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#52 Jan 06 2012 at 5:35 PM Rating: Good
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xSanctusx wrote:
xSanctusx wrote:
Nothing was complicated or broken about it. That's the point I'm making. You couldn't click add crysta and then choose ultimate pay instead of click and buy when it asks you to choose a payment method? Are you that stupid?


I'm also aware of the payment issues for people outside US JP and EU but unless your in that category there's no excuse for being unable to do it. It's simple

Edited, Jan 6th 2012 12:10pm by xSanctusx


Olorinus wrote:


you do realize that crysta is not available in all regions, right?

And that many banks refuse to deal with click and buy

so that many people can't use the payment methods at all...

right?


you do know how to read, right?

right?


Olo, leave it alone. It's obvious there is something not right about people like him. It's like trying to talk and reason with a toddler... You can't do it. Just ignore the kid and the bad behavior will stop it.
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#53 Jan 06 2012 at 6:09 PM Rating: Excellent
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I think what it boils down to is that there's no earthly reason why this dicussion should even be taking place. I can't imagine wth they were thinking with making this so convoluted. It should all be taken care of at installation. A screen pops up, you put in your cc number (or link paypal, or w/e), pick your sub plan, and hit "OK". That's it.

The fact that there are so many discussions on this topic just points to how broken things are right now. I don't care how simple it was for one person. It should be simple no matter what. Every other MMO has seemed to manage.

I've said before, and I'll say again. If they don't have this fixed by PS3 release, I think things could be in real trouble.
#54 Jan 06 2012 at 6:44 PM Rating: Good
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nekroturkey wrote:
Azurymber wrote:
theres no lag problem if you turn off shadows.

customer service does suck but i think it has more to do with the game being more successful than they had expected and being unprepared.

get stuck? type /stuck
glitch a story or a quest? reset the quest
glitch out an instant? reset the instant

They included ways to get around bugs.


Um, no. The previous poster was exaggerating a little bit, but you're turning a blind eye to a lot of the problems the game does suffer from. For instance...

There's more than one type of lag, and in one very specific case it has nothing to do with your frame-rate...

http://www.swtor.com/community/showthread.php?t=119676

Constant lag spikes do occur quite a bit as well, and the game does run like utter *** a lot of the time (this is coming from someone with two 580s and a 4.5 processor).

Using the /stuck command can also incur a death penalty sometimes, which can not only put you out of commission for up to 10 minutes but will also deteriorate your armor/weapon durability. I understand that this has to be done to avoid exploitation of the command, but it's still hardly a proper solution. I've also gotten stuck countless times as well. There are way too many awkward-shaped crevices in this game to get stuck in.

Also, using the "reset" command to reset a buggy quest or instance does not always work. For example, a friend and I were doing a heroic on Alderaan (Insufficient Staff I think it was called) and the mobs inside the instance we were supposed to kill started to overwhelm us, so we had to zone out of the instance to not die. As soon as we recovered outside the instance, we went back inside only to see that the mobs hadn't reset. Now normally this wouldn't be a problem, but the quest ended up bugging out and spawned two bosses and eight elites as opposed to only one boss and four elites, and they were all waiting right at the entrance. So we tried to reset the quest and redo it from the beginning, but unfortunately that didn't work. After resetting the quest, the mobs still had not reset and the objectives did not reset either. The quest starts you off disabling an alarm system, but since the quest didn't properly reset for some reason, we were unable to even target the alarm system and therefore we were unable to progress anymore. We also tried dropping the quest and picking it back up at the quest giver, but that didn't work either.

The above is just one of many examples of some of the bugged quests in the game. There is no way to get around any of these issues either until BW decides to fix them.


the lag problem is about queing and animation and some WoW related stuff. there is no real lag compared to what FFXIV is like. http://www.youtube.com/watch?v=TzP0xjNLyX4
that video (actually linked to in the post) kinda shows how the animation lags but the damage is still there. its not like ffxiv where you hit a button and 4 sec later do the move.

and as for the resetting thing, you just need to click reset local w/e and then the instance door turns from blue to green and your good. Im sure its possible to bug out but then you just disband the quest and get it again. so worst case scenario is you spend an extra 5 min to re-get the quest.

and /stuck just hurts your equipments durability, it doesnt kill you. ive used it 100s of times cuz i like jumping around rocks.

Yeah. the games a bit bugged, but compared to FFXIV it runs near-perfect.

and if your getting lag spikes maybe its your connection? Ive been playing for weeks and im just about 50 now and have only ever really had lag once for like 10min. and i play nearly all day while i work. (10am to 4am est).


Edited, Jan 6th 2012 7:45pm by Azurymber
#55 Jan 06 2012 at 6:49 PM Rating: Decent
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LebargeX wrote:
I think what it boils down to is that there's no earthly reason why this dicussion should even be taking place. I can't imagine wth they were thinking with making this so convoluted. It should all be taken care of at installation. A screen pops up, you put in your cc number (or link paypal, or w/e), pick your sub plan, and hit "OK". That's it.

The fact that there are so many discussions on this topic just points to how broken things are right now. I don't care how simple it was for one person. It should be simple no matter what. Every other MMO has seemed to manage.

I've said before, and I'll say again. If they don't have this fixed by PS3 release, I think things could be in real trouble.


The way i look at it is that the team is going to be the same at ps3 launch as now. And now they are doing a horrible job and making really poor decisions. So expecting them to suddenly get good at their job is overoptimistic. SE should have just gotten an entire new team to make 2.0 from scratch.

