffy wrote:
Mining is super hard..i dont get why were being punished for only being able to mine 1 electrum ore and or 1 cobalt ore at one time. What is the point of using producing gear if were only going to produce 1 of the said items?


Miners are not punished at all. It is completely the opposite. All players who don't have mining in the 35+ will be punished.

Prices on Cobalts and electrum ores will go up. If you mine less ores, their higuer values will make it up for it. So the miner who mined to sell these ores will be happy with this change, or not be disappointed, as it wont make a negative difference in their finance. At best, it will be better $ for them.

If you mined to gather these ores for crafting reasons... then it's still not a biggie, since you craft less, but these crafted items will have a better value. So, it makes it up. Now, if you mined to craft cobalt arrows for your archer, then ok, you can be disappointed a bit, since it means more time to gather and to produce your needed arrows. Just focus on getting electrum ores, sell them, and with the money, buy the cobalts. Then, you will be able to produce more arrows, since electrum will have a greater value.

The cobalt arrows isn't a big problem, since your BSM can craft a lot of cobalt arrowheads anyway. And with one arrow head, you produce a lot of arrows... you will almost not see a difference.

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#21 Dec 15 2011 at 4:58 PM Rating: Good
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i found mining to be easy to level bup, with leves and gatherer's grace. i did very little grinding, and this was before you could stockpile leves to 99. on a side note, you get alot of cobalt ores from BSM leves, if you have that leveled. by the time i hit 50 BSM, i had like 4-5 stacks of it.
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