Forum Settings
       
« Previous 1 2 3 4
This Forum is Read Only

Can we get some population numbers?Follow

#1 Dec 16 2011 at 12:34 PM Rating: Good
**
924 posts
Last night, 11PM PST (JP Primetime?) I did a check with the new search feature.

3 LFG
140 Online (not in party and not looking)
65 In Party

208 people online in total... You can't set another status. Karnak... for the loss :(

Anyone else have better numbers?

Oh. PL so far is dead in it's tracks in terms of damage by MRD :)
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#2 Dec 16 2011 at 12:41 PM Rating: Good
Guru
**
691 posts
Huh, I hadn't realized the population discrepancy was so high. We have had a consistant 200+ on Fabul. I haven't been able to get an accurate count due to the search limit.
#3 Dec 16 2011 at 12:44 PM Rating: Good
Scholar
***
2,153 posts
Doesn't the search feature only work within the region you are in?

Anyway, you should ask about population numbers in 3-4 days, when
people have blasted through the moogle battle and realize that the
combat system still is far from being engaging, and will never
be until it actually requires players to do anything more than
spamrotate their skills (before 1.20) and combos (after 1.20).

At least that's my experience with (power-)leveling, or better:
"high-level assisted leveling".

Btw, I don't really understand why we get tons of EXP for killing
groups of obviously-too-weak enemies in seconds in almost every
MMO, but only a comparative pittance of EXP for killing a truly hard,
dangerous high level monster that takes 15 minutes to barely defeat.
#4 Dec 16 2011 at 12:46 PM Rating: Good
**
924 posts
Rinsui wrote:
Doesn't the search feature only work within the region you are in?

Anyway, you should ask about population numbers in 3-4 days, when
people have blasted through the moogle battle and realize that the
combat system still is far from being engaging, and will never
be until it actually requires players to do anything more than
spamrotate their skills (before 1.20) and combos (after 1.20).

At least that's my experience with (power-)leveling, or better:
"high-level assisted leveling".

Btw, I don't really understand why we get tons of EXP for killing
groups of obviously-too-weak enemies in seconds in almost every
MMO, but only a comparative pittance of EXP for killing a truly hard,
dangerous high level monster that takes 15 minutes to barely defeat.


You can search entire game and invite anywhere. :)

Try searching for 1 type at a time. online/in party/seeking. Might get easier numbers :)

Regarding this update, I respectfully have to disagree and say it's single best thing so far that's happened. :)
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#5 Dec 16 2011 at 1:16 PM Rating: Excellent
320 People on my server right now.
____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
#6 Dec 16 2011 at 1:21 PM Rating: Good
**
924 posts
StateAlchemist of Amestris wrote:
320 People on my server right now.


Let's say we have 5 prime-time play-times.

320*19 servers * 5 prime-times = [Sadface]

~35k total players on all servers?
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#7 Dec 16 2011 at 1:23 PM Rating: Excellent
Make friends with the people on your server! YOur gonna be PTing with them a LOT. lol
____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
#8 Dec 16 2011 at 1:36 PM Rating: Decent
**
924 posts
StateAlchemist of Amestris wrote:
Make friends with the people on your server! YOur gonna be PTing with them a LOT. lol


Wanna come over here State? :) I'll make you anything you need hehehe Got money to spare :)

Edited, Dec 16th 2011 11:37am by Elionara
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#9 Dec 16 2011 at 1:42 PM Rating: Excellent
Sage
*
221 posts
Wow - are these numbers accurate? Considering these are the numbers when the game is still *free* , this is starting to look pretty bad for the billing starting on January. I know quite a few people have left for SWTOR already - and early reviews and word-of-mouth of that game seem pretty good so far. Not sure how far off Guild Wars 2 is either.

The fact that the developers still can't get MMORPG basics like and Auction House or Mailbox down isn't helping matters seither.

~300 ppl population, and putting in artificial and not-very-fun timesinks like having to kill 5 NMs for each Moogle fight .... my optimism for the future of this game is waning...
____________________________

#10 Dec 16 2011 at 1:50 PM Rating: Decent
Sage
**
562 posts
zpanda wrote:
and putting in artificial and not-very-fun timesinks like having to kill 5 NMs for each Moogle fight .... my optimism for the future of this game is waning...


There's a fine line between "artificial and not-very-fun timesinks" and faceroll content that is exhausted within days of patch deployment.

At this point FFXIV needs staying power in its patch content, if that means it's a bit more convoluted than traditional MMO content I think it's a step in the right direction.
____________________________
FFXIV - Fellows - Fabul
FFXI - Fellows - Gilgamesh


#11 Dec 16 2011 at 1:51 PM Rating: Good
We also have to keep in mind some servers are more populated than others. I doubt the entire game population is anywhere near 35,000, the game barely hit that on release. My guess is of those 320 players, a lot of them AFK all day and are logged in, 24/7. The 320x19 is 6080, I'd imagine across the prime times you can double that number, or MAYBE triple, but that would be max 18,000 players. I'm going to guess the whole population of XIV is around the 10,000-12,000 mark. We'll get a better idea if the searches keep coming though.

