Forum Settings
       
This Forum is Read Only

Two things from other MMOs you would like to see in XIVFollow

#1 Jan 24 2012 at 11:33 AM Rating: Good
***
3,825 posts
Just thought it could be interesting to see what other people would pick. Please, only 2 things not a whole list ^.~

1. I really like the way the companions work in The Old Republic; they are pretty useful for solo play and while I don't like the hands off crafting, I do like being able to send them on missions.

2. Public Quests in Warhammer Online, it seems alot of MMO players these days want to be anti-social. The public quest and RVR stuff in WAR is pretty good with those types of situations, and even usually fair with loot.

These were a hard choice for me, quite a few MMOs I play or have played have interesting mechanics that I would love to see evolved in another MMO... but I based my 2 choices off what I think would most benefit XIV in the short term for my playstyle.

*EDIT* What I'm looking for here is actual mechanics in an existing MMO, this isn't a wish list of things no MMO has done before. This is more of a "MMO X did this, I'd like to see XIV do something similar... BUT do it in this fashion, etc..." type of thread.



Edited, Jan 25th 2012 11:07pm by Perrin
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#2 Jan 24 2012 at 12:20 PM Rating: Decent
***
3,530 posts
Perrin, ****** Superhero wrote:
I really like the way the companions work in The Old Republic; they are pretty useful for solo play...

...it seems alot of MMO players these days want to be anti-social. The public quest and RVR stuff in WAR is pretty good with those types of situations


It's funny that number one exacerbates the problem that number two attempts to somewhat rectify.

The only features I want in FFXIV are features that encourage playing with others, not features that encourage more silent, solo-oriented people whose definition of "working together" involves engaging in a directed activity only because an event enlists them. As far as a social experience is concerned, most of those public quests can be done with your much-loved companions without it feeling any different. I don't want "companions," AI "party members" that further take the "MM" our of an "MMOG;" and I don't want events that can be done without communication, simply by people fighting whatever monsters happen to be running about, who, upon the event's conclusion, return to their bubbles of silent competition over the fodder for generic kill-quests.

The only features I want to see in FFXIV are features that I know will never appear in any game ever again because, **** it all, MMORPGs have found a formula, and they'll stick to it so long as the money rolls in; and because people insist on playing nearly plotless, formulaic, essentially single-player games with either a monthly-fee or incremental transactions, the money will roll in for quite some time yet.
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#3 Jan 24 2012 at 12:29 PM Rating: Good
Sage
**
534 posts
Public questing would be nice. If anything Warhammer did right...that's it.

I would also love to see an auto-group/dungeon-finder option for people like me who hate looking/waiting for groups.

____________________________
Amos Fin - Ultros

#4 Jan 24 2012 at 12:30 PM Rating: Default
14 posts
I want this game to die.
#5 Jan 24 2012 at 12:33 PM Rating: Excellent
***
3,177 posts
Blue Mage from Final Fantasy XI

Pirate ferry attacks from Final Fantasy XI


____________________________
Final Fantasy XIV: A Realm Reborn
Grover Eyeveen - Hyperion Server
Viva Eorzea Free Company/Linkshell Leader - Hyperion Server

Aegis Server (2012-2013)
Figaro Server (2010-2012)

Final Fantasy XI:
Retired

Blog
#6 Jan 24 2012 at 12:40 PM Rating: Good
Avatar
***
1,609 posts
1. I would like an auto-group feature, I think WoW and Rift have this feature
2. I know there is a solo .vs. group play dilemma, but honestly, I would like BOTH options to be implemented in a way that doesn't favor either or, IDK if there is an MMO who has successfully done this.

Reason being is there are people like me who have a lot of responsibility who can't dedicate the time to doing group stuff, however I want a game where I can create my own character and my husband can as well and he and I can duo things at our own pace and enjoy great story lines and mini-raids as a couple.

