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S-E feels the backlash from FFXIII with FFXIII-2 sales.Follow

#152 Jan 01 2012 at 12:24 PM Rating: Good
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tpgsoldier wrote:
So did anyone find any updated numbers or more specific numbers during the life of this thread?


Well, you can add $60. I reserved my copy. :)
#153 Jan 05 2012 at 10:21 PM Rating: Good
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Caia wrote:
I felt like I was watching a movie and getting to hit X in occasion. It didn't FEEL like I was doing much of anything.
SO different from mashing X to set up each party member to attack the random mooks you encounter in earlier FF games.
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#154 Jan 05 2012 at 10:48 PM Rating: Good
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bsphil wrote:
Caia wrote:
I felt like I was watching a movie and getting to hit X in occasion. It didn't FEEL like I was doing much of anything.
SO different from mashing X to set up each party member to attack the random mooks you encounter in earlier FF games.


There is some truth to that. Though to be fair, I got to choose what I wanted to do as far back as Final Fantasy (fight, use magic, or an item). That's STILL more choice than I had with FF13. Moreover, this was waaaaay back in the day before anyone really knew what could be done with games.

I've played through FF dozens of times and it holds up well. Consider somewhat more recent games (anything from FF5 onward really). There was just more options. And you had to think some to deal with battles. The only time mashing X doesn't work is during the summon fights.

Like I said, for those that enjoy FF13, more power to you. You'd probably like FF13-2. Though, if the sales figures are halfway accurate, it seems a lot of people aren't coming back for more of the same.
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#155 Jan 06 2012 at 11:21 AM Rating: Excellent
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Caia wrote:
if the sales figures are halfway accurate, it seems a lot of people aren't coming back for more of the same.


Who knows, Binding of Issac didn't sell that much compared to x game but it was still a **** fun game, so sales don't always reflect quality, it just reflects that people are still heavily influenced by past experience whether good or bad, especially with today's gamers.

XIII-2 is a ton better than XIII and if you liked XIII you'll like XIII-2 even more as it's a completely different view of things and trying for multiple ending is always a good thing to have in an RPG.

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#156 Jan 06 2012 at 11:22 AM Rating: Good
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Demo inbound for on the fence types ^.^

https://member.eu.square-enix.com/en/blogs/final-fantasy-xiii-2-demo-coming-x360-and-ps3

Quote:
Today we’re excited to confirm that a FINAL FANTASY XIII-2 demo will be coming to Xbox 360 from January 11th 2012, PlayStation 3 (EU) from January 11th 2012, and PlayStation 3 (NA) from January 10th 2012.



So grab your diary and save the date. We’ll be looking at what the demo brings in a blog post soon, so keep checking back for more.


Edited, Jan 6th 2012 5:22pm by Perrin
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#157 Jan 06 2012 at 11:36 AM Rating: Good
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Perrin, ****** Superhero wrote:
Demo inbound for on the fence types ^.^

https://member.eu.square-enix.com/en/blogs/final-fantasy-xiii-2-demo-coming-x360-and-ps3

Quote:
Today we’re excited to confirm that a FINAL FANTASY XIII-2 demo will be coming to Xbox 360 from January 11th 2012, PlayStation 3 (EU) from January 11th 2012, and PlayStation 3 (NA) from January 10th 2012.



So grab your diary and save the date. We’ll be looking at what the demo brings in a blog post soon, so keep checking back for more.


Edited, Jan 6th 2012 5:22pm by Perrin



Hopefully it's not one of the many convention demos they showed off because it really doesn't show off the game play that well lol.
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#158 Jan 10 2012 at 4:33 PM Rating: Good
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Demo is live today, it's pretty good. I'd like the viewpoint of a XIII hater if they like it and why though?
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#159 Jan 10 2012 at 9:53 PM Rating: Good
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Perrin, ****** Superhero wrote:
Demo is live today, it's pretty good. I'd like the viewpoint of a XIII hater if they like it and why though?


I don't know if I'm a "Hater", but I was a die-hard FF fan until 13. It was REALLY disappointing. That being said, I just played about an hour of the demo, and have had more fun than the entire time I played FF XIII.

The combat system is pretty similar, and the addition of the monster makes it deeper.

Good times so far!
#160 Jan 11 2012 at 4:56 AM Rating: Decent
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The game is going to sell pretty much exactly the amount of copies that were shipped, lol.

The sales are completely up to their expectations.
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#161 Jan 11 2012 at 5:55 PM Rating: Good
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Perrin, ****** Superhero wrote:
Demo is live today, it's pretty good. I'd like the viewpoint of a XIII hater if they like it and why though?


As a hater, as I think I stated in this thread, I like the demo.

To reiterate, I hated XIII because of many reasons, the usual: linearity, way too long tutorial that didn't teach anything, and the fact that (at its core) it didn't feel like a Final Fantasy. There were no mini-games in the classical sense, I couldn't grind early in the game and nothing seemed to mean anything. Graphics and music (baring a couple of songs 'chocobo theme') were great though. Again I could write and defend a thesis why the game was so bad.

The demo fixes most of the 'mechanical' things. There are people to talk to; the world feels alive (even if it's an illusion). The battles seem a bit more fun and manageable from XIII (and this is with the tutorial turned off). Voice acting seems OK, and the story at least in the demo, seems to be written OK. Music and graphics here (despite the rapping) is good.

