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Can we get some population numbers?Follow

#152 Dec 31 2011 at 3:33 PM Rating: Default
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I couldnt find a more appropriate and/or semi active thread to ask this question but please forgive me if it is somewhat misplaced.

I've been under the assumption that the free trial would NOT automatically renew and would require no effort on my end to keep from being billed. This morning, I received an email stating that my free trial will be ending 1/5/12 and came across as a courtesy email to inform that the onus is on me to cancel the account before being automatically renewed with 'my current SE acct management system settings'.

Does the left hand not know what the right hand is doing? Yoshi himself has said clearly this would not be the case. However, this email was pretty clear in and of itself that it was my responsibility to cancel.

Does anyone have more concrete details?

(Its precisely this type of nonsense that makes this company come off as absolutely incompetent at best and downright deceitful at worst. The ZAM boards and word of mouth have become their free CS I reckon...)
#153 Dec 31 2011 at 3:45 PM Rating: Decent
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Accounts should still show a Free Trial period on the page and I can't find anything other than that email saying come Jan. 5th you WILL or WILL NOT be billed. Like you said King, I've heard it both ways now as well. I still figure they would not auto-charge all acounts starting the 5th.

Otherwise, I had been gone long enough to miss the overarching schedule. It is nice of them to communicate all this. Another PC trial will be made come the end of 2012 for PC users as they launch PS3 content in version 2.0. These PDFs did help explain a lot even if they're old news to me.

http://lodestone.finalfantasyxiv.com/pl/teaser/

Edited, Dec 31st 2011 4:56pm by Reallink
#154 Dec 31 2011 at 3:54 PM Rating: Decent
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Just be on the safe side and expect to be charged. If you don't want to pay for the game then cancel now, the cancellation service is ridiculously easy to use ,surprisingly, so don't worry about a hassle unlike opening an account.
#155 Dec 31 2011 at 4:15 PM Rating: Decent
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Thanks for the quick advice. Looking for my security token as we speak...
#156 Jan 01 2012 at 2:51 AM Rating: Default
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Yeah, S-E has way too much pride to let Final Fantasy XIV go. I'm not worried about that.

I think they're willing to cut losses for another year in order for XIV 2.0 profitable for the next 5 after that. But if 2.0 fails (doubt it will, but there's a possibility), Wada/Tanaka will probably leave the company/step down. The former is CEO and the latter (though resigning as Producer) is still lead of the third production department which makes XI and XIV. A whole title in their flagship series failing wouldn't go good on their records, so cutting it out like Hex and some other posters on the XI board seem to want would probably not happen unless XIV 2.0 really is awful. (Which again, I think it's doubtful.)

Edited, Jan 1st 2012 12:52am by UltKnightGrover
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#157 Jan 01 2012 at 6:09 AM Rating: Decent
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UltKnightGrover wrote:
But if 2.0 fails (doubt it will, but there's a possibility), Wada/Tanaka will probably leave the company/step down.


If you don't think it'll fail you haven't paid any attention at all to what happens when an MMO bombs terribly upon launch. Not even Age of Conan tanked this hard and it isn't in any enviable position but it's STILL better than FFXIV (even after shrinking to about 10% of launch population).
#158 Jan 01 2012 at 11:13 AM Rating: Decent
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I have paid attention, but I also firmly believe that if a game is fun, people will play it. Word of mouth, game reviewers that will give the reboot another review, and Famitsu hasn't touched XIV yet.

FFXIV has the benefit of having a [once]-respectable big franchise behind it that has success on a console. The series is mainly known for console games, so i can't really predict it will fail until 2.0 is released.

I don't think FFXIV will become this super MMO juggernaut, the time for that has passed. But I don't think it'll fail. It'll likely become a niche game with a decent population due to the console player-base.

Edited, Jan 1st 2012 9:25am by UltKnightGrover
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#159 Jan 01 2012 at 11:57 AM Rating: Good
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UltKnightGrover wrote:
I have paid attention, but I also firmly believe that if a game is fun, people will play it. Word of mouth, game reviewers that will give the reboot another review, and Famitsu hasn't touched XIV yet.

FFXIV has the benefit of having a [once]-respectable big franchise behind it that has success on a console. The series is mainly known for console games, so i can't really predict it will fail until 2.0 is released.