I know there are people who have much more time and less responsibilites than I have who can dedicate time to doing group activities and they should not be punished either. So I would like for them to have better drop % of items than maybe someone doing a one person raid/duo raid or w/e. Small groups should be penalized in the % drop, but not being able to enjoy story based content/additions.

That is just what I think. I don't think either play style should be favored over another when it comes to MMO's. Times have changed and the age demographics have changed in both play styles (lots who want group and lots who want solo content).

Edited, Jan 24th 2012 1:41pm by LillithaFenimore
____________________________


"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
#7 Jan 24 2012 at 12:41 PM Rating: Excellent
Sage
**
534 posts
Kadesh3000 wrote:
I want this game to die.


Idiot...you are supposed to list 2 things.
____________________________
Amos Fin - Ultros

#8 Jan 24 2012 at 12:51 PM Rating: Good
Avatar
***
1,609 posts
Simool wrote:
Kadesh3000 wrote:
I want this game to die.


Idiot...you are supposed to list 2 things.


He failed reading comprehension in high school obviously...give the kid a chance.


Okay Kadesh, sweetie, we said list TWO. Here say it with me tuh...tuh..tuh-ooo. Two things :)

Your number one being, I want this game to die...

Now what is your second thing?

Edit: I blame the Bush administrations failed policy of "No Child Left Behind Act". I was in the school system when this was in place...so many kids like Kadesh are truly not at fault for not being up to speed in proper reading, writing and arithmetic.

Edited, Jan 24th 2012 1:53pm by LillithaFenimore

Edited, Jan 24th 2012 1:54pm by LillithaFenimore
____________________________


"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
#9 Jan 24 2012 at 12:59 PM Rating: Good
***
3,177 posts
He wants games and death, obviously!
____________________________
Final Fantasy XIV: A Realm Reborn
Grover Eyeveen - Hyperion Server
Viva Eorzea Free Company/Linkshell Leader - Hyperion Server

Aegis Server (2012-2013)
Figaro Server (2010-2012)

Final Fantasy XI:
Retired

Blog
#10 Jan 24 2012 at 1:01 PM Rating: Default
Avatar
***
1,609 posts
UltKnightGrover wrote:
He wants games and death, obviously!


Err... That is not what his statement implies...

His statement clearly reads, I want thisgame to die.
____________________________


"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
#11 Jan 24 2012 at 1:15 PM Rating: Excellent
***
2,214 posts
LillithaFenimore wrote:
UltKnightGrover wrote:
He wants games and death, obviously!


Err... That is not what his statement implies...

His statement clearly reads, I want thisgame to die.

Maybe he meant he wanted this game "two" die?

Personally I want to see Doom Gaze attack people on Airships (which leads to my second thing), which means we would also need to have time to stand around on the airship and look at the pretty scenery while in flight.
#12 Jan 24 2012 at 1:18 PM Rating: Decent
5 posts
1. It would be pretty cool if the combat was like Tera Online or something similar to Tera. Action MMOs are really fun in my opinion. I'm positive FFXIV won't be changing their battle system, but I just think it'd be interesting.

2. I haven't seen this done in an MMO as of yet, but I think it would be really neat if you have to go up to a bonfire or a kitchen to do some culinary work. Also, I think players should be given the ability to create their own bonfires with wood. The way I see it, players will have a common area to hang out at. This will make players more likely to ask "Hey, can I use your fire?" or something. They'll all just sit down with each other and maybe they'll interact. There are also those permanent bonfires that have already been placed in the game where players can hang out, too, so they won't be forced to get wood or anything.
I just think it'd be cool if there was a specific crafting place where people can hang out.

Maybe areas like the kitchen shouldn't be required for crafting your culinary items, but maybe have the chance of success a little higher or something along those lines? This will give players incentive to meet up at the area, but not forcing them at all.

It might be silly, but I kinda like the idea of setting up my own little fire and having someone come up to me and ask me if they can use it too. loool

Edit:
I know you said two only, but I also thought of two-seater mounts. I'd like that a lot.