If you watch the live chat things they show off new mounts and stuff and new graphics. But thats the problem, this game spends way to much time on graphics and character models and all that stuff. They need to invest money in gameplay. It feels like spirits within all over again. "Hey if we have the prettiest stuff out there people will buy it and pay us for our technology". While smarter mmo's like wow and starwars think "hey if we focus on gameplay and make the game fun for millions people will play".
#56 Jan 06 2012 at 7:27 PM Rating: Good
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Azurymber wrote:
The way i look at it is that the team is going to be the same at ps3 launch as now. And now they are doing a horrible job and making really poor decisions. So expecting them to suddenly get good at their job is overoptimistic. SE should have just gotten an entire new team to make 2.0 from scratch.


You mean another another new team, right? Smiley: lol
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#57 Jan 06 2012 at 7:30 PM Rating: Excellent
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I think FFXIV will be the new Final Fantasy: The Spirits Within at this point.
#58 Jan 06 2012 at 7:37 PM Rating: Excellent
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xSanctusx wrote:

you do know how to read, right?

right?


Even some banks in the US won't deal with click and buy. The fact that multiple financial institutions won't deal with them should be a gigantic red flag for everyone.

And while I like crysta - there are a lot of people that just want to enter their credit card number and be billed monthly. So if their bank won't deal with click and steal - they would rather not play the game than be forced to dink around with crysta.

Anyway, I can see that you'll defend SE to the death even while they drive their mmos into the ground with utter fail (sorry but a company that makes it hard for customers to give them money is fail) so there is no point in discussing this further.
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#59 Jan 06 2012 at 7:52 PM Rating: Good
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I think this game will be good at 2.0, of course I thought it would be fun at 1.18 so what do I know? lol. I'm going to wait it out and see, I'll pay the day 2.0 comes out and I'll play it then but I doubt I'll be back anytime before then unless 1.21 job system is really fun.
#60 Jan 06 2012 at 8:18 PM Rating: Excellent
What's also hindering all these payment plans is a Square-Enix account in general. Just logging into it sometimes takes you through 3 pages just to get to the service you want. Why can't I go to a webpage, login, it directly brings me to billing options.
Final Fantasy XIV
1 month 9.99 <clicky button>
2 months 16.99 <clicky button>
3 months 24.99 <clicky button>

Enter Credit Card number here: XXXX-XXXX-XXXX-XXXX

Do you wish to cancel this service? Yes <clicky button>

Accept Cancel

That's it! It's all Lotro had, and it was **** simple. I don't know what's so hard about making a page similar to this, with basic options laid out to pay for months, or cancel all together.

Edited, Jan 6th 2012 9:20pm by Montsegurnephcreep
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#61 Jan 06 2012 at 8:25 PM Rating: Excellent
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Montsegurnephcreep wrote:
What's also hindering all these payment plans is a Square-Enix account in general. Just logging into it sometimes takes you through 3 pages just to get to the service you want. Why can't I go to a webpage, login, it directly brings me to billing options.
Final Fantasy XIV
1 month 9.99 <clicky button>
2 months 16.99 <clicky button>
3 months 24.99 <clicky button>

Enter Credit Card number here: XXXX-XXXX-XXXX-XXXX

Do you wish to cancel this service? Yes <clicky button>

Accept Cancel

That's it! It's all Lotro had, and it was **** simple. I don't know what's so hard about making a page similar to this, with basic options laid out to pay for months, or cancel all together.

Edited, Jan 6th 2012 9:20pm by Montsegurnephcreep


There is nothing hard about it, i run an e-marketing firm and we do webdesign and stuff and this kinda page would take less than a day to create if it uses paypal. If they want to use their own method they have code from FFXI and just need 1 guy to handle security.

its just like everything else though. From a programming perspective there is nothing overly hard about balancing out exp'ing. It can be done so you can tweak it over a week or 2 till it works. But FFXIV has been around over a year and completely failed at it.

The people running the game are incompetent or do not understand what people want.
#62 Jan 06 2012 at 8:26 PM Rating: Good
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I said this earlier. All they seem to have done over the past 5 years is break things that were clearly already fixed and claim it's innovation.
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#63 Jan 06 2012 at 10:48 PM Rating: Good
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Montsegurnephcreep wrote:
What's also hindering all these payment plans is a Square-Enix account in general. Just logging into it sometimes takes you through 3 pages just to get to the service you want. Why can't I go to a webpage, login, it directly brings me to billing options.
Final Fantasy XIV
1 month 9.99 <clicky button>
2 months 16.99 <clicky button>
3 months 24.99 <clicky button>

Enter Credit Card number here: XXXX-XXXX-XXXX-XXXX

Do you wish to cancel this service? Yes <clicky button>

Accept Cancel

That's it! It's all Lotro had, and it was **** simple. I don't know what's so hard about making a page similar to this, with basic options laid out to pay for months, or cancel all together.

Edited, Jan 6th 2012 9:20pm by Montsegurnephcreep


This is exactly what I'm talking about. I just can't understand why they started billing people, and then made it so difficult to give them money. Smiley: oyvey

My only hope now is that they've secretly been working on this 2.0 thing with a whole separate team since Tanaka left. A guy can dream, right??



Edited, Jan 6th 2012 8:59pm by LebargeX
#64 Jan 06 2012 at 11:57 PM Rating: Default
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Azurymber wrote:
and if your getting lag spikes maybe its your connection? Ive been playing for weeks and im just about 50 now and have only ever really had lag once for like 10min. and i play nearly all day while i work. (10am to 4am est).


You play for 18 hours a day? ._.