When I think about it, most of my parties in XIV are always with half the same people from previous parties. This is strictly through shout pick up parties at varying levels. So that means the pool of players isn't that big. What's worrysome is once this game goes pay to play, ya, most of these people will stick around, but SOME will leave. Having a MMO with 12,000 players or so for the next year is pitiful. These numbers are also straight after a patch when the populations are at their highest.

Guess we can just wait and see what happens on pay day. When you compare all this to FFXI which still has about 275,000 players (from the FFXIAH database which doesn't count mules who haven't accessed the AH), that's a BIG difference.



Edited, Dec 16th 2011 3:01pm by Montsegurnephcreep
____________________________

#12 Dec 16 2011 at 2:11 PM Rating: Excellent
Sage
**
562 posts
Montsegurnephcreep wrote:
We also have to keep in mind some servers are more populated than others. I doubt the entire game population is anywhere near 35,000, the game barely hit that on release. My guess is of those 320 players, a lot of them AFK all day and are logged in, 24/7. The 320x19 is 6080, I'd imagine across the prime times you can double that number, or MAYBE triple, but that would be max 18,000 players. I'm going to guess the whole population of XIV is around the 10,000-12,000 mark. We'll get a better idea if the searches keep coming though.

When I think about it, most of my parties in XIV are always with half the same people from previous parties. This is strictly through shout pick up parties at varying levels. So that means the pool of players isn't that big. What's worrysome is once this game goes pay to play, ya, most of these people will stick around, but SOME will leave. Having a MMO with 12,000 players or so for the next year is pitiful. These numbers are also straight after a patch when the populations are at their highest.

Guess we can just wait and see what happens on pay day.



I'd also be interested in the average population per server needed to create an enjoyable environment for party play and if this is something the FFXIV development team has considered given the population spread across so many servers.

If you've ever spent days and weeks trying to put together a party you know just how awful this game can be when there's no socialization, and just how fantastic it is when grouping becomes available. If there aren't enough players on a server to maintain a healthy grouping environment, it's going to be hard to convince even the most ardent supporter to keep paying until 2.0
____________________________
FFXIV - Fellows - Fabul
FFXI - Fellows - Gilgamesh


#13 Dec 16 2011 at 2:42 PM Rating: Excellent
Scholar
Avatar
**
560 posts
So the patch didnt bring tons of people back? Maybe they will come back when the sub fees hit.

Edited, Dec 16th 2011 3:43pm by tpgsoldier
____________________________


#14 Dec 16 2011 at 2:50 PM Rating: Excellent
tpgsoldier wrote:
So the patch didnt bring tons of people back? Maybe they will come back when the sub fees hit.

Edited, Dec 16th 2011 3:43pm by tpgsoldier


When you have someone with that many jobs at R50 making cracks at the game, there's a problem.
____________________________

#15 Dec 16 2011 at 3:11 PM Rating: Excellent
Guru
**
691 posts
I did a more in depth search and found that Fabul, as of 9:05 GMT has 305 players. For those interested, I searched by Discipline:

135 DoW
62 DoM
90 DoH
18 DoL
#16 Dec 16 2011 at 3:14 PM Rating: Excellent
Avatar
**
852 posts
If the numbers are this bad and the fee isn't even invoked yet... I mean, a major patch dropped and there's almost no one even here discussing it.

I mean, this is bad.
____________________________
#17 Dec 16 2011 at 3:27 PM Rating: Good
hexaemeron wrote:
If the numbers are this bad and the fee isn't even invoked yet... I mean, a major patch dropped and there's almost no one even here discussing it.

I mean, this is bad.

Oh, don't worry, you'll get the usual "People are playing the game! That's why no one's posting!" Also doesn't help, FFXI just had the new level cap patch released along with star wars coming out, just a lot of other distractions.

Edited, Dec 16th 2011 4:31pm by Montsegurnephcreep
____________________________

#18 Dec 16 2011 at 3:36 PM Rating: Excellent
Scholar
Avatar
***
1,339 posts
Montsegurnephcreep wrote:
hexaemeron wrote:
If the numbers are this bad and the fee isn't even invoked yet... I mean, a major patch dropped and there's almost no one even here discussing it.

I mean, this is bad.

Oh, don't worry, you'll get the usual "People are playing the game! That's why no one's posting!" Also doesn't help, FFXI just had the new level cap patch released along with star wars coming out, just a lot of other distractions.

