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#1 Dec 15 2011 at 8:07 PM Rating: Excellent
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My translations are poor for some descriptions (some required translation), but names are perfect.

Taken from client.

Paladin
Spirits Within - Delivers a melee attack at close range. Combo Action: Phalanx Combo Bonus: Increased damage based on your HP.
Cover - Redirects a melee attack against target party member to you.
Divine Veil - When receiving healing magic, recover party members HP.
Hallowed Ground - Disables melee. Effect ends when you move. (translation difficult)
Holy Succor - Restores target's HP. When cast on another player, restores 50% of their HP in addition to a portion of your own.

Warrior
Steel Cyclone - Delivers a melee attack to enemies in range. Consumes Rampage effect when active to increase damage. Combo Action: Skull Sunder Combo Bonus: Critical hit.
Vengeance - Redirects a portion of damage taken from next attack back to its source.
Bloodlust - Grants an additional attack to your next weaponskill.
Collusion - Redirects enmity generated by target party member's next attack to you.
Warmonger - Increases the maximum HP and attack power of all party members within range, and removes any Sleep effects. Stuns all enemies within range.

Bard
Blunt Shot - Physical damage on enemies around target.
Rallying Voice - Increases the maximum HP and certain magic effects of all party members within range.
Ballad of Magi - Gradually restores MP of all party members within range.
Paeon of War - Gradually restores TP of all party members within range.
Minuet of Rigor - Increases physical and magical accuracy of all party members within range.

Monk
Dragon Kick - Delivers a twofold melee attack. Combo Action: Sucker Punch Combo Bonus: Chance to render target unable to use weaponskills.
Hundred Fists - Temporarily increases attack speed. (15 min recast)
Kick - Adds kicks to auto-attacks. Effect fades upon reuse. MP is consumed while effect is active.
Sap - Prevents target from executing actions or moving. MP is consumed while effect is active. Effect fades upon executing an action, or if you or the target sustain damage.
Fists of Wind - Converts your attacks into wind attacks and grants a bonus to physical evasion. Effect fades upon reuse. MP is consumed while effect is active. Cannot be used simultaneously with Fists of Fire.

Dragoon
True Thrust - Delivers a melee attack. Accuracy increased when executed in front of the target.
Dragon's Grasp - Delivers a short-range melee attack. Combo Action: Leg Sweep Combo Bonus: Draws in targets with enmity towards you.
Jump - Approach the target with a jump attack.
Elusive Jump - Performs a jumping evasion and attack that triggers when you are attacked.
Wyvern Dive - Fire attribute attack in an area.
Ring of Thorns - Delivers a melee attack to enemies in range. Combo Action: Impulse Drive Combo Bonus: Increased critical rate.

Black Mage
Convert - Switches current HP and MP values.
Burst - Deals Lightning damage. Combo Action: Thundara Combo Bonus: Increased damage based on your HP.
Sleepga - Inflicts target and all enemies in range with Sleep.
Flare - Deals Fire damage to nearby enemies. Additional effect: "Damage over time"
Freeze - Deals Ice damage to the target. Additional effect: "Enmity down"

White Mage
Chainspell - Cast time of the next spell is zero.
Benediction - Instantly recover HP of all party members.
Esuna - Removes weakness.
Regen - Regenerates HP over time.
Holy - Consumes all MP to damage enemies around you. Additional effect: "Bind"

Should be all of them.

Edited, Dec 24th 2011 1:53pm by Crevox
#2 Dec 15 2011 at 8:50 PM Rating: Good
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I'm very interested...!!!
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#3 Dec 15 2011 at 9:13 PM Rating: Default
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Updated, more incoming

Should be done

Edited, Dec 15th 2011 9:23pm by Crevox
#4 Dec 16 2011 at 2:01 AM Rating: Decent
18 posts
These skills sound very familiar. I think they're doing the copy pasta thing again.
#5 Dec 16 2011 at 4:54 AM Rating: Decent
46 posts
"Spirits Within"

Why would they make a nod to such a horrible thing is beyond me.
#6 Dec 16 2011 at 5:02 AM Rating: Good
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AdvancedWind wrote:
"Spirits Within"

Why would they make a nod to such a horrible thing is beyond me.