Edited, Jan 7th 2012 12:57am by MippsCat
#65 Jan 07 2012 at 1:17 AM Rating: Decent
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MippsCat wrote:
Azurymber wrote:
and if your getting lag spikes maybe its your connection? Ive been playing for weeks and im just about 50 now and have only ever really had lag once for like 10min. and i play nearly all day while i work. (10am to 4am est).


You play for 18 hours a day? ._.


Edited, Jan 7th 2012 12:57am by MippsCat

And for that matter where do you work?
#66 Jan 07 2012 at 2:35 AM Rating: Excellent
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I still don't see what you guys see that the second development team for FFXIV is doing wrong. I don't think they're at fault for the really crappy billing system, it's likely that they're on a contract with Click and Buy or whatever is doing their financial liabilities.

They're rebuilding the game, they've laid out their plans, and they set a date for when they think it will be finished. The only thing I do not agree with [the new development team] is the producer's decision to begin charging in January rather than at the launch of 2.0.

While I blame them for starting payments too early, they shouldn't be at fault for their crappy billing policies. Should it be fixed? Yes. Does it need to be fixed in order to be competitive with other MMOs? Yes.

But at least blame the right people. Click-and-Buy, or Square-Enix in general. Isn't Final Fantasy XI using this type of payment system as well now?

Edited, Jan 7th 2012 12:36am by UltKnightGrover
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#67Jetterbobby, Posted: Jan 07 2012 at 6:42 AM, Rating: Sub-Default, (Expand Post) But it's not a different team, the only people that changed is Tanaka and Yoshi. Just saying.
#68 Jan 07 2012 at 9:23 AM Rating: Good
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I can see why one would compare XIV to SWTOR. SWTOR had a much better launch dispite its problems. It is a much more complete game than XIV is even now etc. etc. Imo SWTOR set the standard for what is needed for a game to be a success. Does it have problems? Yes, of course it does, but an mmo doesn't have to be perfect at release it just needs to reach a certain level of content immersiveness and "completeness". FFXIV didn't have that at launch and quite frankly still doesn't have it in a lot of respects. A new mmo can have some bugs and other issues as long as the basic gameplay and systems are solid and I think SWTOR showed that.

As for SWTOR it is basically WoW (Which I loved btw) in a SW universe + story. That is enough for a lot of people, WoW appealed to the masses and as such SW does too because it is WoW 2.0 in a lot of respects. Personally I loved the game for a couple of weeks, but then realized it is not for me, been there done that I want something new, sure it has some added features, but I got bored fast. There are a lot of people out there though that love it and won't get bored.

The thing is that there are a lot of new big mmo coming this year, guildwars 2, tera, the secret world, planetside etc. and FFXIV will have to compete with them all. I think SWTOR will have no problem putting up a fight because they had a solid albeit generic gameplay/system at launch which gave people a chance to focus and enjoy the new things with the game and that enables the game grow and maybe become something exceptional and unique. I just hope XIV can do the same with 2.0.

I think FFXIV will be really good after 2.0, but I am just not sure people are willing to come back. I hope, but I dunno. Personally I will come back sometime, but if the game is void of people I dunno how long I will stay even if the game itself is pretty good. I want both people and a good game.

Edited, Jan 7th 2012 10:24am by Belcrono
#69 Jan 07 2012 at 9:52 AM Rating: Excellent
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Jetterbobby wrote:

But it's not a different team, the only people that changed is Tanaka and Yoshi. Just saying.


Incorrect. That was just the biggest change.

Nobuaki Komoto was demoted from Director to a general designer. (Side note, it was once quoted in a past interview that XI was Tanaka's vision of an MMO, and FFXIV was Komoto's vision of an MMO.) Hiroshi Takai (FFXI/The Last Remnant Team) and Shintaro Tamai (FFX Team) were brought in as new assistant directors. Yoshihisa Hashimoto was brought in to be the lead programmer for the new game engine they will be developing version 2.0 on. New lead programmer Hideyuki Kasuga was taken from Final Fantasy XI for the new team. And Hiroshi Minagawa (former FFXII co-director) is developing the new user interface for the game.

As I said before, if you're going to blame someone, blame the right people.


Edited, Jan 7th 2012 8:11am by UltKnightGrover
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#70 Jan 07 2012 at 10:04 AM Rating: Good
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Belcrono wrote:
As for SWTOR it is basically WoW (Which I loved btw) in a SW universe + story.


Not sure why people keep saying that. WoW=wall of text, ok story, and dated graphics, excellent endgame. SWOTOR=voice acting and very good story, and very good graphics, very good endgame(too soon to tell how good).

For FFXIV, they need to add a perfect UI, keep the graphics, add voice acting, have multiple storylines per job/class where you feel you have a direct impact on the world, and an endgame that keeps you playing and wanting to try new jobs/classes.

I just don't see this happening using a 1 year window to completion date.
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#71 Jan 07 2012 at 10:10 AM Rating: Decent
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UltKnightGrover wrote:
Jetterbobby wrote:

But it's not a different team, the only people that changed is Tanaka and Yoshi. Just saying.


Incorrect. That was just the biggest change.

Nobuaki Komoto was demoted from Director to a general designer. Hiroshi Takai (FFXI/The Last Remnant Team) and Shintaro Tamai (FFX Team) were brought in as new assistant directors. Yoshihisa Hashimoto was brought in to be the lead programmer for the new game engine they will be developing version 2.0 on. New lead programmer Hideyuki Kasuga was taken from Final Fantasy XI for the new team. And Hiroshi Minagawa (former FFXII co-director) is developing the new user interface for the game.