Edited, Dec 16th 2011 4:31pm by Montsegurnephcreep


That or someone will try to pipe in with the equally moronic "Oh that's OK! FFXIV is a niche MMO and it takes paying customers to see the developers' genius!"
#19 Dec 16 2011 at 3:50 PM Rating: Excellent
***
1,622 posts
hexaemeron wrote:
If the numbers are this bad and the fee isn't even invoked yet... I mean, a major patch dropped and there's almost no one even here discussing it.

I mean, this is bad.


I was giving each patch a try, but now I have uninstalled the entire thing and deactivated my account. Although I still have some hope for the game to succeed someday, it's not even worth the effort to install/update/reactivate every time something changes. It's unfortunate that I probably speak for a lot of people when I say I gave the game more than a fair chance, but now I've pretty much lost interest.

Not entirely though I guess, since I'm still here reading occasionally!
____________________________

Nuit Midril - White Mage/Scholar on Ultros
Nuit the Insane! - Retired Druid on Sentinels.
Ombre - Retired Dragoon/bard on Phoenix.
#20 Dec 16 2011 at 4:06 PM Rating: Excellent
***
2,010 posts
I... I thought I must have been reading this wrong. Populations are in... the... hundreds?
#21 Dec 16 2011 at 4:24 PM Rating: Excellent
Scholar
***
2,153 posts
First off: I do want this game to succeed. Eventually.
But I somehow can't manage to not grin from earlobe to earlobe.

I got so sick of all those terribly stupid comments about how
"the game is doing fine" and "there's tons of new players lately"
and "even Gridania is bustling with activity" and "I can't find
a grinding spot because all camps are taken".

I just feel like someone allowed me to take a red-hot pitchfork
and twist it up all those delusional fanboy's asses. \^.-)

Edited, Dec 16th 2011 5:50pm by Rinsui
#22 Dec 16 2011 at 4:47 PM Rating: Excellent
Oh, and Besaid at 5:20pm EST was at 440 players.
____________________________

#23 Dec 16 2011 at 8:27 PM Rating: Good
****
4,145 posts
zpanda wrote:
I know quite a few people have left for SWTOR already - and early reviews and word-of-mouth of that game seem pretty good so far. Not sure how far off Guild Wars 2 is either.


SWtoR has had without a doubt the smoothest launch(still pre-launch I guess, but still) I have ever witnessed to be honest. No server queues, no emergency maintenance and everyone I've talked to is having a blast. The full voice acting is what I had expected from XIV. GW2 is still a ways off(probably will release around 2.0) and Titan is expected to follow shortly after.

I do not envy SE right now. Failure seems inevitable regardless of if they are able to turn the train around or not. Competition has been doing some serious working out and just looks too strong right now, much less a year out from now.
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#24 Dec 16 2011 at 8:34 PM Rating: Excellent
****
4,145 posts
Elionara wrote:
StateAlchemist of Amestris wrote:
320 People on my server right now.


Let's say we have 5 prime-time play-times.

320*19 servers * 5 prime-times = [Sadface]

~35k total players on all servers?


Working the same math for XI...

2659 people on right now.
2659*17 servers * 5 prime-times = [Tanakaface]

~200k people more willing to pay and play a decade old game than the 'new and improved' version for free. So sad.




____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#25 Dec 16 2011 at 8:43 PM Rating: Good
Scholar
Avatar
***
1,339 posts
FilthMcNasty wrote:
Elionara wrote:
StateAlchemist of Amestris wrote:
320 People on my server right now.


Let's say we have 5 prime-time play-times.

320*19 servers * 5 prime-times = [Sadface]

~35k total players on all servers?


Working the same math for XI...

2659 people on right now.
2659*17 servers * 5 prime-times = [Tanakaface]

~200k people more willing to pay and play a decade old game than the 'new and improved' version for free. So sad.


Forgive me. I've been pushing myself hard physically lately, I'm exhausted, and can't think right this moment.

I take it the 5 prime times are 2 US, 2 EU, 1 JP?


Edited, Dec 16th 2011 9:43pm by Viertel
#26 Dec 16 2011 at 9:20 PM Rating: Excellent
Avatar
***
1,609 posts
Trabia was 294 @ around 6 p.m. eastern. Not good numbers.
____________________________


"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
#27 Dec 16 2011 at 9:22 PM Rating: Excellent
****
4,145 posts
Viertel wrote:
FilthMcNasty wrote:
Working the same math for XI...

2659 people on right now.
2659*17 servers * 5 prime-times = [Tanakaface]

~200k people more willing to pay and play a decade old game than the 'new and improved' version for free. So sad.


Forgive me. I've been pushing myself hard physically lately, I'm exhausted, and can't think right this moment.

I take it the 5 prime times are 2 US, 2 EU, 1 JP?