>.> is it bad I actually liked that movie?
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#7 Dec 16 2011 at 5:39 AM Rating: Good
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Minitalon wrote:
AdvancedWind wrote:
"Spirits Within"

Why would they make a nod to such a horrible thing is beyond me.


>.> is it bad I actually liked that movie?


Not so much. It can be somewhat fun if you completely ignore the "Final Fantasy" part of the name, imo =P
#8 Dec 16 2011 at 9:15 AM Rating: Decent
12 posts
shame theres 2 months at least til we get access to these :(

strange ability for monk:
"Sap - Prevents target from executing actions or moving. MP is consumed while effect is active. Effect fades upon executing an action, or if you or the target sustain damage. "

so its similar to stun amnesia, until you do something ?



Edited, Dec 16th 2011 10:17am by Altanass

Edited, Dec 16th 2011 10:18am by Altanass
#9 Dec 16 2011 at 9:32 AM Rating: Good
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Altanass wrote:
strange ability for monk:
"Sap - Prevents target from executing actions or moving. MP is consumed while effect is active. Effect fades upon executing an action, or if you or the target sustain damage. "

so its similar to stun amnesia, until you do something ?


No, it's more like WoW's "sap" - basically like a long-term stun, but FFXIV added a cumulative cost.
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#10 Dec 16 2011 at 10:54 AM Rating: Good
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A little bummed Fist of Wind was changed from attack speed to evasion (going off the skills they had listed a while back) but with the addition of Hundred Fists maybe it won't be as bad, assuming of course the hundred fist effect isn't short considering the cooldown.

Really though, I still need to get adjusted to it actually transferring your attacks to that element, and exploiting potential elemental weaknesses where it applies. Spent a bit of time last night fighting Amal'jaa with the new PGL abilities scratching my head wondering why Fists of Fire was doing less damage than normal attacks, oh silly me.

Edited, Dec 16th 2011 10:55am by Ipwnrice
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#11 Dec 16 2011 at 10:55 AM Rating: Decent
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Altanass wrote:
shame theres 2 months at least til we get access to these :(

strange ability for monk:
"Sap - Prevents target from executing actions or moving. MP is consumed while effect is active. Effect fades upon executing an action, or if you or the target sustain damage. "

so its similar to stun amnesia, until you do something ?



Edited, Dec 16th 2011 10:17am by Altanass

Edited, Dec 16th 2011 10:18am by Altanass

Looks like it is a crowd control ability. Mnk can stop a mob from attacking for a short period in time so that the party can clean up/kill a different mob. Only if the Mnk gets hit, or if someone damages the mob, they undo the work the mnk did for crowd control. I would guess that this ability would only be good in large scale fights with a group of people that work well together. Otherwise it's just an MP soak ability for mnk that will serve little purpose.

Timed well against mob abilities, I could see it used just for it's stun though. Stop a long casting time ability while people are still bashing on the mob (e.g. Hellfire anyone?). Also, would be handy against the ghosts in the Ogre fight (hit the ghost near Ogre, that way it will in theory leave you alone.

Could also be interesting if it could be used on the all-seeing eye. While it's immune to damage, is it immune to all effects (considering it can't take damage).

But, that's just a few random thoughts. Ability is quite different then most abilities I have seen in Final Fantasy (then again, 1/2 the new abilities are that way to me right now).
#12 Dec 17 2011 at 4:17 AM Rating: Default
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#13 Dec 17 2011 at 1:45 PM Rating: Decent
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Nice, thank you.
#14 Dec 18 2011 at 4:07 PM Rating: Decent
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never played WoW x.x


fist of wind / sap / taunt = ultimate kiter? or to hold bosses like Ogre while party recovers?


