i can't stand WoW but i love SWtor. It may have the same "battle system" or UI like WoW, but the game is nothing like it. And it's on a completely different level than FFXIV is.
The great thing is SE already had an MMO that had the majority of the features you listed, sans the flight sim naturally. While your list is quite accurate you relist what amounts to the same features seperately, i imagine to aritificially inflate it. but really now, your first 2 points could be consolidated for example.
But again i ask why are you still repeatedly attacking the current game when you know they are and have been working on what amounts to (hopefully) a completely different game? If SWTOR is that great why are you even here? are you still that upset about the state of the game? and who are these posts for? the majority of us here agree with you..
first 2 points are different. one is about the story being good, the other is about length. FFXIVs story was really short and further, it was a convoluted mess.
I'm not attacking the current game, i'm pointing out that based on experience the dev team will not be able to put a good game together.
They said 2.0 isn't going to be a different game. I run a business and do economic consulting and i can tell you 100% that unless they scrap gil as the main currency, 2.0 will be released with a failing economy.
The list was because someone had pointed out i was overexagerating and couldn't list 100 things. And like i said, if i get into details i could list a lot more.
And i'm posting because this is a debate thread and people keep saying that starwars is just a rehash of WoW (which it really isn't in any way) and that 2.0 could be successful.
I like the optimism but my point is that the dev team has got nothing right. Balancing a game is not difficult, its a matter of changing a few formulas. And if a team can't balance a game or work out a functioning economy in over a year, they are incompetent.
Then when you see customer relations mistakes like a broken billing system that excludes regions and uses shady middlemen, and even charging at a horrible time when a much better mmo was just released, you have to ask yourself if its SE holding the game back.
Even if the game is perfect, this billing system alone will drive off a huge % of potential players. And its likely to have a horrid launch like ffxiv with lag and messed up servers, resulting in even more people immediately leaving.
The dev team and SE have fixed -no- core issues at all so far. And trust me, it takes a long time to beta test an economy. So if they don't start beta testing soon you can pretty well be 100% sure the game will lack a functioning economy or be exploitable.
your first 2 points are story related, its artificial inflation.
Who said 2.0 isnt going to be different? this
roadmap clearly states one level of development as radical changes to in game world, also check the Rebuilding phases they have planned. but you're right that doesnt sound different at all.
The economy will be fine no matter what happens, if you honestly believe it will ruin the game youve clearly never played an MMO before, they only work slightly like real life. New players will be fine, you're overreacting.
2.0 has every chance to be successfull, You keep saying the dev team hasnt done anything, yet we have not yet seen their real work and wont until 2.0. regardless of the state of the game now if they make a good game it will succeed.
economies do matter a lot. No one wants to play a game where everyone else has epic gear but they know they will have to grind 10 hours a day for 5 months to get the same gear. Further, a crafting system can't be stable without a stable currency, and when you have influxes of money (ppl coming back with 100mil) that's guarenteed inflation. That further means that they will be unable to price anything via npc because once the currency gets inflated people will be able to spam-buy stuff from npc that is normally not intended to be purchased in those amounts. Or you can overprice npc's and then new players think its impossible to get anything.
Just to be clear, I'm an economist. I run a firm that does economic consulting and e-marketing (essentially i use neuroscience to help companies sell stuff online, and at the same time help them move their product to new markets)
As such I have a background in behavioural psych, neuroscience/biology, economics, etc.
The psychology of demand for products is pretty clear. You launch a product and get all this hype with that launch. If you succeed, great. you turn your product into a brand and release more products that appeal to other "target markets" under the same brand name. If another target market is a significantly different population you may want to rebrand (like cars having a diff brand for their high-end stuff)
If you fail, like FFXIV did, you distance yourself, re-brand, and do whatever marketing tricks it takes to make it look like a totally new product.
From an economic perspective, SE has no idea what they are doing. They messed up FFXI's economy by allowing rusty-cap fishing which resulted in invisible inflation (lots of gil entered the market but wasn't being spent). Then one christmas all the RMT companies had huge sales due to a competition war, and immediately millions of gil actively flowed into an economy where people had high demand (christmas gifts and lots of ppl on break with time to play). This caused prices to skyrocket. For example on my server woodvilles axe went from 200k to over 3mil in about 2 days, with more than 5 or 10 being sold. Almost all items got highly inflated like this.
This essentially killed the FFXI market and resulted in SE having to make almost all good items rare/ex. It took 4+ years before the economy balanced out.
Understandable though. It was a mistake based on an exploit that they took too long to fix. lesson learned? no.
FFXIV comes out, and even in the beta myself and other economists (some doing their Ph.Ds) all post explaining how messed up the economic system is, how their will be massive inflation, and how the ward system will not function as intended.
Did SE change anything? no. They made the -exact- same mistake as in FFXI and allowed for massive inflation. Then they took months to fix it. The damage was done.
Now there are ways to mitigate this. Has SE done them? No. SE has -no- idea what they are doing economics-wise. That leads me and many others to think they don't have an economist helping them develop the market. Not sayin programmers and game devs aren't smart, but the aren't really qualified to run a stable economy.
Moving on to marketing.
You have a game that failed, with horrible reviews across the internet, considered to be a joke by many people.
Even the average person could figure out what to do here.
You create a new image, final fantasy 15. final fantasy online warriors. whatever works.
you do -NOT- call it final fantasy XIV 2.0.
you do not even call it that in early dev stages.
They have pre-ruined their chances at success, because no site or reviewer will discuss 2.0 without putting it in the context of xiv which failed. You immediately just associated tons of negativity and negative press with a new product not even out yet.
its like releasing a blackberry phone that fails, redoing it and releasing it with the same name. Its not going to succeed because everyone already neurologically associates that phone with failure.
You do not charge for a broken game -at all-. Why? because a ton of people quit, say F*** it, and move to a better company. Why would they return to your new game?
These are but a few serious mistakes SE is already making.
And they aren't small little mistakes. they are massive mistakes.
go to google.com and search "final fantasy 14 2.0"
If the first 5-10 articles do not mindlessly support how great 2.0 will be, their marketing team has failed already.
protip: you get a kotaku article that starts with "Online role-playing game Final Fantasy XIV's launch was an enormous disappointment. "
a joystiq article followed by a bunch of negative comments
ffxiv's wiki page
All these convey negativity. Products should never be conveyed negatively. Companies know this because they often edit their own wiki pages + rate their own products highly.
what should be done?
1. FFXIV 2.0 should be renamed and branded as a sequel with character transfer
2. FFXIV 2.0 should have a shiny pretty flash site, showcasing all the cool stuff currently in pdf format and more
3. FFXIV 2.0 should be promoted via media so the first 10 results you get are "ffxiv 2.0 will be super awesome and the best game ever. all the past problems are fixed, all this cool new technology is in this one"
4. FFXIV should be removed from all store shelves, and only sold online for now. This will reduce the exposure to people seeing "ffxiv: $20" at gamestop (which again, suggests to ppl the games outdated and has failed).
and this should be done -NOW- so that when the game is re-released, there are already epic articles, hype, etc, in the google rankings, and all the current negativity should be pushed away. The new name should make it so when you search for it you don't see the old reviews of 5.0 and 4.0 for ffxiv. etc.
but the point still stands, the current team is incompetent. They have no idea how to run an ingame economy, and they have no idea how to run a marketing campaign. And I'm sure people in other professions like graphics design and game design could come up with ways that they are incompetent in those fields (like taking 3 weeks to dev a goobue mount) Edited, Jan 20th 2012 1:04am by Azurymber