I don't think FFXIV will become this super MMO juggernaut, the time for that has passed. But I don't think it'll fail. It'll likely become a niche game with a decent population due to the console player-base.

Edited, Jan 1st 2012 9:25am by UltKnightGrover


just like FFXI
#160 Jan 01 2012 at 12:11 PM Rating: Decent
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Probably.

Again, I don't know how 2.0 is going to be. We will likely not know that until E3. If the E3 trailer comes up and it shows all the same CG and stuff we've seen before, then I'm likely to believe Viertel and the others. It'll be the same **** in a different color. And I'll probably share their pessimism.

The game will forever be burned with the bad first impression, unless they actually show something so monumentally different than what it used to be and actually advertise (something S-E thought it was too good outside of Japan to do, I suppose) that it is.

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#161 Jan 01 2012 at 12:36 PM Rating: Good
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I'm not sure FFXIV will ever reach FFXI population numbers; lots of people (that is, around 99.7% of those who bought the game) have chosen to leave rather than play for free - even after more than a year's worth of "improvements" have been made to the game. It is unlikely that, somehow, in one more year, the game will have undergone such amazing renovations as to entice more players than it lost.

SE has proven on multiple occasions that they simply cannot improve a game at an adequate pace. The years of development for FFXIV were not enough to make it remotely passable; the year that followed was still not enough to keep a tiny handful of people paying at a discounted rate; and the following year, in all likelihood, will be similarly insufficient.

If FFXIV doesn't either shut down or add micro-transactions (either of which would constitute its death in my eyes, and in others'), then it should not, in all modesty, expect to do any more than hover at a small population before it tapers to a quiet end in about two years.

It makes me sad that I'll probably never play another MMORPG but, really, SE should have looked at the product they were releasing, for even a cursory glance at FFXIV would have revealed that it was a mess unfit for the public - and all of this could have been prevented. :\
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#162 Jan 01 2012 at 1:00 PM Rating: Decent
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KaneKitty wrote:
I'm not sure FFXIV will ever reach FFXI population numbers; lots of people (that is, around 99.7% of those who bought the game) have chosen to leave rather than play for free - even after more than a year's worth of "improvements" have been made to the game. It is unlikely that, somehow, in one more year, the game will have undergone such amazing renovations as to entice more players than it lost.

SE has proven on multiple occasions that they simply cannot improve a game at an adequate pace. The years of development for FFXIV were not enough to make it remotely passable; the year that followed was still not enough to keep a tiny handful of people paying at a discounted rate; and the following year, in all likelihood, will be similarly insufficient.

If FFXIV doesn't either shut down or add micro-transactions (either of which would constitute its death in my eyes, and in others'), then it should not, in all modesty, expect to do any more than hover at a small population before it tapers to a quiet end in about two years.

It makes me sad that I'll probably never play another MMORPG but, really, SE should have looked at the product they were releasing, for even a cursory glance at FFXIV would have revealed that it was a mess unfit for the public - and all of this could have been prevented. :\


QFT. No MMO has ever recovered from a bad launch and maintained a healthy subscription-based transaction model. Not one, ever. I don't think this is the first one to do it, IMHO. It all feels too slow/too little/too late/chasing 2005 for me. And many, many others.

Edited, Jan 1st 2012 2:00pm by hexaemeron
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#163 Jan 01 2012 at 1:10 PM Rating: Decent
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For people wishing to avoid being charged, you'll have to cancel your account prior to the beginning of billing. If you registered any payment information then that method of payment will be charged. If you were able to register without having to enter any payment info then I'd guess you're safe.

I was under the assumption that everyone had to register payment info, but that may have changed so check the Square Enix Account Management System and make sure.
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#164 Jan 01 2012 at 1:15 PM Rating: Good
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FilthMcNasty wrote:
For people wishing to avoid being charged, you'll have to cancel your account prior to the beginning of billing. If you registered any payment information then that method of payment will be charged. If you were able to register without having to enter any payment info then I'd guess you're safe.

I was under the assumption that everyone had to register payment info, but that may have changed so check the Square Enix Account Management System and make sure.