As I said before, if you're going to blame someone, blame the right people.



Edited, Jan 7th 2012 8:01am by UltKnightGrover


I blame SE as a whole. they have been making terrible mistakes in the MMO world long before FFXIV their customer service for a AAA MMO is some of the worse ever.

The fact that they ignored everything we begged for in beta(dont know about alpha I wasnt in it) and released the game as a hot mess is 100% on them.
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#72 Jan 07 2012 at 11:30 AM Rating: Good
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I actually just reactivated my account today. I was in active since June 13.


I'd like to say that the way the game feels and plays and looks now is AMAZING compared to that pile of **** **** it used to be. That doesn't mean it's a great game yet, still needs a lot of work... but wow, the differences, that being said...


The payment registering wasn't THAT bad. You guys make it seem like you're losing limbs when you register. It took about ten minutes, because you had to go to another site to register your card (Verify with Visa), then register your **** on Square, then pay, etc...
It took ten minutes, which, you're right, is way to long to register to pay for something. But then again, it's ten minutes? What pressing matters did you need to attend to that the ten minutes took up?

Then again, I'm really really patient, maybe it's just me that didn't mind it.
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#73 Jan 07 2012 at 2:09 PM Rating: Decent
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AkumaOkami wrote:


The payment registering wasn't THAT bad. You guys make it seem like you're losing limbs when you register. It took about ten minutes, because you had to go to another site to register your card (Verify with Visa), then register your sh*t on Square, then pay, etc...
It took ten minutes, which, you're right, is way to long to register to pay for something. But then again, it's ten minutes? What pressing matters did you need to attend to that the ten minutes took up?

Then again, I'm really really patient, maybe it's just me that didn't mind it.


I'm sure you're in the majority.

However not everyone has the same experience as you. Click&Buy doesn't seem to recognize certain postal codes, area codes, or addresses. When I first signed up during pre-order access, I was unable to use CnB, because it said I was using the wrong postal code. Now, I wasn't, I know my postal code. I searched a few forums to see if there was anyone else with the same issue, and there were literally dozens of postal codes (zip codes) around the world that just didn't exist to Click & Buy. So here I am, my very first impression of a game I've been waiting years for, and I am literally being C*#k blocked by their preferred payment system.

So, Yes it's only a few minutes longer to sign up than a normal game, IF click & buy recognizes that you exist on earth.

Yes you can just ignore click & buy and use the alternative method, which is much easier, I ended up buying crysta. Took about a minute.

But the whole point is, the very first impression of a game needs to be good for everyone. Why are they still using this ridiculous company for their preferred billing method? Any type of contract would be thrown out as C&B is effectively refusing to accept certain customers.

This is just another example of how SE just can't get their $#!t straight. This shouldn't even be an issue.
#74 Jan 07 2012 at 2:12 PM Rating: Default
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KristoFurwalken wrote:
AkumaOkami wrote:


The payment registering wasn't THAT bad. You guys make it seem like you're losing limbs when you register. It took about ten minutes, because you had to go to another site to register your card (Verify with Visa), then register your sh*t on Square, then pay, etc...
It took ten minutes, which, you're right, is way to long to register to pay for something. But then again, it's ten minutes? What pressing matters did you need to attend to that the ten minutes took up?

Then again, I'm really really patient, maybe it's just me that didn't mind it.


I'm sure you're in the majority.

However not everyone has the same experience as you. Click&Buy doesn't seem to recognize certain postal codes, area codes, or addresses. When I first signed up during pre-order access, I was unable to use CnB, because it said I was using the wrong postal code. Now, I wasn't, I know my postal code. I searched a few forums to see if there was anyone else with the same issue, and there were literally dozens of postal codes (zip codes) around the world that just didn't exist to Click & Buy. So here I am, my very first impression of a game I've been waiting years for, and I am literally being C*#k blocked by their preferred payment system.

So, Yes it's only a few minutes longer to sign up than a normal game, IF click & buy recognizes that you exist on earth.

Yes you can just ignore click & buy and use the alternative method, which is much easier, I ended up buying crysta. Took about a minute.

But the whole point is, the very first impression of a game needs to be good for everyone. Why are they still using this ridiculous company for their preferred billing method? Any type of contract would be thrown out as C&B is effectively refusing to accept certain customers.

This is just another example of how SE just can't get their $#!t straight. This shouldn't even be an issue.



Not starting an argument here (actually agreeing with you, that's ridiculous that they don't recognize certain area codes... >_>) but how was the process for the other pay option, what was it called? Ultimate Pay or something? Just curious because I didn't use that one.
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#75 Jan 07 2012 at 2:22 PM Rating: Default
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Simool wrote:
Belcrono wrote:
As for SWTOR it is basically WoW (Which I loved btw) in a SW universe + story.


Not sure why people keep saying that. WoW=wall of text, ok story, and dated graphics, excellent endgame. SWOTOR=voice acting and very good story, and very good graphics, very good endgame(too soon to tell how good).

For FFXIV, they need to add a perfect UI, keep the graphics, add voice acting, have multiple storylines per job/class where you feel you have a direct impact on the world, and an endgame that keeps you playing and wanting to try new jobs/classes.

I just don't see this happening using a 1 year window to completion date.


..Because it is essentially WoW using KOTOR as it's theme.
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#76 Jan 07 2012 at 3:00 PM Rating: Excellent
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Not starting an argument here (actually agreeing with you, that's ridiculous that they don't recognize certain area codes... >_>) but how was the process for the other pay option, what was it called? Ultimate Pay or something? Just curious because I didn't use that one.


