And please, for the love of god, stop integrating tutorials with the game's opening sequence! The opening sequence sets the tone for the rest of the game. If it feels slow and plodding because of a dumb tutorial (for people who are too lazy to just read the instructions), then why even try to have a cool opening sequence?
Interesting points, especially about the tutorial!
I've always thought tutorials are moronic in RPGs unless you're specifically talking about something like the finer details of involved crafting systems or summat -- you know, optional things you purposely go out of your way for. "To move forward tilt the left analog forward. To interact with something, press the X/A button."
r u srs?
Egoraptor sums it up really well in http://www.youtube.com/watch?v=8FpigqfcvlM
when it comes to new games treating its players like moronic sacks of ****. We didn't have to deal with this back in the day because you learned by playing, and I wish they'd bring that back. Plus, its even more stupid today when you realize that virtually all shooters, Gods of War, Zelda-alikes, and JRPGs are clones of one another for the most part.
If you have a real action combat system in your RPG (like Tales of Abyss/Vesperia, Star Ocean 3/4) then I understand taking 5 minutes to make sure people got the basics down pat. But seriously, FFXIII's needed less than 20 seconds of glancing at it to figure out "DURRR HIT AUTO-ATTACK!!! DURRR SWITCH PARADIGMS!!!" because in maybe 1% of the situations did you ever need to manually select an ability (and usually it was Army of One/Highwind anyway).
We don't need tutorials on how to open chests, we don't need tutorials on how to run forward, and we don't need tutorials on how to talk to a god damned NPC
I'm still trying to cope with how bad FFXII was.
Whether that's FFXII or you meant FFXIII I'll take either one because I disliked both. Both had terrible stories, boring combat systems, /yawnable "final bosses", and characters I didn't give a **** about (aside from Balthier and Sazh respectively, and if only those because they're the comic reliefs).
When it comes to stories I stopped bothering expecting anything from Square-Enix. If I want a good story out of a JRPG I'll turn to Namco Tales Studios as they started on a storyline written by an accomplished author and have continued in that vein ever since. SE's never been really incredible with stories, but at least they attempted with *SOME* effort in the past. Now they just don't even bother because they've gotten arrogant with the view of "It's Final Fantasy; they'll buy it. Cut, print, release."
I'm still going to get it... not much else now that I'm done with Skyrim...
Honestly, I'm trying to figure out why I'm still gaming any more... I tried some new MMO's, and they're not much better... Rift got old in about 3 months. I'm still holding out hope that when 2.0 comes out and I can play this on my PS3 it'll be worth the insanely long wait.
I would probably play FF XI again, if I could play it on my PS3 :)
You don't want to play FFXI again, trust me as it'll just be a major disappointment. Tanaka's back to giving his full attention to FFXI and it shows with the "Massive nerfs to everything Abyssea has brought to the game. ***** new content, just redo all the old zones as it's easier."
I'd either try SWTOR (as the story immersion is incredible), hold out for FFXIV 2.0 (even if I personally think it'll be a wash), or just enjoy what consoles/offline games have to offer for a bit. Edited, Dec 22nd 2011 12:37am by Viertel