So as a game I would have given XIII a 6 and this demo an 8. As Final Fantasies go I would have given XIII a 4 because it deviated so far and so badly from what I believe the core game should be. This demo I think would be around a 6 or 7.

Of course this series is becoming way to JP for my tastes and SE needs to work on their Westernization like they did with XII (I'm talking about the dialog, and not Vaan's chest) to really get back my vote.

Will I buy this game? Maybe, when it hits the bargain bin.

I just want a Final Fantasy to feel like FF6 again, where I have my pick of 15 unique characters to save the world with. Eh.
#162 Jan 11 2012 at 7:52 PM Rating: Good
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Kierk wrote:
Of course this series is becoming way to JP for my tastes and SE needs to work on their Westernization...
I just want a Final Fantasy to feel like FF6 again, where I have my pick of 15 unique characters to save the world with. Eh.


Woah, hey, you know FFVI and FFVII were released back in a day when SE games were so Japanese that they barely even had a translation department. Today, the company releases games (e.g., FFXIV) whose voice acting, bafflingly, is only in English!* If anything, it has been SE's persistently misguided attempts to "Westernize" their games that have made them so bad as of late. As you say at the end of your post, you don't want a reinvented SE, you don't want a reinvented Final Fantasy, you want it go back to its roots - and the games' roots are, fundamentally, traditional Japanese games that didn't cater to the perceived spectre of "Westernization."


*Not sure what I was thinking there. I think I got the "no Japanese voice acting included in FFXIII" mixed up with FFXIV somehow; sorry about that haha!


Edited, Jan 12th 2012 2:36pm by KaneKitty
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#163 Jan 11 2012 at 8:23 PM Rating: Excellent
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KaneKitty wrote:
Kierk wrote:
Of course this series is becoming way to JP for my tastes and SE needs to work on their Westernization...
I just want a Final Fantasy to feel like FF6 again, where I have my pick of 15 unique characters to save the world with. Eh.


Woah, hey, you know FFVI and FFVII were released back in a day when SE games were so Japanese that they barely even had a translation department. Today, the company releases games (e.g., FFXIV) whose voice acting, bafflingly, is only in English! If anything, it has been SE's persistently misguided attempts to "Westernize" their games that have made them so bad as of late. As you say at the end of your post, you don't want a reinvented SE, you don't want a reinvented Final Fantasy, you want it go back to its roots - and the games' roots are, fundamentally, traditional Japanese games that didn't cater to the perceived spectre of "Westernization."


Yeah, I just downloaded FF V on my PS3, and it's pretty funny how the translation goes on some things.

That being said, I don't really see what the whole urge to go back to the "good old days" is all about. People complain about the button mashing in FFXIII, but guess what? In FF V unless you're fighting a boss, I'm pretty much just holding down the "X" button on my controller to have my party "Fight" everything any way. In fact, I wish I could put the "Earth" command of a Geomancer in the same place as "Fight". Then, I wouldn't even have to lift my finger during a fight :P.

Oh, and the paradigm system? All I'm doing in FF V is trying to set up my party so that I can burn through a fight as fast as possible. I line up a "Paradigm" of jobs for normal fights, and a different one for bosses. Being able to basically swap jobs in the middle of a fight in FF XIII makes it even more fun, and actually rewards you for getting through a fight in the most efficient way possible.

On top of all that, there's some ridiculous conventions that have been done away with. I don't have to nearly resurrect my entire party after a hard fight, I don't have to make multiple saves in case I get stuck, and I can see what effect equipment will have on my party before equipping it.

Then there's this whole "linearity" complaint. FF V locks you into only being able to access specific areas in a VERY linear fashion by restricting your mode of transport, whether it be a black chocobo, a ship, or an airship.

So, after playing FF V, and then comparing it against FF XIII, I have come to the conclusing that SE tried to give us exactly what we asked for, but may have missed the mark. After just playing through the demo for FF XIII-2, I'd say we got exactly what we asked for.

I think nostalgia may have darkened my vision a bit, and I'm guessing others as well.

Edit to add: I haven't played FF VI yet, but it's next :)

Edited, Jan 11th 2012 6:29pm by LebargeX

Edited, Jan 11th 2012 6:35pm by LebargeX
#164 Jan 11 2012 at 9:11 PM Rating: Decent
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From watching the youtube trailer, it really didn't show off the game play. I'll wait until it comes out and here player reviews.
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#165 Jan 11 2012 at 9:26 PM Rating: Good
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KaneKitty wrote:
Kierk wrote:
Of course this series is becoming way to JP for my tastes and SE needs to work on their Westernization...
I just want a Final Fantasy to feel like FF6 again, where I have my pick of 15 unique characters to save the world with. Eh.


Woah, hey, you know FFVI and FFVII were released back in a day when SE games were so Japanese that they barely even had a translation department. Today, the company releases games (e.g., FFXIV) whose voice acting, bafflingly, is only in English! If anything, it has been SE's persistently misguided attempts to "Westernize" their games that have made them so bad as of late. As you say at the end of your post, you don't want a reinvented SE, you don't want a reinvented Final Fantasy, you want it go back to its roots - and the games' roots are, fundamentally, traditional Japanese games that didn't cater to the perceived spectre of "Westernization."


Sorry, FFXIV has English and Japanese voice acting.
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#166 Jan 11 2012 at 9:27 PM Rating: Excellent
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KaneKitty wrote:
Kierk wrote:
Of course this series is becoming way to JP for my tastes and SE needs to work on their Westernization...
I just want a Final Fantasy to feel like FF6 again, where I have my pick of 15 unique characters to save the world with. Eh.