Ultimate pay is pretty straightforward, you give your credit card number and add the exact amount of crysta you want to the account. The problem with this again, is certain people don't have access to Crysta. I think that's the more common theme, people not being able to use X service and having 0 customer service.
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#77 Jan 07 2012 at 3:08 PM Rating: Good
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Oh, people are having problems with crysta TOO?! That's whack...

I thought from all the posts and threads like "CryandBuy is dumb/stupid/pointless, etc..." that people were having problems with Click and Buy. That's why I was curious with "Ultimate Pay" (With a name like that, it has to be simple, or you get to fight a dragon that has sword hands while riding on the back of a polar bear grizzly bear hybrid with every purchase, or both), why people just didn't use that instead. Thanks for clearing that up :D

Edited, Jan 7th 2012 4:11pm by AkumaOkami
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#78 Jan 07 2012 at 3:14 PM Rating: Decent
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tpgsoldier wrote:
KaneKitty wrote:
Tony, you use the period/full-stop too often - in just about every post you make, I see it populated with terse, aggressively silent punctuation marks like the period/full-stop; are you a post-modern stream-of-consciousness writer or something? Perhaps a mean-spirited literary theorist? I look at one picture and see a romantic adventurer but then I look to the right and see a guy who looks like Michel Foucault... please, can you keep it to commas, colons, and question marks (semi-colons are still, I think, somewhat bellicose by nature)?


I told you I am mildly retarded cut me some slack bro.


Tony, you need to separate your sentences. There should be a period after retarded and the "c" in cut should be capitalized.
#79 Jan 07 2012 at 5:18 PM Rating: Excellent
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Quote:
Tony, you need to separate your sentences. There should be a period after retarded and the "c" in cut should be capitalized.

****, you gotta grow some balls and get yourself a real girlfriend.
#80 Jan 07 2012 at 5:48 PM Rating: Excellent
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UltKnightGrover wrote:

it was once quoted in a past interview that XI was Tanaka's vision of an MMO, and FFXIV was Komoto's vision of an MMO


Finally! I've been looking for that quote for almost a year, I knew I read it somewhere prior to the launch but never managed to find it again when people asked me for the source.
Do you by any chance remember which interview it originates from?

Tanaka recieved alot of crap for the games huge flop (rightfully so) but I agree the blame shouldn't only be on him.
And to think Komoto is still with the current dev team.. >.<

Also, ever since FFXI I've had the feeling SE's programmers are a bunch of amateurs compared to western companies, something FFXIV proved to be true. We can only hope 3rd time is the charm eh?
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#81Jetterbobby, Posted: Jan 07 2012 at 7:33 PM, Rating: Sub-Default, (Expand Post) So they have 6 people working on the game? That's the whole new team?
#82 Jan 07 2012 at 8:25 PM Rating: Good
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Jetterbobby wrote:
UltKnightGrover wrote:
Jetterbobby wrote:

But it's not a different team, the only people that changed is Tanaka and Yoshi. Just saying.


Incorrect. That was just the biggest change.

Nobuaki Komoto was demoted from Director to a general designer. (Side note, it was once quoted in a past interview that XI was Tanaka's vision of an MMO, and FFXIV was Komoto's vision of an MMO.) Hiroshi Takai (FFXI/The Last Remnant Team) and Shintaro Tamai (FFX Team) were brought in as new assistant directors. Yoshihisa Hashimoto was brought in to be the lead programmer for the new game engine they will be developing version 2.0 on. New lead programmer Hideyuki Kasuga was taken from Final Fantasy XI for the new team. And Hiroshi Minagawa (former FFXII co-director) is developing the new user interface for the game.

As I said before, if you're going to blame someone, blame the right people.


Edited, Jan 7th 2012 8:11am by UltKnightGrover

So they have 6 people working on the game? That's the whole new team?


Sure. That's the managerial (generally, important people), there's well over 120 people working on it and lord knows how much resources dumped into it and the new engine and toolsets.
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#83 Jan 07 2012 at 10:06 PM Rating: Good
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Tony, you need to separate your sentences. There should be a period after retarded and the "c" in cut should be capitalized.

****, you gotta grow some balls and get yourself a real girlfriend.


I've tried, they're too expensive. I'll just wait till they let us get married in-game.
#84 Jan 07 2012 at 10:48 PM Rating: Excellent
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Buttsniffa wrote:
Rinsui wrote:
****, you gotta grow some balls and get yourself a real girlfriend.


I've tried, they're too expensive. I'll just wait till they let us get married in-game.


They're not too expensive, you're just not finding the right ones. All my wife costs me is the first choice of rares when we open Magic: The Gathering boosters. >_>
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#85 Jan 08 2012 at 5:10 AM Rating: Good
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Jetterbobby wrote:
UltKnightGrover wrote:
Jetterbobby wrote:

But it's not a different team, the only people that changed is Tanaka and Yoshi. Just saying.


Incorrect. That was just the biggest change.

Nobuaki Komoto was demoted from Director to a general designer. (Side note, it was once quoted in a past interview that XI was Tanaka's vision of an MMO, and FFXIV was Komoto's vision of an MMO.) Hiroshi Takai (FFXI/The Last Remnant Team) and Shintaro Tamai (FFX Team) were brought in as new assistant directors. Yoshihisa Hashimoto was brought in to be the lead programmer for the new game engine they will be developing version 2.0 on. New lead programmer Hideyuki Kasuga was taken from Final Fantasy XI for the new team. And Hiroshi Minagawa (former FFXII co-director) is developing the new user interface for the game.

As I said before, if you're going to blame someone, blame the right people.