Edited, Jan 24th 2012 2:56pm by Leiu
#13 Jan 24 2012 at 2:24 PM Rating: Good
Scholar
*
119 posts
Leiu wrote:

2. I haven't seen this done in an MMO as of yet, but I think it would be really neat if you have to go up to a bonfire or a kitchen to do some culinary work. Also, I think players should be given the ability to create their own bonfires with wood. The way I see it, players will have a common area to hang out at. This will make players more likely to ask "Hey, can I use your fire?" or something. They'll all just sit down with each other and maybe they'll interact. There are also those permanent bonfires that have already been placed in the game where players can hang out, too, so they won't be forced to get wood or anything.
I just think it'd be cool if there was a specific crafting place where people can hang out.
Edited, Jan 24th 2012 2:56pm by Leiu


I think Runescape would be the closest thing to that idea. Chop wood and make a fire.
#14 Jan 24 2012 at 2:40 PM Rating: Decent
***
3,530 posts
MippsCat wrote:
Leiu wrote:

2. I haven't seen this done in an MMO as of yet, but I think it would be really neat if you have to go up to a bonfire or a kitchen to do some culinary work. Also, I think players should be given the ability to create their own bonfires with wood. The way I see it, players will have a common area to hang out at. This will make players more likely to ask "Hey, can I use your fire?" or something. They'll all just sit down with each other and maybe they'll interact. There are also those permanent bonfires that have already been placed in the game where players can hang out, too, so they won't be forced to get wood or anything.
I just think it'd be cool if there was a specific crafting place where people can hang out.
Edited, Jan 24th 2012 2:56pm by Leiu


I think Runescape would be the closest thing to that idea. Chop wood and make a fire.


Well, WoW does it, too, where the inclusion of campfires unfortunately availss no amount of interaction whatsoever, although sometimes idiots construct a fire before PvP to take a break from cursing at one another or /dancing.
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#15 Jan 24 2012 at 3:41 PM Rating: Excellent
***
1,422 posts
#1 and #2: A dev team that can actually put out content and systems that are as good as they're hyped up to be.

...wait, no other MMOs have that either. ...yeah, I got nothin'.
____________________________
FFXIV: Raji Skybrand (Leviathan)
Give a man a fish, he'll be fed for a day. Teach a man to fish, and he'll scream "F*** off noob, I know what I'm doing!" and continue to do it wrong.
#16 Jan 24 2012 at 3:42 PM Rating: Decent
5 posts
Oh, I forgot about runescape. You're right though.
#17 Jan 24 2012 at 3:43 PM Rating: Decent
5 posts
:C That's a bit of a let down then.
#18 Jan 24 2012 at 4:02 PM Rating: Decent
Scholar
Avatar
**
560 posts
Fun pvp -I like open world pvp and BGs, although i know open world pvp wont happen.I enjoyed many many hours of BGs in WoW the years I played it.

Non lame/boring combat - This is what finally killed the game for me. After auto attack started I couldnt stand fighting. I miss the fluid combat I have had in the other MMOs I have played. FFXIV combat is terrible.
____________________________


#19 Jan 24 2012 at 4:07 PM Rating: Good
***
1,004 posts
this isnt really something from another game, but i was thinking they should re-vamp what a "quest" is. what i mean by this, is instead of having those pesky repeat "get me 10 tons of rabbits tails", or those quests that send you to do something less than epic and it's over, what they should do is implement story quests.

what a story quest would be is essentially multi-part quests that would would tell a story. so you would get rewards for completing that part of the quest, but the story of it isn't finished. That way it feels more epic when the quest leads up to slaying the guardin of the netherworld when the begining of the quest asked you to go find a rusty subligar or whatever.

