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Goober Mounts coming in 1.20bFollow

#52 Jan 16 2012 at 8:37 AM Rating: Decent
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Hyanmen wrote:
hexaemeron wrote:
Educated consumer?


Did you buy this game when it came out?


Of course not. I had played it in beta. I got it for $10.00 USD in December 2010.
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#53 Jan 16 2012 at 8:38 AM Rating: Decent
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hexaemeron wrote:
Hyanmen wrote:
hexaemeron wrote:
Educated consumer?


Did you buy this game when it came out?


Of course not. I had played it in beta. I got it for $10.00 USD in December 2010.


In that case, tough to say. The game was hardly worth 10 bucks back then.

But we can always pretend!
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#54 Jan 16 2012 at 8:39 AM Rating: Decent
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Hyanmen wrote:
hexaemeron wrote:
Hyanmen wrote:
hexaemeron wrote:
Educated consumer?


Did you buy this game when it came out?


Of course not. I had played it in beta. I got it for $10.00 USD in December 2010.


In that case, tough to say. The game was hardly worth 10 bucks back then.

But we can always pretend!


I figured $10.00 was low enough to justify seeing what had changed. I checked in at updates until 1.18 and then I just couldn't force myself to try anymore.
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#55 Jan 16 2012 at 8:47 AM Rating: Default
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hexaemeron wrote:
I figured $10.00 was low enough to justify seeing what had changed. I checked in at updates until 1.18 and then I just couldn't force myself to try anymore.


Too bad. Up until 1.18 they were setting things up for developing 2.0.

In all honesty, checking the patch notes and producer's letters takes a minute of your life. Keeping up with this game is hardly something you have to force to try.
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#56 Jan 16 2012 at 8:50 AM Rating: Excellent
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hexaemeron wrote:
I figured $10.00 was low enough to justify seeing what had changed.
So you saw the train crash and burn, and then decided to pay for a ticket to ride after they put a new coat of paint on the wreckage and are trying to claim you're the educated consumer in this conversation? I've got a couple of dead goldfish for sale if you're interested. Smiley: laugh
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#57 Jan 16 2012 at 8:53 AM Rating: Decent
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Well, that investment might turn out alright after all if stars align correctly. But still in December 2010 it was merely a shot in the dark.
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#58 Jan 16 2012 at 9:56 AM Rating: Good
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hexaemeron wrote:
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2.) To say that SE should not be responsible for providing a functional billing solution when they make a decision to start billing


There's a fine line between this sentence and what you've been spewing in this thread thus far. Regardless, a functional billing solution is one that works, and most people who were playing pre-payments are more or less happily playing post-payments. It might be more inconvenient, but it certainly works for the time being.

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and then proceed to ignore a significant portion of the tattered remains of the people who still care.


Even after it has been repeatedly been told to you that they haven't ignored anyone, you still keep saying the same thing. Can you tell us more about this "significant portion of people"? Any numbers perhaps?

There's a particular word to call people like you.
Edited, Jan 16th 2012 5:26pm by Hyanmen


Educated consumer?


I was thinking "whiny eighth grader"
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#59 Jan 16 2012 at 10:03 AM Rating: Decent
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How do I get Crysta back(refund) that they made me purchase when the game was first released?
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#60 Jan 16 2012 at 10:12 AM Rating: Default
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Simool wrote:
How do I get Crysta back(refund) that they made me purchase when the game was first released?


****, I went to check my Crysta balance after reading this but nope, I didn't remember wrong.

I was never forced to purchase any Crysta whatsoever.
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#61 Jan 16 2012 at 10:29 AM Rating: Good
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It was from all the initial confusion with Click n Buy. Setting up/verifying/re-verfying/re-re-verifying/sending in Blood/copy of passport/picture of dog...and somewhere in all that the only way I was able to play was to add Crysta through Pay Pal. Even though the game was free for the first month...for some reason that was the only way I was able to get through all the C and B BS.

It's ok...I'll be a sucker and give 2.0 a chance.
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#62 Jan 16 2012 at 11:16 AM Rating: Excellent
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So all this bickering about the payment system really reminds me of some of the traps software development houses fall into.

We call it the "squeaky wheel" problem. The wheel that squeaks the loudest gets the most attention. This has a good side and a bad side to it. The good side is the client (or function of the software) gets attention it needs. It clearly wouldn't be squeaking if everything was running fine. The bad side is that it can happen at the cost of ignoring other client's complaints or other bugs in the program. During the 1 year free trial no one was complaining about the payment system. The wheel wasn't squeaking so it didn't get the attention. Now this problem crops up more often from smaller dev houses than it does larger ones, but it's still an issue and it stems from (dare I say) poor management of the product. I understand SE is a huge multi-million dollar company but all it takes is some lazy product managers who don't have the foresight to deal with potential problems like these at the expense of current ones. Yes, this means I'm placing the blame on SE for the billing issues.