Probably not. I'd think that being split into 3 regions there are 3 prime-time slots. Honestly, 35k seems really high to me for XIV and the numbers I got for XI also seem bit high.
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#28 Dec 16 2011 at 11:41 PM Rating: Excellent
**
465 posts
51 GLA, 27 PUG, 41 MRD, 44 LNC, 93 ARC.. 106 DoM, 31 DoL, 134 DoH for 12:30 AM EST Friday night on Rabanastre.

Without double checking that's 527 - you can see how skewed it is towards a hardcore player base.. Archer heavy immediately after the patch because of Moogle.

Let the post-update buzz wear off, start charging.. They might be lucky to have that figure at 300 in mid January.

Edited, Dec 17th 2011 12:45am by Coyohma
____________________________
Lodestone
#29 Dec 17 2011 at 12:23 AM Rating: Good
4 posts
Well, I've been here since release, never bothered to sign up to the forums... but couldn't help myself to gloat at all the Fanboi's out there finally getting to see just how much people dont want to play this game still...even though it is free. I just installed the patch after not playing for about 3 months, just to see the population numbers, for Wutai.

here we go...

english speaking players 125 (-1) <for me, I don't count, not playing.>
french players 5
dutch players 1
japanese players 110




Smiley: lolSmiley: laughSmiley: lolSmiley: laughSmiley: lolSmiley: laugh

so for all you out there that want people to leave when the subs start, I ask you, is playing with less than 100 people a server actually fun for you? cause that is prob very realistic once subs start if at pretty prime time on a weekend right now gets less than 250 people.

just proves that this game is an unpolished ****.

Edited, Dec 17th 2011 1:29am by Murundi

Edited, Dec 17th 2011 1:42am by Murundi
____________________________


#30 Dec 17 2011 at 3:48 AM Rating: Excellent
Scholar
***
2,153 posts
Wow! I underestimated the delusion of fanboys.
Over at the official forums, there is some guy
called "TheVetis" something, who still claims:

1) Actual, real, overall, hidden player numbers are
still somewhere around 50k, if not a little more,
like, 250k.

2) Player numbers don't matter anyway.

All that despite a cooperative effort of dedicated
Japanese players accross ALL servers who linked up
and simultaneously tracked actual player numbers.

Poor, poor boy.
#31 Dec 17 2011 at 3:48 AM Rating: Good
Scholar
Avatar
24 posts
741 population on Gysahl at 6:30 pm JP time on a Saturday. I would guess its half that during NA prime time. Like someone above me posted the majority are on archer.
#32 Dec 17 2011 at 6:44 AM Rating: Default
**
697 posts
FilthMcNasty wrote:
zpanda wrote:
I know quite a few people have left for SWTOR already - and early reviews and word-of-mouth of that game seem pretty good so far. Not sure how far off Guild Wars 2 is either.


SWtoR has had without a doubt the smoothest launch(still pre-launch I guess, but still) I have ever witnessed to be honest. No server queues, no emergency maintenance and everyone I've talked to is having a blast. The full voice acting is what I had expected from XIV. GW2 is still a ways off(probably will release around 2.0) and Titan is expected to follow shortly after.

I do not envy SE right now. Failure seems inevitable regardless of if they are able to turn the train around or not. Competition has been doing some serious working out and just looks too strong right now, much less a year out from now.


I don't know what SwTOR you've been playing, but last night when I made my character 80% of the servers had a 20 minute or more queue. Plus the game is bland as crap. Granted, I'm not a huge Star Wars fan, nor a Bioware fan (Really, 3 options for the same outcome during dialogue is a bit annoying), but the game bored me in the first 3 levels.

As for the population numbers of XIV, thats pretty sad, and likely will go down significantly when fees start. I wonder though is when 2.0 launches and there's a free trial if it will pull a lot of people away from TOR(which will have been out just under a year), and other MMO's to give it a final try.
____________________________
FFXI: Odin - Merylstryfe Summoner Woo Hoo!


#33 Dec 17 2011 at 7:16 AM Rating: Excellent
Scholar
*
59 posts
About 800 people online on Cornelia 2pm CET, think that's like 8pm JST so should be their primetime, search feature also proved my suspicions of this server being around 90% JPs to be true :/

Rinsui wrote:
Wow! I underestimated the delusion of fanboys.
Over at the official forums, there is some guy
called "TheVetis" something, who still claims:

1) Actual, real, overall, hidden player numbers are
still somewhere around 50k, if not a little more,
like, 250k.

2) Player numbers don't matter anyway.

All that despite a cooperative effort of dedicated
Japanese players accross ALL servers who linked up
and simultaneously tracked actual player numbers.

Poor, poor boy.


