I know quite a few people have left for SWTOR already - and early reviews and word-of-mouth of that game seem pretty good so far. Not sure how far off Guild Wars 2 is either.
SWtoR has had without a doubt the smoothest launch(still pre-launch I guess, but still) I have ever witnessed to be honest. No server queues, no emergency maintenance and everyone I've talked to is having a blast. The full voice acting is what I had expected from XIV. GW2 is still a ways off(probably will release around 2.0) and Titan is expected to follow shortly after.
I don't know what SwTOR you've been playing, but last night when I made my character 80% of the servers had a 20 minute or more queue. Plus the game is bland as crap. Granted, I'm not a huge Star Wars fan, nor a Bioware fan (Really, 3 options for the same outcome during dialogue is a bit annoying), but the game bored me in the first 3 levels.
Newsflash: there's a reason that queue times exist. Logically, one would deduce that if there's a queue time it would be due to the fact that the network admins want to keep the servers in as stable of a condition as possible. After seeing how SWTOR runs compared to every other MMO I've played on launched I'd say they succeeded impressively. The rest is just your complaining about being unable to get into a story which is fine -- frankly SE's stories in the past ten years are utterly horrible drivel while I've admired Bioware's direction in all of their games but to each his own.
StateAlchemist of Amestris wrote:
You keep saying there is no content. From a person standpoint after playing for one year maybe that is true, but from a new players stand point...from a stand point if every single person playing right now were all level 1. There is a lot of content. If everyone had just started playing... 15 dungeon, 25 dungeon, 45 dungeon, strongholds, achievements, ifrit, moogle, nms...you can't look at it from a "trolling-onesided-ive done everything there is to do already" point of view. And by the time you got all that done SE would have had another 6mo to a years worth of content released to keep you busy.
THe game is in good shape for new players. I even made a new character just to get a perspective of all the tutuorial things they had implemented. It doesn't leave you feeling lost like it used to. THe only disavantage new players have now is the population of one year old characters who have little to no desire to do low level stuff.
You are so blinded by White Knight Syndrome it's sad.
What precisely does this game have going for it for new players? The ghost town servers? The continued lack of basic MMO mechanics like mail delivery?
The game is dwindled down to less than 35,000 people and that's being incredibly generous
in the way you count. It's currently free, and let's assume that 70% of those people continue to pay. That's maybe 25,000 total players.
The only thing that the continued drive of SE towards trying to salvage XIV has shown me is that they are so far out of touch with reality it's obscene.
Both RIFT and SWTOR have launched with at least 5-10x the actual content/mechanics that FFXIV has now. And that's a conservative estimate. That's the difference.
I didn't like Rift because of the lack of identifiable lore and background for me. The overall game mechanics of Rifts were nice but it wasn't enough to draw me in. Plus, the entire idea of needing to get used to playing with 4+ different builds of your class to be as useful as you can be rubbed me the wrong way.
However, I've been absolutely astounding at the sheer speed that Trion has put out content for *all* levels (even if endgame gets the majority) with every single patch that they've put out. The game hasn't been out a year (I don't think so) and already they're coming up on their 7th patch(?) with I think maybe 4 additional 'tiers' of endgame aside from what the game already had upon launch?
What has FFXIV done in a year? Still hasn't given out jobs, threw out their combat system and swapped it for one that's equally as bad in terms of overall performance and feel, did some minor adjustments to UI and retainers, put in a small number of quests that (again like FFXI) give fairly worthless rewards, and a grand total of two "endgame" events?
If that's the pace you can expect (and I would say yes due to previous experience with FFXI's pacing over the years) WHY the **** would someone pick FFXIV? Edited, Dec 17th 2011 7:59pm by Viertel