i'm not sure if i worded all that the way i wanted but ya. a bunch of little stories that is more than just what a quest is considered to be today.
#20 Jan 24 2012 at 4:20 PM Rating: Excellent
Avatar
10 posts
Number one: Okay this is not really a 'thing' from other MMOs but... Consolodate Servers to increase player populations. In order for the server worlds to function as they are/were meant to you simply must have a high enough population that each major city has a bustling market and people playing from there. Right now on Karnak, Gridinia (where alot of the quests send you) is a complete ghost town with maybe four total retainers in the market wards. LL is not much better, but Uldah is a busy town with market so full of retainer you can have problems targeting the one you want. People who start out anywhere but Uldah basically get to talk to crickets until they run for an hour to get somewhere populated.

Number two: Lets get some imagination going. In other MMOs quest chains have clear progression, not just the main story line quest, all the quests basically can lead to another, which will open another, and so forth. This is how you keep a player mentally interested while exploring or playing in an area. Leves here, are basically the same, everywhere. It seems like they did some quest chains, here and there, but the meat of the game (beyond the main storyline quests) is rinse and repeat. Calling crafting and gathering monotonous would be putting it beyond mildly. Combat leves, they just take the same exact one and repeat it with a different mob or the same exact leve that you have to do 10,000 times to level. Now do not get me wrong, the grand company quests are a step in the right direction, but you can highlight how little actual thought went into them just by thinking about a level 45 quest that you have to kill at least two level 52 mobs. I mean sure we can find (hopefully) some people to group with and get it done, but that just illustrates the lack of intellectual and artistic comprehension used by the developers STILL. We need some gooey stuff in the middle. Let all the NPCs in a settlement give us things to do to help them out, things that actually change and evolve, and maybe string together to make a side story... ooh something other than a strangely vague quest change chasing a meteor and ****** off judges from console FF games.
#21 Jan 24 2012 at 4:30 PM Rating: Decent
***
3,825 posts
With a few things regarding combat, I must sadly say that I'm missing XIVs combat while playing TOR. I would never want an action style combat system in XIV, it's just not preferable to me and it doesn't fit FF other than a few games.

TOR is modified (or improved, depending on who you ask) WoW style... and yes XIVs more or less is evolving into the same... but XIV actually "feels" faster even though it's slower. (sometimes I really wish I could make sense).

Definately agree with the story folks. Other than the forced sense of community in XI, the best thing it had/has going for it is the epic non-generic story with branching quests. I don't expect Bio-Ware level branching type stuff. Non-branching stories are key to super tight and amazing plots, XIV is failing in this at the moment for my expectations anyway. Hopefully the release of new MMOs with great stories will push or at least inspire 2.0 XIV to be a bit more in depth.
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#22 Jan 24 2012 at 4:42 PM Rating: Excellent
****
9,526 posts
Massive job system with lots of abilities for every job (like XI) - meaning the full complement of classic final fantasy abilities and spells, not the weak watered down system which now prevails.

A hybrid version of beastmaster that combines the jugpet system and the ability to charm from XI, with the ability to keep pets, name them, raise them and make them unique like hunters in pre-cata wow (now pet "job" trees are way less flexible... and though I didn't play pre-cata - I get the impression there was a lot more customizability before)
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#23 Jan 24 2012 at 8:42 PM Rating: Good
5 posts
Perrin, ****** Superhero wrote:
With a few things regarding combat, I must sadly say that I'm missing XIVs combat while playing TOR. I would never want an action style combat system in XIV, it's just not preferable to me and it doesn't fit FF other than a few games.

TOR is modified (or improved, depending on who you ask) WoW style... and yes XIVs more or less is evolving into the same... but XIV actually "feels" faster even though it's slower. (sometimes I really wish I could make sense).

Definately agree with the story folks. Other than the forced sense of community in XI, the best thing it had/has going for it is the epic non-generic story with branching quests. I don't expect Bio-Ware level branching type stuff. Non-branching stories are key to super tight and amazing plots, XIV is failing in this at the moment for my expectations anyway. Hopefully the release of new MMOs with great stories will push or at least inspire 2.0 XIV to be a bit more in depth.


