StateAlchemist of Amestris wrote:
Can someone explain what is so horrible about FFXIII? I don't care if it only sold one copy or a billion. I like it, and can't really recall anything about it that was "bad". And as far as FFVII goes. It was ok, but I liked VIII better. I would pick up a copy if they remade VII but just because I like to see what SE is doing with their FF games. Mind you, I haven't played any of the games released for PSP, as I do not have one. :x
Edited, Dec 26th 2011 2:26pm by StateAlchemist
I think what made XIII bad to most people was the horrible plot development along with the lack of an open world. Some thought the battle system was retarded, innovative, I suppose, downright boring and annoying, oh ya. Build chain, chain, chain, oh big atk, SWITCH!, wait, wait, ok SWITCH!... ok... almost there, SWITCH! There's also the character development, which I suppose falls under plot, they're all very bland or retarded. Lightning is the possibly the most interesting one of the bunch and she's still pretty blah.
The whole world map thing though kind of started going the way of the dodo in X, it was still there, but not like it's predecessors. I think people want that full world map to walk onto which leads to towns, caves, dungeons, etc. Makes the game feel epic and grand.
Back to that plot thing, with L'Cie, FalCie, this Cie, that Cie, Pulse, Cocoon, Grand Pulse, to this with Cie, that Fal'Cie, this L'cie, it just got retarded and hard to follow. I'm at Chapter 11 in the game, and I'm still not quite sure what I'm doing here. We're trying to save Cocoon, yet were here to destroy Cocoon, so we'll save it by fulfilling our focus which is to destroy Cocoon...I know I can read all those tidbits they add, but I don't really feel like it after every chapter.
So overall, the game looked pretty, but that was really the only positive along with the voice acting. Hard to get into an RPG when the plot is so horribly laid out for you.