Yes, they said one thing about not having to cancel and now have done another by sending out those emails saying you do have to cancel. Quel surprise. ;)
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#165 Jan 02 2012 at 12:35 AM Rating: Decent
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@Kane Kitty:

Pretty much in agreement with everything you said except about not playing another MMO. I'm currently playing SWTOR and having a blast, it is not perfect by any means but chances are I'll play through Consular, Smuggler and Bounty Hunter and see their respective storylines till the end before moving on. I played open beta J-TERA and had a blast for the two weeks it was up. I can't wait till it comes over here to the States, but chances are it may not fare well considering how it did in both Asian markets. Then we have Guild Wars 2 and Diablo 3 in the near future with Blade & Soul and ArcheAge later on.




@Hexaemeron

Well if you look back at the MMOs from the "golden era" from 1996-2004 a good portion of them had rough launches and had anywhere from a mediocre to a decent release and they were able to shape up and in several instances release anywhere from half a dozen to a dozen mini/major expansions. The reasons as to why they were able to has already been discussed in my previous posts. However, in the past 9 years if you look at all of the MMOs that came out or more specifically the 50+ MMOs that are currently P2P or a hybrid version then in that case I will say that there have only been 2 MMOs in that time frame that have been able to pull through.


Eve Online: Had a very very very bad launch and a very mediocre release. Population dipped to around 10k-20k pretty much how FFXIV is hovering around 10k now and they were able to pull through and eventually were able to release 15... that is correct 15 mini/major expansions and is currently in process with their next major project Dust 514, thanks to the successes of both the company and the success of the name: Eve Online. The reasons as to why they were able to do this and its subgenre within the main genre MMORPG has already been discussed as well in one of my previous posts.


FFXIV had a very good launch: very stable, very few bugs and connectivity was really good, I have only had connection lost a couple of times... but probably has had the worst release for a triple-A MMO and/or a game with such hype/buildup in the past decade that it had pretty much close to 0 content for levels 40-50 for almost 2 months before things started to change.


So it can be done, just that it is extremely difficult to do so. They would have to be on par with the 2 sports analogies I gave in one of my previous posts to be able to make it through and solidify the P2P model and have opportunities for future expansion sets. And if Wada's comment I gave in one my previous post is any indication, they better hit those numbers 6 months after Version 2.0 comes out. Or else, it's a slippery slope.


Edited, Jan 2nd 2012 1:38am by AmbrosiaAmor
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#166 Jan 02 2012 at 2:57 PM Rating: Good
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I have to disagree with the poster above.

The FFXIV I played at launch had very poor connectivity. The server latency was pretty bad, there were game crashes if you alt-tab (this still happens), there were game crashes if you zoned, almost everything was (still is) handled server-side, and UI is still very very slow.

It was enough for me to stop playing for three months or so after the launch. I'm rooting for this game, I really am. But to say it had a good stable launch is a lie. :/
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#167 Jan 03 2012 at 10:37 AM Rating: Excellent
UltKnightGrover wrote:
But I don't think it'll fail. It'll likely become a niche game with a decent population due to the console player-base.


I used to think this.

From what I see, console players are being spoiled with fully functioning, fast paced games that are entertaining from the start. There are two main reasons why I predict the console release will fail.

1.) The FFXIV patcher is absolutely horrible in every way. (You think the average console gamer will learn to set their console to a static IP so that they can open ports for torrenting? Will SE fix this? Can they fix it?)
2.) Choosing and applying a payment method for FFXIV remains the most convoluted process of any online purchase available on the internet.

As of this moment, FFXIV continues to stick it absolute worst foot forward.

#168 Jan 03 2012 at 12:04 PM Rating: Good
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If you're a console player who wants to play an MMO--any MMO--would you really pick FFXIV instead of grabbing a $150 netbook and playing WoW, or FFXI, or EVE, or plenty of other older MMOs with far more content and more players?

Is there really some underserved market of MMO fans who can afford monthly subscriptions, a $60 upfront game fee, and a $300 console but simply doesn't have a desktop, laptop, or netbook that can play any of the major MMOs out there?

If it was a DS or Vita game, sure--there are probably gamers out there who can't use the family computer or TV all day long to play an MMO, and want something they can curl up in bed with--but what gamer has the kind of access to the family or a personal TV for the hours an MMO demands but doesn't have PC access?

And, given how few people here responded to my UI-resizing thread, and that SE has done nothing to make playing FFXIV on a tv more pleasant, it seems very few people here are interested in playing an MMO on a TV at all (and, in fact, are probably using wireless controllers while sitting at their PC!).

