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All Worlds Scheduled Maintanence 12/27Follow

#1 Dec 26 2011 at 8:45 PM Rating: Good
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At the following time, we will be performing maintenance on FINAL FANTASY XIV to implement patch 1.20a. During this period, FINAL FANTASY XIV will be unavailable.

We apologize for any inconvenience this may cause and thank you for your understanding.

* Clients will update automatically upon launch after release of the patch.

* Patch download rates may vary depending on server congestion.

* Comprehensive patch notes will be posted on the FINAL FANTASY XIV Forums the day of the patch's release.

[Date & Time]
Dec. 27, 2011 from 1:00 p.m. to 3:00 p.m. (PST)

* The completion time may be subject to change.

[Affected Service]
- FINAL FANTASY XIV


Guesses?
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#2 Dec 26 2011 at 9:15 PM Rating: Good
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I'm going to guess that it'll be "to implement patch 1.20a." :P
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#3 Dec 26 2011 at 11:38 PM Rating: Excellent
KaneKitty wrote:
I'm going to guess that it'll be "to implement patch 1.20a." :P



Wow that soon?! Hope they fix up the moogle keystone fights and at least make it so once you have beaten the 5 NM's you dont have to do it all again every time you kill mog king!
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#4 Dec 27 2011 at 12:06 AM Rating: Excellent
EdyNOTB, pet mage of Jabober wrote:
KaneKitty wrote:
I'm going to guess that it'll be "to implement patch 1.20a." :P



Wow that soon?! Hope they fix up the moogle keystone fights and at least make it so once you have beaten the 5 NM's you dont have to do it all again every time you kill mog king!

My best estimate is that they will reduce the number of Guardians in the area, or perhaps adjust the difficulty of the NMs. I don't mind killing a few things in the vicinity of the NPC in which starts the fight, however there is no reason to have a timer for preventing me from entering after I win, if it is guaranteed to take longer then that to get the items needed to make a successful run worthwhile(i.e. able to get reward).

Also, I believe they said that the ability to direct-buy items from inside the market wards will be implemented in 1.20a. I am also hoping for a few adjustments to the classes, but I doubt I will see that. (Mainly looking for an MP cost reduction in Sanquine Rite...currently you almost never get enough MP from it to warrant it's use. I have mostly used it for Hellfire and Memento. In lieu they could increase the Damage > MP conversion instead of reducing cost, but THM needs a little love. Not that I am saying THM is bad, I am just holding off true judgement for Job release, a I am sure they designed the classes with the future release of jobs in mind (as far as balance goes.)

Another thing, I would like to see the direct-buy ability changed so that after you purchase an item you go back to the same screen instead of getting a menu reset. Kind of annoying if you want to buy more then one item of the same thing. Guess we'll see.
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#5 Dec 27 2011 at 12:45 AM Rating: Good
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They are also fixing it so that if you all die, and have one person raise, you can't raise the party, anyone in the area will auto agro the moogles.

That will solve all the "ban moogle exploiter" threads and come out with "HAHAHA I told you so" threads. lol

In addition they are fixing the quest to be a bit easier with less guardians as previously stated.

Source:
http://forum.square-enix.com/ffxiv/threads/33131-dev1211-%E5%96%84%E7%8E%8B%E3%83%A2%E3%82%B0%E3%83%AB%E3%83%BB%E3%83%A2%E3%82%B0XII%E4%B8%96-%E8%A8%8E%E6%BB%85%E6%88%A6?p=497430#post497430

Google Translate FTL:
Yoshida is a producer / director.

Information as charged, after a final check of the day,
Patch 1.20a is released tomorrow. Thank you for waiting.

Notice has already, in addition to adjusting the Moogle prelude,
FIX bug has also been a good king against 討滅 I Mogurumogu XII.

If you received a recovery action, such as just prior to death
• The Moogle Cure * Fixed bug to continue fighting to recover HP without death
If you perform such actions immediately before the death weapon skills
• The moogles * bug fix only after the execution of death
• The enemy is cleared when the Moogle, bug fixes to stop the operation of the Moogle
Fixed bug where if you pay the right time is shortened to the last-minute victory • Restriction

With such production when casting magic moment and immediately * after the death

For more information please check the patch notes.

Above, was reporting.
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