Yeah, I guess an action system similar to Tera Online or Dragon Nest wouldn't really fit with Final Fantasy's thing.

By the way, what server were/are you guys on?
#24 Jan 24 2012 at 9:34 PM Rating: Good
Avatar
***
1,609 posts
Perrin, ****** Superhero wrote:
Just thought it could be interesting to see what other people would pick. Please, only 2 things not a whole list ^.~

1. I really like the way the companions work in The Old Republic; they are pretty useful for solo play and while I don't like the hands off crafting, I do like being able to send them on missions.

2. Public Quests in Warhammer Online, it seems alot of MMO players these days want to be anti-social. The public quest and RVR stuff in WAR is pretty good with those types of situations, and even usually fair with loot.

These were a hard choice for me, quite a few MMOs I play or have played have interesting mechanics that I would love to see evolved in another MMO... but I based my 2 choices off what I think would most benefit XIV in the short term for my playstyle.


Perrin's character that is shown in his sig says he is on Rabanastre and I was on Trabia, don't go to Trabia, not a lot of people.
____________________________


"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
#25 Jan 24 2012 at 11:19 PM Rating: Decent
**
924 posts
1) Crafting system from Aion.

2) Sorry this will be a combo: 1 server like guildwars with "districts/instances" like towns and open world in Aion. (you can switch at anytime if one is full or laggy)

That's it.
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#26 Jan 25 2012 at 12:41 AM Rating: Decent
5 posts
LillithaFenimore wrote:
Perrin, ****** Superhero wrote:
Just thought it could be interesting to see what other people would pick. Please, only 2 things not a whole list ^.~

1. I really like the way the companions work in The Old Republic; they are pretty useful for solo play and while I don't like the hands off crafting, I do like being able to send them on missions.

2. Public Quests in Warhammer Online, it seems alot of MMO players these days want to be anti-social. The public quest and RVR stuff in WAR is pretty good with those types of situations, and even usually fair with loot.

These were a hard choice for me, quite a few MMOs I play or have played have interesting mechanics that I would love to see evolved in another MMO... but I based my 2 choices off what I think would most benefit XIV in the short term for my playstyle.


Perrin's character that is shown in his sig says he is on Rabanastre and I was on Trabia, don't go to Trabia, not a lot of people.


Ooh I didn't remember those server names. Durhur I'm lame.
I actually don't have FFXIV yet, but I'm planning on getting it after my first day of work which is next week or so.
#27 Jan 25 2012 at 1:54 AM Rating: Good
**
923 posts
Can we take things from FFXI? mwehehehehe...

I want the classic jobs along with their dynamics...Beastmaster, Bluemage, Puppetmaster? eh? eh?
#28 Jan 25 2012 at 2:01 AM Rating: Excellent
Avatar
2 posts
Ok the first thing " and i don't think its been done in an MMO's" is a combo attack that involves two characters... if you see the opening movie you will see that the archer and the Thaumaturge did a combo like attack "fire elemental arrow" which was amazing IMO!" i wish we could do the same too.

the second would be more variety when it comes to Armour design between the a class lvls...its the same design for lvl 10 and lvl 30 :s not cool at all
#29 Jan 25 2012 at 9:37 AM Rating: Decent
***
3,825 posts
samosamo wrote:
Can we take things from FFXI? mwehehehehe...

I want the classic jobs along with their dynamics...Beastmaster, Bluemage, Puppetmaster? eh? eh?