#15 Dec 19 2011 at 3:51 PM Rating: Decent
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Oh regen how i miss you :( ty for the translation
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#16 Dec 20 2011 at 3:16 AM Rating: Excellent
18 posts
Anyone else feel that Black Mage got shafted? It's looking really, really boring. Thaumaturge right now is more or less just elemental spells now, and Black Mage gets....More of the same elemental spells and just another sleep spell. Yay? :I

No other status spells? No debuffs? No absorb/drain spells? This is basic Black Mage stuff.

It seems every other job is getting crazy, unique and useful abilities so I really hope this isn't everything Black Mage will offer.

EDIT: I suppose I should at least acknowledge that the spells have interesting additional effect, but that's not enough IMO.

Edited, Dec 20th 2011 4:19am by UmJammerSully

Edited, Dec 20th 2011 4:50am by UmJammerSully
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#17 Dec 20 2011 at 4:21 AM Rating: Default
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Blackmage is also supposed to get Convert (swap HP and MP) buts it not in OP's list, its on the lodestone class changes thread

But really BLM looks to be relegated the same way as it did in 11. All I used my BLM for in the end was for a timely elemental sealed sleepga II for various missions/fights.

#18 Dec 20 2011 at 7:11 AM Rating: Good
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Thanks for the translation of these. Will be interesting to see how new abilities and spells work against enemies such as Ifrit or Good King Moggle Mog XII.
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#19 Dec 20 2011 at 10:20 AM Rating: Decent
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The black mage abilities do appear to be a bit lackluster. I'm probably going white mage most the time or bard and those abilities look good to me Smiley: grin.
#20 Dec 20 2011 at 3:16 PM Rating: Excellent
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Altanass wrote:
Blackmage is also supposed to get Convert (swap HP and MP) buts it not in OP's list, its on the lodestone class changes thread

But really BLM looks to be relegated the same way as it did in 11. All I used my BLM for in the end was for a timely elemental sealed sleepga II for various missions/fights.


But, but Black Mage got drain, aspir, bio, comet, and the elemental DoT spells... in addition to sleeps in FFXI! Not to mention that lovely Warp II! Black Mage wasn't at all relegated in FFXI, it was one of the most-played jobs and remained one of the most useful during endgame events.


Edited, Dec 20th 2011 4:19pm by KaneKitty
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#21 Dec 21 2011 at 12:31 AM Rating: Default
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People are saying Convert is missing, and it might be. Note that every job has 5 abilities... I only listed 4 for Black Mage. It just may not be in the client yet or I might've missed it.

EDIT: What do you know, I did. It was somewhere I didn't expect it to be. I've added it to the main list.

Edited, Dec 21st 2011 12:33am by Crevox
#22 Dec 22 2011 at 5:43 PM Rating: Good
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KaneKitty wrote:
Altanass wrote:
Blackmage is also supposed to get Convert (swap HP and MP) buts it not in OP's list, its on the lodestone class changes thread

But really BLM looks to be relegated the same way as it did in 11. All I used my BLM for in the end was for a timely elemental sealed sleepga II for various missions/fights.


But, but Black Mage got drain, aspir, bio, comet, and the elemental DoT spells... in addition to sleeps in FFXI! Not to mention that lovely Warp II! Black Mage wasn't at all relegated in FFXI, it was one of the most-played jobs and remained one of the most useful during endgame events.



BLM ranked top in last Vana census - as in 9.46% of the playerbase had the job at cap when the census was done, higher than any other job.

I'm really sad about how mages have been pretty much ruined in XIV. /sigh

Here is the page the graph was found on: http://www.playonline.com/ff11eu/guide/development/census/10/2.html

In terms of "main" XI job BLM was 4th - but in total number of leveled blms - it was #1


Edited, Dec 22nd 2011 3:44pm by Olorinus
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#23 Dec 24 2011 at 1:58 PM Rating: Default
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Updated Holy Succor and Elusive Jump to official descriptions.
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