Woah, hey, you know FFVI and FFVII were released back in a day when SE games were so Japanese that they barely even had a translation department. Today, the company releases games (e.g., FFXIV) whose voice acting, bafflingly, is only in English! If anything, it has been SE's persistently misguided attempts to "Westernize" their games that have made them so bad as of late. As you say at the end of your post, you don't want a reinvented SE, you don't want a reinvented Final Fantasy, you want it go back to its roots - and the games' roots are, fundamentally, traditional Japanese games that didn't cater to the perceived spectre of "Westernization."


I'd guess to counter (or agree, I don't know anymore) that the updated graphics have made SE's JP soul even clearer. In the 90's SE couldn't make sprites turn into one of Michael Bay's Transformers, but now they can, so they do. I see it as a blatant rip off.

And when I say Westernization, I guess primarily mean translation and art design.

XII was a great example of a good translated game. The game was well written (for a Final Fantasy) and that sort of quality was the least I expected out of XIII. (OT, Don't even get me started on Catherine...)

And in the past there was Amano's artwork and sprites, and our imagination filled in the rest.

Another mistake I made last year when XIII came out was play the ultra-western Mass Effect 2 that I loved. The two games seemed as opposite as could be. In some ways ME felt more like FF than FF did.

Lastly I don't mind reinvention, it just has to work. And to me not only did XIII not work, it was bad game and the demo makes great strides (albeit a bit heavyhanded) to show, "Hey! We're still the Final Fantasy you used to love!" Eh.

@LebargeX

When I say go back to 'the old days' I primarily mean the story, it's pacing, and the characters. Selzer had character, Balthier had character, Auron had character. And I felt like a bad @$$ when they were on my team.

Also about the linearity, I've said this time and again, it's about the illusion. Just walking around in the demo and interacting with seemingly innocuous things, creates space, pacing, a relationship to your characters. It does wonders for the game.

I want to go back to a Final Fantasy that is unexpected with varied gameplay, that makes me wonder what the next disk will hold. This demo shows a glimmer of that, but I think they have a long way to go.
#167 Jan 12 2012 at 2:01 PM Rating: Good
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omg didn't know I could get FF V and FFVI on my PSP. Welp, guess I better go get a 20 dollar card after werk today... I can pick up 6 and maybe 7 and then I will have 1-9.

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#168 Jan 12 2012 at 2:33 PM Rating: Good
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LillithaFenimore wrote:
From watching the youtube trailer, it really didn't show off the game play. I'll wait until it comes out and here player reviews.


Gotta download and play it to experience the gameplay. Even though I'm about done with the game, I tried out the demo to see how the 360 version feels and it feels pretty nice overall, the portion the demo takes place in pretty much lets you experience a lot of XIII-2's concepts, not all of them, but the main systems (Puzzles, Battles, Monster ally management etc.)

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#169 Jan 13 2012 at 1:23 AM Rating: Decent
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So I tried the 13-2 demo and found that while in combat I was still unable to control all characters. It was one of the many problems I had with 13. Case in point: I was in a fight and needed healing, switched to med and got one cure then for the next 3 full gauges they just stood there and did nothing they did not even heal me to full.
The game has not changed and for me it's not worth a purchase.
#170 Jan 13 2012 at 7:33 AM Rating: Decent
Jetterbobby wrote:
So I tried the 13-2 demo and found that while in combat I was still unable to control all characters. It was one of the many problems I had with 13. Case in point: I was in a fight and needed healing, switched to med and got one cure then for the next 3 full gauges they just stood there and did nothing they did not even heal me to full.
The game has not changed and for me it's not worth a purchase.


Well you could have had Sarah or Noel as your Medic, then took control over them and then manually selected Cure from the Abilities list, but that's too much work and similar to the older FFs.
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#171 Jan 13 2012 at 10:32 AM Rating: Decent
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Jetterbobby wrote:
So I tried the 13-2 demo and found that while in combat I was still unable to control all characters. It was one of the many problems I had with 13. Case in point: I was in a fight and needed healing, switched to med and got one cure then for the next 3 full gauges they just stood there and did nothing they did not even heal me to full.
The game has not changed and for me it's not worth a purchase.


You need to know how to use the system, of the many flaws XIII had... this is not one, the battle mechanics are one of the best things in the game and XIII-2 improves things for those of us who liked XIII and IMO answers (if not solves) all the complaints others had (with the exception of turn based full party control). The system is quick and efficient, and the new system rewards your skill in using the Shift functionality efficiently. You have to experiment with your setups.

If that's the ONLY reason you don't like the demo you either do not want to like the game (and never will), or you didn't try hard enough to experiment (very minimal effort).

Everyone is entitled to their opinions, I just think if this is the one thing holding you back that you need to do some minimal research and re-attack it.
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#172 Jan 13 2012 at 11:41 AM Rating: Excellent
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Perrin, ****** Superhero wrote:
Jetterbobby wrote:
So I tried the 13-2 demo and found that while in combat I was still unable to control all characters. It was one of the many problems I had with 13. Case in point: I was in a fight and needed healing, switched to med and got one cure then for the next 3 full gauges they just stood there and did nothing they did not even heal me to full.
The game has not changed and for me it's not worth a purchase.