You can take things from whatever MMO you want... Unfortunately some folks are just posting what they would like period. The point of this excercise was to see which WORKING mechanics already exist in certain past or present games that you would like to see a version of in XIV. Personally I didn't choose anything from XI because for whatever reason they seem to be distancing their selves from alot of XI's mechanics...
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#30 Jan 25 2012 at 12:37 PM Rating: Decent
14 posts
I think the most important thing for me would be a more responsive UI in terms of getting quests and talking to npcs/activating devices. It's seriously annoying how you have to wait a few seconds for a window to load that asks you where you want to go, or when you click on an npc for a quest there is delay from when you clicked to when they start talking. Same goes for when you are selecting leves or pretty much navigating any of the menus. Since I don't want to waste my second thing, I will bundle in vendoring items to npcs as another thing that could go with this. It takes way to long to vendor in this game, where as in other games it takes a few seconds.

The second main thing I would love to see from another MMO are things to do. This game has a serious lack of end game content. They could definitely benefit from taking a look at how much there is to do in FFXI (Nyzul Isle etc) and start putting it into the game. Even if they weren't in an optimal state, having something to do would make me feel like paying a sub is worth it.
#31 Jan 25 2012 at 8:25 PM Rating: Good
Avatar
***
2,448 posts
I would like class balance and cohesion like FFXI. Yes, over the years certain jobs became more prominent and others less so. Towards the end of it's life(re: ToAU era and a lil beyond) was the best balance, where you could do 1-3 man groups and get decent exp for quite awhile, or make a 6 person party with the right jobs and really rock the exp. Every job had a time and a place, as old expansion content was still relevant.

My second feature of choice would be a much deeper economy system. I never got a chance to play EVE, but understand it is pretty...deep. Maybe not as deep as that. More like. Pirates of the Burning Sea. You could buy plots of land in a specific port. The total plot # was based on your level to a degree(when I played anyway). You could chose from a variety of functions the land could do, like hardgoods production or plantations for consumables. Either way, it was a real-time replenishment thing that would take say, 8 hrs IRL time to produce X amount of the item you wished.

Just to build a ship you had to have, at minimum, like 5 to 7 players/characters to cooperate 100% using all available plots of land. One guy had to have quarries for minerals such as gold, another one had to have refinery production slots to take the raw goods and produce it into blocks/bricks etc at a decent rate. Stuff like that! It took a whole guild to effectively produce ships for themselves. You could get completely lost within the economy and never do battle. Crafters like these would pick fast vessels for speedy deliveries or huge cargo frigates and have another player or two escort them from one port to another as both NPC pirates and other players could sink your ship and your cargo with it.(past a certain level, can't be touched at lower levels etc. but can be if your destination port or Port of Call is under attack, in which the whole area surrounding it becomes contested and therefore pvp.

tl;dr on the second one:
It was the most fun I had crafting ever. I didn't feel like I was crafting. <--
____________________________
Currently Playing: FFXIV:ARR
Lacaan Vasiim:Cactuar
Free Company:Cactuar Corp<CCorp>
catwho wrote:
If you need a bard to get "good exp" in a merit party, you're the weakest link.
#32 Jan 26 2012 at 12:43 PM Rating: Good
***
3,825 posts
I really wish I would have stuck with PotBS a bit longer, but I just lost interest. I never got into the crafting, but it was based on EVEs which is a very deep system because of how you can controll the market. I don't think it would work in a game like FF because you don't have a mass of mini-markets to offest the chance of a few players controlling the entire market.
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#33 Jan 26 2012 at 6:55 PM Rating: Excellent
***
1,313 posts
1. Real dungeon raids like Ulduar from WoW. Entire castles to explore with interesting fast paced boss fights. I feel like FFXI's endgame didn't have much of a direction to follow and contained too many seams. (WoW, Rift, LotR)

2. Really well executed PvP system with fluid combat. The exact opposite of Ballista pretty much. (Aion, WoW, Rift)

3. Jump (Every other MMO)
4. Swim (WoW)
5. Player housing (FFXI)
6. Well thought out questlines to go through to level up, with hubs through out the world. (pretty much every decent MMO has this now) (WoW, Rift, LotR)
7. Class diversity (FFXI)
8. Strafing with fluid mouse controls and keybinding (WoW, Rift)
9. Multiple dungeons to do with friends throughout the level ranges. (WoW, Rift) (The ones currently in FFXIV are really terrible)
10. A real Auction House. (Every other MMO)

I couldn't help myself.