I think if there were a market for MMO gaming on TV and console we'd see more choices. MMOs simply make a LOT more sense on computers, and MMO players can afford computers, and should be old enough to have unfettered computer access.
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#169 Jan 03 2012 at 1:15 PM Rating: Decent
Just for fun...

Besaid at 14:15 EST on a Tuesday, 391.
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#170 Jan 03 2012 at 7:35 PM Rating: Decent
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This game is dead on the waters, and 2.0 or 3.0 or 4.0 wont save it, times have changed to much, for SE outdated philosophy of how to develop a MMO, FFXIV was 1996 MMO released in 2010, they have no hope of competing with even aion, if they keep that mindset on.

And 2.0 seems like more of the same, seems like they just double down, on prettier graphics, more grind, with a few standard features here and there, and if we know something about SE is how they go and turn something simple, into something totally difficult just for the sake of being "Different". Prettier graphics wont save this game, FFXIV could have launched with FFXII graphics, but if it had half the content FFXI has right now, it would have done awesomely well, look at WOW/Swotor graphics, they are horrible, but they have Content! Content is King in MMO'S.
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#171 Jan 04 2012 at 3:31 AM Rating: Decent
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That's disheartening Montse. Couple months after launch and I came back, I thought about remaking on Besaid, but I guess it doesnt matter if I did, as last I checked Rabanastre was around the same amount, 350ish. Wonder if a few have already decided to leave the game before billing, like myself, or Besaid is just as low as some of the others.

And to Ostia: Very true, SWTOR's graphics arent FFXIV's, I wish... But I'm having fun on it. ^^; Just hope I dont get bored of it quickly, like I did with Rift/WoW. FFXI though I played off and on and got tired of it, was my first MMO, and nothing else captured that feeling since. Plus, it is kinda fun to be an evil Jedi, and force push people off a cliff in the Consular's storyline. :D

Er..., back on topic. Would like like to see more updates on the player population of FFXIV when subs hit. See how many people still decide to play. That is if any of you are still playing FFXIV, cause I wont be. Probably pick it back up and remake a character during 2.0, if it doesnt fail as we all predict.
#172 Jan 04 2012 at 3:23 PM Rating: Default
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Murundi wrote:
I must say, having read almost all relivant posts on this forum since launch, Ambrosia has had more Eloquence in their 6 posts than anything I have read before.


well then i must say you're too easily impressed.
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#173 Jan 04 2012 at 4:29 PM Rating: Decent
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How was FFXI a niche MMO? It was one of the largest of its time and it was built on the principles of former MMOs.
#174 Jan 04 2012 at 6:04 PM Rating: Decent
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I too would be curious as to population #s post-subscription fees.
#175 Jan 04 2012 at 6:11 PM Rating: Good
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Reallink wrote:
I too would be curious as to population #s post-subscription fees.


Well I'm sure that the one single server into which SE will have to shove everyone will be very well populated, thank you very much.
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#176 Jan 05 2012 at 12:45 AM Rating: Good
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Ok here is a roll call for January 4th EST. I went and created a character and logged on the 2 least and the 2 most populated servers. You cannot just log on and do a search. You have to log in the new server, do the tutorial, fight the fight and finally go to the Adventure's Guild and activate the NPC Link pearl before the entire menu opens up to you to do a search. I stamped the times I took the population for each server. The time frame was from 9 p.m. EST to 10:15 p.m. EST. During this period there were 3 servers with 1 Chocobo, 11 servers with 2 Chocobos, and 4 servers with 3 Chocobos. The list is ordered from the least populated (on top of the list) going down the list to the most populated server (on the bottom of the list).


Kashuan was 18th, Saronia was 17th, Mysidia was 2nd, and Selbina was 1st in population. I did Mysidia 1st and I did a repeat after doing all the other servers to see if the numbers were more or less the same. Practically the numbers were almost identical from levels 1-49 one hour apart. Here are the search conditions I used: (except for Selbina I had to break it up some more)


Search Conditions

Online Status: All Status
Class: All Classes
Region: All Regions
Grand Company: All Grand Companies
Language: All Languages
Level 1-1
Level 2-39
Level 40-49
Level 50


Mysidia @ 9 p.m. had 3 Choco symbols and was 2nd on the list
6
173
90
149
TOTAL: 418