Edited, Jan 7th 2012 8:11am by UltKnightGrover

So they have 6 people working on the game? That's the whole new team?


You didn't ask me for the whole new team. I gave you the most important changes to the team. If you want to see the whole new team and where I got the sources from, check the credits on the opening title of the game.

They were updated as of Patch 1.19.

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#86 Jan 08 2012 at 6:16 AM Rating: Excellent
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SE no longer knows how to handle an MMO. The customer support is horrid, the GM service is a joke compared to what FFXI had, the game is incredibly outdated and can't even come close to new MMOs even after a year of patches.


Have you played FFXI? They always, always had horrible customer service....if you had a problem with billing or wrongful banning you were pretty much done with the game. The GM system has almost always been bad too, report someone for botting/speed hacking/cheating and next day, they are still there doing it.

If you played FFXI and know what kind of company they are did you really expect it to get better or change?

If you want to see how FFXIV players get treated in the present/future look at FFXI right now.
#87 Jan 08 2012 at 11:07 AM Rating: Decent
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tpgsoldier wrote:
Dude they have only had however long the game was in development + 16 months to figure out a billing system. Give them some time!

You act like every other MMO in the world handles this issue without a problem!
The crazy thing is that this is exactly how SWTOR is going down right now. It's a mess.

How can so many big companies ***** up the MMO formula?

Runespider wrote:
Quote:
SE no longer knows how to handle an MMO. The customer support is horrid, the GM service is a joke compared to what FFXI had, the game is incredibly outdated and can't even come close to new MMOs even after a year of patches.


Have you played FFXI? They always, always had horrible customer service....if you had a problem with billing or wrongful banning you were pretty much done with the game. The GM system has almost always been bad too, report someone for botting/speed hacking/cheating and next day, they are still there doing it.

If you played FFXI and know what kind of company they are did you really expect it to get better or change?

If you want to see how FFXIV players get treated in the present/future look at FFXI right now.
In 6 years playing FFXI I never did make a GM call. It was never worth it. The only time I ever considered it was when I was having a technical issue, and I ended up fixing it myself.

Edited, Jan 8th 2012 11:08am by bsphil
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#88 Jan 08 2012 at 11:12 AM Rating: Decent
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bsphil wrote:
tpgsoldier wrote:
Dude they have only had however long the game was in development + 16 months to figure out a billing system. Give them some time!

You act like every other MMO in the world handles this issue without a problem!
The crazy thing is that this is exactly how SWTOR is going down right now. It's a mess.

How can so many big companies ***** up the MMO formula?


Catering to the:

1. "I WANT EVERYTHING ON A SILVER PLATTER!"
2. "I ONLY HAVE 10 MINUTE A DAY TO PLAY AN MMORPG, MAKE CONTENT USELESS"
3. "WHY DO I HAVE TO BE SOCIAL? I WANT TO SOLO FROM THE DAY I BEGIN TO THE DAY THE SERVERS GO OFFLINE!"
4. "IF I ABOLUTELY MUST GROUP IT BETTER BE NO MORE THAN 3 PEOPLE!"
5. "EVERYTHING SHOULD BE INSTANCED, OPEN WORLD CONTENT IS OUTDATED AND IF YOU DO IT YOURE A TERRIBLE DEVELOPER!"
6. "IF BATTLE TAKE LONGER THAN 5 SECONDS YOU'RE DOING IT WRONG!"
7. "I NEED TO LEVEL FROM START TO FINISH THROUGH QUESTING..GOD HELP YOU IF I EVER HAVE TO GRIND!"
8. "I NEED ABSOLUTE FREEDOM IN EVERYTHING..BALANCE BE DAMNED!"

Playerbase. This is why there's no longer good MMORPGs coming out.

Edited, Jan 8th 2012 9:13am by Theonehio

Edited, Jan 8th 2012 9:36am by Theonehio
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#89 Jan 08 2012 at 11:17 AM Rating: Decent
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Theonehio wrote:
bsphil wrote:
tpgsoldier wrote:
Dude they have only had however long the game was in development + 16 months to figure out a billing system. Give them some time!

You act like every other MMO in the world handles this issue without a problem!
The crazy thing is that this is exactly how SWTOR is going down right now. It's a mess.

How can so many big companies ***** up the MMO formula?


Catering to the:

1. "I WANT EVERYTHING ON A SILVER PLATTER!"
2. "I ONLY HAVE 10 MINUTE A DAY TO PLAY AN MMORPG, MAKE CONTENT USELESS"
3. "WHY DO I HAVE TO BE SOCIAL? I WANT TO SOLO FROM THE DAY I BEGIN TO THE DAY THE SERVERS GO OFFLINE!"
4. "IF I ABOLUTELY MUST GROUP IT BETTER BE NO MORE THAN 3 PEOPLE!"
4. "EVERYTHING SHOULD BE INSTANCED, OPEN WORLD CONTENT IS OUTDATED AND IF YOU DO IT YOURE A TERRIBLE DEVELOPER!"
5. "IF BATTLE TAKE LONGER THAN 5 SECONDS YOU'RE DOING IT WRONG!"
6. "I NEED TO LEVEL FROM START TO FINISH THROUGH QUESTING..GOD HELP YOU IF I EVER HAVE TO GRIND!"
7. "I NEED ABSOLUTE FREEDOM IN EVERYTHING..BALANCE BE DAMNED!"

Playerbase. This is why there's no longer good MMORPGs coming out.