So for this 16-month period the complaints were about the gameplay, the story, the graphics engine, the user interface, the lag, etc... I don't think people were complaining about "hey I can't add Crysta during the indefinite free trial!" The billing wheel wasn't squeaking.

Now with that said, I can actually see it taking ~ 1 year to develop and implement an in-house billing system that is capable of handling payments from several different types of card services in several countries as well as other services (such as PayPal and those prepaid cards) for literally millions of (potential) users while conforming to laws in Europe, America, and Japan with zero chance of incorrect billed amounts, duplicate payments, and billing incorrect accounts granting the ability to set up a payment method or cancel one easily over a web interface that is free of bugs. It takes time to gather requirements, plan, allocate work time to developers, QA test, user acceptance test, and deploy an entirely new system. Again I'm not defending SE as this should've been taken care of at LAUNCH but since it didn't - and they want to make it better - this doesn't sound unreasonable.
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#63 Jan 16 2012 at 11:49 AM Rating: Decent
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hexaemeron wrote:
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with no resolution in sight for people who actually like the game enough to want to pay for it... with ongoing silence from SE... it's galling.


You had me until that point.

Optional billing options are coming this month (constantly mentioned by the community representatives), and if SE loses customers over this few weeks gap they had it coming and know it. Either way you don't simply snap your fingers and a first-party billing infrastructure is up and running.


What were their infrastructure people doing for the past 16 months when the game was free? These issues should have been ironed out over the YEAR and a HALF that the game was free.

Edited, Jan 16th 2012 8:43am by hexaemeron

Edited, Jan 16th 2012 8:43am by hexaemeron



What their "infrastructure" team were doing was working on the game's infrastructure. Maybe next time people won't ***** about Playonline because they had to take 1 or 2 minutes to log into FFXI and maybe we'd have had a better payment system in place internationally.

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#64 Jan 16 2012 at 12:30 PM Rating: Good
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The game's development team and the Square Enix financial management team are two different teams.

Final Fantasy XI uses the same thing, so I think that's out of XIV's dev team's hands. It's likely they're on a contract and it can't be changed.

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#65 Jan 16 2012 at 4:10 PM Rating: Good
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Why the F*CK does every thread turn into a stupid debate over SE's competence? This thread is about a f*cking mount.

On that note, I like the mount.
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#66 Jan 16 2012 at 4:42 PM Rating: Excellent
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I saw that this thread had double the posts since last time I checked and I knew something was up, lol.

Anyway, my thoughts...are that this new mount and SE's billing are totally unrelated and handled by totally different people. Sure, the billing could use work, and from what people in this thread are saying it's getting it (I wouldn't know personally, haven't been following this game quite as closely lately). But the actual game developers (whose job is to work on the game, not to create billing methods) are not going to stop developing content or letting people know of the content they're working on. So while the complaints about billing are valid, to fault them for talking about their actual game is ridiculous.

Edited, Jan 16th 2012 5:43pm by Susanoh
#67 Jan 16 2012 at 8:29 PM Rating: Good
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I really am curious how the Goobbue mount will fit under things when walking around. The thing is taller than the tent in the screenshot.

I want to tear up Ul'dah on one though!
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#68 Jan 17 2012 at 12:29 AM Rating: Decent
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Nashua wrote:
Why the F*CK does every thread turn into a stupid debate over SE's competence? This thread is about a f*cking mount.

On that note, I like the mount.

.
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#69 Jan 17 2012 at 1:28 AM Rating: Good
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I read this on the main forums about the potential use of different mounts. I think someone said it earlier in this thread also. I'd like to see the "Goober" mount to do something of the following:

1) Have the ability to absorb damage done to you while traveling. So many times I accidentally run into like a lvl 75 mob and get one shotted. Maybe it's just be not being careful :(

2) Have the ability to take more hits before getting knocked off.

That's really all of my ideas haha. I'd still like to see the chocobo be the fastest mount and the primary method of travel. Maybe have the gobbue be for getting to hard to reach places. There are many areas with mobs way too difficult surrounding places to go and paths needed to travel. Having different mounts just for novelty is cool I guess but it would differ from other games if they included special features to each. I'm a fan of verity and although I love the chocobo, of course, different types of mounts will be boss. Also looking forward to customization, breeding, and different colored chocobos but from what I hear that won't be for awhile.
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#70 Jan 17 2012 at 9:27 AM Rating: Good
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reptiletim wrote:
So for this 16-month period the complaints were about the gameplay, the story, the graphics engine, the user interface, the lag, etc... I don't think people were complaining about "hey I can't add Crysta during the indefinite free trial!" The billing wheel wasn't squeaking.