Kashuan @ 9:30 p.m. had 1 Choco symbol and was 18th on the list
10
158
63
121
TOTAL: 352


Saronia @9:45 p.m. had 1 Choco symbol and was 17th on the list
3
179
70
132
TOTAL: 384


Mysidia @ 10:15 p.m. had 3 Choco symbols and was 2nd on the list
6
175
90
169
TOTAL: 440


Selbina @10:05 p.m. had 3 Choco symbols and was 1st on the list
1 to 1: 11
2 to 29: 195
30 to 39: 126
40 to 49: 108

The above 4 searches were done with the search conditions stated above.
For level 50-50 range I had to break it up into 2 parts as followed:

50 to 50 JP + FR + DE: 140
50 to 50 EN: 127

TOTAL: 707


Since the servers are listed from lowest to highest, and since each Chocobo symbol has a range threshold before going to the next, it is probably safe to say that 17 of the 18 servers have around 350-450 folks logged on in that snapshot, with only 1 server having a population hovering around 700. Japanese have a similar trend (albeit with higher numbers) in that 16 of the 18 servers have around 350-850 and 2 servers around the 1k mark. So for those people that are enjoying the game but find the low population a hindrance, make sure when the server merge happens you select one of the top 2 servers (when you log on and the times that you normally play). Since this is free of charge, take the opportunity to do so because the next time this is done may or may not be till Version 2.0 comes out... and chances are they may or may not charge you $25 to do so like in FFXI.
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#177 Jan 05 2012 at 9:43 AM Rating: Default
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AmbrosiaAmor wrote:
chances are they may or may not charge you $25 to do so like in FFXI.


He predicts with 100% accuracy! :P

Thanks for the numbers, though; it was interesting to try and determine exactly what a chocobo represents.
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#178 Jan 05 2012 at 3:39 PM Rating: Decent
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Why do they charge for world transfers? I mean, I know why they do, but I can't see how they justify it. Does it take a lot of work on their part to transfer your data?
#179 Jan 05 2012 at 5:12 PM Rating: Default
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No it doesn't. This is simply standard monetization.
#180 Jan 05 2012 at 5:15 PM Rating: Decent
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I think it is you are paying for a service. Even if that service is not work intensive.
#181 Jan 05 2012 at 5:21 PM Rating: Decent
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Always thought that was lame. It should be standard courtesy. What if you join a server for the sole porpose of playing with certain people, and they quit? You're left up sh*t creek without a sh*t paddle.

You should AT LEAST get one free world transfer. ;_;

Edited, Jan 5th 2012 6:21pm by AkumaOkami
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#182 Jan 05 2012 at 5:27 PM Rating: Decent
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AkumaOkami wrote:
Always thought that was lame. It should be standard courtesy. What if you join a server for the sole porpose of playing with certain people, and they quit? You're left up sh*t creek without a sh*t paddle.

You should AT LEAST get one free world transfer. ;_;

Edited, Jan 5th 2012 6:21pm by AkumaOkami

You made a choice and have to live with it. Try to make some new friends on your current server if yours all left.

If you want to be on another server make a character there. SE is not responsible for your server choice.

They are looking into transfers to combat the low population numbers on many servers. I assume they will transfer people from low population servers to higher ones since many servers are pretty empty now.
#183 Jan 05 2012 at 5:36 PM Rating: Decent
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I'm totally happy with my server choice, don't get me wrong. That's the way I feel in muh head. I feel like you SHOULD have a choice.

And starting a character on a new server after playing a while has to suck.


I just don't understand, why charge for something that takes no work on their part?
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#184 Jan 05 2012 at 5:49 PM Rating: Good
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AkumaOkami wrote:
I'm totally happy with my server choice, don't get me wrong. That's the way I feel in muh head. I feel like you SHOULD have a choice.

And starting a character on a new server after playing a while has to suck.


I just don't understand, why charge for something that takes no work on their part?

I think my previous post came off kind of harsh and I'm sorry for that.

Anyway, it is a service and that is what you would be paying for. It is a convenience to the customer that is a nice place for a company to make a little extra money. Even if the character transfer itself were completely automated and takes no work from a human hand to process, someone somewhere had to write the transfer tools and there will be activity happening that wouldn't be if you weren't transferring. It does not just magically happen.