Basically, I want a really good MMO with FFXIV's visuals, art style, and strong ties to the FF series.



Edited, Jan 26th 2012 8:00pm by Transmigration
____________________________
Eithne Draocht
My IG: archaicmachinery - Friend me!
#34 Jan 26 2012 at 9:01 PM Rating: Decent
Avatar
***
1,569 posts
tpgsoldier wrote:
Non lame/boring combat - This is what finally killed the game for me. After auto attack started I couldnt stand fighting. I miss the fluid combat I have had in the other MMOs I have played. FFXIV combat is terrible.
Personally, the issue is more delay between pushing or clicking an action and it actually happening. Twitch reaction, as some call it was basically non-existent in FFXIV.

Olorinus wrote:
Massive job system with lots of abilities for every job (like XI) - meaning the full complement of classic final fantasy abilities and spells, not the weak watered down system which now prevails.
This would be difficult to balance, and we would have bloated spellbooks. Lineage II and WoW have less than half of just the spells seen in the Final Fantasy series and people would still have trouble key-binding everything they need to use in combat on a keyboard.

Quote:
(now pet "job" trees are way less flexible... and though I didn't play pre-cata - I get the impression there was a lot more customizability before)
Not really. Before pets were normalized, you HAD to get Old Brokentooth (rare tiger pet) to be worth anything in PvP. Was also real useful in PvE because Brokentooth's attack speed was the fastest in the game at the time. Everything else was basically chopped liver and for lolRP.

samosamo wrote:
I want the classic jobs along with their dynamics...Beastmaster, Bluemage, Puppetmaster? eh? eh?
Classic jobs, sure. As they were in FFXI, **** no. Re-imagine, re-design, outright delete some if you have to, but I wouldn't want some of the stuff seen in XI repeated. No more ninja tanks or refresh ***** RDMs, please.

As for me...hmm....

1) WoW's balancing approach for hybrid classes: SE has colossally failed at hybrid design. Either too powerful or too weak. It'd be better to just say "this set up is facet A of this class" and do that for classes with multiple aspects. Different set ups for different aspects of a class so that all aspects are useful instead of being "refresh bot with melee as a solo toy".

2) Vehicle combat and multiple approaches to raid encounters: I don't know about others, but I loved Flame Leviathan in Ulduar for being something different. Likewise, meeting certain conditions led to harder modes of the boss fight, which IMO is great since it places emphasis on raid coordination. There's a reason anyone on the WoW forums will tell you Ulduar was a masterpiece as far as raid dungeons go.

...if a third was allowed, then I'd say either an appearance tab, Transmogrification or mod slots.

Edited, Jan 26th 2012 10:09pm by Ruisu
____________________________
Products of boredom: 1 2 3 4 5
Besieged
Hopes for FFXIV: Fencer | Red Mage
#35 Jan 31 2012 at 3:08 AM Rating: Good
Scholar
***
2,426 posts
LillithaFenimore wrote:
Simool wrote:
Kadesh3000 wrote:
I want this game to die.


Idiot...you are supposed to list 2 things.


He failed reading comprehension in high school obviously...give the kid a chance.


Okay Kadesh, sweetie, we said list TWO. Here say it with me tuh...tuh..tuh-ooo. Two things :)

Your number one being, I want this game to die...

Now what is your second thing?

Edit: I blame the Bush administrations failed policy of "No Child Left Behind Act". I was in the school system when this was in place...so many kids like Kadesh are truly not at fault for not being up to speed in proper reading, writing and arithmetic.