Well at least they fixed those things... r-right...? ( ._.)
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#71 Jan 17 2012 at 9:43 AM Rating: Decent
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KaneKitty wrote:
reptiletim wrote:
So for this 16-month period the complaints were about the gameplay, the story, the graphics engine, the user interface, the lag, etc... I don't think people were complaining about "hey I can't add Crysta during the indefinite free trial!" The billing wheel wasn't squeaking.


Well at least they fixed those things... r-right...? ( ._.)


They could have indeed put a band-aid on the **** to see what happens.

As far as replacing the **** with something that works, though, usually new games take 2 years to develop. But considering in this case only UI, servers, engine, and assets need to be replaced, and those are known to be the least time-consuming parts to build from a scratch for any game, I'm surprised we aren't already playing 2.0.
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#72 Jan 17 2012 at 12:22 PM Rating: Good
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Hyanmen wrote:
KaneKitty wrote:
reptiletim wrote:
So for this 16-month period the complaints were about the gameplay, the story, the graphics engine, the user interface, the lag, etc... I don't think people were complaining about "hey I can't add Crysta during the indefinite free trial!" The billing wheel wasn't squeaking.


Well at least they fixed those things... r-right...? ( ._.)


They could have indeed put a band-aid on the **** to see what happens.

As far as replacing the **** with something that works, though, usually new games take 2 years to develop. But considering in this case only UI, servers, engine, and assets need to be replaced, and those are known to be the least time-consuming parts to build from a scratch for any game, I'm surprised we aren't already playing 2.0.


They said they're re-doing a lot of the programming. Getting rid of unnecessary function calls and redoing programming to have features that should have been there from the start. Mail delivery and alt-tab immediately comes to mind.

So no, UI, servers, engine, and assets are not the only things that need to be replaced.

What does any of this have to do with a Goobbue mount?
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#73 Jan 17 2012 at 1:24 PM Rating: Good
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What does any of this have to do with a Goobbue mount?

I'm guessing the mouse over read the post prevent the masses from reading gripes people have about the game so they put them where we see them. This was a classic post derail I didn't know I left the "Goober" track on that 30 post read.Forget long range and melee wanzers what about a Goobbeu boxing rings linked in the three cities.
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#74 Jan 17 2012 at 1:56 PM Rating: Excellent
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Warmech wrote:
What does any of this have to do with a Goobbue mount?

I'm guessing the mouse over read the post prevent the masses from reading gripes people have about the game so they put them where we see them. This was a classic post derail I didn't know I left the "Goober" track on that 30 post read.Forget long range and melee wanzers what about a Goobbeu boxing rings linked in the three cities.


Great, now all I can think of is Gobbue in a ring punching each other with those looong arms while a crowd of Lalafell go absolutely WILD!

Edited, Jan 17th 2012 3:03pm by Yelta
#75 Jan 17 2012 at 9:01 PM Rating: Good
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So which mount next for 1.21? Zombified Lalafell?
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#76 Jan 17 2012 at 9:54 PM Rating: Decent
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Khornette wrote:
So which mount next for 1.21? Zombified Lalafell?


As fun as that sounds, still won't come back :P Although a Zombified Lala sounds pretty fun :D
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#77 Jan 17 2012 at 10:10 PM Rating: Good
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LillithaFenimore wrote:
Khornette wrote:
So which mount next for 1.21? Zombified Lalafell?


As fun as that sounds, still won't come back :P Although a Zombified Lala sounds pretty fun :D


Even better if it's being ridden by a big ol' Roegadyn :D
#78 Jan 18 2012 at 1:32 AM Rating: Good
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Here.

Edited, Jan 17th 2012 11:32pm by UltKnightGrover
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#79 Jan 18 2012 at 2:30 AM Rating: Good
Thanks for the vid man, looks fun. Love the music, anyone know if thats in the current games soundtrack?

While I currently dont play, I plan on giving 2.0 a fair shake so depending on how you aquire these mounts I might resub for a month.
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#80 Jan 18 2012 at 3:20 AM Rating: Good
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How long is a 'limited time'? I wonder why SE would only make it a limited offering? A reward for faithful fans?
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#81 Jan 18 2012 at 3:41 AM Rating: Good
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kainsilv wrote:
How long is a 'limited time'? I wonder why SE would only make it a limited offering? A reward for faithful fans?