You need to know how to use the system, of the many flaws XIII had... this is not one, the battle mechanics are one of the best things in the game and XIII-2 improves things for those of us who liked XIII and IMO answers (if not solves) all the complaints others had (with the exception of turn based full party control). The system is quick and efficient, and the new system rewards your skill in using the Shift functionality efficiently. You have to experiment with your setups.

If that's the ONLY reason you don't like the demo you either do not want to like the game (and never will), or you didn't try hard enough to experiment (very minimal effort).

Everyone is entitled to their opinions, I just think if this is the one thing holding you back that you need to do some minimal research and re-attack it.



Yeah, I had to make a Sentinel, Medic, Medic, as an "Oh Crap" paradigm in the demo.

And ironically I figured this out without 20 hours of tutorial.
#173 Jan 13 2012 at 1:10 PM Rating: Decent
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Kierk wrote:
[quote=Perrin, ****** Superhero]And ironically I figured this out without 20 hours of tutorial.


Funny how that works eh? :p

I've always likened tutorials to the way Robert Jordan wrote his books... The first few books in the WoT series were great, the further you get in the series the longer the re-familiarzation crap goes... until the point where it feels like 60% of the book was "tutorial". Alot of games recently are suffering from this phenomenom... FFXIII was just the most obvious and lengthy of them.
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#174 Jan 13 2012 at 1:54 PM Rating: Good
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Perrin, ****** Superhero wrote:
Kierk wrote:
[quote=Perrin, ****** Superhero]And ironically I figured this out without 20 hours of tutorial.


Funny how that works eh? :p

I've always likened tutorials to the way Robert Jordan wrote his books... The first few books in the WoT series were great, the further you get in the series the longer the re-familiarzation crap goes... until the point where it feels like 60% of the book was "tutorial". Alot of games recently are suffering from this phenomenom... FFXIII was just the most obvious and lengthy of them.


Yeah, I gave up on WoT after Path of Daggers because of that. Started to just feel like I was jumping whole chapters.
#175 Jan 13 2012 at 2:13 PM Rating: Good
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Kierk wrote:
Yeah, I had to make a Sentinel, Medic, Medic, as an "Oh Crap" paradigm in the demo.

And ironically I figured this out without 20 hours of tutorial.


Did you take out Atlas without weakening him first? Other than that I couldn't ever see a need for a Sentinel in the demo, since switching to COM/MED/MED worked just as well.

I absolutely abhor the music, much like I hated most of FFXIII's music. Aside from the battle theme, which you heard all the **** time, none of the rest of the OST stuck in terms of lasting impressions. The demo seems to follow in this weak aspect.

Battle's more 'fluid', shifting's a **** of a lot faster (none of that moronic "cutscene" at the start of every battle for a new shift), and working on a 5 star is actually rewarding this time (yay more/better loot!) but more difficult to achieve. FFXIII needed a SEN/MED/MED, COM/RAV/RAV, SAB/SYN/MED and you were literally set for 5 starring everything outside of Mark #64, so actually needing to put some effort into battles is enjoyable.

Not too happy with Noel's attire if only because (and this will probably be story-related later on) those pants means he either doesn't know what pants are or has a two foot wang -- and both prospects are frightening. Serah's voice isn't as syrupy as her few moments in FFXIII and Noel's is neutral and pleasant to listen to. Mog's like injecting honey directly into my veins but that's the whole point.

Looks like we'll have both turn-in and auto-complete quests in the game, which are nice. Hidden chests needing to be found gives some send of exploration and even in the little 'town' we saw I was impressed. If the rest of the game continues in this vein it'll be cool to see the many possible 'endings' it touted and seeing what going back and altering a decision can cause.

Being able to choose to grind a bit or do a hardmode-style run in terms of the CP growth is awesome. Monster leveling from the demo was a good teaser and already my damned OCD is itching.

Chocobolina can DIAF.
#176 Jan 13 2012 at 4:22 PM Rating: Good
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Viertel wrote:
Kierk wrote:
Yeah, I had to make a Sentinel, Medic, Medic, as an "Oh Crap" paradigm in the demo.

And ironically I figured this out without 20 hours of tutorial.


Did you take out Atlas without weakening him first? Other than that I couldn't ever see a need for a Sentinel in the demo, since switching to COM/MED/MED worked just as well.

I absolutely abhor the music, much like I hated most of FFXIII's music. Aside from the battle theme, which you heard all the **** time, none of the rest of the OST stuck in terms of lasting impressions. The demo seems to follow in this weak aspect.

Battle's more 'fluid', shifting's a **** of a lot faster (none of that moronic "cutscene" at the start of every battle for a new shift), and working on a 5 star is actually rewarding this time (yay more/better loot!) but more difficult to achieve. FFXIII needed a SEN/MED/MED, COM/RAV/RAV, SAB/SYN/MED and you were literally set for 5 starring everything outside of Mark #64, so actually needing to put some effort into battles is enjoyable.

Not too happy with Noel's attire if only because (and this will probably be story-related later on) those pants means he either doesn't know what pants are or has a two foot wang -- and both prospects are frightening. Serah's voice isn't as syrupy as her few moments in FFXIII and Noel's is neutral and pleasant to listen to. Mog's like injecting honey directly into my veins but that's the whole point.