Aye there are some very notorious white knights over there, it's gotten to the point where I can hardly even bother reading anything any more.
Reality will probably hit them in the face come Januari though..
____________________________

#34 Dec 17 2011 at 10:18 AM Rating: Good
Avatar
***
1,609 posts
Rinsui wrote:
Wow! I underestimated the delusion of fanboys.
Over at the official forums, there is some guy
called "TheVetis" something, who still claims:

1) Actual, real, overall, hidden player numbers are
still somewhere around 50k, if not a little more,
like, 250k.

2) Player numbers don't matter anyway.

All that despite a cooperative effort of dedicated
Japanese players accross ALL servers who linked up
and simultaneously tracked actual player numbers.

Poor, poor boy.


Yeah. Just ignore them. They are delusional. As much as I wanted this game to be fun, it's not. After the patch my husband can barely stand it.
____________________________


"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
#35 Dec 17 2011 at 11:21 AM Rating: Excellent
Sage
**
562 posts
LillithaFenimore wrote:
Yeah. Just ignore them. They are delusional. As much as I wanted this game to be fun, it's not. After the patch my husband can barely stand it.


Perhaps it was just my lofty expectations (the wait is often better than the actual prize), but I too am having trouble seeing the fun in this game right now.

It's not because of the patch - no, I think this content addition is wonderful and it's heading down the right path. Combat seems smoother, the new class skills and traits organization is much, much better and the new in-and-out of active combat state is fantastic.

The problem is, the servers are dead. Finding a putting together a team of similar-level adventures to grind EXP or otherwise accomplish tasks is all but impossible. There are a few white knights out there proclaiming this to be irrelevant (mostly on the official forums than here), but I can tell you it's absolutely not and is causing me to rethink my January subscription.

I've been seeking party since the patch hit - I've logged more hours ingame in the past two days than I did the two months prior - yet not a single /tell, invite or response to my party seeking.

And I can tell you, this game is tremendously boring without an active social group to partake in EXP grinds or otherwise group-based combat. I don't see server populations increasing when the free period ends, and I'm not going to pay a monthly fee for a solo game.

If parties ever become a viable and common aspect of this game, I'll subscribe the minute that happens. But right now, there's just too few people playing to make that happen. I'll stay logged in and seeking until my time is up, hoping to help contribute to any server growth I can, but I don't have high hopes of it helping at this point.
____________________________
FFXIV - Fellows - Fabul
FFXI - Fellows - Gilgamesh


#36 Dec 17 2011 at 12:46 PM Rating: Good
Scholar
**
283 posts
Is it wrong that I am loving this? The White Knights on this forum where ramped back before I quit posting/playing ffxiv. I am glad to see that the truth is really starting to hit people. This just mite slap SE and wake them up. They are no longer the gods of rpg's People will not buy **** flavored Kool aid just because it has SE stamped on it.

I was really excited about this game before it came out. Now I feel excited at every bit of bad news that comes SE way. I hate to root for a game to fail but after the string of bad games we have had in the past this will be a great wake up call for the industry as a whole.
#37 Dec 17 2011 at 1:10 PM Rating: Excellent
The funny thing is, if this game had been released in this condition one year ago, I doubt we would be having this discussion right now.
____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
#38 Dec 17 2011 at 1:11 PM Rating: Good
Avatar
**
852 posts
StateAlchemist of Amestris wrote:
The funny thing is, if this game had been released in this condition one year ago, I doubt we would be having this discussion right now.


No, the lack of content would still be an issue, it just wouldn't have been the unmitigated disaster it ended up being.
____________________________
#39 Dec 17 2011 at 1:19 PM Rating: Excellent
Scholar
**
283 posts
StateAlchemist of Amestris wrote:
The funny thing is, if this game had been released in this condition one year ago, I doubt we would be having this discussion right now.


In some ways I agree with you. When I loged on to try out the new patch I could see that the game is far ahead of what it was when it came out. But the game still lacks content. It is still confusing to get started. It still feels like a beta test and not a game evon close to ready to ship.

Add on top of that the fact that it took SE over a year to get it to this point and it is just shocking. Now they want to start charging a monthly fee?! I am sorry but I really think thats going to be the last stab in the back to kill this game.
#40 Dec 17 2011 at 2:38 PM Rating: Good
***
2,202 posts
StateAlchemist of Amestris wrote:
The funny thing is, if this game had been released in this condition one year ago, I doubt we would be having this discussion right now.


I beg to differ, the lack of engaging content across all levels is a major glaring issue with this game.
____________________________
MUTED
#41 Dec 17 2011 at 3:12 PM Rating: Good
***
3,177 posts
There needs to be a focus on content for the low and mid-levels if they want a raise in numbers. This patch just added endgame quests and fixes.