Besides say the first one was free and now someone wanted to transfer a second time. I would bet that one of the first 10 people who transfers for the 2nd time will cry "But it was free the first time!!!".

I DO think it would be nice as a perk to old-timers or something. Also, I always thought WoW's charge of $25 was pretty steep even as I moved my main twice.
#185 Jan 05 2012 at 5:58 PM Rating: Decent
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You make a good point ^_^

And I agree, 25 dollars is nuts. Maybe 10-15.
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#186 Jan 05 2012 at 6:01 PM Rating: Decent
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Yeah like Kasuma said: Money


There are many P2P MMOs out there (FFXI included) that usually charge $20-$25 for a server transfer. Many have also added "premium services" on top of this to give players "more options" which translates into more money. Some are: Faction change, Legion change, Dye coloring for weapons, Dye coloring for armor, Hair change, Face/Body change, Gender change, Name change, Guild change or optional services, Adorable pets, Mountable pets with normal speed boosts, Mountable pets with added speed boosts, even some offer apps to have a 24 hour action house in real time. And all of these usually cost from $10-$25 per item.


And yes all these examples are from P2P models. If you were to add F2P or hybrid models, then forget it. I think the list is endless. Will people find some or most of these to be silly. Sure. But companies still put these out to make money. Mula.
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#187 Jan 05 2012 at 6:31 PM Rating: Good
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@Kane Kitty

No problem, anytime >(*^.^*)<. I was trying to get some population numbers not from JP times to give people an idea how the numbers looked at, a couple of days before the pay service would start.


As far as what the Choco numbers represent, I found out that they are dynamic and not dependent on static ranges. For example when I created my mules back when the population was much larger, the screen still had the servers listed in order of population and used the same 3 Choco symbols. But if back then the population of 2000 had 3 Choco symbols, how can Mysidia with the 2nd highest population today still have 3 Choco symbols? I think it is part a dynamic-always-changing-range as well as it represents "relative" to each other (relative to all 18 servers).


This is why those 3 Choco symbols are "almost" useless. One example: The 17th server in population had around 380 players with 1 Choco while the 2nd server in population had around 440 players with 3 Choco symbols. How can a mere difference in 60 people online all a sudden justify going from 1 to 3 Choco symbols?


Usually when a server lists with whatever units/symbols they are using at max it is because it is populated. I think a much more accurate setting would be to show 17 of the 18 servers with one Choco symbol and Selbina with 2 Choco symbols (relative to the time I took these numbers). I mean when you think of a MMO: Massively Multiplayer Online... I would think people would think numbers a bit higher than 300 or 400.


One of the reasons I think SE doesn't do this is so that when A. New players and B. Returning players come back and make their characters, they don't see the abysmal Choco population rating.
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#188 Jan 05 2012 at 6:32 PM Rating: Decent
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Elionara wrote:
Last night, 11PM PST (JP Primetime?) I did a check with the new search feature.

3 LFG
140 Online (not in party and not looking)
65 In Party

208 people online in total... You can't set another status. Karnak... for the loss :(

Anyone else have better numbers?

289 on Wutai, today, couple hours ego at 5th January. That might have some doubled players through.

Edited, Jan 5th 2012 7:33pm by EmiyaShirou
#189 Jan 05 2012 at 7:07 PM Rating: Decent
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EmiyaShirou wrote:
Elionara wrote:
Last night, 11PM PST (JP Primetime?) I did a check with the new search feature.

3 LFG
140 Online (not in party and not looking)
65 In Party

208 people online in total... You can't set another status. Karnak... for the loss :(

Anyone else have better numbers?

289 on Wutai, today, couple hours ego at 5th January. That might have some doubled players through.

Edited, Jan 5th 2012 7:33pm by EmiyaShirou


I think I've seen more people on a single planet in SWTOR. lol

Edited, Jan 5th 2012 8:07pm by nekroturkey
#190 Jan 05 2012 at 9:27 PM Rating: Good
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SmashingtonWho wrote:
UltKnightGrover wrote:
But I don't think it'll fail. It'll likely become a niche game with a decent population due to the console player-base.


I used to think this.

From what I see, console players are being spoiled with fully functioning, fast paced games that are entertaining from the start. There are two main reasons why I predict the console release will fail.