Looks like we'll have both turn-in and auto-complete quests in the game, which are nice. Hidden chests needing to be found gives some send of exploration and even in the little 'town' we saw I was impressed. If the rest of the game continues in this vein it'll be cool to see the many possible 'endings' it touted and seeing what going back and altering a decision can cause.

Being able to choose to grind a bit or do a hardmode-style run in terms of the CP growth is awesome. Monster leveling from the demo was a good teaser and already my damned OCD is itching.

Chocobolina can DIAF.


Primarily I just made the sentinel/medic/medic, just in case I ran into a random overpowered baddie. The battle system has improved greatly, it still needs more adjustment and personality but it's getting there.

I kinda like some of the motifs in the music but there aren't as many hooks; the songs just don't have character, and some songs are just plain bad.

The characters in the demo aren't too bad. So far I see nothing resembling Vanille's idiotic voice and behavior, which is good, the dialog seems a bit better and the story, well, I'm sure it's still a bit convoluted.

You're right with the clothes/attire. I've been spoiled with MMOs and other games that let you change your appearance; a single player FF with the ability to get AF armor for your crew would be awesome.

Chocobolina doesn't bother me too much, I guess she's kinda like a Vanille but maybe because she's meant to be absurd, I don't mind her as much. I could picture Chocbolina going home after a rough day of merchanting, taking off the outfit, talking in a normal voice to her friends and eating a bowl of cereal...or not.
#177 Jan 13 2012 at 4:28 PM Rating: Excellent
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Kierk wrote:
The battle system has improved greatly, it still needs more adjustment and personality but it's getting there.
I hope they get it right by the time they release it last month.
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#178 Jan 13 2012 at 4:33 PM Rating: Good
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lolgaxe wrote:
Kierk wrote:
The battle system has improved greatly, it still needs more adjustment and personality but it's getting there.
I hope they get it right by the time they release it last month.


They did, no worries.
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#179 Jan 13 2012 at 5:03 PM Rating: Good
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lolgaxe wrote:
Kierk wrote:
The battle system has improved greatly, it still needs more adjustment and personality but it's getting there.
I hope they get it right by the time they release it last month.


LOL, obvs.

#180 Jan 13 2012 at 9:45 PM Rating: Decent
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FFXIII-2 didn't get good reviews here in Japan. Graphics and Battle System is good. But that is it apparently..
#181 Jan 13 2012 at 9:47 PM Rating: Excellent
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If you ignore Famitsu and Dengeki, maybe.

Edited, Jan 13th 2012 10:47pm by lolgaxe
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#182 Jan 13 2012 at 10:10 PM Rating: Default
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Salarian00 wrote:
FFXIII-2 didn't get good reviews here in Japan. Graphics and Battle System is good. But that is it apparently..


Why did this guy get a rate down to default? He was just saying what occured in JP with the reviews :/ DOn't worry I rated you up :P

Anywho, back to his post, that kind of worries me that the review wasn't good. At least the battle system seems to be good based on what others are saying. So what about the review said it was bad? Was the main story? Voice acting? I'm really curious though. Can you go into detail?
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#183 Jan 14 2012 at 2:05 AM Rating: Good
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Salarian00 wrote:
FFXIII-2 didn't get good reviews here in Japan. Graphics and Battle System is good. But that is it apparently..


lolgaxe wrote:
If you ignore Famitsu and Dengeki, maybe.

Edited, Jan 13th 2012 10:47pm by lolgaxe


LillithaFenimore wrote:
Salarian00 wrote:
FFXIII-2 didn't get good reviews here in Japan. Graphics and Battle System is good. But that is it apparently..


Why did this guy get a rate down to default? He was just saying what occured in JP with the reviews :/ DOn't worry I rated you up :P

Anywho, back to his post, that kind of worries me that the review wasn't good. At least the battle system seems to be good based on what others are saying. So what about the review said it was bad? Was the main story? Voice acting? I'm really curious though. Can you go into detail?


Even though I haven't used these forums in awhile, pretty sure people rated down false info or people just flatout not liking you.

If you ignore the major magazines in Japan, yeah it didn't get good reviews, just like Skyrim isn't a perfect game, however major magazines in Japan gave XIII-2 a perfect score or near perfect score, if that's not doing well in reviews then I guess doing "well" varies from person to person.
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#184 Jan 14 2012 at 10:44 AM Rating: Decent
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Theo,

I haven't read anything about the Japanese mag reviews so I wouldn't know about those. So didn't know if his statements were false or not. But player feedback seems to be varied, at least it is not terrible. So much so it makes me want to d/l the demo.

It's available for ps3 right? Or is the demo Xbox/PC only?
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#185 Jan 14 2012 at 11:21 AM Rating: Decent
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LillithaFenimore wrote:
Theo,

I haven't read anything about the Japanese mag reviews so I wouldn't know about those. So didn't know if his statements were false or not. But player feedback seems to be varied, at least it is not terrible. So much so it makes me want to d/l the demo.

It's available for ps3 right? Or is the demo Xbox/PC only?


Yeah like I said, you gotta try the demo yourself to really see, it's something that you really can't go on player feedback, because if I went on player feedback alone, all I can expect from Skyrim is doing summersaults while riding a horse and arrow to the knee jokes, and if I went on critic reviews all I'll expect is a game of absolute perfection..thus I had to try it for myself lol.

It's for the PS3 and 360.
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#186 Jan 14 2012 at 11:34 AM Rating: Good
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LillithaFenimore wrote:
Theo,

I haven't read anything about the Japanese mag reviews so I wouldn't know about those. So didn't know if his statements were false or not. But player feedback seems to be varied, at least it is not terrible. So much so it makes me want to d/l the demo.