Edited, Jan 24th 2012 1:53pm by LillithaFenimore


Edited, Jan 24th 2012 1:54pm by LillithaFenimore


your post is irritating, mostly for its self-righteousness, partly for your failed attempt at humour. and partly for the fact that it even exists at all, since clearly the best response to "i want this game to die" would be to ignore it. just...why bother.

whatever, at least you put the blame on bush where it probably does in fact belong.


1. if they were smart, SE would take the datacron concept from swtor and appropriate it. quickest, easiest and cheapest way to add content that people will actually spend time doing.

2. gameplay performance.
____________________________
monk
dragoon

#36 Jan 31 2012 at 8:23 AM Rating: Decent
***
1,408 posts
Star Trek online - one of few MMOs that lasted for more than 5 minutes with me has gained a few great additions over the time.

- Player Created Content
- Take me there - for Episode Missions (Auto Pilot really)
- Quick Easy Access to Missions - You can repeat/Skip etc as long as your Level meets requirement ETC. Although not sure about the Skip part ;)

It is little things like this which makes STO a really good MMO (plus shootem up, ships blowing up boom boom!).

Edited, Jan 31st 2012 9:23am by Lonix
____________________________


If my velocity starts to make you sweat, then just don't
let go
#37 Feb 01 2012 at 1:12 AM Rating: Default
***
3,416 posts
Looking at 2.0 list of stuff to come I can't really think of anything I'd be particularly interested in having. We'll see once I'm done with what the game has to offer next year.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#38 Feb 01 2012 at 4:23 AM Rating: Good
Scholar
***
2,801 posts
An auction house and a player base.
____________________________
WoW -- Zaia -- Dragonmaw -- Mage 80 BABY! Alchemy 450
Also... Hunter 62, Rogue 52, Warrior 66, Warlock 43, Death Knight 70, Shaman Who Cares? ;)

FFXI -- Caia -- Retired/Deleted -- Blm 75, Alchemy 97
Pandimonium server - Rank 10 - Bastok

Zaela Rdm -- 35, Alchemy 45 -- Forced into retirement because I didn't have the right kind of credit card. Hope it was worth 18 bucks a month, SE.

#39 Feb 01 2012 at 11:14 PM Rating: Excellent
**
710 posts
1. Everything proven popular, successful, and beloved by the playerbase in World of Warcraft.

2. Everything proven popular, successful, and beloved by the playerbase in FFXI.

Go.
#40 Feb 02 2012 at 9:09 AM Rating: Excellent
**
401 posts
1. Public Quests ala WAR online. Agree with the OP here, they are really a great idea, and while behest is somewhat similar, its far too limiting.

2. WoW Battlegrounds. I can't even count the number of hours I spent in Alterac Valley, and to a lesser extent Warsong Gulch/Arathi Basin. Fun, engaging, battleground-like events would be a very welcome addition to XIV for me.
____________________________
FFXI: Server Ifrit
Licksthekitty - 68THF/41WHM/37NIN/30BLM/20COR Mithra Retired

WoW: Realm Darkspear
Claybosmash - 80 Orc Warrior Retired
Ipwnrice - 70 Undead Rogue Retired


#41 Feb 02 2012 at 2:09 PM Rating: Decent
***
2,202 posts
Ah but only if is the old school alterac valley, that one was a blast, one match could last hours and hours even, you could log off, come back on, and still the same match was being played, it was a very strategically battle ground, to bad they nerfed it and made it a zerg race :(
____________________________
MUTED
#42 Feb 02 2012 at 8:42 PM Rating: Decent
Avatar
***
1,609 posts
I would like to change my answer...to just one think I would like taken from another MMO...

BE SUCCESSFUL! :D That is all :D
____________________________


"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
#43 Feb 02 2012 at 9:59 PM Rating: Decent
***
2,202 posts
I would like it to have a player base besides the 50 same people that roam the official forums :/
____________________________
MUTED
This forum is read only
This Forum is Read Only!
Recent Visitors: 17 All times are in CST
Anonymous Guests (17)