Yes this is what their intentions are. They mentioned well before the subscription fees began that they would have content that ONLY those who stuck it out would be able to experience. They had mentioned that they were working on a mount that would fall into this category, but I've read somewhere in this thread that they are also releasing several other mounts for this reason as well. This is unconfirmed of course. Some storyline content will also be exclusive as well.
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#82 Jan 18 2012 at 8:04 AM Rating: Good
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That guy on the mount didn't look too happy,almost looks like he wanted to be anywhere but up there.Smiley: frownThe mount looks like a boss from the Breath of Fire game you get close to talk to the person (All the human bones around him means nothing.) and the monster grab you.
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#83 Jan 18 2012 at 8:10 AM Rating: Decent
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I would check out the link you have posted here but you posting it would violate SOPA, and I'm not much for breaking the law.
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#84 Jan 18 2012 at 12:28 PM Rating: Good
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Ok so it's as fast as a Choco... but I can't tell from the vid if it's a GC choco or a rental. If it's as fast as a rental I'm cool... but if it's the same speed as the GC ones... well... I'll still ride it from time to time but I could care less.
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#85 Jan 18 2012 at 12:32 PM Rating: Decent
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Perrin, ****** Superhero wrote:
Ok so it's as fast as a Choco... but I can't tell from the vid if it's a GC choco or a rental. If it's as fast as a rental I'm cool... but if it's the same speed as the GC ones... well... I'll still ride it from time to time but I could care less.


It's as fast as a "my chocobo" chocobo..so the GC ones.
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#86 Jan 22 2012 at 4:14 AM Rating: Good
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Why so serious? Some things are just for silly fun. The mount is amusing.
#87 Jan 22 2012 at 11:07 AM Rating: Good
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SinDariusDaishiGajo wrote:
The mount is amusing.


If you think that this mount is truly amusing, then I have a ring of jingly keys that will blow your mind.
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#88 Jan 22 2012 at 2:50 PM Rating: Decent
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The Goobbue mount was introduced so that pure DoL and DoH players can have a mount too, without having to level a warrior or magic class.
#89 Jan 22 2012 at 4:10 PM Rating: Excellent
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Eldr wrote:
The Goobbue mount was introduced so that pure DoL and DoH players can have a mount too, without having to level a warrior or magic class.


Yoshida recently made the statement that he is not continuing Tanaka's idea of allowing players to advance as purely DoH and DoL. It's a good guess but, in light of that, clearly this mount isn't designed for that purpose. :)
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

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#90 Jan 22 2012 at 7:25 PM Rating: Good
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KaneKitty wrote:
SinDariusDaishiGajo wrote:
The mount is amusing.


If you think that this mount is truly amusing, then I have a ring of jingly keys that will blow your mind.


Eh, these are MMOs, people find enjoyment in all sorts of crazy things. If for some people that's a big giant mount flailing around as you travel the world, can't really fault them for it IMO.
#91 Jan 23 2012 at 1:13 AM Rating: Good
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KaneKitty wrote:
Eldr wrote:
The Goobbue mount was introduced so that pure DoL and DoH players can have a mount too, without having to level a warrior or magic class.


Yoshida recently made the statement that he is not continuing Tanaka's idea of allowing players to advance as purely DoH and DoL. It's a good guess but, in light of that, clearly this mount isn't designed for that purpose. :)


Wasn't Tanaka's idea, it was Nobuaki Komoto's idea. Same goes for the fatigue system.

Edited, Jan 22nd 2012 11:21pm by UltKnightGrover
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#92 Jan 23 2012 at 2:31 AM Rating: Decent
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I do not get what you guys are argueing about, this is about the Goober Mounts not the billing issues which few people are suffering. I for one have played XI/XIV from release (UK) and have had zero trouble.

As for the Goober, I guess its something extra that looks kinda funny.
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#93 Jan 23 2012 at 6:13 PM Rating: Good
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KaneKitty wrote:
Yoshida recently made the statement that he is not continuing Tanaka's idea of allowing players to advance as purely DoH and DoL. It's a good guess but, in light of that, clearly this mount isn't designed for that purpose. :)


Post from Rukkirii
#94 Feb 02 2012 at 10:21 AM Rating: Good
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Has any info came out saying you regen faster if hop on you Goobbue?I used jumping on my Goobbue for my Thaum for the rank 50 war wolves quest at Treespeak.After 5 seconds mp regen starts in the hundreds on him way faster than without.
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#95 Feb 03 2012 at 12:25 PM Rating: Decent
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Has any news come out about how "limited" the time frame to get one is? I have wanted to buy this game since the beginning, but the graphics requirements destroy anything I currently own. I should have enough saved up to build something by the summer... but I really want this mount.
#96 Feb 03 2012 at 1:40 PM Rating: Good
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Before the launch of 2.0, which will be this Fall
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#97 Feb 03 2012 at 5:53 PM Rating: Excellent
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UltKnightGrover wrote:
Before the launch of 2.0, which will be this Fall Spring 2013.


Factored in the reality to SE's calendar.
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