It's available for ps3 right? Or is the demo Xbox/PC only?


Go to the PS Store, search by title, go into FF XIII-2, and you can download it there :)

It's fun :D
#187 Jan 15 2012 at 12:31 AM Rating: Default
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LillithaFenimore wrote:
Salarian00 wrote:
FFXIII-2 didn't get good reviews here in Japan. Graphics and Battle System is good. But that is it apparently..


Why did this guy get a rate down to default? He was just saying what occured in JP with the reviews :/ DOn't worry I rated you up :P

Anywho, back to his post, that kind of worries me that the review wasn't good. At least the battle system seems to be good based on what others are saying. So what about the review said it was bad? Was the main story? Voice acting? I'm really curious though. Can you go into detail?



I can't read any Japanese, so I wasn't able to get involved in the official reviews from gaming magazines here. But some of my friends here that are Japanese and have played it says it wasn't really that good. other than the key points I pointed out in my previous post.

I hope it is better than XIII. And I hope it isn't to linear this time. But we will see.
#188 Jan 15 2012 at 11:35 AM Rating: Excellent
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Salarian00 wrote:
LillithaFenimore wrote:
Salarian00 wrote:
FFXIII-2 didn't get good reviews here in Japan. Graphics and Battle System is good. But that is it apparently..


Why did this guy get a rate down to default? He was just saying what occured in JP with the reviews :/ DOn't worry I rated you up :P


I can't read any Japanese, so I wasn't able to get involved in the official reviews from gaming magazines here.


Final Fantasy XIII-2 gets perfect Famitsu review score. Not only does this answer some general questions about reception, but it also probably explains why someone was defaulted for saying that it got bad reviews in Japan.
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#189 Jan 15 2012 at 11:49 AM Rating: Excellent
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Olorinus wrote:
Kachi wrote:
****, they could probably turn a quick buck by porting Xenogears to a portable.


didn't read the whole thread to see if anyone addressed this but you can download xenogears on to PSP

I'm surprised they can do that, I had thought that SE did not own the IP for Xenogears anymore after the development team moved to Monolith. Though I suppose they did specifically mention that Xenosaga was not a sequel because of company IP issues, so I guess they probably did not take the Xeno IP with them.
#190 Jan 15 2012 at 11:55 AM Rating: Decent
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KaneKitty wrote:
Final Fantasy XIII-2 gets perfect Famitsu review score. Not only does this answer some general questions about reception, but it also probably explains why someone was defaulted for saying that it got bad reviews in Japan.


Whereas I hardly consider Famitsu an objective source for gaming reviews when it comes to a Japanese game. They're hardly unbiased when it comes to Square-Enix.

Edited, Jan 15th 2012 12:56pm by Viertel
#191 Jan 15 2012 at 2:26 PM Rating: Excellent
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Viertel wrote:
KaneKitty wrote:
Final Fantasy XIII-2 gets perfect Famitsu review score. Not only does this answer some general questions about reception, but it also probably explains why someone was defaulted for saying that it got bad reviews in Japan.


Whereas I hardly consider Famitsu an objective source for gaming reviews when it comes to a Japanese game. They're hardly unbiased when it comes to Square-Enix.

Edited, Jan 15th 2012 12:56pm by Viertel


What the fu...

Nevermind you were trolling, even though skyrim has many flaws it scored a perfect score in Famitsu.
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#192 Jan 15 2012 at 3:07 PM Rating: Good
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Zorvan wrote:
hexaemeron wrote:
I can't say I'm surprised. A LOT of people got stung by 13 and then 14.

I think what this does show is that, contrary to the fanbots who all use FFXIII's sales as proof everyone loved it and it was a great game, in reality the original FFXIII sold on brand devotion alone.

Added with FFXIV, the faith is shaken. All those people are not willing to just blindly snag a title merely because it has Final Fantasy in the title any more. FFXIII, along with XIV, did more damage to the brand than a hundred Spirits Within flops could ever manage.

It also tells us that the Japanese audience is no more likely to blindly support S-E any more than the NA audience is, which is particularly telling as FF was on par with cult-status in the Land of the Rising Sun.


Edited, Dec 21st 2011 3:37pm by Zorvan


I have to agree... worst thing is I really do not want to.
With 13 and 14, both are beautiful games that frankly if they were merged would have been the Final Fantasy we are all used to. One had that big world feel of freedom, the other had zero bugs and a top quality story line with the movie sequences to go with it.

I dreamed both would be great games but got disappointed, both games I have failed to re-touch properly and only one am I keeping an eye on: XIV.
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#193 Jan 15 2012 at 6:58 PM Rating: Default
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Theonehio wrote:
Viertel wrote:
KaneKitty wrote:
Final Fantasy XIII-2 gets perfect Famitsu review score. Not only does this answer some general questions about reception, but it also probably explains why someone was defaulted for saying that it got bad reviews in Japan.


Whereas I hardly consider Famitsu an objective source for gaming reviews when it comes to a Japanese game. They're hardly unbiased when it comes to Square-Enix.

Edited, Jan 15th 2012 12:56pm by Viertel


What the fu...

Nevermind you were trolling, even though skyrim has many flaws it scored a perfect score in Famitsu.


Skyrim was, is, and will be a better game than FFXIII-2 will ever be so what's your point ?