I'm not defending the game, I think it was a poor choice to put that effort into the Moogle quest when they could have added something for the level 20-30's out there that quit because there's not much anything to do in those levels.
____________________________
Final Fantasy XIV: A Realm Reborn
Grover Eyeveen - Hyperion Server
Viva Eorzea Free Company/Linkshell Leader - Hyperion Server

Aegis Server (2012-2013)
Figaro Server (2010-2012)

Final Fantasy XI:
Retired

Blog
#42 Dec 17 2011 at 4:23 PM Rating: Decent
**
924 posts
Sethern79 wrote:
StateAlchemist of Amestris wrote:
The funny thing is, if this game had been released in this condition one year ago, I doubt we would be having this discussion right now.


In some ways I agree with you. When I loged on to try out the new patch I could see that the game is far ahead of what it was when it came out. But the game still lacks content. It is still confusing to get started. It still feels like a beta test and not a game evon close to ready to ship.

Add on top of that the fact that it took SE over a year to get it to this point and it is just shocking. Now they want to start charging a monthly fee?! I am sorry but I really think thats going to be the last stab in the back to kill this game.


Taking a year to get this point, while at the same time making a second version of the entire game, zones, models in SECRET; is worthy of understanding.

Game as it is today after this patch is money worthy for me. Maybe not for others. But at least for me. My wife won't touch, probably even after 2.0 launches; her enjoyment of the game remains to be seen.

11am PST Karnak: 142 people
Midnight last night: 324.
Right now: 172
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#43 Dec 17 2011 at 4:49 PM Rating: Excellent
You keep saying there is no content. From a person standpoint after playing for one year maybe that is true, but from a new players stand point...from a stand point if every single person playing right now were all level 1. There is a lot of content. If everyone had just started playing... 15 dungeon, 25 dungeon, 45 dungeon, strongholds, achievements, ifrit, moogle, nms...you can't look at it from a "trolling-onesided-ive done everything there is to do already" point of view. And by the time you got all that done SE would have had another 6mo to a years worth of content released to keep you busy.

THe game is in good shape for new players. I even made a new character just to get a perspective of all the tutuorial things they had implemented. It doesn't leave you feeling lost like it used to. THe only disavantage new players have now is the population of one year old characters who have little to no desire to do low level stuff.
____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
#44 Dec 17 2011 at 5:00 PM Rating: Excellent
Avatar
**
852 posts
StateAlchemist of Amestris wrote:
You keep saying there is no content. From a person standpoint after playing for one year maybe that is true, but from a new players stand point...from a stand point if every single person playing right now were all level 1. There is a lot of content. If everyone had just started playing... 15 dungeon, 25 dungeon, 45 dungeon, strongholds, achievements, ifrit, moogle, nms...you can't look at it from a "trolling-onesided-ive done everything there is to do already" point of view. And by the time you got all that done SE would have had another 6mo to a years worth of content released to keep you busy.

THe game is in good shape for new players. I even made a new character just to get a perspective of all the tutuorial things they had implemented. It doesn't leave you feeling lost like it used to. THe only disavantage new players have now is the population of one year old characters who have little to no desire to do low level stuff.


Both RIFT and SWTOR have launched with at least 5-10x the actual content/mechanics that FFXIV has now. And that's a conservative estimate. That's the difference.
____________________________
#45 Dec 17 2011 at 6:49 PM Rating: Good
Scholar
Avatar
***
1,339 posts
MerylStryfe wrote:
FilthMcNasty wrote:
zpanda wrote:
I know quite a few people have left for SWTOR already - and early reviews and word-of-mouth of that game seem pretty good so far. Not sure how far off Guild Wars 2 is either.


SWtoR has had without a doubt the smoothest launch(still pre-launch I guess, but still) I have ever witnessed to be honest. No server queues, no emergency maintenance and everyone I've talked to is having a blast. The full voice acting is what I had expected from XIV. GW2 is still a ways off(probably will release around 2.0) and Titan is expected to follow shortly after.


I don't know what SwTOR you've been playing, but last night when I made my character 80% of the servers had a 20 minute or more queue. Plus the game is bland as crap. Granted, I'm not a huge Star Wars fan, nor a Bioware fan (Really, 3 options for the same outcome during dialogue is a bit annoying), but the game bored me in the first 3 levels.


Newsflash: there's a reason that queue times exist. Logically, one would deduce that if there's a queue time it would be due to the fact that the network admins want to keep the servers in as stable of a condition as possible. After seeing how SWTOR runs compared to every other MMO I've played on launched I'd say they succeeded impressively. The rest is just your complaining about being unable to get into a story which is fine -- frankly SE's stories in the past ten years are utterly horrible drivel while I've admired Bioware's direction in all of their games but to each his own.