Edited, Jan 8th 2012 9:13am by Theonehio


Number 6 needed catered to, just fyi.
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#90 Jan 08 2012 at 11:28 AM Rating: Excellent
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There are two #4s!
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#91 Jan 08 2012 at 11:36 AM Rating: Decent
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bsphil wrote:
There are two #4s!


Haha yeah, phone acts weird with numbering when I change modes.
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#92 Jan 08 2012 at 12:17 PM Rating: Good
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Theonehio wrote:
bsphil wrote:
tpgsoldier wrote:
Dude they have only had however long the game was in development + 16 months to figure out a billing system. Give them some time!

You act like every other MMO in the world handles this issue without a problem!
The crazy thing is that this is exactly how SWTOR is going down right now. It's a mess.

How can so many big companies ***** up the MMO formula?


Catering to the:

1. "I WANT EVERYTHING ON A SILVER PLATTER!"
2. "I ONLY HAVE 10 MINUTE A DAY TO PLAY AN MMORPG, MAKE CONTENT USELESS"
3. "WHY DO I HAVE TO BE SOCIAL? I WANT TO SOLO FROM THE DAY I BEGIN TO THE DAY THE SERVERS GO OFFLINE!"
4. "IF I ABOLUTELY MUST GROUP IT BETTER BE NO MORE THAN 3 PEOPLE!"
5. "EVERYTHING SHOULD BE INSTANCED, OPEN WORLD CONTENT IS OUTDATED AND IF YOU DO IT YOURE A TERRIBLE DEVELOPER!"
6. "IF BATTLE TAKE LONGER THAN 5 SECONDS YOU'RE DOING IT WRONG!"
7. "I NEED TO LEVEL FROM START TO FINISH THROUGH QUESTING..GOD HELP YOU IF I EVER HAVE TO GRIND!"
8. "I NEED ABSOLUTE FREEDOM IN EVERYTHING..BALANCE BE DAMNED!"

Playerbase. This is why there's no longer good MMORPGs coming out.

Edited, Jan 8th 2012 9:13am by Theonehio

Edited, Jan 8th 2012 9:36am by Theonehio


nothing wrong with a lot of these demands. Games should be balanced so you can solo or group up and level a bit faster. And questing to max level is epic. Why would you play a game to grind? I mean factory workers complain about doing the same repetitive task every day, so why would anyone want to do that in a game in their free time? I'm sure some people that like grinding the same mobs for 40 hours straight do get enjoyment from hitting the same buttons over and over and over again, but most people don't.

SWTOR did an amazing job with their leveling system. If you group up you level faster. if you solo you get to experiance an amazing story which is what rpgs are all about.
#93 Jan 08 2012 at 12:33 PM Rating: Default
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Azurymber wrote:
I mean factory workers complain about doing the same repetitive task every day


Are we really going to lie to ourselves that leveling through questing isn't a grind?

Quote:
I'm sure some people that like grinding the same mobs for 40 hours straight do get enjoyment from hitting the same buttons over and over and over again, but most people don't.


And you don't hit the same buttons over and over in quest based MMOs because....?
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#94 Jan 08 2012 at 12:47 PM Rating: Good
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Theonehio wrote:
Azurymber wrote:
I mean factory workers complain about doing the same repetitive task every day


Are we really going to lie to ourselves that leveling through questing isn't a grind?

Quote:
I'm sure some people that like grinding the same mobs for 40 hours straight do get enjoyment from hitting the same buttons over and over and over again, but most people don't.


And you don't hit the same buttons over and over in quest based MMOs because....?


No it's not the same. I'll give a good example from a console game from the same series. TES III: Morrowind was a very grind-centric. In order to move to the next part of a story line, you would need to have certian skills met in the guilds. And leveling up in TES III was very much so a grind unless you had quite a bit of gold saved up and could use the trainers, but even then I think you could only train a certian amount of times per level. If you were in the thieves guild, LOL is all I had to say. Working to get sneak up and other skills needed could have been a chore.

Now, take TES V: Skyrim, it is not a grind centric game. You can be any level for any guild and progress through the story as fast or as slow as you want. There is not need to have certian skills at certian levels in guilds to do certian quests, go at your own pace.

So there is quite a difference if you look at it from that point of view. Skyrim's leveling system makes it a more enjoyable gaming expierience than Morrowind's leveling system.

The only reason why I'm using that as an example is because I have not had the opportunity to play SW:TOR in order to compare it to FFXIV's leveling system.
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#95 Jan 08 2012 at 7:02 PM Rating: Good
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Azurymber wrote:
SE started charging less than a month after SW:TOR came out (which has epic reviews and is an insanely well developed game that's beats FFXIV out still behind WoW in almost every aspect)


FTFY

If FFXIV 2.0 doesn't work out, I fear the MMO has seen it's day. Oh well, D3 will be out eventually.

Edited, Jan 8th 2012 8:02pm by Transmigration
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#96 Jan 08 2012 at 8:19 PM Rating: Good
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LillithaFenimore wrote:
Theonehio wrote:
Azurymber wrote:
I mean factory workers complain about doing the same repetitive task every day


Are we really going to lie to ourselves that leveling through questing isn't a grind?

Quote:
I'm sure some people that like grinding the same mobs for 40 hours straight do get enjoyment from hitting the same buttons over and over and over again, but most people don't.


And you don't hit the same buttons over and over in quest based MMOs because....?


No it's not the same. I'll give a good example from a console game from the same series. TES III: Morrowind was a very grind-centric. In order to move to the next part of a story line, you would need to have certian skills met in the guilds. And leveling up in TES III was very much so a grind unless you had quite a bit of gold saved up and could use the trainers, but even then I think you could only train a certian amount of times per level. If you were in the thieves guild, LOL is all I had to say. Working to get sneak up and other skills needed could have been a chore.