Also Square has 3 perfect games on famitsu how are they unbiased towards SE ?
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#194 Jan 15 2012 at 7:45 PM Rating: Excellent
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Ostia wrote:
Theonehio wrote:
Viertel wrote:
KaneKitty wrote:
Final Fantasy XIII-2 gets perfect Famitsu review score. Not only does this answer some general questions about reception, but it also probably explains why someone was defaulted for saying that it got bad reviews in Japan.


Whereas I hardly consider Famitsu an objective source for gaming reviews when it comes to a Japanese game. They're hardly unbiased when it comes to Square-Enix.

Edited, Jan 15th 2012 12:56pm by Viertel


What the fu...

Nevermind you were trolling, even though skyrim has many flaws it scored a perfect score in Famitsu.


Skyrim was, is, and will be a better game than FFXIII-2 will ever be so what's your point ?

Also Square has 3 perfect games on famitsu how are they unbiased towards SE ?


I played through the FF XIII-2 demo several times without it freezing my system, dropping frame rates, trapping me inside of a landscape feature, locking me out of a quest line, failing to complete a quest, or showing errors on the skills screen. So, I'd say Skyrim isn't better on that front, but it also got a perfect score.

Then, you have the radiant quest system in Skyrim which allows you to continue your adventure indefinitely by repeating the exact same thing over and over until the end of time. With FF XIII-2 there's going to be multiple endings, so you'll at least get something out of the repetions.

I guess I'm just trying to say "Perfect" is still a subjective score.

Edit: When I say system, I mean PS 3.

Edited, Jan 15th 2012 5:46pm by LebargeX
#195 Jan 15 2012 at 7:50 PM Rating: Decent
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LebargeX wrote:
Ostia wrote:
Theonehio wrote:
Viertel wrote:
KaneKitty wrote:
Final Fantasy XIII-2 gets perfect Famitsu review score. Not only does this answer some general questions about reception, but it also probably explains why someone was defaulted for saying that it got bad reviews in Japan.


Whereas I hardly consider Famitsu an objective source for gaming reviews when it comes to a Japanese game. They're hardly unbiased when it comes to Square-Enix.

Edited, Jan 15th 2012 12:56pm by Viertel


What the fu...

Nevermind you were trolling, even though skyrim has many flaws it scored a perfect score in Famitsu.


Skyrim was, is, and will be a better game than FFXIII-2 will ever be so what's your point ?

Also Square has 3 perfect games on famitsu how are they unbiased towards SE ?


I played through the FF XIII-2 demo several times without it freezing my system, dropping frame rates, trapping me inside of a landscape feature, locking me out of a quest line, failing to complete a quest, or showing errors on the skills screen. So, I'd say Skyrim isn't better on that front, but it also got a perfect score.

Then, you have the radiant quest system in Skyrim which allows you to continue your adventure indefinitely by repeating the exact same thing over and over until the end of time. With FF XIII-2 there's going to be multiple endings, so you'll at least get something out of the repetions.

I guess I'm just trying to say "Perfect" is still a subjective score.

Edit: When I say system, I mean PS 3.

Edited, Jan 15th 2012 5:46pm by LebargeX


Perfect in definately subjective. I'm still gonna go with Bethesda's TES series as being perfect in the storyline department though :P for now :)

I just hope SE gets back on the ball on being a power house with the stories...I really really loved FFVII-FFX's stories...then after that it just went down hill for me :( Makes me a sad sad fan.
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#196 Jan 15 2012 at 9:51 PM Rating: Good
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LillithaFenimore wrote:
Perfect in definately subjective. I'm still gonna go with Bethesda's TES series as being perfect in the storyline department though :P for now :)


Whut? Even among die-hard TES's fan, storyline department was far from perfect. They have a perfect and believable open world setting, but not the story itself.

And Morrowind/Skyrim "ending" are anti-climax. A naked man with a big Mask fell down to the chasm, or a less-generic Dragon that silently died off without most people in the region even know about.
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#197 Jan 15 2012 at 10:49 PM Rating: Good
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Khornette wrote:
LillithaFenimore wrote:
Perfect in definately subjective. I'm still gonna go with Bethesda's TES series as being perfect in the storyline department though :P for now :)


Whut? Even among die-hard TES's fan, storyline department was far from perfect. They have a perfect and believable open world setting, but not the story itself.

And Morrowind/Skyrim "ending" are anti-climax. A naked man with a big Mask fell down to the chasm, or a less-generic Dragon that silently died off without most people in the region even know about.



Yeah, I thought the main story for Skyrim was pretty lame, as well as the thieve's guild. The companions was sort of interesting, and so was the dark brotherhood. There's also a pretty crazy one about "The Butcher", but I won't spoil it.

#198 Jan 16 2012 at 1:52 AM Rating: Decent
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Ostia wrote:
Theonehio wrote:
Viertel wrote:
KaneKitty wrote:
Final Fantasy XIII-2 gets perfect Famitsu review score. Not only does this answer some general questions about reception, but it also probably explains why someone was defaulted for saying that it got bad reviews in Japan.


Whereas I hardly consider Famitsu an objective source for gaming reviews when it comes to a Japanese game. They're hardly unbiased when it comes to Square-Enix.

Edited, Jan 15th 2012 12:56pm by Viertel


What the fu...

Nevermind you were trolling, even though skyrim has many flaws it scored a perfect score in Famitsu.