StateAlchemist of Amestris wrote:
You keep saying there is no content. From a person standpoint after playing for one year maybe that is true, but from a new players stand point...from a stand point if every single person playing right now were all level 1. There is a lot of content. If everyone had just started playing... 15 dungeon, 25 dungeon, 45 dungeon, strongholds, achievements, ifrit, moogle, nms...you can't look at it from a "trolling-onesided-ive done everything there is to do already" point of view. And by the time you got all that done SE would have had another 6mo to a years worth of content released to keep you busy.

THe game is in good shape for new players. I even made a new character just to get a perspective of all the tutuorial things they had implemented. It doesn't leave you feeling lost like it used to. THe only disavantage new players have now is the population of one year old characters who have little to no desire to do low level stuff.


You are so blinded by White Knight Syndrome it's sad.

What precisely does this game have going for it for new players? The ghost town servers? The continued lack of basic MMO mechanics like mail delivery?

The game is dwindled down to less than 35,000 people and that's being incredibly generous in the way you count. It's currently free, and let's assume that 70% of those people continue to pay. That's maybe 25,000 total players.

The only thing that the continued drive of SE towards trying to salvage XIV has shown me is that they are so far out of touch with reality it's obscene.

hexaemeron wrote:
Both RIFT and SWTOR have launched with at least 5-10x the actual content/mechanics that FFXIV has now. And that's a conservative estimate. That's the difference.


This.

I didn't like Rift because of the lack of identifiable lore and background for me. The overall game mechanics of Rifts were nice but it wasn't enough to draw me in. Plus, the entire idea of needing to get used to playing with 4+ different builds of your class to be as useful as you can be rubbed me the wrong way.

However, I've been absolutely astounding at the sheer speed that Trion has put out content for *all* levels (even if endgame gets the majority) with every single patch that they've put out. The game hasn't been out a year (I don't think so) and already they're coming up on their 7th patch(?) with I think maybe 4 additional 'tiers' of endgame aside from what the game already had upon launch?

What has FFXIV done in a year? Still hasn't given out jobs, threw out their combat system and swapped it for one that's equally as bad in terms of overall performance and feel, did some minor adjustments to UI and retainers, put in a small number of quests that (again like FFXI) give fairly worthless rewards, and a grand total of two "endgame" events?

If that's the pace you can expect (and I would say yes due to previous experience with FFXI's pacing over the years) WHY the **** would someone pick FFXIV?

Edited, Dec 17th 2011 7:59pm by Viertel
#46 Dec 17 2011 at 7:25 PM Rating: Decent
Scholar
**
283 posts
StateAlchemist of Amestris wrote:
You keep saying there is no content. From a person standpoint after playing for one year maybe that is true, but from a new players stand point...from a stand point if every single person playing right now were all level 1. There is a lot of content. If everyone had just started playing... 15 dungeon, 25 dungeon, 45 dungeon, strongholds, achievements, ifrit, moogle, nms...you can't look at it from a "trolling-onesided-ive done everything there is to do already" point of view. And by the time you got all that done SE would have had another 6mo to a years worth of content released to keep you busy.

THe game is in good shape for new players. I even made a new character just to get a perspective of all the tutuorial things they had implemented. It doesn't leave you feeling lost like it used to. THe only disavantage new players have now is the population of one year old characters who have little to no desire to do low level stuff.


Give me a brake. EQ shiped with more than this game has one year in! And EQ came out during a time that no one really knew what kind of model would work for MMOs. Take a step back and look at WoW day one. You had a dungeon what every 10-5 levels and 3 raids counting LBRS. And I would hate to count the quest and short story bits tossed around. And again Ffxiv is over a year in.

And to say that this game is not still confusing for new player's is simply blind. Iv watched new people try to jump into this game. My brother tryed it out with me for the last patch and it took me most of the day just getting him setup.

Sorry but this game failing is just what SE gets for thinking that we would blindly buy any old crap they pulled out of the prota pod out side there office!
#47 Dec 17 2011 at 8:19 PM Rating: Good
Avatar
**
588 posts
SWTOR is good but the graphics hurt my eyes. I'm just sayin'...
____________________________



#48 Dec 17 2011 at 8:32 PM Rating: Excellent
Scholar
Avatar
**
560 posts
8:30 pm CST Saturday night right after a big patch

Lindblum population 622.
____________________________


#49 Dec 17 2011 at 10:54 PM Rating: Decent
18 posts
kainsilv wrote:
SWTOR is good but the graphics hurt my eyes. I'm just sayin'...

lol, yeah I've had to turn off the bloom.
#50 Dec 18 2011 at 4:52 AM Rating: Decent
Scholar
*
88 posts
I do not disagree with your entire post, but when you write this:

Viertel wrote:
Newsflash: there's a reason that queue times exist. Logically, one would deduce that if there's a queue time it would be due to the fact that the network admins want to keep the servers in as stable of a condition as possible. After seeing how SWTOR runs compared to every other MMO I've played on launched I'd say they succeeded impressively.