Now, take TES V: Skyrim, it is not a grind centric game. You can be any level for any guild and progress through the story as fast or as slow as you want. There is not need to have certian skills at certian levels in guilds to do certian quests, go at your own pace.

So there is quite a difference if you look at it from that point of view. Skyrim's leveling system makes it a more enjoyable gaming expierience than Morrowind's leveling system.


You're not comparing grind-though-monsters with grind-through-quests - you're comparing grind with no grind. You're also comparing one game that has static monster levels to another that scales monsters to whatever level you happen to be; the examples do not apply to the discussion at hand, unfortunately.

Additionally, the idea that "Skyrim's leveling system makes it a more enjoyable gaming expierience than Morrowind's leveling system" is entirely a matter of personal taste, which is not proven merely by describing the two systems; someone who prefers a more "brutal" difficulty that cannot be altered or side-stepped might feel differently on the matter.
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#97 Jan 08 2012 at 9:25 PM Rating: Good
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Theonehio wrote:
Azurymber wrote:
I mean factory workers complain about doing the same repetitive task every day


Are we really going to lie to ourselves that leveling through questing isn't a grind?

Quote:
I'm sure some people that like grinding the same mobs for 40 hours straight do get enjoyment from hitting the same buttons over and over and over again, but most people don't.


And you don't hit the same buttons over and over in quest based MMOs because....?


the quests have immersive stories. they aren't like ffxiv which is like "go kill 5 of this". A lot of the quests are fun and have interesting and deep storylines. The "kill x of this mob" part is a bonus which you can do for extra exp but don't have to. The quests also take you to interesting places, immerse you in the game, and introduce a lot of lore about the planets, previous war, current situation, etc.

And no you don't mash button in ToR.
As a sith Sorceror I have multiple dps skills, single hit skills, aoe's, stuns, crowd controls, healing abilities, shield abilities, ad more. Then you add in your companion and can also control what skills they use. So its incredibly diverse and different mobs require different strats. for example a group of normal imperial soldiers 1 or 2 levels above me can be taken out by force storm (aoe in a fixed spot) and then my force storm has a high % chance of giving me instant chain lightning so if i get that i proc increase-critical and chain lightning and usually instant kill them. A boss on the other hand would require stuns, keeping my shield up and heals. And i cant just stand there and heal cuz of knockback, I have to put shield up, electrocute the mob (3 sec stun), criticals up, and then heal myself twice. that usually gets me back to full.

In a heroic i might have to fight 4 mobs. i'd whirlwind the hardest, spam damage on the weakest to take it out, stun the medium one, kill the second weakest, then kill the medium ones with the tactics in the above paragraph and then kill the hard one which is even more complicated than the previous paragraph.

So SW-TOR is incredibly diverse and requires a ton of strategy, especially if you solo heroics (which i do). Further you choose your skills from 3 skill trees so you can customize your job too. Theres a skill tree for each class (8 of them) and then 2 skill trees per specialization (16) so overall the game uses 24 diff skill trees. Theres 50 levels right now, and it takes 40 levels to max out 1 skill-tree (5 each tier to advance). So you end up getting a lot of diff ppl with diverse jobs and skill sets.

#98 Jan 08 2012 at 11:40 PM Rating: Good
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For anybody still reading this and wondering, there is a very simple and (somewhat) intelligent reason for the way SE is doing this. It just happens to cause a massive problem for you the customer.

By having people pay through Click and Buy or UltimatePay and then having those companies give an equivalent amount to SE, SE is able to completely remove themselves from holding onto the banking information of the customers. This removes the incentive to have an account break-in the type which Sony faced not long ago. There's no card information to steal, since they only handle money coming from another company. If SE offered the option to directly pay, they would be putting themselves at risk for a break-in and be leaving themselves open to lawsuit if the information is compromised.

So in short, SE is paying UltimatePay or Click and Buy to take the risk of handling credit card information.
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#99 Jan 09 2012 at 4:59 AM Rating: Excellent
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Azurymber wrote:
the quests have immersive stories. they aren't like ffxiv which is like "go kill 5 of this". A lot of the quests are fun and have interesting and deep storylines. The "kill x of this mob" part is a bonus which you can do for extra exp but don't have to. The quests also take you to interesting places, immerse you in the game, and introduce a lot of lore about the planets, previous war, current situation, etc.


You had me at immerse. Seriously, I'd almost be willing to look past all the major issues with XIV if there was a strong underlying story that made me feel it would be worth the long wait until 2.0 is released.
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#100 Jan 09 2012 at 5:10 AM Rating: Excellent
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Yunchang wrote:
For anybody still reading this and wondering, there is a very simple and (somewhat) intelligent reason for the way SE is doing this. It just happens to cause a massive problem for you the customer.

By having people pay through Click and Buy or UltimatePay and then having those companies give an equivalent amount to SE, SE is able to completely remove themselves from holding onto the banking information of the customers. This removes the incentive to have an account break-in the type which Sony faced not long ago. There's no card information to steal, since they only handle money coming from another company. If SE offered the option to directly pay, they would be putting themselves at risk for a break-in and be leaving themselves open to lawsuit if the information is compromised.

So in short, SE is paying UltimatePay or Click and Buy to take the risk of handling credit card information.



Not true, JP customers get to pay directly to SE.
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#101 Jan 09 2012 at 5:52 AM Rating: Decent
I think SE should get this sorted in 11 months time....hopefully.
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