Non lame/boring combat - This is what finally killed the game for me. After auto attack started I couldnt stand fighting. I miss the fluid combat I have had in the other MMOs I have played. FFXIV combat is terrible.
Personally, the issue is more delay between pushing or clicking an action and it actually happening. Twitch reaction, as some call it was basically non-existent in FFXIV.
Massive job system with lots of abilities for every job (like XI) - meaning the full complement of classic final fantasy abilities and spells, not the weak watered down system which now prevails.
This would be difficult to balance, and we would have bloated spellbooks. Lineage II and WoW have less than half of just the spells seen in the Final Fantasy series and people would still have trouble key-binding everything they need to use in combat on a keyboard.
(now pet "job" trees are way less flexible... and though I didn't play pre-cata - I get the impression there was a lot more customizability before)
Not really. Before pets were normalized, you HAD to get Old Brokentooth (rare tiger pet) to be worth anything in PvP. Was also real useful in PvE because Brokentooth's attack speed was the fastest in the game at the time. Everything else was basically chopped liver and for lolRP.
I want the classic jobs along with their dynamics...Beastmaster, Bluemage, Puppetmaster? eh? eh?
Classic jobs, sure. As they were in FFXI, **** no. Re-imagine, re-design, outright delete some if you have to, but I wouldn't want some of the stuff seen in XI repeated. No more ninja tanks or refresh ***** RDMs, please.
As for me...hmm....
1) WoW's balancing approach for hybrid classes: SE has colossally failed at hybrid design. Either too powerful or too weak. It'd be better to just say "this set up is facet A of this class" and do that for classes with multiple aspects. Different set ups for different aspects of a class so that all aspects are useful instead of being "refresh bot with melee as a solo toy".
2) Vehicle combat and multiple approaches to raid encounters: I don't know about others, but I loved Flame Leviathan in Ulduar for being something different. Likewise, meeting certain conditions led to harder modes of the boss fight, which IMO is great since it places emphasis on raid coordination. There's a reason anyone on the WoW forums will tell you Ulduar was a masterpiece as far as raid dungeons go.
...if a third was allowed, then I'd say either an appearance tab, Transmogrification or mod slots. Edited, Jan 26th 2012 10:09pm by Ruisu