I bet that the existence of queue times would unleash tons of oomplaints in here, but apparently for SWOTR it seems to be understandable, and actually a good thing. Interesting.

Furthermore:

Viertel wrote:
You are so blinded by White Knight Syndrome it's sad.


in combination with

Viertel wrote:
What precisely does this game have going for it for new players? The ghost town servers? The continued lack of basic MMO mechanics like mail delivery? (...)The only thing that the continued drive of SE towards trying to salvage XIV has shown me is that they are so far out of touch with reality it's obscene.


makes me think that ~~~ you are so blinded by Black Knight Syndrome it's sad!! After all, you seem to excel in summing up three things new players won't see (yet) and ignoring the stuff they will see.

Viertel wrote:
hexaemeron wrote:
Both RIFT and SWTOR have launched with at least 5-10x the actual content/mechanics that FFXIV has now. And that's a conservative estimate. That's the difference.


This.


Why not make it at least 50-100x the actual content? Numbers like these impress even more and are bs as well. Adding the term "conservative estimate" does not mean that the numbers should be taken seriously at all.


Viertel wrote:
What has FFXIV done in a year? Still hasn't given out jobs, threw out their combat system and swapped it for one that's equally as bad in terms of overall performance and feel, did some minor adjustments to UI and retainers, put in a small number of quests that (again like FFXI) give fairly worthless rewards, and a grand total of two "endgame" events?


1. Giving out jobs without fixing the present.. mess... would result in just some extra jobs that need to be changed/fixed later.
2. You make your opinion about the combat system sound like a fact. Nice attempt to throw some extra ammo at the game.
3. You wanted quests with big awards sooo... you can complain that the game is too easy?
4. On the endgame argument (but also on 1. and 3. as well actually): they are changing more or less the entire game! Even the graphics, the areas...almost everything! You do understand (and happy to epxlain) why queue times exist in SWOTR, but you cannot understand (or you don't want to explain) the lack of endgame content? Hmmm, you are so blinded by Black Knight Syndrome it's sad.

Altogether, could it be that... you are a little bit biased? Just a little bit... maybe?

Have fun playing SWOTR btw. Maybe I will try it myself, not sure.

Edited, Dec 18th 2011 5:59am by Woofdram
#51 Dec 18 2011 at 7:48 AM Rating: Good
****
4,145 posts
Woofdram wrote:
Viertel wrote:
What has FFXIV done in a year? Still hasn't given out jobs, threw out their combat system and swapped it for one that's equally as bad in terms of overall performance and feel, did some minor adjustments to UI and retainers, put in a small number of quests that (again like FFXI) give fairly worthless rewards, and a grand total of two "endgame" events?


1. Giving out jobs without fixing the present.. mess... would result in just some extra jobs that need to be changed/fixed later.
2. You make your opinion about the combat system sound like a fact. Nice attempt to throw some extra ammo at the game.
3. You wanted quests with big awards sooo... you can complain that the game is too easy?
4. On the endgame argument (but also on 1. and 3. as well actually): they are changing more or less the entire game! Even the graphics, the areas...almost everything! You do understand (and happy to epxlain) why queue times exist in SWOTR, but you cannot understand (or you don't want to explain) the lack of endgame content? Hmmm, you are so blinded by Black Knight Syndrome it's sad.

Altogether, could it be that... you are a little bit biased? Just a little bit... maybe?

Have fun playing SWOTR btw. Maybe I will try it myself, not sure.

1) The present mess doesn't need a fix, it needs an overhaul... lets be honest. The classless class system isn't working at all, much less well enough to patch into something worthwhile. I'm not bashing it that's just my honest, objective opinion. You don't build your house on a bad foundation. Why would you add jobs to an already broken class system?

2) The battle system has been dumped 3 times technically if you count the alpha test. I will give SE credit in that the current iteration is far, far better than that of alpha test. At the same time, if you'd had the chance to experience the original system it would make you wonder how a company who has been making games with battle systems for decades was even capable of such a horrible oversight.

3) I'd be interested in the storylines for nothing other than some lore about the world or perhaps some foreshadowing about what is to come, but that's almost non-existent. I will say that I thought the moogle battle rewards are a joke. Everyone is quick to pull out their pitchforks when someone utters the word 'toon', yet these rewards make me feel like I'm playing a game my 12 yr old niece would enjoy.

I won't comment on #4. I don't consider myself a black knight, just someone who's opinion reflects what we currently have and not the potential that may or may not be realized over a year from now.


____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
« Previous 1 2 3 4
This forum is read only
This Forum is Read Only!
Recent Visitors: 24 All times are in CST
Anonymous Guests (24)