1.) The FFXIV patcher is absolutely horrible in every way. (You think the average console gamer will learn to set their console to a static IP so that they can open ports for torrenting? Will SE fix this? Can they fix it?)
2.) Choosing and applying a payment method for FFXIV remains the most convoluted process of any online purchase available on the internet.

As of this moment, FFXIV continues to stick it absolute worst foot forward.



I concur 175%
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#191 Jan 05 2012 at 9:31 PM Rating: Decent
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yfaithfully wrote:
If you're a console player who wants to play an MMO--any MMO--would you really pick FFXIV instead of grabbing a $150 netbook and playing WoW, or FFXI, or EVE, or plenty of other older MMOs with far more content and more players?

Is there really some underserved market of MMO fans who can afford monthly subscriptions, a $60 upfront game fee, and a $300 console but simply doesn't have a desktop, laptop, or netbook that can play any of the major MMOs out there?



Yes, you just described my situation exactly, as a matter of fact. I played FF XI on PS2, and don't want to go back as reading about what the game is like now sounds too different. I played WoW a tiny bit, and Rift, though it barely ran on my machine. I've come to realize I don't really care for non-console gaming, but I do like MMO's. So, why should I have to suffer with a 5-10 year old game?

I picked up a PS3 for this game some time ago. I'd been planning to get a PS3 or an Xbox 360, and this swayed my decision.
#192 Jan 06 2012 at 3:26 AM Rating: Decent
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it was the third biggest mmo when the entire genre was niche?

edit: this was a response to sindariusdaishigajo

Edited, Jan 6th 2012 4:28am by apapertiger
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#193 Jan 06 2012 at 10:47 AM Rating: Excellent
Apparently, the JP population dropped about 13% once p2p hit. Doesn't seem like much, but I think the 13% drop was from a weekday to a friday night. I can only imagine what the NA prime time and EU prime time are going to look like. Wutai on a Friday night, JP prime time was at around 345, so NA or EU is going to be at around 150 people...that's one fun world to run around in.

The official forum people seem to be rejoicing, they got rid of those who didn't want to be there...but do they realize more players = more money = more development and more expansions? Not to mention, who wants to play an MMO with a dead world? I guess at this point it's just ignore all of this until 2.0 comes out then check again cause it really won't get any better.
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#194 Jan 06 2012 at 10:52 AM Rating: Decent
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Montsegurnephcreep wrote:
Apparently, the JP population dropped about 13% once p2p hit. Doesn't seem like much, but I think the 13% drop was from a weekday to a friday night. I can only imagine what the NA prime time and EU prime time are going to look like. Wutai on a Friday night, JP prime time was at around 345, so NA or EU is going to be at around 150 people...that's one fun world to run around in.

The official forum people seem to be rejoicing, they got rid of those who didn't want to be there...but do they realize more players = more money = more development and more expansions? Not to mention, who wants to play an MMO with a dead world? I guess at this point it's just ignore all of this until 2.0 comes out then check again cause it really won't get any better.



The official forums have been a great place to play the past few days. I havent even found time to beta test path of exile lately due to spending to much time on the FFXIV forums, well that and the ESPN football forums(its bowl season and the **** talk over there is fun this time of year)
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#195 Jan 08 2012 at 11:00 AM Rating: Decent
Edited by bsphil
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So what is the population looking like now that the game is p2p?

EDIT: Derp, there's a thread for just that.

Edited, Jan 8th 2012 11:01am by bsphil
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#196 Jan 08 2012 at 11:33 AM Rating: Excellent
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Montsegurnephcreep wrote:
Apparently, the JP population dropped about 13% once p2p hit. Doesn't seem like much, but I think the 13% drop was from a weekday to a friday night. I can only imagine what the NA prime time and EU prime time are going to look like. Wutai on a Friday night, JP prime time was at around 345, so NA or EU is going to be at around 150 people...that's one fun world to run around in.

The official forum people seem to be rejoicing, they got rid of those who didn't want to be there...but do they realize more players = more money = more development and more expansions? Not to mention, who wants to play an MMO with a dead world? I guess at this point it's just ignore all of this until 2.0 comes out then check again cause it really won't get any better.

I hope they realize the daily global populations are in danger of dropping to four digits. Even if it's not a 30%+ drop, that just reinforces the idea that for the most part, what's left is the very small segment in just about any MMO that will play no matter what. Call it hardcore, loyal, stubborn, desperate - whatever.
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