Skyrim was, is, and will be a better game than FFXIII-2 will ever be so what's your point ?

Also Square has 3 perfect games on famitsu how are they unbiased towards SE ?


Square produces a lot of games in quick succession..I'm looking at multiple games in this issue with perfect scores. It's not biased, though only an idiot would believe that, I mean...

If SE comes out with 3 games
NIS comes out with 2
Capcom comes out with 1
Falcom comes out with 4

3 SE games get a perfect score over time, 2 NIS games get a perfect score, Capcom's doesn't and 2 of Falcom's games get a perfect score, CLEARLY they're biased towards SE, right? Right? I mean IT MAKES PERFECT SENSE THAT 3 GAMES WORTH THE RATING GETS RATED A PERFECT SCORE MEANS THEY'RE JUST BIASED. RIGHT? RIGHT? D:

Please. Famitsu is just as critical over certain games SE developed and SE published just as the next Japanese magazine is.

Also, for someone asking "what's the point", what the @#%^ does "Skyrim was, is and will be a better game than FFXIII-2 ever will be" has to do with anything? Especially considering both games got a perfect score from the SAME magazine lol, so clearly both games are perfect, if we're talking about biasness, Skyrim shouldn't have gotten more than a 40 in famitsu, because it's a western title.

THAT, is being biased.

Edited, Jan 15th 2012 11:55pm by Theonehio
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#199 Jan 16 2012 at 4:10 AM Rating: Default
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Theonehio wrote:
Ostia wrote:
Theonehio wrote:
Viertel wrote:
KaneKitty wrote:
Final Fantasy XIII-2 gets perfect Famitsu review score. Not only does this answer some general questions about reception, but it also probably explains why someone was defaulted for saying that it got bad reviews in Japan.


Whereas I hardly consider Famitsu an objective source for gaming reviews when it comes to a Japanese game. They're hardly unbiased when it comes to Square-Enix.

Edited, Jan 15th 2012 12:56pm by Viertel


What the fu...

Nevermind you were trolling, even though skyrim has many flaws it scored a perfect score in Famitsu.


Skyrim was, is, and will be a better game than FFXIII-2 will ever be so what's your point ?

Also Square has 3 perfect games on famitsu how are they unbiased towards SE ?


Square produces a lot of games in quick succession..I'm looking at multiple games in this issue with perfect scores. It's not biased, though only an idiot would believe that, I mean...

If SE comes out with 3 games
NIS comes out with 2
Capcom comes out with 1
Falcom comes out with 4

3 SE games get a perfect score over time, 2 NIS games get a perfect score, Capcom's doesn't and 2 of Falcom's games get a perfect score, CLEARLY they're biased towards SE, right? Right? I mean IT MAKES PERFECT SENSE THAT 3 GAMES WORTH THE RATING GETS RATED A PERFECT SCORE MEANS THEY'RE JUST BIASED. RIGHT? RIGHT? D:

Please. Famitsu is just as critical over certain games SE developed and SE published just as the next Japanese magazine is.

Also, for someone asking "what's the point", what the @#%^ does "Skyrim was, is and will be a better game than FFXIII-2 ever will be" has to do with anything? Especially considering both games got a perfect score from the SAME magazine lol, so clearly both games are perfect, if we're talking about biasness, Skyrim shouldn't have gotten more than a 40 in famitsu, because it's a western title.

THAT, is being biased.

Edited, Jan 15th 2012 11:55pm by Theonehio


Eh! I meant Biased instead of Unbiased, also Skyrim is better than FFXIII :/

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#200 Jan 16 2012 at 7:40 AM Rating: Decent
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Demo is garbage. I downloaded the demo the same day I got Xeno Blade. Save your money for Xeno Blade way better game. All I could think of while playing the demo of FF was that I would rather be playing Xeno Blade lol. The Battle system in Xeno Blade is Action oriented and alot more fun with positional moves, kind of plays like Secret of Mana or an MMO. It has skill trees to customize your character and team with I made my guy like a rogue who backstabbed. I made the sniper girl a healer and I made Reyn like a tank who can taunt, great battle system. FF feels so static and boring with its auto battle pardigem shift spam I don't feel involved at all. Xeno Blade has a cutesy charm to it and the world is fantasy with only a dash of sci fi which is more what I am used to. The world is wide open and expansive in Xeno Blade and you are actually living on a giant being like a titan which is a neat twist. Voice acting is good. The characters are likeable too.

Just buy Xeno Blade

Edited, Jan 16th 2012 8:41am by psytic

Edited, Jan 16th 2012 8:43am by psytic
#201 Jan 16 2012 at 7:42 AM Rating: Decent
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psytic wrote:
Demo is garbage. I downloaded the demo the same day I got Xeno Blade. Save your money for Xeno Blade way better game. All I could think of while playing the demo of FF was that I would rather be playing Xeno Blade lol. The Battle system in Xeno Blade is Action oriented and alot more fun with positional moves, kind of plays like Secret of Mana or an MMO. It has skill trees to customize your character and team with. FF feels so static and boring with its auto battle pardigem shift spam I don't feel involved at all. Xeno Blade has a cutesy charm to it and the world is fantasy with only a dash of sci fi which is more what I am used to. The world is wide open and expansive in Xeno Blade and you are actually living on a giant being like a titan which is a neat twist. Voice acting is good. The characters are likeable too.

Just buy Xeno Blade


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